/r/KerbalSpaceProgram
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/r/KerbalSpaceProgram
So I decided to dive into some mods with ksp, more than I usually do. And I seem to be getting an error with it. I was on v 1.12.5, had this issue, then downgraded to 1.12.3, and nothing changed. I see some stuff in the logs but not sure if it was safe to post. This is the first real issue I had with mods so if I broke something or am being incredibly dumb bear with me. A list of my mods:
B9PartSwitch
BetterTimeWarpCont
ClickThroughBlocker
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
CommunityTerrainTexturePack
ContractConfigurator
CryoTanks
CryoTanks-Core
CustomBarnKit
CustomPreLaunchChecks
DeployableEngines
DynamicBatteryStorage
EnvironmentalVisualEnhancements
FarFutureTechnologies
FreeIva
Harmony2
HeatControl
HideEmptyTechNodes
HLS-Project
KcalbelohSystem
KcalbelohSystem-Textures-4k
KerbalJointReinforcementNext
KerbalKonstructs
KerbalPlanetaryBaseSystems
Kopernicus
KopernicusExpansionContinueder
KSCEnhanced
KSPCommunityFixes
ModularFlightIntegrator
ModularLaunchPads
ModuleManager
NearFutureConstruction
NearFutureElectrical
NearFutureElectrical-Core
NearFutureExploration
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSolar-Core
NearFutureSpacecraft
OtherWorlds
OuterPlanetsMod
Parallax
Parallax-OuterPlanetsMod
Parallax-StockScatterTextures
Parallax-StockTextures
PlanetShine
PlanetShine-Config-Default
RasterPropMonitor-Core
ReStock
ReStockPlus
Reviva
Shabby
Singularity
SmokeScreen
SpaceDust
SpaceTuxLibrary
SpaceXLegs
StagedAnimation
StarshipExpansionProject
StarshipExpansionProjectIVA
StationPartsExpansionRedux
StationPartsExpansionRedux-IVAs
StockalikeStructures
SystemHeat
TexturesUnlimited
ThroughTheEyesOfaKerbal
ToolbarController
Trajectories
TransferWindowPlanner
TriggerAu-Flags
TUFX
TundraExploration
TundraSpaceCenter
TundraTechnologies
VertexColorMapEmissive
VertexMitchellNetravaliHeightMap
Waterfall
WaterfallRestock
I was playing around in sandbox mode and decided to make some changes to my most successful vessel, Rectal Rammer 2, which got 3 KM out and returned safely. I removed a camera, scanner, avionic hub and battery all attached to a multi attachment point and then just flew it and for some inexplicable reason, it managed to get 14 KM out and is now orbiting the sun. What do I do? How do I get them back? Ms.Kerman is going to have a fucking awful day 😭😭
I didn't have the tech for the 2.5m heatshields to put on the command module and had to get creative
Whole Launcher, looks normal enough (Vulcan inspired SRB placement)
The TMI is accomplised with the upper stage of the rocket doing about ~800m/s, then the stage is thrown away and the lander engines perform the rest of the burn, with the command module transferring some of its fuel into the lander after the burn to give it enough to do the landing and return to orbit, after which the mission proceeds as normal (I have only 2 crew on the craft due to the small capsule, so there is a probe core on the command module to help with the docking)
I’ve noticed on my newest save that it’s got some lag or something. Just in the VAB and SPH. Has anyone experienced this and if so did ya find a fix? It’s not heavily modded but I can provide a full list if needed.
Without AVP or anything like that, I want to use Texture Replacer to do it, but the "default" folder mentioned in older threads on this does not exist in the new version, just a config called "@default" which makes no mention of skyboxes anywhere in it as far as I can tell. How do I do it? And do I do spherical skybox textures or cubemaps? Thanks!
EDIT: I would use DiRT, but it's meant for KSP 1.10 as of the latest.
The project is almost done! I’ve completed most of the work, and now it’s just a matter of fine-tuning a few final details. The main issue remaining is resolving a problem with TweakScale, specifically with resizing the cockpits, which is likely due to a conflict with the IVA mods I’m using.
Once that’s sorted, everything will be ready to go!
I’ve chosen the Blue Angels' colors.
I’ve also made two short videos: one demo of the L-39 in flight, and another showing how I built the plane.
Who needs it
I'm thinking of getting it, but I'd only want it if it would scale down thrust or fuel realistically. Does the mod do this, and if so, is there a specific version I should get?
I have almost 300 hrs all vanilla game and have made it to every major body and back (with the exception of Eve, kerbals live there now). I want to start a new playthrough but don't wanna just do the same things again, what mods should I get?
Edit: I've never installed mods for any game before and I just got overwhelmed by how many there are for KSP. I want the game to look better and have more pieces to play with basically but have no idea where to start. Or just a basic set that you play with
Alright, so I recently got CKAN, but the problem is I started modding before CKAN.
Do I need to delete the mods I downloaded prior to CKAN for it to work? thanks
And my physics knowledge isn't that great either, and to top it off I'm getting it on console too. Thanks in advance
It's called Muna 2 (Muna 1 was for the story mission)
As of rn its discounted at 6€, for 15 hours so pls respond quickly, the one discounted is kerbal space programme enhanced edition(idk which one is it, if the first or the second one). Should i get it? No experience whatsoever Thank you
I wanted to install EVE-Redux and installed it but terrain and atmosphere configs are missing and i can't find where to download them anywhere. Please help.
So I want to see if it's just me though this is happening to but whenever I build a plane and I use the square panels as wings they don't usually stay on the plane like they'll stick to either the wing or the plane but they're not connected to both how do I fix this?