/r/iosdev
A subreddit focused on iOS development
/r/iosdev
The documentation for testflight indicated I should simply upload a build, and that I can create a build in Xcode with `Product->Archive`. When I attempt, I get the error: "Xcode was unable to determine the appropriate run destination for the current scheme." So I attempt to set my build target to "Any iOS Device", but that option is not available in the dropdown list?
I've connected my account via `Xcode -> Settings -> Accounts` and clicked the "Download Manual Profiles".
I've logged into developer.apple.com and set up certificates, identifiers, and profiles. Maybe I'm creating the wrong kind of profiles? The profiles seem to want devices attached to them, but again I'm trying to use testflight, so I don't have access to the test devices.
Can someone guide me through this process please? The apple documentation appears outdated or just wrong.
EDIT: Figured it out, I think
The settings under "Architectures" were incorrectly configured (I'll add here some additional context for posterity: the Xcode project was built by Unity 6). This incorrect configuration seemingly prevented the "Signing & Capabilities" properties from showing up at all.
Missing values in \"Signing & Capabilities\"
Incorrect values in \"Build Settings\"
Signing options now appearing!
I was able to create the archive, but it looks like I have some other issues to address next.
At this point, I think my issue is resolved. However, if you have any comments or suggestions, let me know. Thanks!
Hello, I recently created a companion app to the new Dragon Ball game, but I've been having a hard time getting past the review process because it's using Dragon Ball images. However, I see plenty of fan-made companion apps on the app store using images from the video game which they're attached to. Anyone have any experience with this situation?
This is essentially a follow up on https://www.reddit.com/r/cscareerquestions/comments/i4eblb/is_adidev_technologies_legit/ and
https://www.reddit.com/r/cscareerquestions/comments/pcaohq/caution_adidev_technologies/
They seem to attract desperate junior developers (mainly mobile) for their consulting firm and then they rewrite their resume to make them look like seniors. They then send off their buffed up resume to multiple companies hoping that a company is dumb enough to not check the legitimacy of the candidate.
Does anyone here have any real experience with this company? 2 days ago I've messaged like 10 different people on Linkedin who have Adidev Technologies listed in their experience but no one has responded yet.
Look, I'm a marketer. I've generated over a Billion views online and I've been selling products for 7+ years.
But, after testing a couple apps with a waitlist, I've realized that this space is 5x more profitable.
I paid for a 1-1 mentorship call to learn what I need to do. He told me to find a developer Co-Founder.
(he said this is a good place to find one)
I've already built waitlists of 5,000+ users, but I have no idea how to build an app.
Please contact me if you can help.
Hello,
I have an IPA from one of my old iOS app and I'd like to sort of archive it but in a executable format.
Do you know if there is a way to "bundle" this IPA in a sort of emulator/simulator (with a specific version of the device/os) so I can exec it like a classic executable/app?
Thank you for your help
Anyone who has activated a developer account in the last few days, could you tell me how long it takes for Apple to accept and approve your paid apps agreement? I have an app ready to launch that has already been approved, but they haven't approved the paid apps agreement yet, and I don't know how long I should wait before seeking help with the support.
Bug description: the Sign in with Apple feature button was irresponsive.
But I have literally not once encountered this error on any of the simulators. Wondering if anyone else has had a similar issue or could help me debug, happy to provide code
I'm a student doing bachelor's in computer science, currently in my 5th semester out of 8. I want to be a software developer and have chosen to do iOS dev to reach it, what projects should I do and what certificates and courses should I do to achieve it. And any Recommendations for internships too
Hello i have developed an application which helps you fill in ID/Number quickly and keeps it handy.
I have already make a lifetime product without no backend server, I want to change it to subscription, is no backend possiable?
i have a chat app called chatlink on google play store, im looking for someone to develop the iOS version for a share in the iOS sales but when i advertise the job i get no applicants.
Where do you find people to hire or partner with ? I have tried job advertisements, posting in dev groups on fb etc and literally nothing, i dont have the funds right now to pay a company to make me the iOS version hence the option to take a share in sales.
Thanks in advanced :)
Hi,
Is it poasible to select either OpenGL or Metal as a rendering backend depending on the device ?
OpenGL for older devices and Metal for newer ?
I found out recently that Apple has a program where donations are tax free, so I keep 100% of them, in my app I have no need to collect payments other then donations so after showing Apple my cause etc. any possibility of them allowing donations for no fee?
[USD 160K - 200K]
https://interviewhammer.com/jobs/senior-ios-developer-1012
About Us
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Job Description
We are seeking a talented and passionate Senior iOS Developer to lead our mobile development efforts. You will be responsible for designing, developing, and maintaining high-quality iOS applications that deliver exceptional user experiences for our AI-powered interview assistant.
Requirements
5+ years of experience in iOS app development
Strong knowledge of Swift and Objective-C
Experience with RESTful APIs and real-time communication protocols
Proficiency in iOS UI design principles and Apple’s Human Interface Guidelines
Experience with Core Data, multithreading, and performance optimization
Familiarity with iOS frameworks such as UIKit, Core Animation, and Core Graphics
Experience with Apple’s App Store submission process and maintaining app releases
Nice to Have
Experience with AI/ML integration in mobile apps
Familiarity with voice recognition and natural language processing
Knowledge of WebRTC and audio processing libraries
Is the MacBook Pro 2017 reliable for Xcode and developing iOS apps? Please I could use your honest answers and opinions. If you happen to be using one right now for your app development, please tell me about your experience. If you also use an older version of MacBook, I would be happy if you could share your experience as well.
Hi! I have a quick question.
We have a B2B mobile app on iOS and since we are scaling, customers are requesting translations of the app to their local language. Up till now, we've been managing this by just storing these translations locally but now we're getting to the point of +6 languages and this seems no longer manageable.
Do any of you have good advice on which translation service (weblate, lokalise, ...) is best? We're looking for something simple including an UI in which we can manage the translations directly.
My app is rejected and I think the rejection reason wasn't relevant. I came across this in the end of the message from apple so I replied to them. Do you know do they reply back and how long is the waiting time?
I'm trying to add 'Sign in with Apple' capability. Running xcode 16. Normally I'd go to the project details, then to the "Signing & Capabilities" tab, then "+ Capability" and search for it there. But it's not there. There's no "Sign", no "Apple" when I search. The list of available capabilities seems shortened -
App Store
App Transport Security Exception
Autofill Credential Provider
are the first 3 items.
Strangely, googling "where is Sign in with Apple capability in xcode 16" returns nothing younger than a couple of years ago. I can't find anyone asking about this.
I have a valid bundle identifier for my SwiftUI project.
I’ve been debating whether to add a subscription model. But then I saw one dev approach: he just launched his app for low price, just $0.99 — no ads, no subscriptions, just pure value. And had a lot of purchases
Now I’m seriously considering doing the same. What do you think?
Let me know your thoughts👇 What’s the best app pricing strategy?
I want to pay an experienced coder to crates a dating app for me.
What would be the cost for this?
$2,000? $8,000?
Hi all, I am a SWE about 3/4 years into my career. The last two years I ended up on a team developing a framework for iOS and android. Starting mostly on the Android side (disgusting) but ending on the iOS side more recently after a senior dev left the team and we needed more people on that side.
Due to the nature of our work it’s all obj c (legacy code base), and it’s pretty much been just fixing bugs and adjusting things based on specs (this is in fintech so 90% of stuff is just coding to a spec). I have surprisingly enjoyed the parts of my job working in Xcode but my current role is neither challenging nor am I building any real skills developing apps.
I am considering moving fully into becoming an iOS developer but I had some questions for those of you already fully doing that:
Swift is obviously important, but is flutter or the other cross platform frameworks widely used?
Is this market oversaturated?
Does anybody have advice for what types of things that would impress employers within a portfolio?
After completing the Kodeco bootcamp, here is my impression:
The bootcamp consists of pre-recorded tutorials, blog posts, and two online meetings per week. The duration of the bootcamp is 3 months.
•Regarding the pre-recorded tutorials, unfortunately, they were very bad. They involved a person presenting a project that is mostly complete except for a specific part, and then pasting code without explaining it. In short, it was just copy and paste. These tutorials represent 80% of the bootcamp. •As for the online meetings, they were led by a trainer who didn’t even grasp the basics of Swift. He didn’t know how to upload an app to TestFlight, and when asked the simplest questions, he would respond by saying he would search for the answer and then send it later in the bootcamp group—meaning he barely knew anything about programming. •Regarding the course fee, it was around $2000. Its original price was 7500 SAR, discounted to 5900 SAR, but the actual value of the information in it doesn’t exceed 10 SAR or $3. Even the worst courses on Udemy offer much better content than this. •Another clarification regarding the recorded lessons: some of them included outdated code that had been discontinued for over a year, despite the bootcamp being advertised as focusing on iOS 17. •Conclusion: Don’t even think about subscribing to anything related to this website. Even obtaining the bootcamp certificate took two weeks of struggle.