/r/iosdev

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A subreddit focused on iOS development

Apple iOS Development

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/r/iosdev

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2

Contextual Ads in AI/Powered Apps?

Hi everyone,

I’m part of a team focused on creating a platform for integrating context-aware, text-based ads in AI-powered apps. Our solution uses REST calls to display relevant, non-intrusive ads that match the app’s context (e.g., a Crunchyroll ad during a chat about anime), differing from traditional SDK-based ad integrations.

I’m curious to hear your insights:

• Would this fit with your app monetization strategy?

• What features would make integrating this easier?

• What challenges or concerns do you anticipate?

Thanks in advance!

2 Comments
2024/11/01
20:44 UTC

4

Free iOS Development course - Expecting your review :)

Hi everyone,

https://www.udemy.com/course/learn-ios-development-with-swift-uikit-beginner-level/?couponCode=FREECODINGRASI

Feel free to use this link to access my iOS Development Course on Udemy. I appreciate if you can leave a review (if you really liked the course, 5 stars would make me very happy 😊) as this is the only way to support my hard work for this course.

It is limited up to 100 people.

0 Comments
2024/11/01
13:36 UTC

0

ChatGPT

How many people actually use it, or plan to use it on a regular basis now that it’s free on the 15/16 Pro download? What task do you use it for most frequently?

Many thanks. This is my first experience with it and am trying to see how I would use it r regularly.

6 Comments
2024/10/31
21:18 UTC

0

📚Hey book lovers: I build an Reading App called ReadHero for iOS! 📱✨

2 Comments
2024/10/31
19:10 UTC

5

Looking for iOS Dev Partner to Collaborate on Projects

Hey everyone!

I’m an iOS developer with a strong focus on SwiftUI, and I’m looking for a partner (or possibly a team of 3) to collaborate on building iOS apps together. Ideally, I’m hoping to find someone who either has some UI/UX experience or project management skills to help balance the workload, keep things organized, and make an app as polished as possible.

About the Partnership

• Collaboration: This would be a true 50/50 partnership where we’ll both contribute to ideation, development, and implementation.

• Skill Level: You don’t need to be a professional in the field! Just some experience with iOS development, an understanding of Git, and the willingness to put in the work to see a project through are what I’m looking for.

• Team Size: I’m open to having a team of 3 if we find the right mix of skills and enthusiasm.

• Time Zone: I’m in Eastern Standard Time, so it would be great if you’re in a similar time zone for easier collaboration, but I’m open to chatting more if we can make it work.

If you’re interested and feel like we could make a good team, please drop a reply or DM me! I’d love to chat some more!

Please note I am developing primarily for portfolio and learning to work in a team environment.

13 Comments
2024/10/31
16:05 UTC

0

Photosensitive epileptic attack prevention screen overlay

Hey everyone, I was wondering if anyone has ideas on how to build an app that monitors the screen (in the background) for extreme contrast changes on a device? The goal is for the app to detect when the colors on the screen are inverted—for example, switching from dark to light or light to dark—and then display an overlay that gradually fades away. (Think of it like being flashed by a flashbang in CS, where the opacity of the white screen slowly decreases, but here it could be less intense or even a black screen.) The app is to assist photosensitive epileptic users.

3 Comments
2024/10/30
08:52 UTC

2

Testflight not working?

The documentation for testflight indicated I should simply upload a build, and that I can create a build in Xcode with `Product->Archive`. When I attempt, I get the error: "Xcode was unable to determine the appropriate run destination for the current scheme." So I attempt to set my build target to "Any iOS Device", but that option is not available in the dropdown list?

https://preview.redd.it/swf5696t9jxd1.png?width=449&format=png&auto=webp&s=c0e0f5918dbcfe39f152aacb4510034342e48cea

I've connected my account via `Xcode -> Settings -> Accounts` and clicked the "Download Manual Profiles".

I've logged into developer.apple.com and set up certificates, identifiers, and profiles. Maybe I'm creating the wrong kind of profiles? The profiles seem to want devices attached to them, but again I'm trying to use testflight, so I don't have access to the test devices.

Can someone guide me through this process please? The apple documentation appears outdated or just wrong.

EDIT: Figured it out, I think

The settings under "Architectures" were incorrectly configured (I'll add here some additional context for posterity: the Xcode project was built by Unity 6). This incorrect configuration seemingly prevented the "Signing & Capabilities" properties from showing up at all.

Missing values in \"Signing & Capabilities\"

Incorrect values in \"Build Settings\"

Possibly correct values?

Signing options now appearing!

I was able to create the archive, but it looks like I have some other issues to address next.

https://preview.redd.it/av325vy6pjxd1.png?width=722&format=png&auto=webp&s=9ed346f8049c70e835af4879bb23527bb6ae8a4f

At this point, I think my issue is resolved. However, if you have any comments or suggestions, let me know. Thanks!

1 Comment
2024/10/28
17:48 UTC

2

Getting Game Companion App Published

Hello, I recently created a companion app to the new Dragon Ball game, but I've been having a hard time getting past the review process because it's using Dragon Ball images. However, I see plenty of fan-made companion apps on the app store using images from the video game which they're attached to. Anyone have any experience with this situation?

6 Comments
2024/10/28
15:01 UTC

2

Adidev Technologies: Is anyone here with this unethical mobile consulting firm?

This is essentially a follow up on https://www.reddit.com/r/cscareerquestions/comments/i4eblb/is_adidev_technologies_legit/ and

https://www.reddit.com/r/cscareerquestions/comments/pcaohq/caution_adidev_technologies/

They seem to attract desperate junior developers (mainly mobile) for their consulting firm and then they rewrite their resume to make them look like seniors. They then send off their buffed up resume to multiple companies hoping that a company is dumb enough to not check the legitimacy of the candidate.

Does anyone here have any real experience with this company? 2 days ago I've messaged like 10 different people on Linkedin who have Adidev Technologies listed in their experience but no one has responded yet.

0 Comments
2024/10/27
17:28 UTC

0

Co-Founder Desperately Needed

Look, I'm a marketer. I've generated over a Billion views online and I've been selling products for 7+ years.

But, after testing a couple apps with a waitlist, I've realized that this space is 5x more profitable.

I paid for a 1-1 mentorship call to learn what I need to do. He told me to find a developer Co-Founder.

(he said this is a good place to find one)

I've already built waitlists of 5,000+ users, but I have no idea how to build an app.

Please contact me if you can help.

5 Comments
2024/10/27
15:21 UTC

0

IPA to executable bin on macOS for archive purpose

Hello,

I have an IPA from one of my old iOS app and I'd like to sort of archive it but in a executable format.

Do you know if there is a way to "bundle" this IPA in a sort of emulator/simulator (with a specific version of the device/os) so I can exec it like a classic executable/app?

Thank you for your help

0 Comments
2024/10/26
13:47 UTC

6

Deep Dive into iOS Mobile Security & Defending Against Man-in-the-Middle Attacks

4 Comments
2024/10/26
08:13 UTC

2

Paid Apps Agreement processing time?

Anyone who has activated a developer account in the last few days, could you tell me how long it takes for Apple to accept and approve your paid apps agreement? I have an app ready to launch that has already been approved, but they haven't approved the paid apps agreement yet, and I don't know how long I should wait before seeking help with the support.

3 Comments
2024/10/26
01:44 UTC

2

Keep failing app review because sign in with apple button is not responsive, but I can't replicate.

Bug description: the Sign in with Apple feature button was irresponsive.

But I have literally not once encountered this error on any of the simulators. Wondering if anyone else has had a similar issue or could help me debug, happy to provide code

9 Comments
2024/10/25
17:49 UTC

3

How to make iOS dev as a career

I'm a student doing bachelor's in computer science, currently in my 5th semester out of 8. I want to be a software developer and have chosen to do iOS dev to reach it, what projects should I do and what certificates and courses should I do to achieve it. And any Recommendations for internships too

7 Comments
2024/10/25
04:41 UTC

0 Comments
2024/10/24
16:10 UTC

0

Rate my app, its free for 5 days

Hello i have developed an application which helps you fill in ID/Number quickly and keeps it handy.

AppStore DocuKeys

https://preview.redd.it/k1v5la698kwd1.png?width=1206&format=png&auto=webp&s=81e161c462f8c56aee8352c2bf1b1630a82a0fd0

0 Comments
2024/10/23
19:51 UTC

3

Xcode - Tip to Organise code & Speed up Development

1 Comment
2024/10/23
05:27 UTC

5

Is it OK that IAP subscription without no backend server?

I have already make a lifetime product without no backend server, I want to change it to subscription, is no backend possiable?

8 Comments
2024/10/21
08:15 UTC

1

How to find iOS dev partners

i have a chat app called chatlink on google play store, im looking for someone to develop the iOS version for a share in the iOS sales but when i advertise the job i get no applicants.

Where do you find people to hire or partner with ? I have tried job advertisements, posting in dev groups on fb etc and literally nothing, i dont have the funds right now to pay a company to make me the iOS version hence the option to take a share in sales.

Thanks in advanced :)

7 Comments
2024/10/21
03:34 UTC

8 Comments
2024/10/20
17:52 UTC

1

Linking either OpenGL or Metal at runtime

Hi,

Is it poasible to select either OpenGL or Metal as a rendering backend depending on the device ?

OpenGL for older devices and Metal for newer ?

1 Comment
2024/10/20
12:14 UTC

2

Donations subject to 15% cut?

I found out recently that Apple has a program where donations are tax free, so I keep 100% of them, in my app I have no need to collect payments other then donations so after showing Apple my cause etc. any possibility of them allowing donations for no fee?

5 Comments
2024/10/18
15:39 UTC

0

Recommendation

Is the MacBook Pro 2017 reliable for Xcode and developing iOS apps? Please I could use your honest answers and opinions. If you happen to be using one right now for your app development, please tell me about your experience. If you also use an older version of MacBook, I would be happy if you could share your experience as well.

8 Comments
2024/10/17
18:01 UTC

13

Mobile App Translation services

Hi! I have a quick question.

We have a B2B mobile app on iOS and since we are scaling, customers are requesting translations of the app to their local language. Up till now, we've been managing this by just storing these translations locally but now we're getting to the point of +6 languages and this seems no longer manageable.

Do any of you have good advice on which translation service (weblate, lokalise, ...) is best? We're looking for something simple including an UI in which we can manage the translations directly.

4 Comments
2024/10/17
05:50 UTC

3

iOS Submission message reply waiting time

https://preview.redd.it/c9qbuix4gxud1.png?width=1952&format=png&auto=webp&s=537efff888e3638425182f7d48aefcd833e8aa3e

My app is rejected and I think the rejection reason wasn't relevant. I came across this in the end of the message from apple so I replied to them. Do you know do they reply back and how long is the waiting time?

https://preview.redd.it/n5y0fpm0hxud1.png?width=1124&format=png&auto=webp&s=aef88457ebcca30f5ec6f110e9b6afec48e89c3b

2 Comments
2024/10/15
14:13 UTC

3

Where did "Sign in with Apple" capability go in xcode 16?

I'm trying to add 'Sign in with Apple' capability. Running xcode 16. Normally I'd go to the project details, then to the "Signing & Capabilities" tab, then "+ Capability" and search for it there. But it's not there. There's no "Sign", no "Apple" when I search. The list of available capabilities seems shortened -

  • App Store

  • App Transport Security Exception

  • Autofill Credential Provider

are the first 3 items.

Strangely, googling "where is Sign in with Apple capability in xcode 16" returns nothing younger than a couple of years ago. I can't find anyone asking about this.

I have a valid bundle identifier for my SwiftUI project.

3 Comments
2024/10/15
09:29 UTC

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