/r/historicaltabletop
Resources
http://www.lostkingdom.net/ - A growing list of useful medival era information. http://www.historicalboardgaming.com/ - board game figures
Campaigns
/r/historicaltabletop
Anyone play with these rules? How do you like them and where do you get scenarios? If you've played Spearhead or Fistful of TOWs, how would you compare it to Kampfgruppe Commander? Is it newbie friendly?
I was looking for a source for Pacific war scenarios for O Group and saw that Fire and Fury Games created a WWII ruleset that has the same scale as O Group and a plethora of scenarios. Anyone playing this and what are your thoughts about it?
Saw a Gamespot thread months where one person tried to argue Starcraft and and Close Combat and other real time computer games are far more realistic depictions of war and thus better for training soldiers because the fast paced nature of their gameplay matches the realities of war more.
In addtion I saw a counterargument quote saying that RTS are too arcadey in their gamepllay with unrealistic deployment mobilization and too much reliance on twitch movements. But he also called traditional hex and counter games too turn based and rigidly based on formulas combined with the other issue of being too much based on dice rolls to be accurate representations. He proposes the best of both worlds in slowly but still real time computer military strategy games such as Red Devils Over Arnhem, the Total War series, and Crusader Kings as ideal military training sims.
But I noticethe traditional Grognard community not only detest real time mix but even less traditional tabletop attempts. Either the gameplay is Hexagon and Counter or Square Grid or Kriegspiel style maps other formats made before the 2000s so commonly released by Avalon Games. Its not just them, practically near all civilian commercially released wargames that are also used by the military are Hexagon and Counter, tile grids, Kriegspiel inspired, and other kinds of games that Avalon Hill and other very old (often now defunct) companies released. That something along the lines of White Dog Games products iike The Lost Valley Dien Bien Phu are deemed as too dumbed down and civilian-geared and pretty much the same sentiment for newer formats thats not been officially used by the military.
I ask why? What is it about old forms such s grid based maps, Kriegspiel, and hex and counter that are deemed as more suitable for accurate wargaming and military realism specifically? Why is it so hard for military to move on from these old models for anything not specifically created by them esp civilian created products (despite the fact the military has been opened to using computer software to simulate firesquad tactics, real time naval battle command, and geopolitics trainer, etc)?