/r/heroesmeta
This sub is for all meta posts about the /r/heroesofthestorm subreddit. Meta posts are only to be posted here and not in the main sub.
Welcome to Heroes Meta. This is a place to discuss meta items related to /r/heroesofthestorm, like suggestions for rule changes, requests for rule clarifications, suggestions for sub design, etc. You'll find that all of the /r/heroesofthestorm mods have special flair, so you know you're talking directly with a mod.
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/r/heroesmeta
The "Latest Patch Notes" banner should be removed. It's really misleading because the site is never updated anymore, and it suggests that the last update was in 2022.
I wrote a post and can’t publish. Do I need more cred points or gems or something?
Hey guys, returning player here!
I joined the game at Leoric release and I loved the game so much. It was so different, friendlier, simpler and so much more unique than other MOBA's.
I remember I stopped playing around the time they reworked the classes, and it just threw me off because it seemed like it was heading towards other MOBA styles...that and I dislike big changes in something I love.
I'm curious to see if I'm alone in missing certain aspects to the game or if the community agrees with the changes they've made along the way? Changes such as:
- The hero levelling system.
At this point I've forgotten how it used to be to be honest, but I remember it being different (harder to level and lesser maximum level?). I just know it threw me off when I logged on and my hero levels were all over the place from where I had left them. If someone remembers how it used to be please remind me xD
-Old garden of terror.
I really loved this map and don't really get why it was changed. It was a haunted mines & dragon shrine hybrid, and now went to a spider tomb & cursed hollow hybrid. And spider tomb and curse are two of my favourite maps alongside the shrine temples. But garden was so unique. I remember you had to collect seeds from all over the map including two "seed bosses". Plus with a well timed dive you could steal the seeds your enemies were farming. And controlling the garden terror felt amazing (better than the dragon knight imo). The new version just seems so...cliche? I feel like having 3 "boss" objectives march down the lane is so overdone. Would be cool if you could at the least make a custom match with the old map.
-Haunted mines.
I remember this map getting disabled. Not sure if it got re-enabled down the line, but I haven't encountered it yet. Is this still in the game? I know you can custom it, but I enjoyed playing this. It's my favourite 2 lane map.
-Old classes and heroes.
I believe the game just had Warrior, Support, Assassin, & Specialist. Just seemed a lot simpler than the current system. I know the current system is a lot more "classic moba" style with the tank being a pure tank, bruiser being tank-damage hybrid wwith sustain, perfect for a solo-laner, assassins were just split into melee and ranged and whatnot. But I think my main issue here comes from the re-classifying of some of the heroes? Like, specialists were great because they were diverse characters, who in a way specialised in pushing I guess..each with their own unique way of doing that.
Firstly, I struggle to accept that for example, sylvanas is an assassin. Yes, she was always a specialist who had relatively higher damage than other specialists, but for obvious reasons, her kit and damage was never on par with an assassin in terms of pure 1v1 potential. And while I'm sure she was tweaked to make her assassin-worthy, I mentally still don't see her as a pure assassin. That and I really miss how unique the old specialist kits were. Sylvanas' every shot disabling towers, camps, and minions...loved it. You had to keep your eye on specialists. Even though they couldn't 1v1 you, if left alone they could quickly push a lane.
Same with Tassadar in a way. He was support before. I've played a game with him now, and I see that some of his abilities and talents were changed. Damage numbers on him, I've seen them go really higih and he does feel good. But I miss the support tassadar I guess.
Last thing on my mind right now. Deckard Cain event.
Not a legit entry, but when I started playing there was this event with a treasure goblin in the base before the gates opened, with Deckard speaking over it. Way before he was released as a playable character. Just miss that. This one is pure nostalgia.
Something about tactics, strategy to entice conversation.
NSFW flag for not actual not safe is just another form of clickbait, and on top of that some unhealthy bots looking for that flag to post their spam - additional work for mods.
So I propose new rule/change of previous one similar to this "Keep it safe for work. NSFW posts or misuse of the NSFW tag are not allowed."
i know it's been half a week since the CCL finished, but for anyone with anything approaching a normal life, watching three days worth of games in such a short time is impossible.
can we please do something about this and other posts like it? the latest post has replies decrying the spoilt result, and yet the post is not taken down by the OP.
just plain inconsiderate and borderline nasty.
I'm drunk and I want to write about my main man Xul. Plat 1, Level 152. This is gonna be fucking long.
TOO LONG DIDN'T READ????
Shoot Xul's Root. Xul's root is what makes him extremely powerful. He has a point and click root. It's one of the only point and click CC abilities in the game. He can't miss it. It telegraphs itself to you so you can set up your damage and hit a stationary target. If you are with a Xul, all he is thinking is "Gee I hope they shoot my root." All any Xul truly wants in life, is for someone to kill the person he has rooted. It just makes Xul's day. If you stop reading here, and all you take away from this is "Shoot Xul's Root", then I have improved the world for all Xul's everywhere. Xul's Unite.
Discover Xul.
Welcome, friend, into the esoteric world of Necromancy. Xul is a mysterious, inscrutable hero, who's ways are illusive and misunderstood by many. Join me, Brothers and Sisters of the Nexus, and I shall lift the foggy veil, and reveal the dark secrets of Xul, The Necromancer.
Why Even Xul?
Xul sucks. Who cares about Xul. Why Xul? I've gotta pick a hero to win this draft, fucking Xul?
Xul has intensely powerful waveclear, in all builds, with above average crowd and zone control abilities. Mortal Wounds is the most powerful talent in the game, and it's not close. (Yes I will die on this hill. Fight me.) He has roots, slows, and debuffs, making him wondeful at peeling for squishies. If you are last picking, and you are looking at three melee enemies, Xul is an extremely powerful pick. If you find yourself looking at your draft thinking "Our waveclear's weak, and we could definitely use some CC," then Xul is an excellent pick to fill in that gap. Xul is primarily a zone and crowd control defender, who dominates solo lanes. If you're thinking to yourself "Yeah we just need someone to push down towers", then Xul might just be your pick.
The Infamous Cursed Strikes Build.
The only time anyone ever looks at a Xul clip, it's him living this absolute dream. No doubt, if you can get into a game where you can reliably swish on the enemy team, you will dominate them. It will not be close. If your healer can manage getting their powerful healing off on you, it will not be close. If you are looking at TLV, Rexxar, Anub, Gaz, any hero that generates other things for you to swish on, this build can be terrifying and unstoppable.
You will never achieve this dream. One in fifty games you get a game where you can even justify going W build, and of those games, only fifty percent of the time you'll pull it off a few times. Once in a while, you live the dream, and they can't stop you from doing it, and it's amazing. Truly.
If you look at their squad and think to yourself "I *think* I can get away with this, and it doesn't work, you can always pull the ejection seat and just clear the map like mad. This build DOES have a backup plan, and that backup plan DOES work. Xul's wave and camp clear in this build is superior. You literally need Rag's waveclear ult, or the classic murky, to keep up. If you are looking at their squad and thinking "Jesus, I'll NEVER pull off this build," (which is most games)....
Xul's Best Build.
Not surprisingly, for a Necromancer, Xul's best build is his Skeleton Build. This build lets Xul have suitable waveclear, while really increasing his value in team fights. In this build, your root is your bread and butter. It is easily, hands down, the centerpiece of the Xul kit.
I find myself taking Shade at one, most of the time. It does increase it's cooldown, but there's lots of times where this might as well read "Xul takes no damage for duration." Don't ignore Shacklers CDR, and Backlash is viable too, so there isn't really a big wrong answer here.
At level 4, Jailor's is strictly better than Reaper's Toll due to it's reliability to generate skeletons. Not only do you get two skeletons, they don't count to your total skeleton count. Once they spawn, all skeletons will swarm your rooted target, giving you decent single target damage, something that Xul otherwise lacks. Reaper's Toll only reduces the cooldown, and mana cost of Scythes. The only circumstance I've ever found to justify this talent is against Death Wing, which I'll talk about later, or to really empower Mortal Wounds, which I'll talk about later.
At level seven you can take Trag's, or Bones, depending on how you feel. Trag's gives you amazing sustain, and really lets you stay in the field for way longer. Kill the frontline of the minion wave, and let the skeletons beat up the back lane and boop, you're healed up nicely. On the other hand, Bones lets you live if a KT (both of them) throw their shit on you. Your call. I usually go Trag's. It just nice to have those skeletons your root spawned also heal you.
Mages Vs. Nova
Mages is just better then Nova, in like 90% of situations. It's ranged, you can position it to take up territory, it's instant, AND it slows and does damage. Nova's very spectacular, and there are definitely times when it's the right choice, but if you're even thinking about it, you're better off with Mages. It's just much more versitile, it lets you swish more if you're in swish build, it lets you disengage if they fight's going badly, it prevents the enemy from disengaging. Nova does a mess of damage, and takes up a lot of space, but the damage over time, and if that 0.5 second windup gets interrupted, which happens always, you're just going to be in the middle of their team with your dick in your hand.
At level thirteen you take Echoes. Amp Damage is memey as fuck. Unreliable and difficult to exploit. When it works, it definitely works, but it doesn't work, because literally anything stops it from working. Even worse, it generates less skeletons then Echos. Echos lets you passively generate more skeletons in every teamfight. This means more damage, more healing, more debuffing. It makes you much harder to engage into, and much easier for you to disengage because....
At level sixteen you take Decrepify, usually. Your skeletons now slow people down, which not only means they can do more damage, they let other players exploit a slowed character caught out. It's extremely difficult to run from a Xul in this build, AND it's difficult to engage on a Xul in this build, because of Decrepify. It's like having an always on Earthquake, or Totem. You can also justify Weaken here. If you're satisfied with the CC aspect of your squad, weaken means your skellies reduce the damage enemies do by an absolutely massive 35%. Yes, you're reading that right. Thirty FIVE percent. That's *extremely* powerful, and a suitable replacement for Decrepify if you're not concerned about CC.
Mortal Wounds is the Best Talent in the Game.
You've really got to justify why you're not taking Mortal Wound at twenty. It prevents SEVENTY FIVE PERCENT of enemy healing. You only need to see this thing cut down one Ancestral to understand why it's the most powerful talent in the game. Healing prevented is damage done, and I've seen this prevent thousands of healing in a single cast. It's common. Imagine if you had a talent on your favorite standard ability that says "X now does 1k damage per hit." Let the realization of this power wash over you. When I end up against double support comps with Xul, I laugh, pick Reaper's Toll, and laugh and laugh.
But let's say you're in quickmatch and there's no healer. That's a pretty solid reason not to take Mortal Wound. If you're in Cursed Strikes, Cold Hand of Death let's you get more swishes off, and if you're in the Skeleton build, Kalen's gives you your ult back really fast. If you reverse those, you're gonna have a bad time. If you took Nova, always take Andariel's.
How Do You Even Play This?
Your goal 100% of the time is to get Skeletons on your opponent with your root, and with your scythes. You're not charging ham into them and swishing like mad. You're applying Skeletons, and killing minions with your swish. You want to control the lane, and clear those lanes faster then they can. If they're not running around keeping up with you, then you're fucking up. If you're not double wave clearing, you're fucking up. If you are not top XP, you are fucking up. Gently tell that Genji that's dead convinced he should be laning to stop laning and go do damage. You are a waveclear god.
You're not a melee character. You're not a bruiser. You're a Necromancer. You're not standing toe to toe with every Artanis or Sonya you meet. You're a Necromancer. You have skeletons do that work for you. You can pop that shield, slow their attack speed with your swish, and get some work done; but once your abilities are over, you'd better already be leaving, which you will always be able to do.
This build excels at protecting high value targets. Li-Ming will feel a lot better if you're rooting that Zeratul that's hunting her. Your team will feel alot more confident from the space you're creating with Scythes that spawn slowing skeletons. Once the fight breaks out, you can casually drop your Mages, cast your Scythes to spawn skeletons, while also using your root to protect your damage. Xul creates major problems for the enemy team in this build. Problems that they have to just accept if they want to fight you. Play more like a mage protecting other mages, and you're going to be an absolute curse to your enemies.
SO YOU'RE FIGHTING A DEATH WING!!!!
Icy Veins will tell you about some of Xul's counters, and they're pretty accurate. Displacement causes Xul the most problems, so Diablo, Garrosh, E.T.C., are all troublesome. But if you're in Xul's Skeleton build, and you're not just giving yourself over to them, they're simply problematic. I don't consider them counters, just something you've gotta play around.
Death Wing is Xul's only true counter. He is permanently Unstoppable. Your root is worthless. Decrepify is worthless. Your Mages Ult are worthless. All of the shit I've said above, is worthless. Death Wing looks at your primary, best build, and says "Get fucked mortal", and you say "yes sir." Even if you do get him on the ropes, he just hits R and fucks off. You have two strategies; stick to your best build, and ignore DW (good luck), or do this janky ridiculous meme build.
Backlash at one does 12% of DW's life. DW ignores Shacklers, and his primary damage isn't AA, so Shade is just a straight debuff to you.
Take Reaper's Toll at four. Your root does still spawn skeletons, but getting close enough to apply it to DW does not make it worth it at all. He will do things to do as you run in, root, and run out like a chump. Far far far better to just keep pinging him with your scythes from afar. Let those skeletons do your work, while you stay safe.
Same choice at seven; trag's or bones. Trag's is usually better, unless that KT is really hitting his shit.
Nova at ten. I KNOW, I just shit on Nova, but DW just walks out of Mages so they're worthless. If you pop that shield, run up to DW, and pop the nova, that's a good chunk of damage that's actually really hard for him to avoid. His model is so big that he eats more of the poison then most other characters will, so it can really put him on the back foot, as you blow away 12% of his health at the same time.
Thirteen is Echoes again. Amp Damage doesn't apply on DW because he's never rooted, so it's worthless. Better to empower your Reaper's Toll pick and just keep spawning skeletons like mad.
Sixteen is a choice between Weaken and Bone Spear. I'm partial to Bone Spear here because it's just more damage, which is really DW's only weakness. Just more damage. Weaken loses value because if DW is topping the damage charts, he's probably just going to destroy your skeletons before they can really pin him down. Bone Spear is more reliable here.
Twenty is Andarial's. Just lets you survive better while you do this janky meme bullshit.
You're essentially trying to stop DW from just doing anything he wants. If you go Skeleton build, he'll do anything he wants. This build AT LEAST gives you big threats that prevent DW from walking all over your cock and laughing about it.
Oh... You WANT Janky Meme Bullshit?
Xul has one more build. It's fun. It's unreliable and super easy to counter. But it's fun. Backlash, Jailors, Trag's, Nova, Amp Damage, Bone Spear, Andarial's.
The ENTIRE point of this build is to grab someone with your root, which is now causing skeletons to swarm all over the target, which is taking 25% more damage, and nuke them with Nova and Bone Spear at the same time. NGL, this will kill a valla, liming, and do amazing damage to anyone. If literally anyone follows up on any target you do this to, it will kill them. It turns Xul into a nuclear bomb.
This is so easy to stop it's stupid. Xul's root ROARS as it comes up, alerting any healer to cleanse that shit, any tank to peel, anyone to stop it. But when you hit that shit. Mmmmmmmmmmmm. Yes. Yes I admit it feels good. Skeleton build is technically better, but I understand why you want to do this. I respect your choice.
How Would I Improve Xul?
On the off chance that the bored intern Blizzard has making sure the server stays up is also somehow tasked with perusing socials about this sort of thing, I have some small suggestions to improve Xul.
Reaper's Toll is the only ability in Xul's kit that needs a minor adjustment. I think if Reaper's Toll had the added functionality of "Camp creatures hit by Scythes spawn skeletons" that would incentivize my desire to pick this talent. I think it would make Xul feel more like a Necromancer, give him a little camp functionality, a touch of healing, and damage, and also give this talent a bit of personality. Taking Reaper's Toll does not feel very defining or interesting, but adding unique functions, like this, to it, could give it a more interesting character, without busting Xul.
I think Xul's model should be smaller and his skeletons should be bigger. Right now, Xul's about the same size as Artanis, Alarak, Sonya, those sorts. This doesn't really make sense to me, and I think lends to the general confusion about how to best approach Xul. By making him smaller, and his skeleton's bigger, it adds to the fantasy of Xul, and shows the player where Xul's true power lies faster.
I should be able to toggle the automatic spawning of skeletons off. Sometimes I'm hiding in a bush, trying to run a gank with my root, and skeletons spawning are a dead giveaway. I'd like to be able to not spawn them and give away my presence.
Rename "Jailors" to "Raise Skeletons." I really think this simple name change will encourage new players to experiment earlier with Jailors. Lots of new players say "Why can't Xul just raise skeletons" without realizing that Jailors is raising skeletons. That's it's jam. A very easy change that I think would improve the new player experience with Xul.
Praise for Xul
Xul is a Diablo 2/3 character. When you play those games, it's all about going around killing monsters. Xul does that so well, and it really does capture the essence of what made the Diablo franchise great. You feel like a Necromancer when you play Xul. All you have to do is root someone once and watch your skeletons kill them to feel it. Well done.
And that's Xul. Ask me shit. Tell me I suck. I don't care. If you made it here, you've earned the right. Well done to you. I hope you learned something about Xul. If you're sitting there thinking "That sounds fucking awful," you're right. It's not for everyone. But it is for me. :)
I was informed that this sub is where I should be asking this question for better visibility and probably just because it didn't belong in the other subreddit.
That being said...
Our beautiful, luscious, and loquacious r/heroesofthestorm deserves better. Could we get a new banner to make us feel like we got a new update after all? Help us cope mods :,)
Even if you just mirror the banner so that it's flipped that would both make me laugh hysterically and also give a little fresh air to our dusty sub.
I beg you, make r/hotsplace and stop this incessant nonsense in the sub. Most of us couldn't care less about a logo on some evolving mosaic. It is just too much clutter, same thing every day.
With the news of Microsoft buying Activision Blizzard, the sub has been... well, to say the least, flooded with threads and I dare say a lot of them are duplicates and/or follows the same narrative with a few differences... or just memes.
So, until this quiets down, wouldn't a mega thread be a good idea?
It's been quite some time since it all started but I've been wondering if we could use a blue heart flair in support
Yeah, it's me again! 😁
Obviously, this is not a new subject... at all, but now that the post from yesterday has been up for 12+ hours, I'm starting to wonder if the rule against them is just... irrelevant at this point?
Naturally, I'm talking about this:
Also; the Subreddit's Rules:
5. Avoid low quality content
- "SUMMON [ITEM]" MEMEs are only on days when Blizzard is expected to release something, starting at 8AM Pacific time.
Basically, the post in question doesn't violates the first part in a grand fashion - and it's after there's been a post on exactly the subject on why nothing should be expected prior to November 1 (yes, I'm the poster).
I'm willing to let the previous Summon-post slide, because it actually gave some good karma towards our beloved developers... but this? This is just pure low quality.
So, in short, this is my plea: Please start enforcing your rules. If not, then remove it. It makes absolute zero sense to have rules in place that are not being followed nor upheld.
💙
Gnueless / Gnub
I mean, seriously? That's how nit-picky we're being about "no click-baity titles"? Jesus, I thought when we removed standards so people can post memes and shit, that there wouldn't also be an arbitrary crackdown on post titles.
Can we maybe discuss recalibrating the auto-mod?
My posts are being removed (automatically?).
Why is this?
EDIT: on r/heroesofthestorm, obviously.
Every day there is at least one new post that complains about QM matchmaking. In my opinion, these posts are just pointless and it's always the same story, either the teams are completely balanced compositionwise but one team has a lvl 1000 guy and the other team doesn't or again the team comps are balanced in terms of roles but one team has two mages and the other Genji and Tracer and always people respond to say that these posts are pointless and that it's quick match after all.
If the complaints were at least legit and one team gets a healer and tank and the other doesn't then it would be fine but it's never this way, it's always just like I described above. These posts are really annoying and pointless but as of now they don't break any rules. I would like to change that if possible and add them to the low quality posts.
i just noticed that the returning player guide last was updated with the may 2021 changes. can we get it updated with the latest experience globe changes and new reworks?
edit: i read the everything at the top of the returning player guide wrong and my brain switched off.
I've been checking the subreddit a lot more recently and I've noticed that a lot of posts being made would fall under the category of pointless complaints. That is unconstructive criticism which Blizzard can do nothing about. These are usually a breeding pit for toxic behavior with trolls and enbittered players using to lash out against at Blizzard.
This mainly references most posts complaining about Queue Time and about Stacks in QM, Blizzard can do nothing about either because of the falling playerbase and trying to fix either would worsen the other. These don't generate any deep conversation about the game or how it would be possible to fix that issue AND they generate a lot of negative emotions in everybody involved. I make this distinctions since memes also don't add anything but at least they might get a laugh form people. This would be a lot more work for moderators but maybe it's possible to use an auto moderating features to automatically mark these posts for approval in case the bot makes a mistake?
On a separate note, maybe it's time to retire r/hotsmemes and merge it into the main sub to increase activity? Or maybe not, I'm not really sure, just pointing out possibilities.
Hiya,
It looks like low-quality memes are essentially accepted at this point. I was wondering if we could add a Meme flair instead of just Fluff, and enforce that the Meme flair is added to those posts. It would be nice to be able to personally set a filter to remove memes but still have fluff. I think this would be a good compromise.
When image posts were first allowed, the post announcing the change said that rule 5 would still apply
That being said, Rule 5 ("avoid low quality content") is still in full effect for image posts and links, meaning no low-effort edits, low-quality artwork, image macros, or template-based memes (example); and the image must be HotS related.
So then if we take a look at the top posts in the past month, we see number 2 is a template based meme, number 7 is low-quality artwork, number 12 is low-effort edit, number 14 is template based meme.
It goes on and on, there are more posts that fit the criteria listed in the very post that introduced image posts.
The least that could be done to try and stem this is a "low-effort" day of the week, because that's all this shit is.
I understand that moderation takes time, but I think it's pretty plain to see that the blanket introduction of image posts has drastically reduced the average quality of posts in the subreddit.
If you sort by top by year, it's worse.
It's still the Winter ("Christmas") Event. It's April. It's depressing, we get it. But, for the love of the Raven Lord, can we not have posts about it. Every. Single. Day? It's getting out of hand by now.
It doesn't really break any of the rules, sure, but it's getting exceptionally tiresome to look at (yes, so is Winter Veil stuff in April, but again: We know that).
So, my proposal - which might seem controversial to some - is this: Increase the threshold for what makes something marked as a low quality post, to include those no-effort reminders that are made almost daily by now.
Front page right now: https://imgur.com/rlJd4qT
As stated here, the order of highlighted posts are low-quality artwork, low-effort edit, image macro, low-effort edit, and low-effort edit. The quality of this subreddit has devolved significantly. At this point, /r/HotSMemes/ is no longer even necessary.
These things are getting upvoted; you can argue that there's people that like them. But: there used to be rules in place that prevented this sub-reddit from being like this. I think at a minimum, there should be a new flair for Memes so that people that find this stuff annoying can at least filter them out of their feed.
Consider the following post:
It have the flair of "Blizzard Response" but if I want to know what Blizzard said, it would be a pain to scroll through hundreds of comments. Not to mention that it might be under a multi-layer reply.
One of the feature I like from other subs is there is a bot will create a comment and having links to the publisher's comments.
Example 1:
Example 2:
Example 3:
https://www.reddit.com/r/discordapp/comments/fh4dff/thank_you_discord/
As you can see, the bot will grab all the comments from the game publisher (I assume the mod set a whitelist of users), post a comment with the comment links (as well as multi layer replies) and stick it to the top.
It would be nice if /r/heroesofthestorm have a similar service as well. This also can be very helpful if the devs decided to do AMAs / Q&As, which allows to view their comments much easily.
The 3 examples have the same layout, I believe they uses the same underlaying tools?
PS: I am aware of the Blue Tracker exist, but I believe this is much cleaner and easier to access.
It has been brought up previously, but not only are they being posted at completely unrealistic times (12 hours, at least, before it's even realistic to see a patch), but it's also being repeated.
Obviously, we all want to see our favorite game getting updates and new content, but I agree with /u/DBSmiley that it has simply become absolutely unnecessary karma farming and giving people false hope of when patches can and will happen, rather than hype for upcoming content.
It's a personal attack. It spams my mentions. It's uncalled for and it gets 26 upvotes. Way to let people feel welcome. Mods?
i know the rules say 24 hours. i reckon it should ever or at minimum a week.
semifinal 2 of the weekend's CCL was ruined for me due to a title containing the team names of the final. i am GMT+2. i work and have a family. there are so many games on a weekend that it can take several days take catch up. time zones make it so i can't watch the games live. i can start watching maybe 20 hours later (after work on monday). i am not a kid or a single young adult - i can't watch three hours of games in one week night.
someone needlessly put the team names in a post about the final a few hours ago. this accomplishes nothing that "ccl icebreaker final" wouldn't accomplish. i am sure i'm not the only one who had a match ruined by this.
i am paranoid that post-match threads for CCL games will pop up later today giving away the winners of the previous knockout games. the time zone challenges mean watching the games long after they are completed and i'd hate to see who is in the finals before watching the semis because someone posted a post-game thread like "post-match thread: dignitas vs fnatic" for the final.
even comments - on friday someone mentioned that the show match between 30k and cc went four games, thus ruining the viewing experience.
can we proactively bring awareness to spoilers now that esports is gaining in popularity again?
Briefly put, the FAQs contains a lot of outdated information, especially the ranked section, which has not been updated to reflect the change to Storm League. With the recent influx of new users on the sub and reaching 250k, I believe this would be a good time for a small rework.
/u/ShrimpDickNRG just sent me this screenshot in PM: http://prntscr.com/uqjl7h
I've given awards to two of these threads because I hate stack abuse in Storm League and cheating in general and I want it to be addressed (don't worry, I didn't waste actual money on it). This person has made three threads, they stayed online for a few hours, and got many upvotes and awards (more than most non-art related topics in this sub), and yet all of them have been removed. Newer versions appeared to take the reason for removal into consideration. I'd like to understand why these posts get forcefully deleted.
A brief covering of the rules to my understanding: It applies to the subreddit (Heroes of the Storm matchmaking "exploits" or controversies are definitely game-related), they are largely civil although the OPs are pretty satirical, there's no self-promotion, I don't think one can speak of duplicate posts or flooding if they all get removed nor does that explain the first removal. It's not low quality content as it's an important topic to discuss in my eyes. I wouldn't call it a witchhunt if there is video-evidence around, nor should that apply to someone who is Number 1 GM and streams this game on Twitch (that falls firmly into Public Figure territory to me) nor are there calls for vigilante-justice (rather, for Blizzard to fix the exploits in their matchmaker), nor is the person even mentioned by name in two of the topics. There's no spoilers, obviously.
Under which rule(s) are these posts being removed?
I'm not a particularly big fan of this persons methods, but it appears to be effective and the subreddit clearly shares their concerns (as is evidenced by the high number of upvotes and awards on a small sub like this), as well as content creators (Leonblack; CrisHeroes). This really feels like moderator overreach to me but I'd like to be educated on that. I am not here to discuss their ban.
Thank you.
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Sorry for initially posting to the main subreddit. This dead subreddit feels like more of a cop-out to me, but as you referred me here, I'm excited to read what you come up with :)!