/r/gwent

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A subreddit dedicated to Gwent: The Witcher Card Game.

If you are looking for advice, news about the game or decklists, this is the right place!

The game is available on GOG, Steam, iOS and Android.

  1. Patch notes - Update 11.10

  2. Balance Council FAQ

  3. Red Tracker


 

YEAR OF THE SWORDS:

 

WINTER CYCLE:

(December 1st - March 1st)

 

Winter Event

December 6th - 27th

 

Love Event

February 8th - 22nd

 

 

SPRING CYCLE:

(March 1st - June 1st)

 

Shupe Adventures Event

May 12th - 26th

 

SUMMER CYCLE:

(June 1st - September 1st)

 

AUTUMN CYCLE:

(September 1st - December 1st)

 

Saovine Event

October 26th - November 9th

 

 


 

Balance Council FAQ

 


 

/r/gwent

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1

Voting Council - 14 Nov, 2024 - Northern Realms

Members of the Council, welcome to our weekly assembly.

These posts are scheduled to happen every week. Each week, a different faction is proposed and every time we will try to orient the discussion about either "nerf" or "buff".

Faction of the Week: Northern Realms

While you can still use these topics to talk about other balance suggestions, please try to focus on the theme of the week. Those topics are intended to give a chance to all factions to be talked about.

Discussions can be about modifying a whole archetype or addressing individual cards.

Potential sources if needed: GwentData, Gwent.one, PlayGwent.com, Balance Council Generator

0 Comments
2024/11/14
07:00 UTC

4

And a dumb vid I made

1 Comment
2024/11/14
04:31 UTC

8

Gwentfinity Witchers: Gascaden

4 Comments
2024/11/14
03:45 UTC

1

New Player - help with Deck / Directions

Hi redditors.

I am a new player that recently started and I am naturaly short on ressources.

I have basic Frost Deck that works okay and then put everything else into a Devotion Vampire Deck that I like a lot and isn't too bad either, even though I am aware that Devotion Vampires ain't the strongest option and then finally a NG deck that I saw online from Lerio I believe. It's Enforcers with Enslave 6 and Emhyr. Can be pretty strong and quite engaging to play but one really has to pay very close attention all the time, so I would enjoy something more relaxed and more focused on building my board maybe. Something easier.

Monsters preferably, as I have the most cards with them. Swarmy or Deathwish with Relicts. I don't really know where to go to with my cards that is why I am asking the people here, as it is surely way easier for you guys with all the experience here, to spot the way with the least amount of ressources needed. Here are the more or less relevant cards that I have in that regard to start:

Manor's Dark Secret

Dagon

Brewess Ritual

Weavess Incantation

Mourntart

Plaque Maiden

Caranthir Ar Feiniel

Alpha Werewolf

Scratch a lot

Golyat

Weavess

The Beast

Whispess Tribute

Brewess

Is there anything chill to build with some of those?

(I threw them into one deck to share for convenience, but I am on mobile but could not find the option to share on the website)

I also have a Lord Riptide and Parasite and Toad and things like that to fit in if needed but no Nekkers, Renfris, Heatwaves or anything like that atm. Scorch for the lols though. Every other yellow is quite strictly geared towards the decks I mentioned and therefore not included.

Does anything in particular spring to mind with anybody when looking at the list?

Obviously not all of them are supposed to go into one deck it is just the latest starting point.

I am thankful for any inputs and directions.

5 Comments
2024/11/14
01:18 UTC

17

I think…I’m the bad guy…

Got destroyed by someone with this deck so I stole the idea and tweaked it. Only wins 50% of the time, but when it wins it really wins.

6 Comments
2024/11/14
00:05 UTC

1

Should I come back to the game?

I left Gwent after Homecoming because I dislike the direction this game was heading. I have all cards previous to Homecoming and a lot of scraps . I also have Thronebreaker cards because I liked that adventure.

Now I have nothing to play because there is no actual good TCG that is currently online. Currently playing Duel MAsters Play, but the second series come to an end there (as tournament modes), therefore there is no reason to delve in in the third . Should I come back to Gwent? Tried Faeria (that crap is imbalanced), Marvel SNAP (too greedy and P2W), Pokemon pocket (lack of gameplay).

How much time it will take to actually build a viable collection in Gwent considering they released 5 expansions?

4 Comments
2024/11/13
23:45 UTC

2 Comments
2024/11/13
22:57 UTC

3

Is this deck viable for ranks 1-4

I am not a saint. I stole this deck's original design from shinmiri2 a while ago , but I kept finding many tiny weaknesses so I changed alot in it due to the balance changes and my personal struggles against some decks . I am currently rank 5 though and I think this is a good deck to climb with , so please point out any weaknesses and flaws and if you have solutions for them , please feel free to say so .

24 Comments
2024/11/13
19:59 UTC

0

How to get Renfri Gang deck on I didn´t Sign up for This

Ive been trying to get the deck to work but every time I make a deck with all 6 prov cost cards except the Renfri Gang and i play I see cards with provision costs all over the place where I am expecting the cards to be random 6 provison costs. I dont understand how I can get 8,9 10 provision cost cards in a deck thats suposed to keep the same provision cost when it changes the cards

2 Comments
2024/11/13
14:43 UTC

6

Is there any way to get the elf loading screen back?

The loading screen from a while back with the elf kneeling on the grass. I always thought it was really cool and it had my favorite menu music. Is there a way to get it back?

7 Comments
2024/11/13
13:43 UTC

3

What would my perfect Balance Council look like (but it will never do)?

The experiment with Balance Council yields mixed feelings - more positive than negative, but, certainly, it has its downsides. On the positive note, we can observe greater variability of decks, even among meta, restoration of some forgotten cards, resurgence of some archetypes (like GN Deathwish or GN Spell'a'tell) and, maybe above all, that it keeps the game afloat. The flaws are (among others): some of the new decks are very midrange'y (like MO Harpies), there are sick ideas like "nerf sponges", some archetypes are buried deep and will never make it to even playable level again (NG, I am looking at you - cultists and mill are prime examples here), many cards will never be brought back to playability as BC lacks the patience to do so (infamous Milaen and Stennis, to name a few) and endless yo-yoing (Nauzicaa Sergeant sends his regards).

I was then thinking if we could tweak the Balance Council, of course retrospectively and theoretically, as this is never going to happen, to at least try to mitigate some of these maladies. My proposal would like this:

  1. After each season, the TOP-20 players of the season prepare their proposals of cards they would like to see changes to (one proposal per player). But the range of those changes is much wider than what we have now at our disposal - only power and provision. They could tweak any number in the card's description. So for instance, Milaen could deal 2 damage to 3 units and not just 1 to 4 units. They could add a keyword, like Cooldown. For instance to Ballista, where the Order could be on Cooldown: 3, which would make the card probably quite decent (slapping Resupply would probably be too much). Or maybe, instead, Formation. They could add Categories to cards. Some lore-friendliness would be welcome here, but slight deviations could be accepted. For instance, the Borsodi brothers could belong to one of the gangs which would be a direct upgrade to those cards that are otherwise not very useful in their current state. Naturally (as this is a subset of "keywords"), they could slap Shield, Veil or Doom on some of the cards. They could tweak armour as well on top of the values we can play with - power and provision cost. And, finally (but optionally), there could be some very basic set of deploy/order abilities that could be added to a card. For instance, Deploy: boost (self / an ally) by 1/2/3 or Deploy: deal 1/2/3 damage or Order: Give an ally Vitality: 1. As of now, to provide an example, Bruxa is a card that doesn't see play in Vampires as this is an engine based deck, so the Thrive part is rather non-convincing (especially that since this is an engine-based deck, you want your engines early on the board, but since it is a slow engine and not guaranteed to be triggered each turn, then it is entirely skipped). But adding to the card "Order: Give bleeding 1. Cooldown: 3." could be an interesting option to fit the card into the vampires archetype. Of course, multiple changes to one card are more than welcome – even a complete overhaul of a card in one go for the most depressing ones!
  2. Naturally, the "core" of the card, so the underlying skill would remain intact, as this is what provides identity to the cards and we wouldn't want to spoil that. Similarly, removing categories is a grey area and I do not know if that would be overall good for the game.
  3. One week into the next season, the proposals are revealed. If someone among TOP-20 hasn't delivered and is not going to, the next in the season's ranking would take over and could propose something on their own. For a week, empty slots can be taken by the players next in ranking and there is a discussion on whatever platform on how to potentially improve a given proposal. An important thing is that a proposal will be voted as a whole, so either the player base accepts the card as-is or rejects it entirely for a given month.
  4. After one week of discussions, the voting commences where players vote in favour of or against every proposal. Only those proposals that have more votes in favour than against (and, probably, meet some threshold of votes) will make it through. Importantly, only one proposal for a given card may be accepted during one month, so if two players decide on going after the same card, then the proposals would be competing against themselves and the one with a greater ratio of positive votes would be the winner.
  5. As is the case with the current council - the change would be applied from the beginning of the next season.

In what ways is that better, you may ask? I see some areas of improvement:

  • No more yo-yoing. Of course, to some extent, this still could be an issue, but I assume that newer proposals would be much more intricate and not just ping-pong between Slave Driver at 5 or 6 provisions.
  • In theory, the proposals would come from the best players in the game, who have a wide and varied perspective on the current state of the game and anatomy of the decks. They could provide changes that are actually meaningful.
  • If the best players are also part of the community they could get inspired by the best proposals of "average" players, so everyone could, to some extent, be an author of a proposal.
  • Weaker cards could be improved in one swoop, so the patience factor is out of question.
  • This could incentivize players to reach more competitive areas to have real impact on the game.
  • Players' votes still count! Any biased/unbalanced/outrageous changes would be discarded in the popular vote.
  • Sour-sweet changes could be implemented in one go, so if we wanted to nerf provs, but boost power - one voting and we are done.
  • There is no stiff division into buff/nerf brackets that have identical number of changes in them. If the game would need more curbing of powercreep at a given moment - nearly all changes could be "nerfs", whereas in other situations - the majority could be "buffs". We see that at this moment we are struggling to find interesting cards for a power nerf, so this would be solved automatically.

I invite any (civil) discussion on the matter ;)

2 Comments
2024/11/13
11:54 UTC

8

Your rating for the AI-generated deck

I asked chat GPT for the syndicate deck and it gave me this:

https://www.playgwent.com/en/decks/555df355537f289f340708c31634c93b

12 Comments
2024/11/13
11:06 UTC

13

Getting back into it

I just started playing again after a few years of not playing. Played with an old lock down nilfgaard deck and manage to win against a NR inspire deck. Game is still as fun as I remember. I will be playing. (Stopped playing when Renfri was announced)

9 Comments
2024/11/13
10:38 UTC

46

Servers down? Anyone unable to match after an interminable login?

I've tried several times and keep getting a message that the version of the game is no longer active, it notes that there are no servers and also can't be updated.

20 Comments
2024/11/13
09:09 UTC

13

📆 Daily Card Discussion - Draig Bon-Dhu

Draig Bon-Dhu

Human (Skellige)
5 Power, 6 Provisions (Epic)

Deploy: Move a bronze Warrior from your deck to your graveyard.

Zeal. Order: Trigger the Veteran ability of a unit in your graveyard.
Cooldown: 1

https://preview.redd.it/njcf13vhlm0e1.png?width=249&format=png&auto=webp&s=902e817832675229885d3a52604ea0ad663449dd

Hear ye now the tale of the heroic deeds of Clan an Craite.


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15 Comments
2024/11/13
08:01 UTC

11

Syndicate Meta

My Syncdicate collection has finally reached a state where I can fully compete in this meta. The question is: Which archetype is the most stable? Gangs? Poison? Vice? MIxed?

I looked at Shinmiri's googledrive and some of the decks seem a bit outdated.

3 Comments
2024/11/12
23:34 UTC

12

What's up with all these people complaining about meta decks ?

hey ya a new player here i've been playing gwent for like a week now and it's been a ton of fun like there isn't any online games in which when you're defeated you'll smile and say that was fun man, instead of getting frustrated. yet gwent pulls it off and is fun even if you lose.

But recently i've been digging through the negative steam reviews and the main complaints was that, in the higher ranks you'll mostly see 1 or 2 decks that are the current meta. how true is that in the current state of the game ? it'll be a big shame if it is true because the game is simply awesome and i love it.

23 Comments
2024/11/12
15:06 UTC

0

I didn't sign up for this

What the hell is up with this event? Mfs triple Compass me, they play three copies of gold card, hell someone played Renfri's gang and summoned a full row of them and next turn he does it again. The event says it replaces your cards with ones that you dont own. That's it. Am i missing something?

6 Comments
2024/11/12
14:23 UTC

6

New player help :)

Just started this game after becoming bored of every other card game lol. Looking for good begginer decks, if possible under Scoia'tael...cause i already invested a bit into them lol. Thanks!

15 Comments
2024/11/12
14:12 UTC

7

Weekly Mode - I didn't sign up for this

At the start of the game, transform all your cards into one from the same faction and rarity that wasn't in your starting deck.

5 Comments
2024/11/12
13:02 UTC

11

📆 Daily Card Discussion - Toxicologist

Toxicologist

Human (Nilfgaard)
4 Power, 4 Provisions (Common)

Deploy: Infuse an enemy unit with "Whenever a card enters or leaves your deck, damage self by 1", then, if it wasn't a Token, Spawn its base copy at the bottom of your opponent's deck.

https://preview.redd.it/8qq2cf6lgf0e1.png?width=249&format=png&auto=webp&s=7e034222de6c7ad6ff0d6a2652978a6eb02db023

Voted least likely to live to old age by the other chemists in the academy. And that was really saying something.


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4 Comments
2024/11/12
08:01 UTC

0

About devotion symbiosis.

To preface this, I have been playing gwent ever since the first journey, and I consistently am able to reach pro rank and ~2500 mmr and even higher ST fmmr.

With that out of the way, I believe that the current meta symbisois devotion deck is desperetly in need of a nerf. I just played a game with it against SK warriors and managed to 2-0 them while hero passing with 2 cards left in hand.

Now, as most of you know, in gwent control decks should be able to counter engine decks pretty easily (in theory at least) meaning that the warriors player should have probably won that match up, or atleast not lost as badly as they did. Keep in mind, that in that round, I mainly playeed nature cards with Freixnet and Simlas double harvest. This should make it clear that last council's "nerf" of this deck was just a slap on the wrist, people prefering to flip flop NG as always (an already underperforming faction).

Anyway, I propose nerfing some of the cards in that deck, like Simlas or Freixnet, while keeping Eithne the same to not encourage simply switching back over to the almost equally as busted non-devo version of that deck.

What do you guys thing?

24 Comments
2024/11/11
21:44 UTC

2

Thronebreaker - is there a way to have premium unit cards?

Hi,

Planning to replay Thronebreaker but it bugs me that the unit cards (Scytheman, Arbalest etc) aren't in their premium/animated form. Only Caldwell, Raynard etc. have their animated versions. Is it possible to somehow enable it for units as well?

2 Comments
2024/11/11
21:15 UTC

15

Nothing is more satisfying than beating a cultist deck

https://preview.redd.it/mdceakrpnb0e1.jpg?width=377&format=pjpg&auto=webp&s=fb38d8a8bc7f48683fa6e449752af00593e8f78b

Just finished a game using this Northern Relms mage deck. The overall strategy is to ideally play Raffard's Vengeance first thing round one and immediately inspire it. This will allow you to play a bronze mage, placing it next to Raffard. Cintrian Spellweaver should be your go-to and if you are blue coin target it with Crystal Skull. Cintrian Spellweavers have a huge synergy payoff with the amount of spells and mages in this deck. If you can continue stacking mages next to Rafford it triggers the crew 2 point damage ability. Runemage is another card you will want to get down early if possible because it affords more flexibility with Runeword card play. I think I counted 5 possible Runeword plays. These spells and the mages count for a total of 2 damage per turn per Spellweaver. Chapter of Wizards can be used for mid round carry over after reseting the order with Dwimveandra. Students and Alumni can be used early and reset using Casting Contest. Necromancy is nice to bring back a student which allows you to continue boosting its patience from previous play if not yet triggered. A potential play that can be useful for a point swing is to pull an Aretuza Adept from Runeword with a number of patience cards on the board. Again, i think this deck has some great flexibility, control potential. It's pitfalls are against Nilfgard control or decks with point slams.

12 Comments
2024/11/11
20:12 UTC

135

Gwent insults Geralt

1 Comment
2024/11/11
20:07 UTC

2

How to counter Gudrun double scenario decks?

I mean the decks where she's paired with Passiflora and the treasure scenario along with cards that generate points when SY makes coins. Any tips and suggestions to beat those decks? I always get crushed by them lol

4 Comments
2024/11/11
15:38 UTC

3

Torres assim Question

I wanted to get better at Torres play in first and second form. I understand that against MO or NR it is better to play him first form, and against ST and NG second form, cause of deploy value + henry of course. In what matches it is better, when i play torres first form? I would love to hear about your experience against specific decks

4 Comments
2024/11/11
09:28 UTC

24

📆 Daily Card Discussion - Aglaïs

Aglaïs

Dryad (Scoiatael)
4 Power, 9 Provisions (Legendary)

Deploy: At the end of this turn, double the amount of boost on self.

https://preview.redd.it/pwqtjinob80e1.png?width=249&format=png&auto=webp&s=f6e348e0f911bd7f0918a024e4c4a82d9828b4d5

Brokilon bleeds… and not even I can heal it.


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9 Comments
2024/11/11
08:01 UTC

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