/r/genesysrpg

Photograph via snooOG

This is the subreddit for discussion of the Genesys Role-Playing System by EDGE Studio and any of the settings that use Genesys (Android, Terrinoth, Keyforge, Twilight Imperium)


Description

This is the subreddit for discussion of the Genesys Role-Playing System by Fantasy Flight Games (soon EDGE Studio) and any setting that uses Genesys (Android, Terrinoth, Keyforge, Twilight Imperium).


Post Rules

  1. Keep it directly Genesys related.
  2. Absolutely no pirated material.
  3. Full community guidelines.

Other Communities

The Genesys RPG Community spans many places. Join us at any of these other sites:

  1. Discord
  2. Facebook
  3. YouTube

Resources

  1. DrainSmith's Dropbox Dispensary
  2. "How do I play online?"
  3. PDFs

/r/genesysrpg

10,686 Subscribers

48

Genesys Talents Expanded v6

Hi everyone, Haunted here.

I updated V5.0 GkV2.0. I think the changes are big enough to justify a major version update. I do not own neither the contents nor the works of previous authors.

Change log:

  • Added all talents from Embers of the Imperium
  • Added formatting guides for future reference
  • Added Greyknight74 and myself as authors
  • Altered spacing, added page breaks where needed
  • Difficulties, Skill and Characteristics should now be written in bold consistently

Genesys Talents Expanded V6.0.pdf

You can also download the .docx and the .ttf as a zip file. You need to have the TTF installed on your machine to export your changes as PDF properly.

Genesys Talents Expanded V6.0.zip

Any comments & feedback appreciated.

Haunted

11 Comments
2024/11/03
07:30 UTC

6

Questions on Spending Advantages, Threats, Triumph and Despair

Apologies if this has been asked or if I missed it in the book. If I did, kindly direct me to the post or the page where I this can be found.

  1. When these symbols appear on a players roll, who gets to decide on which effect is used, the GM or the player that rolled them? Can other players pitch in? Can the player choose not to use the good and the bad symbols? What if it's the GM's dice roll (the npcs are the ones doing the roll), can the GM just not spend the bad rolls?
  2. Is the effect with the most number or symbol always to be used first? If I get 4 advantages, do I always need to (or am required) use the 4-advantage effect?
  3. If number 2 is false, how many times can I use the effect? If I got 4 advantages, can I use the 1 advantage effect 4 times?
  4. If the weapon has a critical effect, does it use the advantage symbol as well? So, if the weapon as critical 2, I need 2 advantages for it to take effect and I got 2 advantages on my roll, I can't spend them for effects anymore?
  5. Maybe we just need to get used to this but, the tables of effects. This game seems to have a lot of them and it feels like things bog down due to use constantly looking at them for the results. This is normal for this game?

Thanks for the answers guys!

6 Comments
2024/10/31
09:19 UTC

15

Helldivers

Here is a link to what I've made so far.

This originally started as a "lemme get my shit together" for a solo campaign as I've got stuff strewn all about and weapon profiles that are haphazard as hell. Figured I'm taking a break from playing and just collecting, sorting and all of that. Got like half of my stuff onto a spreadsheat, went hmmmm..... I'm halfway to Helldivers, and they got some stuff I've been missing. Soooo, just kinda dived into it.

Anyway, if you play, I took short cut route. I came up with some basic weapon profiles and added in weapon mods to get the rest plus extras. Still working on adversaries and actual layout, but figured I'd share what I got so far. Very, very much still a work in progress. I've been half ass updating it every couple of days for the past two months. Enjoy!

(PS, if anyone knows anything about actual layout and design, feel free to hit me up if you wanna collab on making an actual published supplement a la Starcraft hack)

0 Comments
2024/10/29
06:02 UTC

10

Help Fleshing out Adventure Idea (it's in a fantasy setting FYI)

I'll keep it fairly brief. People have been going missing in various cities and towns across the local city states and the one of the lords heired a group of freelancers (the players) to find out what is happening and deal with the problem.

They have managed to follow the trail to a small village about three days from the Rime before the trail runs cold.

So what is actually happening is that a Draugr Jarl is seeking to expand beyond his frozen waste in the Mists and he sent one of his mages to do something to make it happen. The agent is Sigrun and she has overtaken the local chapel and corrupted it to her own ends. She killed the priests and raised them as draugr (or Revenants literally meaning returned). The missing people are being shipped here and killed in dishonorable ways so that their souls are sent to Hel before being allowed to return as a dark twisted version of themselves. all the extra undead are being hidden in a tunnel network beneath the chapel.

Now being a town there are the following general purpose tradesman present, Blacksmith, Leatherworker, Seamstress, Baker, Carpenter

Since its a town there would also be a Mayor and with local farms a miller as well.

What are some things the local townsfolk may have noticed or find suspicious that they may be willing to share? (travelers are great sources of news and gossip of foreign lands)

5 Comments
2024/10/26
03:26 UTC

28

PAX Unplugged December 6-8, Philadelphia, PA

If you're going or might be thinking about going to PAX Unplugged in Philadelphia this December 6-8th, be sure to check out the EDGE Studio area where myself and a few other Genesys RPG Community folk will be running games. You can play the Twilight Imperium War for the Throne prelude adventure, Inspection Tour. There's also some good games being run as well. https://unplugged.paxsite.com/en-us/schedule.html?search=edge%20RPGs

8 Comments
2024/10/21
15:31 UTC

11

Have any of you run a pokemon mystery dungeon game in genesys? Are there any good resources for it?

I'm looking to run a pokemon mystery dungeon campaign for some friends and I've been looking through systems. I hate the pokeroll ttrpg, but it's all anyone would suggest to me. Have any of you used Genesys for this/are there any resources anyone can point me towards? Or at least, give some guidance so I could make something?

8 Comments
2024/10/21
13:34 UTC

14

Genesys Career Statistics!

Hey, people have been helping me with my setting here and on Discord, so I wanted to give a bit back, starting with some career statistics I created while experimenting with careers in my setting. Let me know if anything is weird, missing, wrong, or anything else :)

https://docs.google.com/spreadsheets/d/1YdpG-K1-i6P3bdWKxaOZ5FodtmsjzKyQRNq6EfSaWNQ/edit?usp=sharing

2 Comments
2024/10/20
11:37 UTC

13

Cyberware and cybernetics for a cyberpunk game

I have a cyberpunk game where I want to introduce special cyberware. Military grade, secret opps and what not. Something similar to militech Dragoon. Do you have any suggestions?

9 Comments
2024/10/17
16:41 UTC

7

How does Cumbersome works with Armor?

When reading the GCRB, the Cumbersome is written obviously with weapons in mind (and weapons only). However, the Embers of the Imperium introduces the Cumbersome quality for armors as well. How does it work exactly? What tests are hindered when character doesn't match required Brawn? All of the combat related tests? The ones based on movement only? No tests at all, is just a stat requirement?

I really can't find anything on the web.

8 Comments
2024/10/16
14:59 UTC

12

Is anyone here doing Urban Fantasy campaign? If you are doing such a thing, describe the world

I am going to create my own Urban Fantasy setting for Genesys RPG and I am looking for inspiration. If you're creating this type of world, try to describe it. Give information about species, magic, factions etc.

12 Comments
2024/10/16
05:33 UTC

12

Am I imagining this?

Hi all!

I’m a GM returning to Genesys after a long time away, the War for the Throne adventure book is a really good read and has me inspired to run it.

I’m looking at the prequel adventures (Ashes of Power and Inspection Tour) and can’t but help feel I’m missing one. Wasn’t there an early free adventure covering the events that lead to the Mahact reawakening from a science experiment gone wrong or something like that? I seem to remember one of the premade characters was a Ghost of Creuss? Maybe I dreamt it or my google skills are lacking this late at night but I can’t find any reference to it. Does this exist or am I experiencing my first senior moment? :D

Edit: I’ll need to go through my books again but I’m starting to suspect this might have been a short story in Embers of the Imperium or something.

7 Comments
2024/10/15
04:14 UTC

7

Custom Career Help for Embers of the Imperium Campaign

My group is getting ready to start the Embers of the Imperium module and we are allowed to come up with our own careers. So far we have a Face, a Mechanic, and a Pilot. I don't know what I want to be, but I know that I don't want it to be combat based. I'm thinking that my species will be human. Any ideas out there?

13 Comments
2024/10/15
00:05 UTC

0

Looking for Jojo

Has anyone seen a good way to do a JoJo's Bizarre Adventure campaign in genesys?

5 Comments
2024/10/13
03:18 UTC

4

Realms hardcover rarity?

While shopping for the Terrinoth sourcebook this weekend all i could find were drivethru PDFs or the typical "I'm out of physical print so the cost is $300". Is that truly the case? I found a single copy at my FLGS in stock, and was wondering if it was a lucky strike or not.

10 Comments
2024/10/07
19:32 UTC

11

Find games

So I am trying to run a game using genesys. Problem is that I can't seem to locate anyone willing to play. How do you guys find players for either online or in person?

17 Comments
2024/10/04
15:11 UTC

14

Does anyone else have rules for Boost/Setback limits?

I haven't seen in either the SW version, or base Genesys anything about limits on boost or setback dice added to a check. The only reference I have found is for Defense. You can't have more than Defense 4 (pg. 105 CRB). I set a houserule for my game that the max is 4 for both boost and setback. Just to keep things from being off the rails. I fully realize this is a houserule, and I am looking for any other rulings that anyone uses and their reasoning.

16 Comments
2024/10/04
14:41 UTC

16

Starship Design System

I’m preparing for a sci-fi/space opera game, and one thing I’m still trying to find is a good system for designing starships. Ideally I’m looking for something that can account for the size/silhouette of the ship, available power supply, number of weapon mounts, that kind of thing. Systems like what I’m hoping for exist in Starfinder and Traveller, but both of those are more granular than genesys and I’m not enjoying trying to adapt one of them. Does anyone know of a conversion of these systems, or anything else that can accomplish what I’m describing?

11 Comments
2024/10/01
04:10 UTC

6

Ents in Genesys

So I've been thinking of making something akin to the Ents a playable species in a game I will be running and I am having difficulty thinking of what to give them besides high Brawn and one additional soak and having them be silhouette 2.

What do you guys think? What other traits would suit them?

EDIT: I also gave them Vulnerability to fire and burning doubles it's duration (Specifically from fire) because wood burns and lore wise the Ents were weak to fire. Sorry I forgot to mention it earlier.

Edit 2: So this is what it looks like now

Brawn 3

Agility 1

Intellect 2

Cunning 2

Willpower 3

Presence 1

Wound Threshold: 12 + Brawn

Strain Threshold: 12 + Willpower

XP: 90

Fire Vulnerability: The Ent upgrades the difficulty of all checks when around flame during narrative play and after getting with with a fire attack during structured play. Additionally the Burning item quality lasts twice as long on Ents.

Perennial Survivor: Whenever an Ent suffers a Critical Injury, they only add +5 to the results for each Critical Injury they are currently suffering from, rather than +10. They also ignore the effects of the Vicious quality when hit by an attack.

Barkskin: Ents increase their soak rating by one.

Unusual Shape: Due to the Size and Shape of the Ent they are unable to wear armor (however enchanted amulets, rings and the like are fine)

Silhouette 2

Edit 3:

Brawn 3

Agility 1

Intellect 2

Cunning 2

Willpower 3

Presence 1

Wound Threshold: 14 + Brawn

Strain Threshold: 12 + Willpower

XP: 80

Fire Vulnerability: The Ent upgrades the difficulty of all checks when around flame during narrative play and after getting with with a fire attack during structured play. Additionally the Burning item quality lasts twice as long on Ents.

Perennial Survivor: Whenever an Ent suffers a Critical Injury, they only add +5 to the results for each Critical Injury they are currently suffering from, rather than +10. They also ignore the effects of the Vicious quality when hit by an attack.

Barkskin: Ents increase their soak rating by one.

Unusual Shape: Due to the Size and Shape of the Ent they are unable to wear armor (however enchanted amulets, rings and the like are fine)

Colossus: Ents are absolutely massive at Silhouette 3 and when they spend a maneuver to move they may move as though they had spent two maneuvers. Additionally no weapons can be forged to withstand the force of an Ents use (assuming it can even be held without breaking) and suffer two ranks of damage should an ent attempt to use it. When an Ent makes a Brawl check it's base damage is 3 + Brawn, a crit rating of 4 and Prepare 1.

9 Comments
2024/09/29
17:27 UTC

7

What's better when doing a skill check:Adding one more ability die, or upgrading one to a proficiency die?

Second part of the question:

If individual cybernetics give bonuses to individual skills related to the same charachteristic, is the player better off if they eventually "upgrade the set" in to one cybernetic that isntead boosts the charachteristic associated with said skills and regaining some lost strain treshold, but losing the extra skill rank?

22 Comments
2024/09/27
17:32 UTC

16

Are there any good alternative rules for movement and distance with which you could replace range bands?

I relly like this system so far, except range bands. Is there any replaccement/refinement for them?

I saw a video in whic hthe host mentioned he just draws combat maps, and designates certain areas on it, and moving and acting from one to the other counts as one range band, which could work, but I'm curious about alternatives.

17 Comments
2024/09/24
10:54 UTC

6

The shared HP of minion groups and one shot weapons....

How do you guys narratively handle it? A decent weapon can kill 2-3 entities in a minion group in one attack, which is kinda awkward when the weapon doing the attack shoots only once. There only so many times you can play the "they stood behind eachother" or the "one exploding kills the another too" cards.

26 Comments
2024/09/24
10:07 UTC

25

Any Genesys rumors?

Do we have any rumors or anything at all about more official Genesys content, since War for the Throne?

12 Comments
2024/09/23
06:56 UTC

7

State of Decay: Genesys, Session 9

0 Comments
2024/09/22
06:04 UTC

3

Dissonance bypass

Dissonance bypass the soak and defense of the enemy since it just ask to roll just a check or is it a attack so soak and defense do matter?

3 Comments
2024/09/21
03:05 UTC

9

[RoT setting] - Confused about rune magic

Hi! I'm currently reading the Realms of Terrinoth setting, and I feel that the potential of Rune Magic is somewhat underexplored. From what I understand, runes are crystal shards from the Celestial Orb that were enchanted by dragons (perhaps?) for specific and limited uses. Shouldn't rune magic revolve around this concept—how to inscribe runes onto objects or create temporary spells in specific locations, for example?

One thing that reinforces this theory is how weapon and armor attachments work. Some of them are described as "runic," but are these actually crystals from the Orb, or are they inscriptions directly on the weapon? Since you can buy these attachments, does this mean that someone has the ability to inscribe runes, or are they simply remnants of lost runes from the Orb that can only serve this limited purpose, and anyone can attach them to an item?

Since Terrinoth has a lot of lore from other games, I'm curious if there's something fundamental about how rune magic works that I'm missing.

6 Comments
2024/09/20
10:49 UTC

11

What magnitudes of heatlh and damage should I aim for when designing weapons?

So, i'm building a sci fi setting, and i found genesys as a system to put it in to, given that both DnD and Pathfinder are too different.

Thus, I'm new to Genesys, so much so that me DMing this december will be the first time I play it.

What kind of numbers should I count with when it comes to heatlh, and damage dealt? The book does say some numbers, but if some more experienced folk here could elaborate, I'd be thankful.

23 Comments
2024/09/14
18:00 UTC

11

Social Encounters

I'm working through some social encounters. One of my struggles is that they can last quite a bit longer than combat encounters because of the time required to inflict strain. In combat, you're targeting wound threshold with weapons and soak, so you've already got somewhere between an average between 3 and 6 damage (just spitballing here) plus successes on the check. In social, you just get the successes, even though the strain threshold can be comparable to WT. You've also got easily recovered strain with advantages during social encounters. What if strain inflicted in social encounters was equal to Ranks in social skill + unconcerned successes? Anyone see potential issues with such an approach?

8 Comments
2024/09/14
11:56 UTC

5

Avatar Genesys Content?

Hey, I know there are Genesys rules for a bunch of different settings but has anybody made Genesys rules for an Avatar The Last Airbender/Legend of Korra setting?

7 Comments
2024/09/08
20:21 UTC

17

Shadow of the Beanstalk?

I'm planning to run a full campaign with my fiancee as the sole player and I'm looking at systems/settings that can do what we need to. Specifically:

  • Mini-game like rules for hacking
  • Enough setting material to fully realize a day-to-day campaign with ease
  • At least a bit of setting info on space stations or colonies to get a game going

Is Shadow of the Beanstalk a good fit for this?

29 Comments
2024/09/08
16:39 UTC

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