/r/gaslandsplayers
For fans of the post-apocalyptic auto combat tabletop game Gaslands by Osprey Games. This is the place to post your models, terrain, teams, scenarios, battle reports and ask questions.
/r/gaslandsplayers
See this post for more information: https://www.reddit.com/r/gaslandsplayers/comments/i4to5d/come_check_out_rgaslands_weve_just_overhauled_the
Link to the new Subreddit: https://www.reddit.com/r/Gaslands
Back in the day I used to play a lot of Steve Jackson’s Car Wars (Autoduel). One of the most important gameplay components of that game was localized damage. Each side, tire, as well as top and bottom of a car had independent armor values and hit points. This obviously had a HUGE effect on how you maneuvered after taking some damage. Are there any advanced rules for GL that take this into account?
I am having a hard time taking apart my cars and would like some advice.
Me and my friend are just getting into gaslands and have picked out a few awesome looking hot wheels to mod. I’m looking for some inspiration before I get going, I’m planning on airbrushing the models but also want to trick them out. What are the best resources for guns/artillery to go on the car and what’s the best way to go about making them look super epic?
I just recently found out about gaslands via the hotwheels sub reddit. I've been collecting hot wheels/matchbox for most of my life. My dad started me at 18 months old, i will be 38 this month. I bought the rule book immediately and have been reading here when I have time. I plan to play with my kiddo who is as car obsessed as I am. Any esty store suggestions would be awesome, there is a lot to digest.
How do you guys pass the pole position when it should be done per gear phase? Do you pass it even if there is no vehicle to be activated that gear phase? Do you skip that phase completely and pass the pole with next possible gear phase?
Playing a game earlier today with the Louder Siren rule and this seems way overpowered. The books says “regardless of range”, we had a condition where a Highway Patrol car was several FEET behind an enemy vehicle, but in that vehicles rear arc, and forced it to downshift and miss an activation. Is this how that rule is supposed to work? Also, the Highway Patrol car did not have that vehicle in any firing arc (regardless of the range).
I’m interested in starting an escalation campaign but getting the various recommended rules mixed up. I know that every rule is negotiable and modify-able but I wanted to start with what was balanced/recommended.
So the way I understand it is to start a season with agreed upon number of games, build teams with sponsors (Rec. 30 cans to start), play a game (roll or select, televised game if above half number of players), determine spoils in form of cans and championship points, spend, play next game.
The part where I get confused is: does each team get X cans (recommended 10) after each game, or do you only get cans from wasteland skirmish type games? What has worked for you all in this game mode?