/r/gachagaming
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/r/gachagaming
Too late
Translation:
- Thank for stay with us for 4 years.
- Nov 4, 2024 (10am, GMT+7): Removed from Playstore / Appstore and remove top-up system.
- Dec 4, 2024 (12pm, GMT+7): Full shutdown.
Announcement post: https://www.facebook.com/PCOTH/posts/pfbid02SZSAGTGLpUXBYhh7odCebcCXZ4qKLVYq7xpHjTdqpFQhvt9Kq2uqXmshZq4SagK4l
Fellow Moon (新月同行) is a new turn-based RPG gacha with an urban fantasy setting that came out in CN on October 24. There’s no global server yet, but it’s already been trademarked in Japan so it may have a global release soon. I’ve been enjoying this game quite a bit since it released and didn’t see anyone post a review for this game yet so I decided to write one. I’ve played for about a week now, so haven’t experienced everything in the game quite yet but feel I’ve played enough to give a fair review. If I missed anything or got anything wrong feel free to correct me.
Battle system is a 2D turn based RPG. Each turn, you cycle through the four characters on your team and give them commands for the next round. Each char can use basic attack (gain energy), or skill or ultimate (uses energy). Every few rounds you can also use MC skill (bump up a char in turn order or give them energy) and/or use a support character skill.
Note that the faux-3D view is only for the command phase – when your chars are actually attacking the view changes to standard 2D view. It definitely would’ve been nice it was fully in the 3D mode, but probably it would be too much extra work for the devs to actually animate each char and enemy attacking in 3D considering that the game is entirely drawn in 2D and not rendered in an engine.
Each character has a type (that makes them stronger or weaker to certain enemies) as well as a class that defines the general role that they play in the team (single target or AOE dps, buffer, tank, etc.)
As far as endgame modes go there’s a repeatable roguelike mode where you progress through stages and choose buffs to help your run. There’s different types of stages, such as standard battle or special event. There’s a limit on how many rewards you can get in each period, and it resets every 2 weeks
There also is a base/dorm mode that you can slowly upgrade and provides you with passive gain of various materials.
Story mode is told in a 2D sidescroller adventure game format. You can control your MC to move left/right and interact with the environment or talk to different characters. In some story stages, there are certain triggers you have to clear through interactions in order to clear the stage. Sometimes there’s optional interactions that reward you with bonus items.
You develop characters by leveling them or their skills up. Pretty simple! Unfortunately, to max out one character’s levels and skills fully will require multiple days to weeks of farming since you’re limited in how much daily stamina you get. It’s kinda shitty but I guess this is pretty par for the course for many modern gacha games. To progress faster you can consider getting the monthly pass, which gives stamina potions daily, or refreshing stamina with pull currency.
There’s also an artifact-type system that offers bonus 2-pc or 4-pc set bonuses for your chars and extra stats and buffs.
You need dupes for each slot to level the artifacts to max. 4 slots per char, and each artifact has fixed main stats and 5 different randomly rolled substats. Fortunately, you can reroll substats individually using a material that you can get from a farming stage. There’s also a way to select a specific substat that you want, but this uses a material that’s more rare that you get from events and such. Since you’re able to reroll substats until you get what you want, this system seems better than other similar gachas with artifact systems.
QOL in this game is pretty good. There’s 2x speed and auto mode for the battle segments. There’s a skip story button, but for some reason there’s some sections that it’s disabled. Not really sure why the devs did this, though it seems the skip story button is enabled in most of the main story and is only disabled for some side content. In the sidescroller story mode, there’s also a setting to speed up everything so you can get through unskippable parts faster.
For farming stages, there’s a 4x reward option that you can spend 4x the stamina and get that many rewards. Unfortunately no sweep option.
Daily rotation seems fairly quick so far: 1) burn stamina on farming stage, 2) manage your base, 3) handle some random “city incidents” – these can be a battle, dialogue, etc. Overall can be done with dailies in 10-20 minutes (most of it spent auto-ing) depending on how much you want to do.
70 pulls for 6 star, 50/50 to get up-rate char. If you lose 50/50 the next 6 star is guaranteed to be the up-rate 6 star.
You only need to pull for characters (and their dupes if you choose to). There’s no weapon banner or any other BS!!
For new players, there’s a beginner banner that guarantees a 6 star after 30 pulls (with pulls discounted 20%).
There’s also a special banner, that works like a regular banner, except you can select any 6 star that you want to be the up rate. Once you start pulling, the selected chars are locked, so choose carefully! This lets you target pull for the char you like the most.
Initial log in event giving 40 gacha pulls
There’s pretty good variety in the character designs so everyone should be able to find a waifu/husbando that suits their tastes.
Some of the characters from the different factions
The art is high quality and each character has a unique ultimate animation that is drawn and animated in 2D.
A cute goth loli that fucking MURDERS you
Upcoming character looks pretty cool!
The enemy variety is another strong point of this game – being an urban supernatural game, there’s all sort of different enemies that you fight, from humanoids enemies to supernatural entities or robots.
Fighting an… orange??? It actually kicked my ass
The story so far is an Eastern gangster drama with supernatural elements. You play as this suit character that leads a small team in a larger organization that’s responsible for managing supernatural entities.
The others are the characters on your team, excluding the bottom right loli
MC gender is ambiguous: there’s no gender selection option and when the MC has voiced dialogue, it uses both male and female voices “layered” over each other. The game starts with MC accused of a crime that they don’t have memory of committing and getting kicked out of the organization. You end up escaping to Nanting City and start doing some work for a gangster organization while you’re in hiding and trying to figure out what you want to do from now on.
My opinion on the story: I enjoyed reading it for the most part, although my enjoyment kinda depends on which character is on screen at the moment. In particular, the other members of your “team” take up a lot of screentime and (aside from the mascot girl) don’t really have much going for them in terms of personality (hopefully they’ll get some development in the future that makes me care for them more). So the story was kinda underwhelming for the first few chapters when you’re stuck with these chars but got better later on as more interesting characters appear and more cool fights happen in the later chapters. Anyways if you don’t like the story you can just skip.
The actual MC (hat character) is standard silent gacha MC but actually ends up being pretty badass – while some other gacha MC are basically camera-men, this game’s MC actually participates in fighting the bosses in some cutscenes and has some hidden powerful abilities that are hinted at. Hoping that the future story actually shows these off more and goes into the MC’s backstory.
Another thing that this game stands out in is the music - there’s a huge soundtrack with music from all different genres and there’s enough variety in musical styles that it doesn’t get repetitive. For example, the mission select BGM is a banger that you won’t get tired of hearing every day while you’re doing your dailies. There’s also high energy EDM tracks for boss battles to hype you up. This might be one gacha game that you won’t want to play muted!
TLDR: If you enjoy turn-based RPG with nice anime art and fast daily rotation this is a good game for you! Compared to most other similar games in the genre, the graphics/art are more high quality and the game is more fanservice oriented. Gacha is better than other similar games since you only need to pull for characters, even though it uses the dreaded 50/50 system.
Currently in closed Alpha but people are allowed to stream it.
I was thinking that subreddit about haha games should at least allow post about game update, though it should be limited to one post per update.
But is seems like the only one allowed are big updates only as of now.
Why is it this way?
IMO gacha game subreddit should celebrate anything about haha games in general, including those updates.
It is an amazing game that gives an insane number of pulls in a game where pulls feel overall meaningful because pity count for SSR is 40 pulls. One thing to note is that you get two games in one with Morimens. One is something similar to Slay The Spire but with some own twists like heroes having their own skills to support your char fighting the enemies (you have four in battle) This mode features RPG progression and stuff like hero dupes affect this mode (max 4 dupes for heroes and 3 for weapons, you get a lot of pulls even as f2p so dont worry about this part) You have your typical gacha modes like a story mode, weekly fights and a stamina/fatigue system where you sweep a stage where you have one fight with an enemy (or more enemies) and if you 3 star that stage once, you can sweep it. Dailies take like 15 minutes but thats because the main daily is the exact same one daily and that is play 50 cards daily. The others take 3 min max.
The other is a PvP mode that features sorta similar gameplay but is very different in other ways. I dont know why they did not use this gameplay style in the PvE modes. Morimens is basically a reworked MyTurn if anyone else played that here. The heroes themself are the same in skills in this mode, but it have different graphic style. Morimens goes for the gothic style that you can compare to Reverse 1999, while MyTurn have music and graphics that is very similar to Hearthstone (and also goes for that tavern theme) Basically here you have something similar to Hearthstone but you draw 5 cards each turn, your fight with 4 heroes that got ultimates and status effects. So while there are similarties with something like HS, the PvP mode does feel like its own thing. And it is only a very soft pay2win mode, your hero levels, dupes, weapon dupes and RPG progession dont apply to this mode. This mode actually matter a lot and it is highly recommend you play it, because you get 10 pulls weekly and a good number of premium stuff as well as free cosmetics from it.
Main flaws are GPT4 translations that are readable but flawed and a lack of guides or any info online. At least in english https://steamcommunity.com/games/3052450/announcements/detail/4456967897002016984
Still a good game that i recommend playing if you want something different and something very f2p and low spender friendly.
I found this small FB group called Gacha Game Hell with a cool cover pic lol
Hello, world!
Let's get to it!
NOTES:
New release: TW version of Promise of the Wizard;
No gacha removed, but Sengoku A LIVE (JP) is leaving the charts after its EoS;
Darker cells with yellow text indicate data I have no source to back it, so I use the usual practice (Android CN = 2 × iOS CN);
Highlights: spetacular jump for Ashes of the Kingdom (CN), it's quite hard for a 2nd month to have 3x the revenue of the release; and the successful Sanrio collab for Devil Butler with Black Cat has given the game twice as much as last month; and it seems like 'What In Hell Is Bad's devs have found new ways to exploit their payers;
Lowest points: as always, several joseimukes/otomes have a valley in their usual fluctuation after big months (IDOLiSH7 JP, Light and Night CN, Ensemble Stars JP etc.); and Strawberry Prince also dropped quite a lot, and I'm highlighting it here since maybe, just maybe, it's because players decided to spend in Devil Butler with Black Cat instead (both are quite similar).
As always, check the comments to see if there's any game to be added or any mistake to be corrected since I can't edit this post.
!FULL SPOILERS for everything I guess!
In the past few days I've been going through NIKKE's anniversary and also catching up on the main story.
And at least a dozen characters survived being: shot, sliced and torn to shreds, getting their head blown off with explosions. Not even in a "that character is actually alive" twist later. Like immediate aftermath of completely lethal damage.
So - how many characters that die in your gacha ACTUALLY die?
The older the gacha game, the worse it typically gets. Or the ones that have a major design change shortly after release.
In most gacha games, you are supposed to make one or more teams of characters to tackle battles/missions. And the meta is usually to get your teams up to a level where you can comfortably do the highest level event stuff because that is the most stamina efficient way of obtaining materials and gacha currency. This also applies to daily/weekly/monthly missions that give out mats and gacha currency.
But most new players get a bunch of weak, obsolete characters. And they dont even get all the mats needed to max them out. And newer content is obviously all designed around you having the latest OP characters. So new players struggle a lot, and it just doesnt feel fun to play, especially when veterans keep saying things like "man, this game is so easy, look at me clear this boss in X seconds with the latest meta dps, im not even trying lol".
And when they invest in these starter characters, there is usually no mechanic to get back the mats spent once they have managed to get better characters...so yea, you can level a starter character, but it takes a month's worth of mats to max it out...and maybe one or two months later you will have rolled a better character and that month's worth of mats go down the drain.
So new players feel conflicted, "do i level this character now so i struggle less and have the mats go down the drain later or do i save the mats for now?". And a lot will just decide this isnt worth the hassle and find something friendlier to play.
For a f2p microtransaction game, you obviously want as many people to play as possible, and for them to spend as much as possible. If people are being turned off by the new player experience, they wont convert to a paying customer. It's like walking into a restaurant that looks dirty with bad service...most people are going to leave unless you are the only place open at that hour. Very few people are going to throw the staff a big tip to try and get better service before even ordering anything.
Most gacha games dont have good catch up mechanics either, especially when it comes to free characters given out during certain events. If you miss the event, its usually gone for good, or you have to shell out money for them when it reruns as a limited banner. So past a certain point, its just not worth joining as a new player because you have missed out on too much stuff, and its just too hard to catch up.
Case in point, i asked an acquaintance a year or two back what Granblue Fantasy was like and was basically told "dont bother, theres insane power creep and the lower rarities are all trash, you are going to need to spend a long time to catch up as well" so i didnt bother. If i had been told something else like "its great, your starter characters are all useful and its really easy to catch up", i would have tried it out.
It feels really weird that gacha games usually have a new player experience designed so that it sucks, and you have to suffer for X months till you get a decent team of characters before you can finally start playing it "for real".
Especially since its not hard to make a game have a good new player experience...these games make an absurd amount of money, have low operating costs and relatively simple gameplay. They can absolutely afford a small team of people who's job it is to tweak a few numbers and make sure the new player experience stays fun. Giving new players lots of mats to level characters, tweaking obsolete characters to make them useful, making low rarity characters cheap to max out...all of these are really easy to do and would go a long way. But most gacha games dont even try.
Do any of y'all dread a particular game mode whenever you play something? For me it's those "Labyrinth modes"
Usually most of them have 3 levels of it 90% of the time they're unskippable unless you swipe
PLZZZ
Reason why I'm asking is because I see so many people talk about how dark gacha games get but then others say gacha games usually never kill off their main characters, especially if they're popular or aimed for women. I wanna know the truth, I wanna know what I'm looking at. Just wanna add, mainly talking about games without multiple routes, just one path. I see a lot of mixed opinions where some gacha games are straight up brutal & some either only have temporary deaths or none at all, so I'm wondering about mainly your Self insert Joseimuke games, my last post was removed so please forgive me if this still isn't good enough 🙏 neurodivergent, so I may not fully understand what some rules mean exactly, but I'll try my best :)
jihoon opened a livestream out of nowhere 3pm kst and plays mirror dungeons, gregor survives at 1hp, glitchy mic noises, ishmael dies to starbuck, ego spams, picks white gossy over sticky muck and picks one of the hardest level packs in the game. at the end of the stream he spends roughly 10 minutes to announce about the delay of canto 7's mirror dungeon, but also teases about a collab. i love the game i play.