/r/frostgrave
A place to talk about Frostgrave, a tabletop skirmish miniatures game by Joseph McCullough.
A place to talk about Frostgrave, a tabletop skirmish miniatures game by Joseph McCullough.
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/r/frostgrave
You can't make a illusionary version of a captain Illusionary apothecaries doesn't have cure potion Illusionary crown masters don't have the crow Does the illusionary version of things like Bard, Trap master, Tunnel fighter, Demon Hunter, does their ability still function?
Hey Everybody! Bricks & Blocks Gaming is back! Check out my review of the latest supplement for Joseph A. McCullough’s Frostgrave! Mortal Enemies Review
Hello; Can I cast animal companion AND raise zombie before my game and then have a 12 member warband? Where is this in the rulebook? Thank you
Can you give multiple items to a soldier? Can you replace their armor and weapon with magic options? And add a potion, the +1 to carry? I'm not sure if we are playing it right.
If you move then cast a "shooting" spell. Is hasty shot applied to the "shooting"?
Can I give the Reindeer guy any magic items? Potions? Magic weapons?
The spell doesn't specify if when cast it the hand summoned it counts as a undead creature or not, and it doesn't possess specific statistics, it just says +0 fight 1 health.
Since me and my friends are currently playing the lich campaign a plan was to immobilize him using bones of earth with both our wizard to increase possibilities.
If it counts as a undead creature then this strategy will not work since the rules says that every undead creature not controlled by nobody belongs to the lich Let me know
I really want to find a co-op tabletop miniature game. I love Zombicide boardgame and really want to play with miniatures, with my group, as a co-op game and I think Frostgrave is perfect for it. However the co-op supplement seems just 1 small tiny book? Almost like an an afterthought.
What are your thoughts?
Thank you everyone 😊
I could not find it in the rulebook...
Can you move a friendly model through another friendly model??
In 1st edition if you use the potion Demon in a bottle it summons and binds a demon to you. If a wizard cast dispell on the demon will it unbind it or do nothing since it was a potion and not a spell.
Right now i have doubt on how the attack spells like bone dart ,elemental ball ..... works My question is wich roll the enemy figure need to defend the cast roll or the attack generated from the spell?
I read in the main rulebook that a spell must have a minimum of 14 and if it doesn't reach it, it becomes so.
CASTING ROLL MINIMUM If a spell is successfully cast, but its final Casting Roll including empowerment is less than 14, treat the result as 14 instead. This is important for such things as resisting spells.
Isn't a bit broken because I can lower for example fire ball at 5 and my fireball and every time I successfully cast it my fireball will be 14+5=19 or worse a bolt will be 14+7=21
The guy I play frostgrave with wants more of a coop experience. I know Frostgrave has some options for this but I'm curious about other options.
Thoughts?
As sait in the Headline.
There should have been a rangifer plastic boxed set. Some of these scenarios call for 6+ at a time. Any tips on acquiring enough enemy minis to play? I hate proxies.