/r/freecitiesgame
Free Cities (FC) is a text-only slave management game, and is FC Author's first project. It includes graphic content of many kinds, and is intended for adults only. FC is created using Twine 2's Sugarcube 2 story format, and is available in a ~10mb .html file. Any device and browser capable of opening an .html can run it, though it is not optimized for small screens.
FC includes many different varieties of fetish content, though slavery and nonconsent themes are pretty ubiquitous. The game does include a variety of settings, though, so it's possible to suppress some categories of content if the player doesn't find them appealing.
The devblog includes the latest version of the game.
Vanilla FC can be played online at TFGames.
There is a spreadsheet for suggestions for new content: Click here (Vanilla only)
There's a wiki: Click here
Related subreddits (suggestions welcome):
Future Society themed porn subreddit collections (with thanks to orbitalhedonismlaser)
/r/freecitiesgame
I know after you get special forces/after the daughters of liberty attack, you can do raids on special targets from your knights. I got the even even, i think, but none of the actual raid events are firing? is there something im missing? i have the extralegal department in my corperation
So I'm currently entering my 400th week in the game and suddenly my expenses got to like 900k per week and I look at the cost budget and it doesn't show where the additional expenses goes, keep in mind I'm making 600k and my upkeep cost as shown in the right top side of the UI is only at 150k, the weather is bad in the game but when I look at the cost budget tracker it only tells me that I spent 40k on weather, so I don't really know where the game comes up with the ridiculous additional expenses, please help me with this if you experienced this in your gameplay.
So I'm a long-time player, from back in the pixel graphics days. I haven't made the move to the AI-based graphics, I still use the renders. But that's irrelevant to the point of my post.
I'd like to propose a mod or expansion of the game to the current devs developing the game on GitLab (the version currently being updated, the one we don't name here). But before I do I want to bounce it around the brains of some players to see what they think and if they have suggestions.
FC...In Space!
Premise:
The situation on Earth is getting more and more dire, both politically and ecologically. As the owner of one of the foremost Arcologies in the Free Cities, you decide that you have accumulated enough wealth and resources to leave the planet. You decide to begin stockpiling resources in order to build a starship. It's going to be a great ark of a generational vessel, capable of travelling indefinitely through space as you search for a new planet, asteroid, or build-it-yourself space station from which to spread your Free Cities philosophy.
Mechanics:
Buying and stockpiling resources would be similar in user interface and coding to running a corporation. Much of that could be adopted so it doesn't have to be created from scratch. The idea is to have 3 to 5 key minerals or elements that you need to achieve a set quantity of, and it's a lot of commerce and raiding opportunities to get there. Maybe you also have to defend your stockpile once other governments and arcologies realize what you're planning.
As for building the starship, again we recycle some of the user interface and code from choosing and buying an arcology layout. There are a few new room types; bridge, engineering, engines, hangar bays for landers, labs for terraforming etc., but otherwise a starship is an arcology that leaves the planet. You want to achieve a viable minimum population of crew and passengers before you launch, similar in game mechanics to your arcology population in the current game.
The journey is an opportunity for events ranging from beneficial windfalls of resources (in the form of comets, asteroids and space debris) to accidents and disasters. Finding and choosing a new place to settle is much the same as setting up your game parameters at the start of a new game, you choose environmental and resource conditions in the same way we currently choose game difficulty. The new code is mostly in defining and tracking planets, moons, and stable locations for space stations.
Eventually you get bored and want to start a new arcology on the same planet, that works just like a new game does now. The arcology you leave behind is now a sovereign city-state of its own, just like neighboring arcologies in the current game.
Or perhaps you want to do it all over again and leave in another starship, leaving an outpost behind that you might have to fall back to if things go disastrously. Or a future trading partner.
So, any thoughts or criticisms?
I tried looking for it in this subreddit but the links are dead.
Hello! So I want to try playing a eugenic society and it said that it's resistant because of working testicles. What does that mean? Do I have to remove their testicles or just vasectomy? And how do you not make the female slaves not fertile? Just contraceptive?
Quick question: For the main custom slave you can make at the start of the game, how do I get her to like me? I've retried at least seven times, but she always hates me. I've been kind and given her freedom, and I've also tried to break her down but nothing I do works. She always ends up at Very Hateful and Defiant. Is there any way I can make her like me and also see where our relationship stats are at in game??? Btw my longest run is like 145 weeks so i've really been attempting this for a while in multiple saves.
Virgin slave assigned as the Farmer keeps losing her vaginal and anal virginity without warning. Bestiality is active but there are no animals in the farmyard, and therefore no shows with animals.
It still says she has no sexual experience in the records tab.
I checked her sex stats in cheat mode, every sex count stat is still zero including bestiality.
There's also no mention of being "broken in" on the end of week report.
Some Farmhands who were virgins never got deflowered, only the Farmer has this issue.
The problem seems to be in the Virginity section of farmShowsIncome.js. This took me hours to figure out because I had no coding experience and I was looking at the wrong places(I initially thought this was an end of week report issue or a rules issue), but I'm pretty sure this is the correct answer.
// Virginity
if (V.seeBestiality) {
if (slave.devotion > 50 &&
(slave.vagina === 0 && canDoVaginal(slave)) ||
(slave.anus === 0 && canDoAnal(slave))) {
cash *= 2.5;
if (slave.vagina === 0) {
slave.vagina = 1;
} else {
slave.anus = 1;
}
There's no conditional for the presence of animals in the farm, it only checks whether or not bestiality content is enabled.
Disabling bestiality content in the options page completely stops the phantom deflorations.
I've been trying to get my femPC raped by a breeding bull and ya know start the event but I can only get her to her raped in some alleyway in a regular rape scene
I've endowned the breeding ranch (the right one) bought bulls all mind broken one save gave them drugs one I didn't and I still kept getting raped by some alleyway"smoe
So is there a way to use cheats to start the event or use the CHEAT START and use it to activate the event
I'm using the pregmod and I'm trying to get a mercenary unit at the barracks but it's stated that "As mercenaries are not allowed inside the archology." What to do for them to be allowed?
why did the slaves in the market started to have names like Power, Diligence, and Genuflection?
When they used to at least have normal names
is it because of some societal direction? If yes then is there a way to reverse it?
How do I appoint a slave as a concubine? I can't find any relevant experience or training.
It feels like more than a month after a given impregnation that superfetation enabled mothers can conceive again, but what are the exact variables in play so I can fuck around in console?
Decided to come back to the game and try out new AI models, but I'm not sure if I have my AI image generation configured properly. I generally followed the instructions in the game, but when I tried to generate images what I was getting in-game didn't match what either of the models I was using are supposed to look like. Trying it out in the webhost produced... better(?) results, but it still feels like I'm doing something wrong. Is SDXL an entirely different install or something and I have to start from scratch? Or is there something I'm doing wrong with prompting?
Anyone have any tips for getting SD with the a1111 UI and free cities/pregmod to talk to each other? I have a fully functional SD instance running, it can make images no problem. When setting pregmod to use it though nothing happens. Ive confirmed that I've got the game set to use the same port that I can access SD directly from in the browser, but the process never starts (no progress bar appears in the SD terminal no matter what I do). Running on windows, have tried using a chromium browser, Firefox, and FCHost each with no luck. It's like it just doesn't see it.
Is it possible to swap a very old PC into a younger clone?
How can I fulfill requirement 'must be capable of mastering skills'?
I managed to do this once long ago, but now only get siblings and niblings. Anyone able to do it? Definitely need to adjust some of the game settings before starting.
Btw, Niblings = nephews and nieces
Solved, apparently left behind parents in one of the new game plus. So id of both is filled. Setting both to 0 works.
Basically what the title says. It seems, at least from a cursory glance at the code, like using facilities doesn't really provide any real advantages over just having a good RA setup. Wouldn't it be best to never assign anyone to a facility directly and instead just enable having people work with facility leaders if there is space? Or am I missing something?
I've been wanting to start a save with Hedonistic Decadence, but I've noticed the player often is "snacking" and constantly gains weight as a result of it. I was wondering if there was a way to auto manage, set a rule for, or otherwise make it so my player doesn't go over a certain weight? Or am I stuck using appetite suppressors/liposuction? I don't particularly want to constantly manage my own weight when I'm working on slave projects.
Ive been thinking about making some custom art of my own for FC. But I dont know the specs required for either coding, file size, etc.
Anybody familiar with it, know what is required for uploading my own custom art that can be used for interface?
Is there any way to prevent extreme breast growth with the slow release lactation implant? Is there another way to obtain lactation without it?
I cannot seem to obtain the incubator and I've looked for the 'powerlines' upgrade and I cannot seem to find it.
Is it a week locked thing or am I just blind?
Hello and thanks for any info you can give. I been playing this game for a while and notice that aside from having high reputation (to buy at the auction market) or random events i cannot find ways to raise the normal prestige on normal slaves past level 1. So is there any way to get level 3 prestige on any slave?
Is there a automatic 1111 website that I can use to hook up free cities. I don't have the hardware on my actual computer to run automatic 1111. I've tried almost everything but it just won't work If there's any website out there that does the same thing and I can hook automatic 1111 I would greatly appreciate knowing what it is. It also doesn't matter if it's a paid service
Hey, just found the game before on mobile and am loving it. But one thing is when I'm trying to assign 30+ slaves to something like the brothel it gets immensely annoying.
Is there a way to do it faster?
I can see why this is wrong, but not how to fix it. I'm trying to get all slaves (without dicks) that have some level of oral fixation, but also flaws. Then I realised that the game views "cum addict" as a flaw, but I don't, so I want it to ignore that.
c => c.slave.dick == 0 && c.slave.fetish == "cumslut" && (c.slave.behavioralFlaw != "none" || (c.slave.sexualFlaw != "none" || c.slave.sexualFlaw != "cum addict"))
Unfortunately, if sexual flaw is "none" then it isn't "cum addict" so this doesn't work.
Are there IF statements in the rules assistant, or a method of checking multiple variables at once? Or is there an easier method of what I'm trying to achieve? Any advice appreciated!
Hello!
It's becoming a habit to ask here haha
This time the question (which is more of a curiosity or to open a debate): If I have the "bestiality" option disabled but I assign slaves to the farmyard to do shows... what do they do? Do they do circus-type shows?
I want to hear your opinions xD
Thanks in advance for answering!
Hi!
Sorry, I had a question about why, unlike the other slaves that auto-generate their model (I have the Elohiem's interactive WebGL option activated), my PA doesn't generate anything. Does anyone know if this is normal or if there is a way I can generate it?
Thanks in advance for answering (^^)/
Hi, I'm getting confused trying to setup rules and them not applying as expected.
Am I right in understanding that slave.intelligence is base intelligence -100 to 100, and then slave.intelligenceImplant is their level of education -15/0/15/30, which is a modifier added to base intelligence to give an effective intelligence level seen on the summary?
For example, if I turn on displaying numbers, I see my slave is "Slow[-49]", but her description says "even with her education, she can only be considered of below average intelligence." Does that means she's likely -64 + 15, or even -79 + 30? And if I'm using rules assistant, a rule with "c => c.slave.intelligence > -50" wouldn't apply to her because her base intelligence is below, only her effective level is above?
Tagged mod coz I'm using pregmod but no idea if that's relevant.
I've been wandering for the Mod Roadmap/Plan anything other than Quality of Life Improvement.
Like example make new events,new mechanics, or new factions and etc