/r/faeria
The subreddit for discussing Faeria with other gamers, fans, and the devs themselves.
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/r/faeria
It's degenerate. The number of games I've lost simply due to that card alone is insane. Other possible changes include:
edit. can't edit typo in title
Just got Faeria on Switch...I am very new to this type of deck building game but I am really enjoying it but I am stuck. Can anyone suggest a good deck for Rapala mission pack 3 - Sharra quest 3/7. I have tried rush deck, green build, burn deck...but she always out manoeuvres me. I have watched one person play this battle on YouTube and win...they made it look easy. Any suggestions welcome. Thanks
I want to get this game for my switch, do people play online on the switch? Will I be able to get games?
The original Faeria stopped releasing DLC mid 2019. And just 9 days after the last DLC was released, development of Roguebook was announced.
In mid 2021 Roguebook's Kickstarter was fully funded. Just 1 day after that, the last Faeria balance update to ever be made, is released. Roguebook later releases with very positive reception.
(Speculation: Based on the timeline; It seems like Abrakam stopped working on Faeria DLC/balance updates, and shifted resources on developing Roguebook during this time: 2019 - 2021).
A post made in late 2023, revealed that the newest Faeria title to be released started development sometime in 2021. Additionally, we know from the same post that development for Stellaris: Astral Planes started sometime in 2022.
Closed beta sign ups for the newest Faeria title opened in late 2023. Almost 1 month later, Stellaris: Astral Planes releases to a negative reception.
Early 2024, Abrakam opens two new positions within their studio for Game Designers.
(Speculation: Given the development cycle of Roguebook and Stellaris: Astral Planes, the newest Faeria title development finds itself squeezed between two different projects. It doesn't seem like much progress could be made in the years 2021 and 2022. The fact that the Stellaris title released in late 2023, leads me to believe much of 2023 was spent on it rather that the newest Faeria title.
Because the Stellaris release received bad reviews, and there was little time to develop the new Faeria title; Abrakam decided to get more talent. This I believe is a good sign. To me it means they are ramping up development on the new title.)
Timeline:
If the opponent has no creatures, sacrifice this creature.
Edit: I would also accept a revised text: Production: Give Kaios and all enemy creatures -1/-0. Then destroy all creatures with 0 attack.
So Faeria.org never loads...does someone need to contact the webmaster? The site was useful for building decks.
Update: The site owner has got the site up & running again. Many thanks to Winsaucerer!
Anyone on to run it?
Got back into this game recently, and lately I've noticed several people playing Rakoan decks. Shieldmates, Canoneer, and especially the one that gains stats for all friendly Rakoans in play.
I keep losing to them.
Are Rakoans the meta? I feel like there have to be easy solutions to beat them. Frogify, Voice of Truth, Seifer's Wrath, etc. maybe?
But I don't even know what the best opener is bc if i try to focus on harvesting Faeria + placing special lands, my opponent rushes plains at me, and if I place plains to defend, i don't have enough special lands for my strategies to work. Canoneers destroy my creatures on the field, and they keep gaining free 1/1 Rakoans and placing them everywhere. The Adventurer Rakoan(?) has Dash and inevitably steals the spaces i left blank at the beginning, and at that point it's just Game Over.
Not to mention their control over the wells, forcing a battle of attrition.
Maybe a fire deck would work? Is that the only answer? The fire dragon lady(?) that deals 2 damage to everything takes too long to set up, though.
Apologies for the scattered nature of this post; I couldn't find advice to defend against Rakoans for the life of me, only advice for utilizing them, which is like, not what I'm interested in rn, especially bc i keep losing to them.
Maybe the deck I'm using is too niche, but i feel like this is a persistent problem no matter what I do.
And it's also impossible to predict an opponent's deck beforehand; are there any general strategies I can use to defang Rakoans without sacrificing the integrity of my initial strategies? Direct damage spells aren't enough; there's too many of them.
I'm sure I can find a solution eventually, but i do feel like I'm wandering in the dark, here.
There's a link to a Faeria Discord in the game, but the Discord launcher says the invitation has expired.
Is there a Discord server and if so can anyone send me an invite?
Went through the first 8 "lessons" and "built" my first deck (yeah, I just did what the game let me do for the first hour of play. :-)
I'm still at a loss on some of the character aspects. No idea how Taunt works, because it doesn't seem to work like I'd think it would. Also I'm a little sketchy on the land/casting stuff, I mean I think I'm guessing about 80% of it, but I sure would love to see some written down stuff.
Yeah, I'm the kind of old school gamer who reads manuals.
So... where's a good manual? I'm about to go on vacation for a couple of days and sure would like a PDF I could throw on my iPad.
Thansk for this, and thanks for the previous input!
-Ric
Thanks to those who took the time to respond to my silly "Guy sitting behind the 'Change my miind' sign" post. Everyone's been very helpful.
I've been all over the write ups on the Steam, XBOX, and Nintendo Switch stores, but still have some practical questions.
I'm guessing that if I buy on Steam I have access to all of "my account." In other words I could play on my PC, Mac, and Steamdeck and access all the cards I've bought and decks I've constructed, and would have the same progres through the campaign regardless of which of those platforms I logged in next. Is that right?
Similarly, I'm assuming that XBOX and Switch dont' share with anyone. Correct?
Regardless, is there cross-platform multiplayer interaction, or are you limited to those on the same platform?
Finally, is there a good reason to buy the Game + All DLC Bundle vs just the Game to start off with? The math here seems a little screwey, but not a great savings on buying later, unless I'm wrong about something. And is there more interest or just more complication to having all the cards to start off with?
OK, got a Nintendo mail saying this game now available on Switch. Looking into it Steam seems a better choice (SteamDeck, PC & Mac are all platforms I use as well).
But looking over the materials I'm getting a Hearthstone vibe and I really didn't like Hearthstone. I'm a casual CCG player, and I play a lot of boardgames and card games. This does look pretty (and that's noted in many articles) but I'm not getting a feel for gameplay here. All the critical (yeah, some sound like whining) posts tend to get shouted down here, and that worries me as well if a comunity can't find flaws and discuss then... meh.
So I'm that guy sitting behind the table with coffee cup in hand, the sign on my table says "Undecided about Faeria, change my mind!"
I am new so I have started several Pandora runs against the AI
On my last run, I won with the 6 wins and only got the Pandora eyes as a reward, but I did not see the boxes and the cards won.
If it helps I used the yellow crystals to enter Pandora instead of using the 2 boxes payment.
Games on sale and am thinking of what dlcs I should get. I can afford 2 ontop of the game. Was wondering what should I get. Also is this game only multiplayer or is there a long solo part?
I'm getting an endless loop today when I log in, first it's 'Loading is taking longernthen usual' and then 'server is unreachable'. Playing on ps5, anyone else?
Even if the changed card isn't the deck cover card. Please fix
I want to buy the fame , i need the sale on steam
coming back to the game after a long time I haven’t seen this deck even once, when in 2018 it was 30% of matches. do people just find it unfun when you have to wait two minutes for a game, or is there some other reason?
I haven’t climbed very far yet but the deck I lose to the most is Dream Reaver; it’s also the only deck that seems to show up consistently while everyone else is playing random stuff.
this game deserves to die... So much broken and utterly toxic cards I have never seen in any card game I've played so far.
Swallow - broken mechanic that breaks the third wall of game rules with NO counterplay
3 cards in hand - because Faeria copied HS so badly, but they didn't understand that probabilities are severely altered by low hand size.
Rapala - broken universal card with no counterplay
Ruunin - because infinite value cards are always good for game design
Aurora myth maker - because 7/7 worth of stats , +3 tempo and a 1/1 body is always balanced for 4 faeria.
Mirror phantasm - yey..offensive and defensive effect with a 5/5 body. Let's toss everything out of the window.
Sharra - we really like warping invulnerable cards that destroy design space.
Magnus - we really like game breaking effects and 0 mana cards tied to RNG
Grim guard - let's add toxicity to the game
Groundshaker - let's add more tempo on a 5/6 body with racial tag attached... because reasons
Hellfire - game altering spell tied to bad type of RNG. We are like this on hit RNG effects in card games. If a card is hard to implement in a physical format, WTF you would include it in a digital card game.
Ulani - we like altering the established game curve with our legendary cards, don't we?
Crakthorn beast - because we like tempo and more tempo tied to RNG.
Scourgeflame spectre - nice card with guarantee effect and NO counterplay when played.
Seifer wrath - because let's add removal that boosts a toxic deck archetype.
Hunted husk - because toxic mechanics are always fun
Gnat - because enablers tied to RNG are always fun
Iona - because game warping effects are beloved by all
Aryana - because infinite value cards are always good for the health of the game
Soul drain - because to hell with the mana curve
And the list can continue...
This game has too few cards, too many design flaws, too many toxic mechanics to actually be playable in the current state... Hope developers never release such a broken game ever again or go take some studies into GAME DESIGN.
I've tried to play and like this game. This is impossible. At the top level of play this is simply rock-paper-scissors driven by RNG and few broken cards that fuel toxic archetypes. No wonder why this game is nearly dead.
I just started playing Faeria for the first time (on PS5 if it matters). I have played 4 ranked matches, and all of my opponents have generic names like "Gandhi". Even though I am completely new to the game these opponents seem way too easy to beat, making me think that they are AI / bots. Does the game just put you up against AI / bot players even in ranked? If so can I expect to find real players to play against if I rank up further?
The game is really fun, so I would love to find some real players that can kick my ass and force me to learn some stuff.
WOW.... Just wow... Bought and played this for 2 months now... And the more I play, the more this game is looking more and more stupid.
A 6/3 minion neutral that can be buffed and ignores damage >=4...
The swallow mechanic is WoW.... the epitome of extremely bad game design.
Mechanics that reduce the cost of a card to 0.
Mirror phantasm is the conundrum of what a card should not look as... Extremely powerful effect with a 5/5 body.
Rapala is an extremely toxic card..
Grapling hook ... wtf would you design something like this.
WTF green doesn't have access to hard removal? WTF card overflow decks even exist in a card game?
WOW... just wow.... This game should just die and be forgotten. There is no wonder it was a big flop... It looked nice, but sadly it is extremely unbalanced and extremely poorly designed.
This is not a suggestion on balance. As with any set of functionality changes, the numbers would need to be sorted out later.
https://docs.google.com/document/d/1W-tMLreSpuliuks8HHRhco169WGLAWX17LwESvsb5JE/edit?usp=sharing
Just got the game a week or so ago and obviously don't have the full library of cards. Hit this Seifer epic quest with the Blood Obelisks and its incredibly annoying. I had zero issues with the Rapala mission where he decks you and beat it twice on the first try.. but this Seifer quest just seems incredibly busted.
I've tried a pure yellow rush list (with what I have) as well as a big stompy green list and every time it's the same story of getting absolutely dummied by the aggressive burn.
Any suggestions for getting around this or is it more of a keep trying it here and there until I beat it situation?
Ended up beating it with a different thought process using a green list
Went rush style straight up the middle with plains, dropped a forest in between the 2 buildings and after playing a second forest slapped a 7/7 in the first slot and went to town. Used cheap big life taunt guys to stall 3 turns until he was dead.
Right now Faeria is on sale on switch but I found out it needs a constant wifi connection and that turns me off. So let me know your verdict~!
I got it on Switch when it came over a couple years ago, enjoyed but didn't play a lot. I could usually find a match within two minutes or so but some nights felt pretty dead.
It's on sale for PC and I know I'd probably play it more on PC (wish mobile was a thing) so just wondering is it worth getting still and able to find matches? I know devs made Roguebook and I see that one sale for 90% off at times so just not sure of current state of this game?
I'm stuck at "checking content", anyone else having this issue?
First I want to say thank you to the devs which read my post years ago about needing a button that allowed you to go back to battle after adjusting your deck. I don't think I ever properly thanked you. Thank you! Unfortunately, the placement of that button is not ideal as it should be on the card collection page. This way you don't have to press the "back" button first.
There aren't many UI issues in this game to gripe about but another one that is very irritating to me is that when you un-select "Show Mythics" it is re-selected each time you return to your collection or to edit decks. Could this button please remember what you last toggled it to, at least until you close the game? Ideally it would remember between game openings and closings but I'll take what I can get here. . .
Additionally, the game should remember when you selected "Practice, Casual, or Ranked." Sometimes I just want to test my deck against the AI first and it never remembers that setting even right after a game.
Again, thank you for listening to feedback and for making changes accordingly! Edit: Typo and an additional thing