/r/FactorioBlueprints
A dedicated subreddit for Factorio Blueprint Strings.
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/r/FactorioBlueprints
i wanted to send my spaceship to another reddit user, but the string is too long.
i cannot post it or send it via dm, because its over 10.000 letters.
am i missing something?
The title. The best I could come up with so far is something like this:
Hi all, dont know if i can ask questions so if not please nuke this thread.
a while ago i had a bp that had roboports and radars chunk aligned so that everything was covered, it used the big power poles and then medium to branch of to the solitary roboport or radar.
sadly i have lost all data off previous hard drive and therefore lost this wonderful creation.
hopefully some one has it and i can get it back
thank you once agian
This is a cross-post from r/factorio - feel free to upvote there for visibility :) Thank you!
I’m back, baby, and so is my mall! All fresh, sexy, and ready for you to use! Based on my past designs and remade for 2.0.
If you’re familiar with my past design, you could call it “Modular Mall V3.0 for 2.0 - A Mall to end all Mall Designs,” but frankly, I never really liked that title.
I don’t want to stop you from designing your own mall from scratch—that’s half the fun! But if you don’t wanna do that, then this is definitely the best mall for you!
TL;DR: A mall that fits YOUR needs. No fuss, no nonsense. Easy to use, clean, and convenient.
Place any module in any order, leave out what you don’t need, and place multiple of what you need more of.
Based on a proven design, updated to 2.0 changes and with valuable feedback incorporated.
Blueprints and Pictures are at the bottom.
In case you know the old version there’s a changelog at the bottom as well including some notes on design decisions. Otherwise, let me hit you with a wall of text:
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Before I go into the design constrains and features, let me sell you on it with a pitch like last time:
Do you suffer from one or more of these issues after grabbing a mall blueprint from the internet?
So what is it, and why does it do the things it does the way it does?
While I am quite happy with the current design, I know I’m biased. So please share your thoughts or criticisms with me. Did I miss something? Is something not working? Would you do it all differently? Even if we disagree, I’d love to hear your input on features or changes. If your need isn’t a very niche one and your argument is solid, I will include it in the next iteration.
In fact, even tell me if it’s all perfect already—appreciation aside, that too is valuable feedback :)
Most of all, I am currently curious about how people’s actual playtest experience is with this mall, as well as the combat capsules in the alternative ammo module. Did you use them? Did such small production keep up with your needs? Should I make a separate, larger module, or does no one use them anyways and I should remove that alternative module version because it’s unnecessary bloat/feature-creep?
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This is the first in multiple blueprints I plan to share for Space Age and Factorio 2.0:
All you need to do is request something "requester chest or personal requests" and fill the prio list in the correct Crafting order. You also need all the basic ingredients like Iron plate you dont add to your Prio list in side a provider/storage chest. I do recommend to fill some Gears and Circuits from outside the mall + anything that needs a huge amount off, they take up to much crafting time imo.
Everything thats not inside Prio list "left Constant combinator" will be ignored by the mall so you need to set it up i only did some stuff in there for testing. Also maybe you need to add more fluids down the road if you play on a mod obviously.
Tileable: to make it faster just copy 2 rows and move up so the wires stay connected. Or sideways copy the right side from substation to substation and move siedeways until substations overlap
BP-String:
https://factoriobin.com/post/82dddb
https://factoriobin.com/post/jwa0v9
I created these, but the intersection is terrible. I need it to fit within a cross on a 3x3 grid, so they align properly with my city grid, which only has a single large grid space allocated for rails between them. I'm not used to the elevated rails at all..
Here's also my city block: https://factoriobin.com/post/iol0ji
Please recommend a Factorio 2.0 Modular Mall
I am very bad at designing nuclear... Would appreciate a 2x2 Nuclear design that is bot fed for fuel. Many thanks! I'm playing new Space Age expansion.
My game was updated on Monday but the blueprints I see now are not my previous blueprints.
Does anyone know how I get my old blueprints back?
I know anything with a curved train track will be messed up and that is fine I just want my old blueprints, not the 0.18 blueprints that I have now. Please. I tried posting this on Factorio but I'm not sure my post seemed to disappear or something. If it returns with a reply I may try and take one of these two down. Thanks.
This is collection of generic assembler blueprints for IR3. The idea behind these widgets is to make planning of malls faster by saving time on boilerplate, such as laying down inserters, pipes, poles and modules. There are too many recipes in the mod to create a blueprint for each of them, but it is possible to adapt these to most assembler recipes.
Does anyone play with blueprints In this mod? Feel free to send blueprint book strings/photos. I'm always looking for ways to condense factories into mk2s and mk1s
Hello. I am sure half the people who play Factorio just love designing blueprints. I kinda just prefer watching my factory grow slowly over time. Is there a site where I can post a request for a blueprint and others will make it for me? Thanks
This blueprint book is a book featuring many utilitys for a Se+K2 modded playthrough.
Featured in this book are:
Here is the list of mods featured in the book:
Required:
Not required, but will require you to modify some prints if not installed:
Optional:
Tutorial video:
https://www.youtube.com/watch?v=xfiwPPIaz90
Video also contains the philosophy behind the book
Book:
https://github.com/ElwoodHogan/Apple-bluprint-book/blob/main/Book
(had to put it on github since its so big. Just hit "view raw" to see the book string)
I was lazy to upgrade to blue belts so i created some blueprints, for very niche situations but i hope it helps
https://factorioprints.com/view/-O6m5d2XYhkx4sq9stTa
Hello again, all.
You may remember me from here: https://www.reddit.com/r/factorio/comments/7h6u0m/bobs_mall_of_america_blueprints/
Well, I'm back with a new set of blueprints for the current versions of Bob's and Angels (as of this posting). The versions I am using of the different mods are here. I may or may not update this as newer versions come out. It will depend mostly on if ingredients change at all.
This blueprint book has separate malls for each of the different machines and their future variants. There are some that I left out because either a) they were far too cumbersome for a belt-based mall (I'm looking at your robots 2/3/4...) or they required materials that would need their own dedicated set up for the pieces (the farming and husbandry of Angels Bioprocessing, for example).
Each blueprint uses the lowest tier belts and fast inserters. For most, the lowest level assembly machine was also used, but they were also upgraded to allow for better throughput in some cases, such as gears or bearings. Please use an upgrade planner to adjust as necessary.
The first blueprint of each mall has some stone bricks laid down to show the overall size the mall will be once all of the variants are placed. This is only for the entry points though and does not show the overall length of the blueprint.
If there are any that you think should be added for one reason or another, or you find an error, please let me know. These were built in a creative mode world and checked to make sure that they actually produce the items, but I'm human so there will most likely be a mistake or two.
Factorio Prints: BA's Mall of America
Enjoy!
I have deadass been searching for an hour and can't find one
Hey, how can i make this Balancer? On the upper Part, it makes a curve that i dont want.
Whenever I start a new game, I seem to always get to launching a rocket, then give up before transitioning to any kind of a megabase. So this time I'm actually working on the blueprints first, then planning a methodical transition to an actual megabase- mining outposts, then smelting grids, then green/red/blue chip grids, then a mall, then start working on science grids. I'm working with chunk-aligned 96x96 blocks.
The iron smelting works for iron, copper, and bricks, and is designed to take multiple 2-8 trains of ore and output ~16 blue belts of plates for 1-1 trains for delivery. The steel smelting also takes 2x8 trains of ore and outputs ~8 blue belts of steel plates for delivery to 1-1 trains.
This is my first time making anything of this scale, so I'd love to hear any feedback about ways it can be tweaked better (or fixed if I left something out).