/r/expanserpg

Photograph via snooOG

A subreddit dedicated to the Expanse Roleplaying Game

A subreddit dedicated to the Expanse Roleplaying Game

The Expanse RPG Kickstarter

The Expanse Quickstart PDF

Thanks to /u/CitizenCrash for designing subreddit banner.

/r/expanserpg

2,096 Subscribers

5

Action Time (rounds)

Hi! I‘m new to the Expanse RPG, have been a GM for almost 30 years, mainly with Shadowrun (round time 3 seconds). While I don’t need to play overly simulationist, I wonder how to justify 15 seconds turns, if you can only move at a maximum of 36 m (Dex 2) and can only fire 1 round with most weapons. I was thinking about imagining that the character has the opportunity to shoot several rounds, while only rolling the dice once. Likewise in melee they would attack several times and the dice result would indicate the overall success. Or I cut down the length of a round to roughly 5 seconds, then the max moving speed is reasonable. Still then one could fire a whole clip from a semiautomatic gun. I probably go with both solutions. How do you handle it when describing a fight?

5 Comments
2024/10/28
06:20 UTC

5

Determining damage using Perception

Can I add my Focus (Seeing) to damage rolls that use Perception? Couldn't find a ruling for this.
Eg. with Perception 2 and focus in "seeing" pistol dmg -> 2d6+2+2?

4 Comments
2024/10/27
11:50 UTC

5

Question about belters and acceleration ?

Hello,

I was guessing how belters react to ship acceleration ? Basically since they have less resistance to Gs, they should have less resistance to strong accelerations.

But in the other way, they endure them more often...

How do you manage it in your game ?

4 Comments
2024/10/24
06:53 UTC

0

Battletech Hack

So, yeah, we have a table that wants to play Battletech, but in ASOIAF vibe of house, but I think we need using that rules variant for actually play, for reasons, my gm doesn't want to use Mechwarrior Destiny (it don't have Foundry module at first) or ATOW (for most on the table it's to crunch), so, can someone share experience on that? Maybe it has mech rules (but for that I think we are needed to transfer stuff from Destiny)? General advices and idea how transfer House Rules from Chronicles?

1 Comment
2024/10/18
22:38 UTC

3

Any good image generator?

I want to make more NPCs but not sure I could find a generator for avatars in the Expanse setting

I’m new to GM btw

2 Comments
2024/10/13
22:57 UTC

7

FREE Intel Pack - Trailer Park Map

1 Comment
2024/10/10
23:40 UTC

12

More stretch goals for the Transport Union Edition Backerkit crowdfunder! Including more maps!

Green Ronin has added 4 new goals to The Expanse RPG: Transport Union Edition campaign on u/Backerkit**. Help unlock early access to the new AGE Insiders program of the Atomic Think Tank. Just share this link:** https://greenron.in/Theexpanse

0 Comments
2024/10/09
23:20 UTC

4

Are doubles the only way to generate stunt points?

I've run two sessions now and it doesn't seem like doubles happen often enough. Especially when there are talents that require the use of SP. I'm used to Genesys where Advantage can occur in almost every roll. Is there a way to force SP or alter dice values?

11 Comments
2024/10/06
18:54 UTC

10

Actual play session I wanted to share

Apologies if this is a little bit off topic. My brother ran a homebrew adventure of a game that isn't technically the Expanse RPG, but seemed close enough that I thought people here might enjoy it. I think it's pretty entertaining and wanted to share it.

He, myself, and some friends developed this game set a hundred years into an optimistic future. Unlike Star Trek, it's meant to be grounded in its technology and politics, so the technology is somewhat like the Expanse, though perhaps a hundred years earlier. He was play testing a new adventure so I asked him to record it, and I thought people here might appreciate it.

The adventure is called "Truffle Scuffle", and eventually I'd like to submit it to the Expanse fan community catalog. The players are visiting friends who are celebrating a breakthrough in cultivating truffles in microgravity when they learn the hard way that not everyone is delighted when you disrupt a market.

https://video.everythingbagel.me/w/ffRhPvpUunrodtUsL9ci8x

Candid feedback welcome.

Also: does anyone have any good actual play podcast recommendations for the Expanse RPG or other similarly set games?

1 Comment
2024/10/03
02:58 UTC

23

Homebrew Ship Combat Rule: Core Dump

I just finished GMing a 10 month campaign where we played through "Cupbearer", "To Sleep, Perchance to Dream", "Ganymede Insurance Job", "Salvage Op" and "Abzu's Bounty" and a few other homemade interludes and side excursions. I was reminded of this sub after the launch of the Transport Union Edition funding campaign, and thought I would share some of my homebrew.

Since most ships in the early campaign don't have weapons, and they used the tactic in the show, I wanted to give my players a last-ditch option to try and avoid taking hits if they're in a ship without PDCs and someone is lobbing torpedoes at them. Here is my mechanic for a core dump!

Core Dump: The crew member acting as the Engineer can dump the magnetic bottle in hopes of destroying pursing torpedoes, causing the ship to suffer a Reactor Offline loss that does not count toward being taken out this round.

With success on a roll of 3D6+[Dexterity (Piloting) or Intelligence (Engineering)] + Sensors ( + High G if applicable ) vs. TN17 the bottle bursting destroys torpedoes equal to the value of the Drama Die.

On a failure with a 1 on the Drama Die the ship takes 1D3 (½ 1D6 rounded up) damage.

This action can be only taken after all other Defensive Actions and is only effective vs. torpedoes

2 Comments
2024/09/20
16:47 UTC

11

Ships of The Expanse "Scramble Defenses" stunt has no description?

I was browsing through the SOTE book, preparing a ship for my upcoming campaign. I noticed that a lot of premade ships (the Anne Bonny, the Troika-class dropship and the Grendal-class light freighter) have the favored stunt "Scramble Defenses" but I couldn't find any description of that stunt, be it in the SOTE book or in the core book.

Did I miss something? If not, what would you suggest this stunt should do?

3 Comments
2024/09/20
14:16 UTC

17

Question about ship combat

Long time GM of other game systems and massive fan of the novels here with a question.

My question: In your opinion, is ship combat in the RPG fun? If so, what do you like about it?

I did a search of the sub, and see there are opinions on it, and house rule versions. I spotted someone writing that the base rules feel like in the books, and I think I would like that. I feel too uninitiated to assess any house rules, and while I'm not looking for someone to teach me the rules or quote rules text, I want to know about the feel of the rules, and about how your groups have liked or not liked them. For reference, my groups have had some fun with spaceship combat rules like Starfinder (just about the only system there that they liked) and Rogue Trader in the past.

I might run the quick start adventure with a group at some point, but my quick skim of it shows that it doesn't have any ship combat and that it's out of scope. That's fair, but it still leaves out something that I think is a big deal in the setting, and that I would want to have it play a role in a game of mine if it is at all fun or possible to make fun.

I'm not averse to jury-rigging something with house rules, but I'd like some input from anyone more familiar with the system before making the upfront effort of learning my n-th game system and putting together a group.

(No, this is not at all related to the new backerkit thing and my desire to paint a bunch of spaceships and mutter in Belter patois as I fly them around the room like a kid with a new model airplane (because I can't possibly maintain my hard sci-fi credibility while making pew-pew noises). I don't know what you mean...)

13 Comments
2024/09/18
09:54 UTC

22

wanted to share these here, proud of how they came out and trying to get to the expanse community

2 Comments
2024/09/13
01:35 UTC

6

What should I buy

Totally new. Downloaded the quick start and that should be good for the first few sessions but what else should I buy from green ronin

5 Comments
2024/09/11
00:30 UTC

3

Looking for players for an online campaign. Sundays Noon MDT

Looking for Players: Join Us for an Expanse Adventure!

Ready to dive into the gritty world of The Expanse? I'm seeking players of all experience levels to join our new campaign, starting with the thrilling adventure of Cupbearer and building on from there with a mix of written and homebrew adventures.

Campaign Details:

  • Game System: The Expanse RPG
  • Platform: Foundry and Discord
  • Schedule: Sundays at noon MDT
  • Experience Level: All levels welcome

Campaign Synopsis: Embark on a dangerous mission to find the missing son of a wealthy corporate family. What starts as a simple task quickly turns into a high-stakes game of cat and mouse, filled with intrigue, crime, and betrayal.

Join our crew and:

  • Explore the vast expanse of the solar system and possibly even beyond.
  • Engage in intense combat and political intrigue.
  • Uncover the dark secrets of the Expanse universe.
  • Forge alliances and navigate the treacherous waters of corporate power.

If you're interested in joining our Expanse adventure, please contact either comment here or message me. I can't wait to see you in the Belt!

1 Comment
2024/09/10
18:35 UTC

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