/r/eclipsephase

Photograph via snooOG

Eclipse Phase is a pen & paper roleplaying game of post-apocalyptic transhuman conspiracy and horror.

An "eclipse phase" is the period between when a cell is infected by a virus and when the virus appears within the cell and transforms it. During this period, the cell does not appear to be infected, but it is.

Players take part in a cross-faction secret network dubbed Firewall that is dedicated to counteracting "existential risks" — threats to the existence of transhumanity, whether they be biowar plagues, self-replicating nanoswarms, nuclear proliferation, terrorists with WMDs, net-breaking computer attacks, rogue AIs, alien encounters, or anything else that could drive an already decimated transhumanity to extinction.

Get yours here!

http://robboyle.wordpress.com/eclipse-phase-pdfs/

Second edition coming available now! - https://www.drivethrurpg.com/product/284022/Eclipse-Phase-Second-Edition?manufacturers_id=3228

Chuck's re-homed EP Wiki - http://eclipse-phase.wikia.com/wiki/Chuck%27s_Eclipse_Phase_Wiki

/r/eclipsephase

3,909 Subscribers

10

Prewritten Adventures?

Hey there folks,
I played 1e a few years back and loved it. We didn't play long but I've always loved the setting.
When 2e came out I read most of the book but got distracted with life stuff and nobody to play but now I'm going to have the time to finally try it out myself.

I'd like some kind of prewritten story to help get myself into the system, i find them a nice way to help players out too. Looking around i don't see any adventures for 2e, any suggestions even 1st edition stuff i can convert?

4 Comments
2024/05/06
03:47 UTC

5

Bioburg joke?

In Sunward (1e) there's a bridge / neighbourhood in Noctis (Mars section) called 'Biobrug'; which is a Dutch name. According to the narrator this is supposed to be funny; but being native Dutch / English ASL I don't really get it?

Relevant section:

Biobrug (pronounced “bee-oh-brug;” non-English

speakers have no idea why this is funny, so no smirking at your hosts)

9 Comments
2024/04/25
02:54 UTC

3

Improving Melee Viability

So, to cut to the chase, I'm wanting to try and see what could be tweaked or added to improve melee for general and specialized usage. I'm looking for tips and suggestions for how this could be done from the rule gurus of reddit and plan to post the full overhaul on here once I've completed and tested it with my group. Thanks in advance!

4 Comments
2024/04/24
22:43 UTC

4

Meaning of *Enhanced Behavior (Aggression, Level [x])*

It's a bit confusing what it actually means. I'm thinking of making it a requirement to use aggressive action in melee combat for (mostly) extra damage. Is that a reasonable ruling?

6 Comments
2024/04/18
17:23 UTC

22

Solar eclipses in the Eclipse Phase universe?

Figure we need a bit of a palette cleanser after all the lost redditors we’ve been getting the last few days. Think anyone in the setting cares much about non-Earth-based eclipses? Seeing a lunar eclipse from the other side might be interesting once or twice but I can’t imagine anyone on Mars is too impressed with whatever displays Phobos and Deimos can pull off.

Everywhere else in the system would just be getting full-on planetary shadows thanks to gas giants completely obscuring the sun so you wouldn’t get any coronas or the like (even if the outer system wasn’t so far out that the sun’s absolutely tiny in the sky).

3 Comments
2024/04/09
03:50 UTC

28

Hello, crew. This subreddit is for a TTRPG - not for shots of the eclipse. You'll want r/pics or something for that.

I'm just removing posts from folks who don't bother to check.

3 Comments
2024/04/09
00:36 UTC

13

1e relevant at all?

Yo, do people play or run EP1 much anymore? Curious about it and wondering if I should make a switch or just play 1 since I'm more comfortable with its mechanics.

And does it phase? Does the eclipse get fazed?

13 Comments
2024/04/08
19:11 UTC

23

I feel sorry for the modteam if they have to end up deleting all the posts from the bots and Redditors who can't read simple English.

There are other subreddits for your 2024 solar eclipse posts.

8 Comments
2024/04/08
18:59 UTC

16

Let’s play a (series of) game(s)

So I’m planning on introducing a group of 90% or so total newcomers (4-5 people, none of whom know the setting well, but some have a little passing knowledge) to Eclipse Phase through a series of 3-5 vignette, or snapshot, games that are set during the Fall. I’ll lay out what I’ve got tentatively planned so far, and please critique, or question my choices so that I can refine them for maximum engagement by my players. If you’ve run during the Fall, or have neat ideas about it, please feel free to add those too. Or just share weird stuff that might be neat to include.

  • First session. Earth high orbitals. PCs are employed on a space station and another comes in for a collision, and actually invades them with hostile Case morphs. Nothing is clear. No PC will be built for combat, and their escape vectors include space walking, and escape pods, while destroying all the Cases will also work (but they have limited weapons and gear). Lets me introduce systems with unskilled PCs, and simple enemies, and few objectives. Introduce free fall, stack recovery potentially, and other setting basics as well.

-Second session. Future Titan Quarantine Zone - Mars. This is the one I most expect them to die during. I probably won’t introduce any of the really weird stuff, just killbots, nanoswarms, probably hacking - probably against them. The idea is to intro the lethality and danger, ruster/alpiner and synth colonists against much more serious threats. They’ll probably get some interesting gear to have fun with, for however long they live. Introduce driving/navigating, and probably far-casting as at least a chance of survival.

-Third session. Nondescript corporate flagged ship in Jovian space during the Junta’s takeover. They’ll be cycling out of the space when the news reaches them and they are demanded to return to a Jovian base (they’ll probably be asteroid miners). Introduce space travel, emphasize space deadliness with the destroyed fleets, give them only choices that seem dangerous - especially since not all PCs will be what the eventual Junta considers human. Probably combat-lite, social heavy, but since a mutiny may occur who knows? Will encourage PvP for this session only to emphasize the desperation of the people involved in these scenarios.

-Fourth Session. Earth. Make characters, who can be from anywhere just need an excuse to be on Earth. Put them in a major city and have it bombed. A mysterious contact leads them on a mission to disable a misfired neighbourhood destroying bomb, offering them protection in return. I’d make it clear they can carry these characters over into a full game, but don’t have to. Obviously introduce proto-Firewall and character creation, as well as more disparate characters having to work together. Hopefully find ways to bring in any mechanics that haven’t come up yet, including potentially asyncs.

-Fifth session+ At this point I’d consider running a short campaign on Earth with the PCs as proto-Firewall members helping troubleshoot and evacuate. It would be good for bringing in new PCs if someone wants to reroll, as well as introducing resleeving, and potentially some of the weirder stuff like blatant exsurgent infections, or basilisk hacks, or even the weird-powerful async exsurgents. The ultimate goal would be to get off Earth, and I’d base a main campaign around how/if they do so.

Hopefully this would acclimate players to the setting, especially the Fall and its consequences on the human psyche, and when we got a full campaign going they’d have a taste for what’s most intriguing to them about the game itself. Also hopefully they’d be attached to characters, or at least have a good idea of what people have been through if they rerolled. Let me know what you think, including if I’m missing some obvious hook or intrigue.

3 Comments
2024/03/14
00:41 UTC

3

Anyone have the new Charcater Options pdf?

The new 2e character options book (combined life path and morph guide) has not been released for purchase online yet, but I need it for a game I’m running. Would anyone be willing to share it with me, if they got the digital version from the backerkit?

1 Comment
2024/03/10
20:26 UTC

13

Scavengers Reign - recommendation for inspiration

I just finished watching Scavengers Reign on HBO and not only is it an amazing show, I felt it captured the feel of gatecrashing in EP. It's not the usual, oh this alien planet has different colored plants, all the flora and fauna is incredibly strange and horrifying.

4 Comments
2024/03/07
02:22 UTC

18

Palantir wins $178M Army deal for TITAN artificial intelligence-enabled ground stations

9 Comments
2024/03/06
19:37 UTC

0

Playlists for Starfinder (and other sci-fi RPGs)

0 Comments
2024/03/05
23:59 UTC

5

Another Round of Offset Print?

Apologies if this information is somewhere, I wasn't able to find it. Does anyone know if there'll be another offset printing of the second edition? I know there's POD available, but I'd rather wait a bit and get an offset print version if that's in the nearish future.

2 Comments
2024/03/04
15:25 UTC

3

Xenovore notes

I am running Xenovore for a group of 4. I just got to the part where>! infected linder has been captured.!<

Does anybody have any notes to make this easier for me to run?

2 Comments
2024/02/17
11:45 UTC

8

Playing a Lost Character in 2e

Using the 2e rules, I started making a character who is part of the Lost background. One of the sample characters in the 2e core rule book book has the Lost background and Async interest, but so far I cannot find anything in the rules explicitly saying the two have to go together. As part of the character’s interest, do I have to choose Async or would that be redundant?

8 Comments
2024/02/03
09:39 UTC

19

Infugees as player introduction

I'm looking at introducing a new group to EP, and I'm planning on having them describe their life pre-Fall, getting them aligned with a future Earth that has sleeving, mesh networks, and fabs.

Then I'll describe the final days of horror and confusion each of them experienced.

Now, 10 years later, their egos are bought off the infugee index and resleeved into biomorphs (probably Splicers or Bouncers). I'll describe a few months of adjustment and acclimation before something goes wrong and the intro session really begins.

I'm looking for inspiration as to believable/fun descriptions of life before the Fall and menial but not abusive tasks the PCs could have afterwards (before things get exciting)

I'm looking at adapting the 1st ed adventure Continuity, so if those tasks are appropriate for a deep (DEEP) space research station, even better, but I'll take what I can get.

7 Comments
2024/01/27
18:30 UTC

9

Player Handouts - A Simple Computer Interface

In games, I like making little handouts to give to my players. If we are playing something medieval fantasy, I might print a map on tea stained paper. In a pirate RPG, I might stuff a message into a bottle. In eclipse phase, I'd love a tablet app or similar that I could pass my players serving as a really simple computer interface. I have a lot of fun hiding clues or revelations in data logs, status screens, time codes, etc and those don't translate so well to being described verbally.

I don't need anything too complicated. Just some clickable navigation buttons, with some customizable screens they can link to. While I'm not opposed to custom programming a solution, I would love if anyone had any tools they know of that might offer an easy out of the box setup. Thanks in advance!

4 Comments
2024/01/23
04:39 UTC

7

Need inspiration for gatecrashing

I am running a gatecrashing experience for for 5 players, and I need idea for adventures/maybe how to tie in firewall.

7 Comments
2024/01/20
11:10 UTC

19

Anarcho-Capitalism Left Wing?

I've been reading through Rimward, and I hit up on something that confuses me:

ANARCHO-CAPITALISTS

The dominant libertarian/anarcho-capitalist tendency among Extropians has a few central tenets. First, it is opposed to government intervention (as well as collectivist systems, which they claim defy individual liberties). In their view, the free market is the ultimate selfguiding force. Rather than taxation, social services are provided by voluntarily-funded competitive businesses. Laws are replaced by private legal services that regulate social and economic activity. Anarcho-capitalists embrace the non-aggression principle, which states that any sort of threats or violence against another violates that person’s right to self-determination.

Though left-wing on economics and government, many anarcho-capitalists swing to the right on social issues. The prejudices against AGIs and uplifts, for example, are common among libertarians, as are views on forking.

The second paragraph says that anarcho-capitalists are left wing on economics, am I missing something or does that just not make sense? I would consider them solidly right wing economically. Is this a typo, or am I just missing something obvious?

23 Comments
2024/01/16
09:40 UTC

10

Video games for inspiration?

I'm probably going to be running EP2 in around a year when my current campaign ends. I'm very interested in the themes of existentialism, horror, and identity that EP has and want to take in some more media that deals with those themes, particularly in video games.

I've already got Signalis, Nier Automata, and Soma, but I'm not super interested in something like Cyberpunk 2077 as I don't feel the kind of atmosphere I'm looking for is represented in that game (though Im prepared to admit I'm wrong if it's there)

What other games should I look into for inspiration?

13 Comments
2023/12/30
17:02 UTC

7

Buying Rep with GPs

I just found an optional rule in the Second Edition Core rulebook (page. 308) that states: GMs can allow GP to be spent on improving the rep of a new fake ID. Every GP spent increases one rep score by 5.

So, if you are wealthy (Resources trait 4) you can (optionally, possibly) buy a rep score of 100 in all Seven Networks in just 7 months.

I guess Rep is (optionally) really Money after all. 🤷. 🤷

4 Comments
2023/12/26
19:18 UTC

35

I don't see how reputation based economies are any more freeing or equal than capitalist ones?

In a theoretical capitalist system, all that matters is how well you do your job. The rest of your life is yours to do as you please. You can be an arsehole, straight, gay, a robotic octopus - the system doesn't care, just as long as you're in the factory pulling the level to make the thing. Similarly, capitalism doesn't make moral judgements about what you spend your purchasing power on, so long as its within the confines of the law.

With a reputation economy, everything is tied to the public perception of you. So basically Reddit/Social Media, except it controls what you can buy and, by extension, everything you can do with your life. It sounds like a recipe for economically-enforced groupthink, especially within niche, low-population habitats. So if a person is a jerk or if they have an opinion that is out of step with the collective, regardless of how correct it is, they'll get downvoted (i.e. made bankrupt) and there's nothing they can do about it. Sounds like a recipe for resentment and disenfranchisement for minorities.

It also makes people very vulnerable to attacks on their reputation. Your opponent posts fake news about your lifestyle and suddenly you're unable to keep up with payments on your morph, and it gets repossessed.

Perhaps I don't understand the nuances of a reputation economy.

29 Comments
2023/12/24
14:16 UTC

19

Are hive-minds legal?

Hi, I'm new to whole setting, slowly reading book, and preparing to my role as GM. I have read somewhere about that becouse of how ego works It's possibe to create hive minds. Is it legal to do it by transhuman standards or is it seen as exhuman Standard? I decided to create setting in one of Kuiper Belt Habitat and as major antagonist use exhuman working on researching creating Hive minds for corporation wanting to create better transhuman soldiers (when you have 1 person casted into 5 morphs working in unison It's better than squad of 5 soldiers or something like that) What do you think about that idea?

4 Comments
2023/12/11
14:27 UTC

11

Need creative input for Europa mission

Hello wonderful Transhumans, I'm working on a starting mission for my group and could use some input. I want to hear your ideas, if you are ok with sharing them. I read all of the books, but it has been a while and real life makes it hard to find the time for writing the plot.

I've got some EP-Newbies who want to try out the system and we wanted to start something new, that's why I did not use the regular EP starting missions.

I have a diverse group (Mercurials, Titanians, Extropoans, a Jovian) who will be resleeved from a very old backup, one from just after the Fall, so they are totally new to the world 10 years after

They will have lived several years on another backup now gone. Their only connection is this weird Hacker-Sapient, who has gone through extra troubles to find and resleeve them. While introducing and catching up, (Jovian) Marines will board the place (Refugeeship), where the players were stored.

The Hacker takes the players to Europa by Egocast, the last place where the originals of the players have been. From there it's about exploring setting up a new life, funding out about their former life and finding out what happened to them.

The game is less about horror and more about philosophical questions about the self. They will have time to get used to the strange world of EP and Europa in particular. Now I need to find the red line of the mission.

My ideas so far: the Originals have intercepted some Jovians and stole a Synergist Tech Prototype ("Hivemind Tech"). They took it down deep under the sea in a Firewall hideout or scientific facility but they used it and went nuts maybe. The Hacker is their former Firewall Proxy/Friend fallen in disgrace for this fu*k up and used all his remaining resources to find his former friends.

In the end the players ought to find and confront their originals, making things right - or worse, or merge with the collective. Why they did it? Loneliness? Advanced problem solving? Shattered minds?

Jovian Agents will be an obstacle but maybe they are just really Firewall Agents? Or mercurial Extremists? I don't want to be clear about who is good or bad.

My biggest question: how much do I tell the players? I would like that finding out about their former selves is a big plot twist (mindfu**) and that finding themselves alive and fighting is the second plot twist.

How would you go about it? What would be your story (and may I steal it for my group ;))? And how would you depict Europa and the Society there? Thank you all in advance! 🧠💞

1 Comment
2023/12/11
14:17 UTC

9

Flexbot shapeshifting questions

So looking over the rules it seems to me that aside from "shape adjustment" there aren't any rules about flexbots combining into something like a tank or a mech. So i'm wondering if i'm missing something. If i'm not missing something could someone share how they managed this. As part of this I would like to ask if i can somehow size up weapons for being large and if so how does it work. Thanks :)

7 Comments
2023/12/08
21:42 UTC

6

Increasing Skills due to Aptitudes

What happens when you have 100 in a skill but then add more aptitudes? Do you still just hit the cap? Are the extra points reallocated?

1 Comment
2023/12/02
00:49 UTC

14

Eclipse Phase 2nd Ed Flip Thru

Hey all, if anyone wonders what the 2nd Edition physical book looks like, I did a flip thru of the entire book today. I apologize beforehand for the uh's and um's!

Eclipse Phase 2nd Edition Flip Thru on YouTube

3 Comments
2023/11/28
01:25 UTC

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