/r/diablo4
Welcome to the unofficial Diablo 4 Fan subreddit, the place to discuss news, builds, guides, items, skills, art, lore and more from within the dark, gothic fantasy world of Diablo.
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Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. From character builds and skills to lore and theories, we have it all covered.
/r/diablo4
Hi, so me and my friend played the story mode from the new DLC in coop and both stopped at Act VII 3/10.
Later he went online to do some dungeons himself, but he didn't progress in the campaign further (he showed me his screen) and we're both still at 3/10 same spot.
But now when I join him it says only the host will get story progression.
What can we do? We did the next mission solo so now we're both at 4/10 but it still brings up the same message when I try to join him or he joins me. Same thing.
Can someone help? :(
My feedback on S6
Runes I’ve been enjoying the runes and there will always be a meta so I don’t mind that this season most builds run similar runes. It’s a nice addition to the base game but nothing to crazy. The thing I hate the most about the runes is the lack of blue runes dropping. You must be in T1 so attain them and this feels counterintuitive because you generally want to get to T4 as soon as possible because the amount of loot increases. It’s a huge letdown to be forced to either play on a lower Torment tiers or be forced to go to external trading sites. I’m sitting on sparks and there is no way to craft the desired mythics because I’m lacking the runes that should be the easiest to come by.
End game loop and experience distribution I think they made the end game loop pretty fucking decent. Helltides are a good place to farm boss materials, get some whisper caches and find loot for specific slots. Undercity gives agency on what type of loot you want to grind and the ‘time attack-part’ feels fun to me. NMD’s are better, but feel a bit underwhelming as the Infernal Hordes is simply giving more masterwork materials and the Pit is the 1 game mode you use for both glyphs and experience.
For experience the same rule applies as it does to runes and all other things in ARPG’s: There will always be a meta. Currently the way to grind experience is simply running pits as fast as possible and nothing is really competing with the pit. For me personally this takes away a bit of the fun to blast some helltides and do other things because the progression is so much slower. For future seasons I’d like to see a small buff towards the different game modes.
An addition such as leaderboards would be a cool.
Dark Citadel Completed it once and never going to do it again. The forced group play is terrible as none of my friends are into ARPG’s and I’m forced to do it with randoms who don’t understand the mechanics, leave midway, kick people from groups or do other nonsense. If more raid-like content in the future is coming that’s totally fine by me but please, don’t lock anything behind the completion of it or make it so I can solo it. I’ve given up on the cosmetic rewards after my ruined game experience.
Just got a 4GA Rod to Kepeleke to drop but it’s only a 2.8% aspect. Is this better or worse than my 2GA (Crit Damage/Core Skills) with 3% aspect?
Is anyone else getting a "static" on their character in the pause menu? Like the pixels are phasing in and out?
literally scared tf out of me when the blood disappeared and i saw just two zir's in graphic detail
I’m playing with a maxed out Raheir and Varyana as reinforcement, which are probably the best combination for my build. Is it worth it to level up the other mercenaries too? That would mean going around a bit underpowered for a while… thanks for your input
Regarding the mid season patch. So the census is, either buff other classes or nerf Spiritborn
We can mostly all agree that SB was intentionally made strong, new classes always are like this and we know that creates more sales.
Trouble is here, is they went in too hard with SB and its so overpowered mostly no other class is as fun to play, its also made their weaknesses and inconsistencies even more evident.
I want to play. I like other classes. I want a LS Sorc, HOTA or Bash Barb, Andys Rogue, Stormslide Druid like last seasons. Simply nerfing SB to bring it in line with other classes aint it.
They did some great things for alts this time round. Paragon and not needing to re-level Mercs for example. But if they are so noticeably weak compared to SB I dont really feel like playing them.
I know the classes/specs I have mentioned are still strong (Well maybe not Barb...) they just aint previous season strong.
(Also, why did they remove the Spark from the last seasonal reward guy, that was a reason to levels alts alone....)
Is it just me or does every topic begin with, is it just me. I think it is just me or it might just be me being just me.
If a piece of gear gives you a skill bonus (example +3 to whatever) and you didn’t spend any points in that skill previously, do you still get the benefits?
Morning all,
I bought D4 just before the season started, went all out for the few days before it's started only to find out my character went to the eternal realm,
So needed to start another and figured I'd try the new spiritborn.
Now I've hit 60 | 150 I've realised I should probably spec a certain way as I'm not doing the bazillion dmg I'm told I'm capable of.
Can anyone recommend have a 'go-to' website that's easy to follow for meta gear, spec etc, as there appears to be a bazillion of those too all claimed to have the best spec.
Infernal Hordes could be one of my favourite parts of the late game, I find it really chill but I'm curious to know where people want it to go in the long run.
When I think about the possibilities of the Infernal Hordes, games such as Slay the Spire and Hades come to mind. Completely different runs with a wild array of different builds all made from the choices you make as you go through. Hordes already has the ground work for that type of play style and it already feels like a mini version. I really wish Blizzard would lean into it and just make it as crazy as possible with each run feeling completely unique.
Just a few suggestions that would be fun to choose from that I've thought about for no longer than a few minutes while I'm sat pooping:
-Double the amount of normal monsters spawned -Radius of all damage skills increased by 25% -Masses duplicate when killed -The amount of ether dropped by spires is increased by 1 eachtime you clear a spire -Choose 2 options after the next wave
Give us tons of options and make builds compliment each other with more than 3 at a time. I'm sure the people out there in this sub have way better ideas than myself. Where would you like to see it go?
I play D4 for quite a while now and enjoy the vessel of hatred a lot. I’m in T3 now and defeated echo of Lilith and the other tormented bosses a few times in T2. So far I’ve found zero mythics. I also didn’t get any sparks for defeating lilith. How is your experience with the game? Am I just unlucky?
Honestly, for 3 days I have been grinding in the morning and the evening, run after run, and no cosmetic drops, how is this entertaining for anyone? It should literally be a guaranteed drop in my opinion, one drop each run, I don't wanna see zagraal anymore or gorschak so stupid
Hi, which build to follow regarding quill volley? Mobalytics or maxroll? I’m not sure which one is better
Newly returned player (not played since S1). Finished the campaign and working my way up to be able to do pit lvl 20. Following build guide (Perma Cast CL version) at https://mobalytics.gg/diablo-4/profile/7a6796d2-fb9a-4afb-961b-fcb4cd9d088c/builds/275bdf00-3207-4ee2-b3d5-6b6dab42d366?coreTab=assigned-skills&equipmentTab=gear-stats&variantTab=1
I am just really confused as the skill tree has lightning spear on and it says to abuse the splintering aspect for lightning spear, but the guide does not even have lightning spear as one of the assigned skills so not sure if i am missing something here?
Hoping someone will be able to point me in the right direction
No no, not asking for a "rational and justifiable" patch to obviously broken SB systems, just that the other classes get boosts, legitimate, non buggy boosts, to allow them to simply farm Torment 4 efficiently, and give some variety to the S (not S+) class builds.
For some reason, the max aspect threshold is different when I look at an item, compared to when someone else is looking at it. Basically the max threshold on my pair is 293, but on another pair I saw it was higher, so I'm confused.
So, I was gunning for a couple of mystery chests having hopped into a Helltide with about 12 or so minutes left. Accrued the cinders, had a couple of minutes left so I was running for the first mystery chest... and I fall into a frigging hole like literally in front of the damn chest! Tried evade and Hunter to get back to ground level but it seemed to just push me deeper underground…
Town portal out, and back, still in the same freaking hole… Town portal to Jirandai but at that point all the previous fumbling meant that I had to kiss goodbye to 500+ cinders.
Oh well… laughing about it now. Back to the game, I will do my best to avoid the invisible holes in the future 🤪
clearing T3 comfortably,but t4 seems to take a while not enough damage , what else can i do to get to t4 comfortable? thanks
Mainly, I would love to see my hardest hit all time on my character, or longest massacre streak. Also, a dps would be nice. The DPS would be really useful in the training room too.
And let me know when I break my records.
This is not fun, to finish 10 runs with spiritborn and you have 279 aether, because of constant spires.
in WoW classes have roles like tank, healer, dps etc. They also provide various buffs that benefit other classes.
Would it be too far-fetched to introduce some form of buffs in the game where one class somehow buffs another class?
It could greatly reduce the imbalance in group play atm.
e.g. if each class had something beneficial for the other classes, so much that it would be beneficial to run 4 different classes instead of 4 spiritborn.
This could then balance group play for all seasons going forward. no matter which class has the S-tier build right now.
e.g. if Sorc were to buff spiritborn with +resource or +non-physical damage or something like that.
Just wanted some recommendations on how to get my WW Barb to torment 4 and do good damage. Torment 3 is pretty easy but torment 4 the enemies feel tankier for sure for me. I’ve pretty much got all the gear (except boots and the legendary ring)and I’m paragon 260. So my question is, what increases my damage output the most? Paragon? Master working particular affixes?
I started playing about 3 weeks ago and I noticed the crashing everting 4 to 5 hours. But now with the update from Tuesday, I noticed it randomly crashed as soon I got in sanctuary. Are they even aware of this issue? First time playing this game and it’s been a bit disappointing.
Just wondering if upping from torment 2 will increase my chances in undercity when using a unique gift?
The equipment duplication bug has existed for more than a month and has not been fixed yet. Is Blizzard pretending it doesn't exist?