/r/diablo4
Welcome to the un official Diablo 4 subreddit!
The place to discuss news, streams, drops, builds and all things Diablo 4. From character builds, skills to lore and theories, we have it all covered.
Youtube, Twitch, Builds Business inquiries - LuckyLucianoSix@gmail.com
These times are live times -- they will update every minute if new times are available.
World bosses spawn roughly every 6 hours.
08:30 PM EST
01:30 AM BST
12:30 AM UTC
Legions spawn roughly every 30 minutes.
08:50 PM EST
01:50 AM BST
12:50 AM UTC
Helltides spawn roughly every 2 hours 15 minutes, then run for 1 hour.
09:00 PM EST
02:00 AM BST
01:00 AM UTC
For future approximations checkout D4Armory
Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. From character builds and skills to lore and theories, we have it all covered.
/r/diablo4
Hello all,
I just started playing D4 with my wife. We are really enjoying it so far. She went with Sorcerer and I chose Barb, we have just hit level 30.
I do have a couple of questiins that I am too stupid to figure out...
Should I give my unwanted gear to a blacksmith to break it down into materials or should I just sell it to an armourer?
We seem to have unlocked a person who has a "codex" option but she only takes legendary (orange) gear. I only have two items that are legendary and both are ammulets. Should I give them to her?
Lastly, should we be doing all the little blue side quests or focusing on smashing out the main story?
There are probably more questions but I can only think of these three atm.
Cheers in advance for the help.
How? No seriously... sure, I have kinda nice equipment for my level and all my glyphs are 15 (one is 16) but I just ran a lvl 100 NMD just for fun.
I even recorded it (but without sound) because a friend argued that a Bone-Nerc could be capable to run that high and I wanted to proof that it's impossible... I failed successfully.
https://www.youtube.com/watch?v=JTkakkakv_8
The vid wasn't meant to be "good" or "for the outside world", so I played sloppy and also forgot to capture the sound.
I am still dumbfounded
I have a whole bunch of gear but when I went to the occupation to extract the aspects from some of them they are mostly all grayed out. I know you can’t reprint or whatever but I haven’t even extracted one aspect yet. Am I missing something?
We want to slay big packs of monsters without using our brains
We want to find unique drops out of nowhere¬hing, check the roll quickly, and go back to slaying monster packs right away
We don’t want to waste our time checking on a bag of rare items while reading every stat one by one
We are not asking for super fantastic modern video game with vast world to explore and travel here and there to make friends
We want “Hack and Slash”
Devs still don’t understand why people who bought the title of “Diablo, the father of hack and slash genre” get disappointed and leave
Anyone wanna defend the devs and game Go ahead and i don’t care
I JUST WANT TO SLAY INFINITE MONSTER PACKS AND DO NOTHING ELSE
im playing a bone spear build and use lucky hit to get my essence back with 5% chance to restore 30 essence and 5% chance to restore 26.2% essence. with the wand i have a 29.7% lucky hit bonus. without it i have 14.7%. i think i use the wand over black river purely to keep my essence high for the crit damage and key passive right? only reason im doubting is black river is cool pretty much. thanks for any input
After 1000 ancestral unique legendaries drop the next one should be a GURANTEED UBER UNIQUE that your class can actually use.
Pretty new to the game, so I still have a lot to learn, but I was just curious what this was. Is this quest related or just an open world thing? Found it at Savina Falls if that makes any difference
If my Boulder Druid has say 1200 base crit damage in total with every crit damage type, and a Paragon node gives 39%x multiplicative crit damage to Earth skills and two Aspects give another 45%x and 40%x multiplicative crit damage, do I need to calculate the diminishing returns on the three stats, or do I get the benefit of the full 124% total? Also, do I add together all types of crit damage for the total amount in stats or is there diminishing returns on those?
I have a ring that when I trample it activates 6 landslide pillars of earth.
If I upgrade the landslide skill even though I don't have it equipped will it do more damage when triggered by the ring?
I didn't play season 3, but in season 2 they upped the max item level to 925. I remember as soon as I got to wt4 killing a world boss and getting 925 gear which required level 60. Since a level 60 can loot and equip the highest item level gear, what sense does it make to increase the level requiring as I level up? Couldn't they just set minimum for 60 and leave it? It wouldn't be game breaking at alts would still have to reach 60.
I ask this purely as a QOL feature for alts.
How do i farm i never farmed before brand new i quite my game went to lobby went back in nothing respawned im on xbox also
Wyd just run dungeons?
Wanted to get this to try on my Necromancer. Been farming Zir but he is stingy. Kixxarth dropped it unexpectedly during Helltide.
I tried graphing a way to visualize why items in D2 are fun and worth farming for and, conversely, why farming for items in D4 is boring. There are more facets to this discussion, and I'm sure people can argue the finer points, but I focused on the moment an item drops and how a player can feel at that moment based on which rarity of item that drops.
I wanted to refine my graphs and talking points more, but I'm just out of energy and will welcome any quality criticism!
General notes:
Meaningful drop simply means the ability of an item to get excited about dropping because it is either useful for your characters or valuable for trading.
The graph’s x-axis increases by level, but you can also read it as stage of the game: early leveling, mid game, early endgame, and late endgame.
Diablo 2 Itemization Graph:
Diablo 2 notes:
Charms were not considered in the estimation of magic items.
Normal (white) items include ethereal and/or socketed items.
Although crafting items is possible at lower levels, it is mostly used for very late game itemization which is why it starts around level 85.
For context, the meaningful values at max level (or late end game) represent a combination of how powerful an item is and how broadly that item is used. An example is magic items. Most builds do not use magic items as Best in Slot, but some do, and those items may carry a lot of value. (6/40 javelins, trap claws, JMod, etc.).
Crafted items aren't dropped, but I included them anyways. Their end value might not actually be that high since they aren't used nearly as frequently as uniques and runewords, but crafted items are often late endgame items that can be BIS - it's just that their odds of being so are extremely small.
Bottom Line: All item rarities have some value at end game where you’ll be spending most of your time. Many powerful and Best in Slot items can be found as early as Act 1 Nightmare (SoJ) and are not invalidated by scaling to your character’s level. Item bases play a large role as to why Diablo 2 can make normal items, the lowest rarity used at level 1 also be worth target farming in the endgame. There are many more facets to Diablo 2’s itemization, but this comparison is focused on the moment an item drops and what that might mean to the player in that moment.
Diablo 4 Itemization Graph:
Diablo 4 notes:
Since the season 4 patch isn’t yet released, you may need to take some values with a grain of salt. However, I believe the current state of Diablo 4 itemization follows the same trends.
Just because a rarity’s arrow points down and ends at a level, doesn’t mean you can’t continue to use that item, it just means that you will no longer care about items of that rarity dropping.
I didn't include "Greater Affix Unique" or "Great Affix Uber Unique" but I did include "Greater Affix Legendary" because these will be the meat and potatoes of items you will be itching to find.
Summary: Diablo 4 items only matter to you for short periods of time before the next higher rarity invalidates the previous rarity. Magic over normal, rare over magic, ancestral over sacred, etc. are all steps where as soon as you reach the next rarity, everything of lesser rarity becomes meaningless beyond salvaging for materials. One exception to this may be uniques since their unique powers may be so critical to a build that they are always worth keeping. Diablo 4 scales item power and affix value ranges by level, which disallows finding end game gear during lower or middle leveling. Diablo 4 also has “smart loot” which only allows for items and certain item affixes to be rolled for the character you are currently playing; this may streamline your gearing progress, but it also bottlenecks item variety. Beyond taking hours to decipher Diablo 4 loot, there is very little excitement to be gained when you see items drop outside of select uniques and uber uniques. There is nearly no need to pay attention to items until you’re fully geared with legendaries in World Tier 4. The new masterwork and tempering systems will increase the tailpipe of late endgame itemization, but won’t lend any item of lesser rarity any value.
TL;DR: D2 endgame items can be found in every rarity and can be found early into the leveling process, always giving the player a reason to look out for certain items. D4 rarities always massively out-scale the previous rarity, always invalidating them. D4 doesn't allow for endgame items to be found until endgame, making the leveling process a pure grind. Each higher item rarity always out scales the previous rarity, instantly invalidating those items, leaving you with only a few item rarities to look for.
Edit: lots of people arguing points that are not relevent to my graphs. Also, some people enjoy different aspects of either game that isn't itemization, that's fine too. I'm at the very least highlighting the differences and offering my opinion that the D2 is better. The D4 devs even said they want to make the moment an item drops more important, which is what D2 did well and what my graphs reflect.
I'm no longer seeing Fortunate Finds in the shop, but I haven't seen any posts about them being removed.
Hello,
I'd like to ask this community for a favor, in case someone felt like helping us; but before I start, just want to make two quick points.
We're a community of blind and visually impaired players playing Diablo 4. Diablo has a Text to speech system that reads every screen in the game for us and we use the game's audio to move around, fight, loot, etc. in short, Diablo developers are actively working to include totally blind people to play their game; but audio navigation system might not arrive until next year perhaps.
I'm using a screen reading software to write on reddit, if you're curious.
Can anyone help us by writing a map guide in text form, that has the sub zones linked to each other and the towns by cardinal directions?
For example, Zeleny Lowlands, East to Olyam Tundra, southwest to X, etc.
It can be in html or any other text form you prefer and I understand it could take days if not weeks to write, but I figured I'll try asking here in case anyone wanted to do it, It would help us by quite a lot; so we wouldn't have to memorize the entire map or walk randomly in all directions trying to find the way in to the next subzone.
Thank you
Also let me know if you wanted to get in contact with our discord community.
So I picked up Diablo 4 when it came to game pass, I've never played a Diablo game before in my life, played through the main story and fell in love with the game.
I am enjoying the Druid currently but I feel like I'm messing something up? I'm currently level 57, but I feel like I'm not clearing dungeons or bosses with the same kind of power that my necromancer and sorcerer buddies are. I'm currently speced into poison/rabies with 3 werewolves and 2 poison creepers.
Is there a different kind of druid I should try? What type of gear/aspects do you guys recommend? I'm debating adding lightning or tornado/hurricanes. Since pictures don't really do gear justice, I'll quickly list the gear I've got
Virulent Warlord Great helm (rabies)
Mad Wolfs Glee (Chest) (Werewolves')
Adventurers pants of the Crowded Sage (life regen)
Ghost walker Adventurer boots ( Move Speed)
Choker of the Alpha (Werewolf companions)
Loop of the umbral ( Spirit)
Airidahs Inexorable Will ( Damage Reduction)
Totem ( Cooldown Reduction)
Axe ( not really anything special lol)
All tips are welcome thanks in advance guys!
I’m looking to eventually pick this up on sale… Is it usually about the same price on both platforms or is one generally coming up as cheaper? Just wondering I noticed Steam is on sale now.
I think I'm correct in this but I just wanna make sure.
New character created for season 4 will not have access to anything in the chest from the eternal realm correct?
If so,sadness as I have gear that just dropped that would be nice for a blizzard sorcerer.
I guess it depends on class and build so there's probably no easy answer but would it be possible to give a general answer?
Why I want to know is because it takes time to get these and that time I could potentially put into other upgrades that are greater. So far I've done over 100 runs and gotten Evernight but Genesis has been hiding somewhere and I'd "enjoy" the farm much more if I knew it was worth it.
Personally I'm Bone-spear necro with lidless. With the flash of adrenaline stone, would Genesis be a noticeable improvement to my damage?
Thanks in advance.
I’ve played every Diablo and don’t remember if this is new. In D4 every enemy you encounter matches your level. I haven’t left the first general area of the map but have managed level 30.
It seems like a contradictory mechanic to put in an rpg where you have incentive to get better gear and stats. But if every time you put a slightly better piece of armor on or get a higher level the enemy matches you what’s the point?
Maybe I’m not good at the game but in my experience after leveling this high it’s still roughly the same time-to-kill for the average enemy combatant.
Edit —
That clarifies things. If it only scales to your level it’s a nice way to keep the game engaging and force players to use other game mechanics to their advantage besides just mindless grinding. I have one piece of orange armor (legendary?) and that’s it. No jewels or aspects on anything.
But that brings up another issue. Usually when I find a new better armor piece it’s already obsolete by the next level I gain. Which probably means you have to preserve the best aspects for each armor and weapon type once it’s no longer useful.
D4 us my first diablo game. I've been enjoying it off and on for pre season and seasons 1-3. I was wondering if there is any website or something where I can research builds for the upcoming season 4. Like aspects, affixed, and skill tree/paragon board ahead of the start of the season. I have previously used d4builds.com but can't seem to find season 4 info. Any recommendations?
I'm almost certain the majority of Seasonal D4 players would agree, but the one thing I miss about Season 2 just as much as the Blood Harvests (thanx Blizzard for bringing back the batty evade!) is the maxed-out Mount sprint boost of the Seasonal Blessings that was sadly missing in the Blessings of the Third Season!
What do you cowboys think?! Let's bring back the quick charges on the mount boosts on SPEED for Season 4!! Are you with me?!
Haven't played in a while, but I remember there being break points in Item level, where the range of the item's affixes (and maybe legendary power) were capped based on the Item power level, do we expect that will still be a thing in S4?
Haven’t played since like a month after the game came out. I dont think I even got to max level. Should I make a new character or wait some longer to play again
hi everyone i'm trying to get every achievement and i am stuck on killing uber lilith, is there someone OP enough to help me kill her?
I'm lvl 50 necro with dark/summon build at world 2.
So what do you think about it? I have the golem, 5 mages and 6 reapers. Do you find some joy watching your minions butcher everything at your command and making some Bosses trivial? Is it viable in W4 even if i play only for the fun of it?
My gameplay is fun and mretty easy as my summons do the hard work while i just spam body explosion (dark version) and turn the field into a deadly swamp.
What is the current limit to the number of summons?
I'm not looking for min-max the game, just take what's good and go for the ride. Also to discuss here a little.