/r/d100
Random lists and tables for tabletop games that you need a d100 to roll on! The lists created here will be posted and archived to www.dndspeak.com.
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/r/d100
Choose evil.
Choose evil.
lets make up some jobs for a D&D city or town
Rat catcher
tax man
slum lord
Kid catcher
Guard
Gate keeper
The bbeg in my campaign is gonna be a mortal who became the vessel for an evil deity on the physical plane: he's a false prophet, a divine deceiver, capable of drawing the masses to himself with his sermons, incredibly charming and brilliant in his blinding heavenly radiance, but, in reality, he has a soul as dark as no other (think: >!Miquella!< from Elden Ring). I want him to fight using only power word abilities, to accentuate his divine nature. What do you think could fit? The more evil and fucked up, the better.
##1D100 POWER WORDS:
2: Bleed (the target begins bleeding from the ears, nose, eyes and mouth. Blood monsters sprout from his blood.)
Dream (the target is stuck in a dream-like vision for one round; the contents of the dream are chosen by the caster).
Burn (Creatures that the caster can see alight on fire)
Fall (Creatures that the caster can see fall prone and can get up only after succeeding the saving throw)
Kneel (the caster forces one creature of his choosing to kneel; on the target's turn, their actions are controlled by the caster. The target can make a saving throw at the end of their turn to regain control of themselves)
Sleep [u/Oliviajoon]
Burst [u/Oliviajoon]
Forget [u/Oliviajoon]
Insanity [u/Oliviajoon]
Suffocate [u/Oliviajoon]
Revert [u/Oliviajoon]
Chthon [u/MaxSizels]
Pyre.[u/MaxSizels]
Tautology [u/MaxSizels]
Division [u/MaxSizels]
Multiply [u/MaxSizels]
I know you have 18 characters on DNDBeyond right now. You have fantastic ideas. Feed them to me.
I need basic, fundamental(almost trope) ideas. I'm writing a TTRPG right now and I essentially want to write a HUGE list of rocks/ribbons for almost every class or character combination. The only restriction is no magic, so no magic classes. I'll start:
Ranger type, expert in tracking. A monster hunter who learns the weaknesses of creatures.
Duelist type, straight backed. Parries, deflects, and ripostes.
Berserker type. Double battle axes and nerves of steel.
Assassin Rogue with a grudge.
Tanky type, Dwarf with heavy armor and a stupid big hammer.
Keep it going!
Basically what the title says i'm writing a superhero ttrpg, where the players play as C class heroes. All the heroes that are overlooked and have "weak" powers. A list heros are like superman B list are side kicks and everyone else are c class. Except suddenly A and B class heros are being hunted down and killed by a mysterious force. but the C Class heros seem to be fine as they come off as so weak that they are basically undetectable to his force. And so the players have to step up make a team and be the heros they have always known themselves to be. What i need is some powers that would seem weak or or useless but csn be used creatively. Like the ability to create puddles. Seems weak, but you toss an electric grenade Into the grenade into the puddle and shock people or a heat one and creat steam and burn people. Or have the ability to fart on command? Create a suit and Turn your endless farts into a jet packs and flamethrower.
Hello fellow geeks!
Im a first-time DM currently home brewing a one shot DnD christmas edition session for a group of friends. We are all noobs in the dungeons and dragons world (except for myself, which I only have a 1 one shot and baldur's gate 3 experience, so still pretty much a noob), and so I want to make this first experience as hilarious and fun as possible to convince my friends to keep this party going.
I got heavily inspired by the one shot christmas campaign of "Legends of Avantris" which includes a 'Naughty roll' whenever a player does something that the DM considers obscene and ridiculous. I'd like to lean into that hilarious trend and create a list of d20 results that can impact as much the players in real life as their characters. I have some ideas but since im pretty limited in DND knowledge, I would like to ask you some hilarious suggestions I could add for naughty results. Here are some of the ideas I have so far:
1- All rolls comes with disadvantage (+ if it's a nat1, the player must take an alcoholic shot)
2- The player's character's gender is switched
3- Laughing out loud gives a 1d6 damage (Avantris)
4- Player's character bursts into christmas song uncontrollably (Avantris)
5- Player must pick a player and their character falls madly in love with theirs (Avantris)
6- Player's character is consumed by the need to eat sweets and sees everyone as a candy cane
I need 14 more so any hilarious or ridiculous suggestions are welcomed! Also, if you have any more suggestions or anecdotes about your funny campaign, I would love to hear it! (And of course any tricks for good dming, and good one shot tricks are appreciated!)
Have a nice day everyone!
Describe a threat and a refuge, and a surprise within (assume a medieval/D&D setting).
This is Plot #1 on S John Ross's famous list
"Any Old Port in a Storm. The Player Party seeks shelter in a place that turns out to hide something dangerous, secret, or supernatural. Common twists: The shelter contains the source of whatever they have been trying to avoid. It is the entrance to a Hidden Base (see below). They are Trapped With Monster. It is a Haunted Castle, a Town with a Dark Secret, etc. — and they are not welcome."
List is useful as a side-quest or complication to the main arc, or an adventure seed generator.
Examples, format could be short: 5. Blizzard - trapper's cabin - lycanthrope
... or a bit longer:
Raiding barbarian hordes sweeping through the city - the temple basement - an imprisoned evil
Zombie apocalypse - a departing foreign ship - the sarcophagus of a mummified necromancer
The bubonic plague - city sewers - a coven of hags causing the plague
Palace intrigue and vengeful nobles - a travelling circus troupe and wagons - a rightful heir in disguise
I'm running a SciFi Cyberpunk campaign soon, cybernetics, biomods, AI, genetic engineering, the works. The plot engine will be a series of heists, and I'm looking to have a list of hiccups/snags/complications to throw in. If possible, describe the effect it might have on the players trying to do a heist.
Hey fellas, I'm about to give one of my players a homebrew item. A special ring from a major npc that acts like a bag of holding, but significantly bigger (it's so big that there is basically no limit) and I am looking for ideas of what could be inside.
I already have something for the roll of 100, which is to pull out the otherworldly creature who controls that space, which leads into a boss fight. If the players win, they can pull anything out on the list that I will create from the responses. I am curious as to what everyone can think up.
The limit of what can be pulled out is that it cannot be wider than a 6 ft diameter (or 1.8 meter diameter)
Contributors: u/oliviajoon u/DreadLindwyrm u/Normal_Cut8368 u/DEADPYNE u/MaxSizeIs u/Baradae u/DCFud u/Sanguinusshiboleth u/Null_Disaster u/typhonx_ u/AyyoCaptainJack u/apatheticviews u/comedianmasta u/AlaskaWesley
This should be a list of role-playing encounters that can be dropped into a dungeon to break up the trap, combat, and puzzle encounters. Most of these should be considered a type of puzzle in itself, though they don't all need to be.
An angry skeleton who demands the party help him get revenge on the adventurer that killed him years ago. This adventurer is long dead. If the party either returns and reports the task is not done, or tries to convince the skeleton the task is impossible, it will attack.
A talking cat who wants all normal cat things. To be fed tasty things, to rub hair all over the party, to be pet just enough but not too much. It will scratch furiously for one point of danage if pet too much and be totally unapologetic, refusing to speak on it after it happens. It bears no attachment to the party regardless of what they do, but will let them entertain it.
A bloody adventurer who is buried up to the neck. Some orcs decided it would be fun to kill him by stoning, and he pretended to be dead. He is scared, needs medical attention, and is desperate for help. He will promise things that he can't give, including leading the party to treasure, in order to be saved. If saved, he will wing it and continue the lie, hoping for the best. He is not evil, just not trustworthy. (This room must have a sand or dirt floor instead of usual dungeon stone.)
A room with two ogres fighting over a hand of cards. The first ogre demands a redraw because he thinks the second got a glimplse of his cards. The second ogre has a great hand and honestly didn't see the cards of his opponent, but refuses to redraw hands. Both will fight it out if the party doesn't intervene. If they do intervene and help either side, the ogre will be temporarily positive to the party, and offer a game of cards. The party had best not win that game if they wish to avoid combat.
A stone eye once belonging to a statue speaks magically and demands to be brought to "its body" in a different part of the dungeon. When the players encounter the statue, it is missing an eye, and the other eye is a valuable ruby. If they ruby is removed, it turns into a talking eye after 24 hours as well. If either stone eye is put back, it turns into a ruby again.
A ghost. When they were alive, they worked on a project. They died before the project could be finished and want someone to start working on it again. They will be unable to pass on until a successor starts working on it. u/world_of_ideas
An animated relief. It knows quite a bit about the dungeon. It will trade this knowledge for information about the outside world. u/world_of_ideas
An animated skull. It's very bored and wants to travel and see the world, but it has no body. u/world_of_ideas
An awakened animal. It's just glad to have someone to talk to, as the others of its kind haven't gained sapience yet. It's mostly interested in food, avoiding predators, and building a safe place to live. u/world_of_ideas
An Illusory mage. A mage from ages past left this illusion of themself to pass on their knowledge to future generations. u/world_of_ideas
An otherwise normal commoner is sitting by the edge of a pool of water deep inside the dungeon, fishing. They are disguised very cleverly as a [something commonly found in this dungeon, like a stalagmite, pile of crates, or a corpse] and will be difficult to spot. If the party is polite, they reveal that this pool is the best fishing spot in the region, so they sneak into the dungeon occasionally to take advantage of it. They are very knowledgeable about the layout of the dungeon between the entrance and the pool, and know a little bit about other areas. u/hymneth
Three identical dwarves chained to a wall. Speaking with them will reveal that they are a pair of identical twins, and whoever is in charge of this area has chained them here along with a doppelganger as a joke. None of them knows or will admit which one is fake. They obviously wish to be freed, and offer a reward if both brothers make it home safely, but they can not allow the doppelganger to escape the dungeon. u/hymneth
A magical talking weapon has been driven deep into the floor of this room. It immediately starts imploring the party to free it, making outrageous and contradictory promises about its abilities. If freed, it is a cursed weapon that never stops talking, but does offer some bonuses to its wielder's ability to lie. u/hymneth
Another adventuring party that is way out of their league has barricaded themselves into a small room. They were lucky to get this deep into the dungeon, but they have exhausted their resources and have realized that they are in trouble. They are willing to give the party several things they found so far in exchange for escorting them back to the entrance. u/hymneth
an animated skeleton hand. once the pet of a necromancer, it escaped or was otherwise lost in this dungeon. it communicates via hand gestures and it’s rather sassy. it crawls along like “Thing” and liberally uses its middle finger. if offered rings it will point the party in the right direction. if they take it with them, depending on how they treat it, it can pass them things from their bag of holding, or may crawl out in the night to attempt to strangle its least favorite party member, or just to set up harmless pranks. u/oliviajoon
a “Magic Mouth” on a door. it’s been there so long, in this highly magical place, that it’s gained basic sentience and just really wants company. the riddle it was made to tell to get through the door is simple, but it’s so lonely it will say anything to keep the party there longer. u/oliviajoon
a Sphynx is guarding something in the dungeon. Riddle time! Or perhaps you have a tasty treat to bribe her with?? u/oliviajoon
A sapient gelatinous cube. It ate an adventure that had heavily stacked up on wisdom-enhancing magic items and potions, and experienced an awakening. Communicates by moving around the various undigested bits and bobs inside itself to form words in common on one of it's surfaces, and can be bribed over to the player's side by bribing it with books it can eat or knowledge it can use. u/Vote_for_Knife_Party
Three kobolds in a trenchcoat, pretending to be an adventurer. They're not doing a good job, but if the characters play along with the ruse, the kobolds will be friendly and helpful to their "fellow adventurers". u/Vote_for_Knife_Party
A sentient little blind mushroom that sings a lullaby. A fae once gave him the ability to speak but took his eyes. It wants to feel the sun on his cap once. If you uproot it, it dies. [if you eat it, you hear it sing if there is silence and you automatically start singing along] u/DraXus87
a starving goblin child that only speaks orcish. It is afraid of the party if no Orc is in it and tries to hide from them. If an Orc is present, it wants to be his companion. [insert tragic story of it being taken care of by a group of orcs in the past, wich were slain by adventurers] u/DraXus87
another Party of Adventurers resting at a campfire, they say they just cleared the dungeon, telling you there is nothing of worth left in the dungeon. they are shapeshifters trying to persuade the party to leave. u/DraXus87
A magic mouth puzzle that gained sentience accidentally, grew bored of waiting for people to solve the puzzle and has had several cycles of going stir crazy enough to be somewhat helpful to the players, "Because absolutely noone is ever gonna solve this batshit cookoo riddle, I mean it basically boils down to the 'The door on the left'...." ... and a long pause... "... 'is not a door that a wise man should enter..'... Oh, I'm sorry, I got pulled into my deep musings there for a moment, you uh... didn't actually try going through. the door on the left right? I mean youd have to be an idiot to do that..." The mouth is extremely interested and curious in what the adventurers get up to once they go past the mouth's sphere of awareness, and tries to get then to talk about the latest current events from popular culture thousands of years ago... like someone trapped in a waiting room for hours with only a September 1956 TV Guide and 'Sensible chuckle' to read. u/MaxSizeIs
I made this table as a way to start the process of generating a new nation or culture for my worldbuilding. Thought it was worth a share.
There are a lot of video game power-ups out there, and I figured it'd be fun if some of them had DND mechanics. However this list can easily be changed to apply to TTRPG mechanics.
1. Mushroom (Mario): A strange mushroom that, when eaten, grants a one-time use of the Enlarge spell.
2. Power Ring (Sonic): Magical rings that reduce the amount of damage taken per ring. 1d100% of the rings are destroyed per use. A PC or NPC can use an action to collect 1d6 dropped rings or do a slight of hand DC15 to collect 3d6.
3. Fire Flower (Mario): Grants the user a one-time use of the fireball spell (which destroys the flower), or an infinite use of the cantrip firebolt.
4. Wall Turkey (Castlevania): A preserved turkey that doesn't spoil or rot. As such, it can be hidden anywhere without worry. Heals 4d4+4 HP
5. Power Pellet (Pacman)/Beserk Pack (Doom): Eating this pellet grants advantage to all attack rolls, as well as Dexterity, Strength or Constitution-based rolls. Damage dealt during this time is increased by 5.
6. Power Star (Mario): Using this magic star grants the user invulnerability for 1 minute.
7. Power Balloon/Blimp Fruit (Mario): A magical item that grants the user a 15 ft fly speed for 10 minutes. During this time, the swollen user is one size category larger, is vulnerable to piercing damage, and has a disadvantage on Dexterity checks. A user can "deflate", increasing their fly speed to 60 ft for 3 turns, after which the user returns to normal. Hitting 0 HP also returns the user to normal.
8. Turtle Shell (Mario): The large shell of a turtle. It can throw at enemies, causing 2d6+Dex or Str damage. Characters are considered proficient in throwing this item. It also comes in red (which gives advantage on attack rolls) or blue (which causes a fireball-like explosion after connecting, causing 8d6 radiant damage).
9. A Crowbar (Half Life 2): It's...a crowbar....huh.
10. Power Hammer (Donkey Kong): A cursed warhammer that behaves like the Berserkers Axe.
11. Phonex Down (Final Fantasy): Allows a one-time use of the revivify spell.
12. Pokeball (Pokemon): A small ball that can trap an opponent after a successful throw attack. The target must succeed on a DC 17 Wisdom saving throw or be trapped in the ball. If the target has been trapped by the ball before, it has advantage on the saving throw. Once trapped, a creature remains in the ball until released. The ball can hold only one creature at a time. A creature trapped in the ball doesn't need to breathe, eat, or drink and doesn't age.
13. Totem of Undying (Minecraft): A small sculpture with Emerald eyes. If a Character dies while attuned to this item, the totem is destroyed and the character is automatically stabilized and revived with 1 HP. The character regains Hp at a rate of 1d4 HP per turn until they take damage or reach half of their max HP. (Rhonoke)
14. Ender Pearl (Minecraft): A glassy, blue, baseball sized orb. The character makes a throw attack at a target creature or unoccupied space. the player is automatically teleported to the place where the Ender Pearl lands. the player does not provoke attacks of opportunity by doing so. The player also takes 1d4 Damage. (Rhonoke)
15. Eye of Ender (Minecraft): A glassy green orb that almost seems to stare back at the character. When activated, it will point the character in the direction of the nearest entrance to another plain. When activated, roll 1d6 on a 1 the Eye vanishes from reality never to be seen again. (Rhonoke)
16. Monster Spawner (Minecraft): A cast-iron bird cage which gives of a feeling of eerie malevolence. If left in a dark place for too long it will summon a random creature. (DM will have a list of possible creatures) (suggestions: Undead, giant spider, slimes, elementals,) (Rhonoke)
17. Elytra (Minecraft): A cloak of white feathery wings that when equipped, it grants the creature a fly speed of 70 feet, but can not be warn with medium of heavy armor. (Rhonoke)
18. Heart of the Sea (Minecraft): The severed heart from an unknown creature. When submerged in water, it begins to beat as if it where still pumping blood. All creatures submerged within 50 feet of the beating heart have the magical ability to breath underwater, Swim at a speed equal to their walking speed, see in the dark, and suffer no negative effects from changes in pressure. (Rhonoke)
19. Golden Carrot (Minecraft): A normal carrot coated in a thin layer of golden leaf. Eating this carrot with grant the creature Dark Vision for 1 hour, and they will require no more food for 24 hours. (Rhonoke)
20. Golden Apple (Minecraft): A normal apple coated in a thin layer of golden leaf. Eating this apple with automatically grant the creature 15 HP plus 1d8 HP per round for 5 rounds. (Rhonoke)
21. Enchanted Golden Apple (Minecraft): An especially delicious apple coated in a thin layer of golden leaf which shimmers with powerful magic. Eating this apple with automatically grant the creature 25 HP plus 1d10 HP per round, invulnerability to fire damage, and resistance to piercing, bludgeoning, and slashing damage for 10 rounds. (Rhonoke)
22. Bucket of Milk (Minecraft): Pure, unpasteurized, creamy goodness. Drinking your fill from this bucket will cure All magical conditions including poison, hypnosis, mind control, guidance, inspiration, charmed, raging, etc. (Rhonoke)
23. Gravity Boots (Ratchet and Clank): A set of boots. When worn it allows the wearer to walk up walls and across ceilings. (World_of_ideas)
24. Paraglider (Zelda - Breath of the Wild): A small hang glider that allows you to glide through the air. (World_of_ideas)
25. Spirit Ball (Altered Beast): A glowing orb. When absorbed by the user, it transforms them into a werebeast (were bear, weredragon, weretiger, werewolf). (World_of_ideas)
26. Cling Gem (Pseudoregalia): An ioun stone that seems to help with movement along walls. The wearer can make a non-standing long-jump into a wall at a non-perpendicular angle to begin riding the wall an additional distance equal to their speed. The wearer can use this ability on rounded or curved walls and pillars as well. Landing follows the rules for a long-jump. (Mythic_Tier_Kobold)
27. All Seeing Eye (Blood II): A disembodied eyeball. It can be held, dropped, or thrown. The user can see through the eye, even if it is at a distant location. (World_of_ideas)
28. Bleeding Heart (Blood): A bleeding heart. Can be consumed to restore health. (World_of_ideas)
29. Cake (American Mcgee's Alice - Madness Returns): A white cake with "eat me" written in the frosting. When consumed, it temporarily transforms the person into a 50ft tall giant. Gain increased strength, increased constitution, increased reach, increased melee damage, damage resistance, siege monster trait (World_of_ideas)
30. Cape Feather / Tanooki Suit (Mario): Grants the power of flight (World_of_ideas)
31. Cardboard Box (Metal Gear): An industrially prefabricated box, made of cardboard and primarily used for packaging goods and materials. When hiding under this box and not moving, the user is effectively invisible. While creatures can see the box, it will not occur to them that it is unusual, out of place, somehow important, or that there might be someone hiding under it. (World_of_ideas)
32. Food (every side-scrolling fight game ever): - May take the form of chicken, ham hock, pizza, turkey leg, etc.
33. Gas Mask (Metal Gear / Metro / Pitfall the Lost Expedition): A gas mask. When worn, the user is immune to inhaled toxins. Allows travel in areas that would otherwise be impassable due to toxic gas. (World_of_ideas)
34. Gems Stones (Diablo): Amethysts, diamonds, emeralds, rubies, sapphires, topaz, skulls. When placed in a socket in a weapon or armor piece it grants various powers such as damage reflection, elemental damage, life stealing, resistance to damage type, etc. The upgrade is based on the type on gemstone and has a limited ability to stack. (World_of_ideas)
35. Heart (Dishonored): A heart with artificer attachments. It beats faster when it gets closer to certain (magical, supernatural) objects. When pointed at a (person, item, area) and squeezed, the user will hear whispers of information about the target. (World_of_ideas)
36. Jet Pack (Duke Nukem / Ratchet and Clank): A backpack style flying device. Grants the power of flight, but has a limited fuel capacity. (World_of_ideas)
37. Magic Lamp (Witcher 3): A candle lamp. When lit, its light reveals ghost and the last memories of the dead. (World_of_ideas)
38. Materia (Final Fantasy): Crystals of various colors. When attached to armor or weapons it grants the user a magical ability. Powers vary depending on the color of the materia, creating barriers, elemental blast, escaping, healing, summoning, etc. (World_of_ideas)
39. Maruera Leaf Gum (Phantasy Star II): Chewing gum. While chewing this gum, the user gains the ability to breath underwater. (World_of_ideas)
40. Medkit / Medicine Bag / Doctors Bag (Blood, Duke Nukem, various others: A bag or box of medical supplies or herbs that provides healing. (World_of_ideas)
41. Pickaxes (Pitfall the Lost Expedition / Tomb Raider 2013): - A pair of climbing pickaxes. Grants the ability to climb vertical walls. (World_of_ideas)
42. Vitamin X (Duke Nukem): A bottle of pills. When consumed they give the user 2x movement speed and 2x melee damage. Effects last for 30 seconds. (World_of_ideas)
43. Ender Chest (Minecraft): a large box shaped from smooth black volcanic glass. Objects placed inside can only be retrieved by the person who places it inside. someone left something plot important inside, and then died? hope you know what afterlife their soul is in... (Rhonoke)
44. Chorus Fruit (Minecraft): Looks like a lavender colored dragon-fruit. One bite will teleport the creature to a random unoccupied space within 30 foot radius. (Rhonoke)
45. Redstone Dust (Minecraft): Comes in a bag filled with enough dust to cover 12 different 5 foot squares. When activated by electricity or a magical effect, any space covered with this red dust become electrified and deals 3d6 lightning damage per round to any creature in that space. Connected spaces activate together. (Rhonoke)
46. Blaze Powder (Minecraft): Anything sprinkled with this shimmering orange powder becomes extremely flammable. creatures covered in this dust will take twice as much fire damage as normal, until the powder is washed off. (Rhonoke)
47. Mending Book (Minecraft): A thick tome bound in brown hide and written in blue ink. Reading from this book will allow and character to cast Mending at will using 1 level 1 spell slot, even if mending is not in their spell list. (Rhonoke)
48. Curse of binding Jack-O-Lantern (Minecraft): an orange pumpkin carved with a spooky smile. Once this pumpkin is worn on the head, it will not come off until it rots away. Wearing this pumpkin makes it difficult to see and hear, the the creature receives disadvantage on all perception checks and an all attack rolls. (Rhonoke)
49. Spectral Arrow (Minecraft): and elegant arrow that shimmers with golden light as it flies. and creature struck by this arrow will be unable to hide from the person who marked them, anywhere on the plain, for 24 hours. (Rhonoke)
Hello! In the next couple of sessions that are coming up, my players are all visiting a realm that causes magical effects similar to the feywild, however the effects are all in their heads. While the realm is homebrew in my campaign, I've seen this idea float around other campaigns as well! These are mostly to pose roleplay challenges for my players!
My current list!:
Trying to make death saving rolls more interesting for the player. I had the idea (or maybe I stole it from somewhere) to ask them questions about their character before they roll. If I like their answer, I'll give them a +1 to their roll.
Examples:
What was the first thing you remember killing (or refused to kill)?
Who was your first kiss?
What's your least/most favorite food?
How did you spend your last day off?
Who was a role model growing up?
A recent r/DMAcademy post about very bad house rules also talked about creating RP questions that are drawn randomly during a long rest so that the PC can better bond during rests. This could be a very interesting idea so here's a d100 for that. Already suggested by u/ProjectPT are:
The party is getting involved with a nation currently at war and is overrun by the enemy. In my current campaign, the party is fighting against a powerful cult allied with demons, so this can include both more traditional operations as well as dealing with the supernatural.
Edit: Thank you to everyone that contributed to this list, may your rolls be ever natural
A Bayarn curve-type mini rollercoaster that a kid got decapitated on thanks to negligent employees. Now his ghost, still carrying his severed head and with a butcher knife stolen from the main kitchen at the Bavarian Buffet, will decapitate any negligent employee once the ride has come to a complete stop.
2, Crash test cars
Bumper cars Made with parts from real classic cars destroyed in auto accidents. When activated and without a rider the cars will attempt to run over any pedestrian in the arena. This wouldn’t be so bad as they’re mostly foam and rubber except that they all attack at once and can easily crush an adult.
3, The Flying Saucer -
a Disko spinride manufactured by Zamperla of Italy themed after alien abduction. Anyone not properly wearing their restraints, and the park attendants make damn sure they’re on properly, will find themselves abducted to the realm of the strange grey dwarves of Mt. Noot, where they will will be studied, and released back into the park three minutes and 30 seconds later slightly anemic and with strange shallow benign cuts all over their body and internal organs and memories of where they were that don’t make sense. When asked park officials will claim they just flew off the ride because they weren’t properly fastened in.
4, Babylon Babyland
An Ancient Mesopotamia-babylon-Egyptian themed kiddie playground set in a sandbox. Any adult approaching with evil intent, whether to abduct a child or vandalize equipment , will find themselves impossibly pulled through the sand and into the utility tunnels, which are inexplicably Egyptian tomb themed in this area, were they will be pursued and most likely stabbed and eaten by a mummified horror shaped in the image of the Egyptian goddess Taweret.
The Devil’s wheel
Straight from Germany but under a Romani’s curse! Anyone on it for more than three hours turns into a wolf! They only found this out once an employee passed out drunk on it and he now has to live in the utility tunnels.
6,
Centralia Coal Mine
An animatronic dark ride/ rollercoaster themed after a highly fictionalized version of the infamous Centralia coal mine and fire. At one point the ride comes to a complete stop for about a minute while a mock safety mining cartoon plays. Any guest who pries off their safety bar and gets out during this will disappear. From their perspective everyone else vanishes and they find themselves in an actual coal mine on fire. If they manage to escape it they’ll find themselves in a strangely blasted wasteland parody of Pennsylvania’s coal country.
7,
The ‘Mazing Mirror maze
A mirror maze. Anyone that breaks one of the patented Extra strength safety Glass mirrors will unleash a flipped mirror copy of themselves which either acts exactly like them and thinks they’re the original and the the original is a copy, acts like a demented caricature of them with certain traits exaggerated, or is their mirror opposite in personality, kind where they are cruel and cruel where they are kind.
8, The Lazy-Boy river Swing
Taking corporate sponsorship to its most bizarre and nonsensical extreme the Lazy Boy Swing is a sponsored “sky lift” type ride made from the special all-weather outdoor lazy boy that never entered mass-production thanks to their exorbitant price. The track is long and goes through the woods and over the river but it never goes above fifteen feet. As the wooden “friendly river witch Maxie”sign tells you at the beginning of ride “sit Down and have a seat. A good rest is it’s own treat. Don’t drop any trash in the river or you’ll answer to Me!” This is exactly what happens. Anyone who maliciously litters into the river while on the ride is dragged underwater by Maxence Vacher, a local woman who, in the distant past, was found as an infant on the riverbank in the and later “drowned” there as a witch. Whether she’s a ghost, a witch, or some kind of mermaid, water nymph, or swamp creature is a question you might ponder as a pale hand drags you down to either a watery grave or her bizarre underwater realm.
9, Murderous morgue Wax Museum
A horrifying, tasteless, and aging wax museum attraction rethemed into a walk-through haunted house themed after after a serial killer murdering his victims and turning them into wax statues. This gives an excuse for why half the hall of presidents is melted and why everything is dusty and disintegrating. Some of the “wax statues” are actually animatronics or scareactors. The real danger here is bringing an open flame into the building which causes the wax statues to come to life and violently extinguish it. Quite often along with the life of whoever was stupid enough to wave fire around a multimillion dollar highly inflammable display.
I'm writing up a list for things that an NPC might worry about/fear in the long term., things that affect their daily lives and shape their personality. They're quite similar to bonds, but approached from a different angle.
The PC/NPC worries that:
The team have been tasked with stealing a specific book which they have been tipped off is for sale at an auction for the criminal wealthy elite.
I have a few ideas. But I am trying to make sure it is balanced so if the steal EVERYTHING. it won't break the game moving forward too much. Although one or two items would be really cool if the pocket.
They have also been warned against making too big of an enemy out of the attendees.
It's set to be a super fun session. Just need some additional help with some flavourful items or potentially cool useful items. Cheers!
Edit
BossHogg123456789 pointed out I didn't post any examples. Here is what I have so far.
very old bottle of red wine. From a famous shipwreck. Thought to have all been destroyed.
blood of a pure blood tiefling. Tieflings were all hunted to extinction in the homebrew setting over two centuries ago.
a gold cutlass from a former king.
crystal (pupurious) a homebrew lore thing. The crystal has been altered and can store one's soul upon death. The crystal is highly volatile and it's magical properties can rarely be tamed.
highly decorative pipe, carved from a black dragons skull
and a weapon (axe) which belonged to a player from the previous campaign. The current campaign takes place 250 years after the first.
Hey everyone, so I had the dungeon run, it was 2 floors with eight rooms each with everyone being lvl 7 because of trolls towards the end, I also had a Co-DM who was not new to DnD but new to the discord we held this in (They did the second floor and I was proud of it myself because of funnies), since everyone wanted a short session and they also loved it! Here is a summery of what transpired:
The party (Mainly concisting of entirely marshal classes like Monk and Barbarian) started their session in a town that surrounds a giant dome like structure, to which they were allowed to run around, get initial loot and stuff before jumping right in. they went around picked up some stuff, and met the master alchemist named Timmy (Yes, the same one from Southpark), and proceeded to the dungeon, upon entering the dome, they come to find a plateform they were a bit hesitant, BUT stepped on it to which they were transported into the dungeon WITHOUT any of their gear except their attuned items cause I FOUND OUT, that shit is bound to them.
I placed a letter at one of their feet explaining that this is a troll dungeon and that in order for the party to recieve their items back, (I also called them a peasent for the shits and giggles of it, but basic concept of the room is that their is flying clothing above them and they needed to put on some pants or clothing. so at first, they tried to pull the door, no dice....tried to push the door, no dice....they were trapped in their own room until they got some clothes on, and the only clothing there is, is the ones that are flapping above them. After discussing it for a bit, they managed to make a human ladder and started grabbing the the clothing, so after they put some clothes on, they all see the door unlock for them to proceed.
After they entered they all met with the 'Crack Miser' and his minions which was just a Frost Droids and 3 Ice Mephits. they party and them fought, the PARTY! WITHOUT ME REALIZING WHAT THEY WANNA DO! TRIED NUKING THE CRACK MISER! SO anyway the catch of this room is when casting magic, you must roll a 1d20, if you roll below a 7, you cast wild magic instead because of the icey fog is actually a fog of crack! So it didn't work well with the party being martial party with no healers. So with the crack misor dead in 2 rounds, cause I pissed off the players with not being able to nuke him, they kept going.
The next room was a corridor with 4 rooms that gave them hints to a password to the door at the far end, yea they argued about how dumb they all are and didn't even go into the room, which is whatever since they got it anyway. (the passphrase was Abrakadabra), anyway so the next room was the one with Rock Golums, the concept is they must go up a difficult terrain corridor with three rolling boulder golums that would deal 3d6 damage for every one that hits them. the ranger/rouge character rushed up and dodged it all, as like a ranger/rouge being dodgy as fuck! the barbarian however, decided to go grab the boulder....and GOT A FUCKING 27! I described how the Barbarian guy reached up and grabs one of the boulder golums and began pushing it uphill. I was impressed with his roll, he was as well...anyway everyone gets past the golum bowling room and entered into a room with blood, bones, broken equipment, etc. (Just think of 15 dudes that are mortal enemies and want to kill eachother and blow eachother up.) AND a single prestine chest. They poked the chest, the barbarian even threw a spear at the chest, and nothing. However when they RIPPED not open, just RIPPED the top of this chest off. They all get rickrolled by a naked female ugly goblin. Safe to say, it was funny as hell and did it's job.
They were approached with one of my NPCs who told them that due to some technical difficulties, Rooms seven and eight are under repair so they had to skip them. ANYWAY they went on to the 2nd floor where it was filled with trolls, fake trolls, a rick roll troll with the Rock Troll monster sheet because funnies and get rick rolled again bisch. Also along the way, we gave the players the ability to take 1d20 damage buckets and gave them the choice of taking a WHOLE lot of them. This also gave them a +2 to their STR perminently for the first bucket picked up (That will be a secret tool for later ;D).
Anyway so it was fun, quick, and the players enjoyed it. Finally we got to the final room where the players faced off against Troll versions of Jessie and James, with...you guessed it, the buckets came alive, and they were mimics! so the party had to fight me, my Co-DM, and a bunch of buckets with the mimic stat sheet. Yea....they fucking jumped me instantly. Each of them had a silent vendetta out on myself because I screwed with them the most and my Co-DM....just had fun with them. Either way, I was grappled, and fucked beyond belief, THEY EVEN USED JAMES TO SMACK MY TROLL! #RipJessie
In the end, I enjoyed it, my Co-DM enjoyed it, and the party did. Even though I pissed off the party hard enough to gank me. NOW THEN! here is the question you are wondering....Is it ok enough for the DM to piss off the party....no....no it isn't....SO DON'T DO IT unless you planned on doing it and give them something to take their anger out on! DnD is fun, not frustrating...
I want to thank the following people for giving me the ideas for this dungeon run and help with figuring out how to get this rolling:
@angrycupcake56 - For the troll section of this dungeon
@OpeningOffer5788 - For the Rick Troll
@rubicon_duck - For the stanley Dungeon idea, my Co-Owner REALLY loved that idea and I enjoyed working with it also.
@bootnab - Even though I did not use the CONE OF SILENCE! I still used your idea to work on Room four to try and make it more interesting....but was railroaded by the party figuring it out earlier than was expected.
@AmorousBadger -For the Grimtooth's traps books idea, I was inspired by your idea and the books to create the Golum Bowling room!
@Mr_DnD - For the idea of having the BBEG be myself and my Co-DM to relieve the player's anger out on XD.
@Prowler64 - for the narrator idea, didn't impliment it, BUT it might happen if we have dungeon run 2.0 BUT I did use your idea to make my office worker Troll NPC that helped run the dungeon.
@Brother-Cane - I didn't use your Idea for David S. Pumpkins, but I did get inspired off of it to make the Crack Miser. Loved it and will definately impliment it the next time I get to AND will tell ya!
@Prowler64 - For the first Room Idea, I loved it enough and helped with making sure my party was murder hobo-y. had to leave out attuned items though but all in all, the party enjoyed the challenge.
@TrustyMcCoolGuy_ - For the 'Chest Room' idea, I freaked them out ONLY to Rick roll them with a naked Goblin chick doing the Rick roll dance inside XD.
If you did enjoy reading this, and would like to talk with me or the party that I ran, we DO Have a discord for you all to join and if the Mods allow it, I will keep it up here along with the posts from which I posted:
r/d100 Post: https://www.reddit.com/r/d100/comments/1ge9474/hey_need_some_help_making_a_troll_dungeon_for_a/
r/DnD Post: https://www.reddit.com/r/DnD/comments/1gcznsx/oc_making_a_dungeon_that_is_both_entertaining_and/
Discord Server:
https://discord.gg/gb3bfKqpwt
My party went wildly off rails in the best way and have no taken over the mafia including their black mail ring. They also happen to have to try and steal a nobles ship.
I need ideas for blackmail they can pull out for when they eventually try to black mail the noble.
A chaos warlock in my campaign has been gifted an item from his patron. A gun that fires cards which, depending on the cards fired have different effects.
I need your help creating effects for a standard 52 card deck. But feel free to add as many effects as you can think of. The item is very rare to legendary tier.
The suits are
Hearts
clubs
spades
diamonds
Order of strength goes
Aces. Face cards. numbers.
Id love to see what you all can come up with
Some Examples:
1 of spades: Deal 1d6 damage to all enemies within line of sight
1 of hearts: switch one status condition from one humanoid to another at random within 30 feet
1 of diamonds: Spawn one random item twenty feet above your head
1 of clubs: Dc 14 charm save on a random creature in range
(these are examples off the top of my head. Im sure you all can find better versions.
I wanted to see if we could throw togetherofĺreally crappy treasure table. It should be filled with stuff that is just barely worth keeping and not immediately throwing away.
Not all cargo is loot!
Roll 1D6: if the result is odd, roll on Table 1; if even, roll on Table 2.
Table 1
01 - Newly made wooden barrels (empty).
02 - Jars of honey.
03 - Firewood.
04 - Hemp fiber to be used for making rope.
05 - Raw animal hides.
06 - Recently tanned leather hides. /u/ImaginaryTower2873
07 - Casks of fermented herring. /u/ImaginaryTower2873
08 - Sacks of flour. /u/ImaginaryTower2873
09 - Sacks of rice. /u/ImaginaryTower2873
10 - Sacks of grain. /u/ImaginaryTower2873, /u/svarogteuse, /u/Adhelmir, and /u/Naoura
11 - Baskets of turnips. /u/ImaginaryTower2873
12 - Burlap bags containing onions.
13 - Amphoras of olive oil or vinegar. /u/ImaginaryTower2873 and /u/svarogteuse
14 - Barrels of salt. /u/ImaginaryTower2873, /u/svarogteuse, and /u/giant_spleen_eater
15 - Bolts of silk. /u/svarogteuse
16 - Bottles of fermented fish sauce (garum). /u/svarogteuse
17 - Slaves. /u/svarogteuse and /u/Adhelmir
18 - Pots containing various spices. /u/svarogteuse
19 - Stone used as ballast on a ship, or for construction in a caravan. /u/adammichaelwood
20 - Low quality rugs. /u/rthepenguin
21 - Wooden crates of iron or brass nails. /u/deltagenius
22 - Boxes and boxes of hats. /u/deltagenius
23 - Canisters of wax, for sealing letters and canning. /u/deltagenius
24 - Vials of "snake oil" -- reputed to be a cure-all, mostly just a mild pain reliever with no game effect. /u/deltagenius
25 - Jars containing various pickled foods. An acquired taste. /u/deltagenius
26 - Sacks of common feathers suitable for quills or stuffing in pillows. /u/deltagenius
27 - Bolts of scented fabric, used as burial wraps. /u/deltagenius
28 - A wooden box containing tiny magnetic stones, too weak to stick to metal but will indicate north if placed on a leaf floating in water. /u/deltagenius
29 - Round metal cannisters containing various small spools of thread for sewing, in different colors. /u/deltagenius
30 - A large hempen bag containing dozens of small hempen bags that can be used as coin purses (can hold up to 10 coins). /u/deltagenius
31 - Flasks of cooking oil, too low quality to be explosive; gives off black smoke when burned. /u/Adhelmir
32 - Sacks of raw, unrefined ore containing minute amounts of various metals, worth about 10 g.p. per ton after crushing and smelting. /u/Adhelmir, /u/Naoura, /u/pakap, and /u/Whole_Ground_3600
33 - Prisoners. /u/Adhelmir and /u/giant_spleen_eater
34 - Livestock. /u/Adhelmir
35 - Farming equipment. /u/Adhelmir
36 - Boxes containing low-quality artisan tools. /u/Adhelmir
37 - Large crates containing the component parts of furniture, no assembly instructions. /u/Adhelmir
38 - Sacks of wool. /u/trotxa
39 - Bundles of thatch for roofs. /u/trotxa
40 - Stacks of clay roof tiles. /u/trotxa
41 - Logs, the bark still on them. /u/trotxa
42 - Sacks of peas. /u/trotxa
43 - A big pile of charcoal. /u/trotxa and /u/jerem200
44 - A stack of doors. /u/trotxa
45 - Sacks of mortar for construction. /u/trotxa
46 - Sacks of quicklime. /u/trotxa
47 - Sacks of coarse sand. /u/trotxa
48 - Raw cloth. /u/trotxa
49 - Animal manure for fertilizer. /u/trotxa
50 - Human waste (nightsoil).
51 - A cornerstone (large, heavy, cut square). /u/trotxa
52 - Bundles of thin sticks for use as wattles. /u/trotxa
53 - Bundles of reeds for weaving baskets. /u/trotxa
54 - Bales of hay. /u/trotxa
55 - Burlap bags containing bones. /u/trotxa
56 - Fodder for horses/oxen. /u/trotxa
57 - Piles of canvas. /u/jerem200
58 - Jars of dye or ink. /u/jerem200
59 - Foul-smelling blankets. /u/jerem200
60 - Low-quality silverware, not actually made of silver. /u/jerem200
61 - Clay. /u/jerem200
62 - Boxes containing what are purported to be holy relics, obviously mass produced. /u/jerem200
63 - Stowaways. /u/Twobearsonaraft
64 - Small paper packets containing medicinal herbs; no game effect. /u/Sanguinusshiboleth
65 - Stacks of paper. /u/Sanguinusshiboleth
66 - Ingots of lead. /u/Sanguinusshiboleth
67 - Sacks of fine white sand, of suitable quality to be made into glass. /u/Sanguinusshiboleth
68 - Animal parts from mundane animals purported to have magical qualities, such as narwhal horns. /u/Sanguinusshiboleth and /u/giant_spleen_eater
69 - Adult toys.
70 - A sack of dried ears, all sorts. /u/hokkuhokku
71 - Sacks containing human teeth, used to make dentures. /u/hokkuhokku
72 - Barrels of heavily salted pork.
73 - Lumps of coal.
74 - Crates upon crates of unprocessed plant matter. /u/giant_spleen_eater
75 - Bricks and other building supplies. /u/giant_spleen_eater
76 - Cooking equipment for massive cooking operations. /u/giant_spleen_eater
77 - Barrels filled with fresh, but untreated, water. /u/giant_spleen_eater
78 - Corpses on ice. /u/giant_spleen_eater
79 - Caskets of dried biscuits (hardtack).
80 - Generic tools for multiple industries. /u/Naoura
81 - Disassembled pieces to a loom. /u/Naoura
82 - Finished furniture. /u/Naoura and /u/World_of_Ideas
83 - Sacks of plaster. /u/Naoura
84 - Sealed canisters containing linseed or flax oil. /u/Naoura
85 - Clay jars of bitumen. /u/pakap
86 - Huge blocks of ice. /u/pakap
87 - Bobbins of cotton thread (for sewing). /u/pakap
88 - Vats of purified (al)chemical compounds of dubious quality. /u/pakap and /u/Kitchen-Math-
89 - Casks of whale oil, bundles of baleen plates, and cases of harpoon shafts (without the metal heads). /u/NotInherentAfterAll
90 - Rowboats (no oars). /u/NotInherentAfterAll
91 - Oars (no boats).
92 - A stout metal safe being delivered to a noble. (Empty). /u/Whole_Ground_3600
93 - Various exotic wood in small bundles for crafting expensive things. /u/Whole_Ground_3600
94 - Repair parts or even all the metal parts for a mill with instructions for making the wood parts on site. May include millstones or not depending on size of ship/caravan. /u/Whole_Ground_3600
95 - 500 matched sets of ceramic dinnerware (plates, bowls, and saucers of various sizes) with horses painted on them. /u/Whole_Ground_3600
96 - TOYS! Crates containing toy soldiers, hobby horses, wooden kitchen sets, and all sorts of others. (Even dice games!) /u/Whole_Ground_3600
97 - Boxes of fashionable but poorly made clothing, made to be worn only once or twice. /u/Whole_Ground_3600
98 - Bundles of newspapers. /u/Whole_Ground_3600
99 - Crates containing large bars of soap. /u/Whole_Ground_3600
00 - Newly made wooden treasure chests (empty).
Table 2
01 - Heaps of dented, rusted, and broken weapons and armor, scavenged from an old battlefield. It's too damaged to be of use, but the steel can be melted down and reforged.
02 - Tannin - an important ingredient in tanning hides. /u/whpsh
03 - Sacks of lime (from limestone, not the fruit). /u/whpsh
04 - Sacks of limes (the fruit).
05 - Planks of wood. /u/whpsh
06 - Bundles of 10' poles. /u/whpsh
07 - Tool handles (without the metal heads). /u/whpsh
08 - Bundles of blank parchment.
09 - A heap of iron chains of various lengths, much of it rusted and hopelessly tangled.
10 - A wooden box containing small votive candles used in religious services; burns half as long and provides light half as far as a standard candle.
11 - Bundles of harsh-smelling incense. /u/playtwisted
12 - Seashells. /u/playtwisted
13 - Barrels of pitch and/or tar. /u/playtwisted
14 - Bales of raw tobacco. /u/playtwisted
15 - Coils of very thick rope. /u/playtwisted
16 - Barrels of dried fruit. /u/playtwisted
17 - Wooden crates containing glassware packed in straw. /u/playtwisted
18 - Huge blocks of beeswax. /u/playtwisted
19 - Pottery. /u/playtwisted
20 - A sack of small, colorful stones. Very pretty, but worthless.
21 - A large bell or gong. /u/World_of_Ideas
22 - Wooden cages containing small domestic animals. /u/World_of_Ideas
23 - Metal cages containing small wild animals. /u/World_of_Ideas
24 - Masks (ceremonial, festival, masquerade, tribal). /u/World_of_Ideas
25 - Natural rubber. /u/World_of_Ideas
26 - Sail cloth/canvas. /u/World_of_Ideas
27 - Seeds, seedlings, and saplings. /u/World_of_Ideas
28 - Statues. /u/World_of_Ideas
29 - A pile of roughly made bars, ingots, or pellets of iron or another base metal. /u/FistsoFiore
30 - Bundles of metal pipes. /u/FistsoFiore
31 - A shipping crate full of rat traps; the crate is addressed to a tavern the players' frequent.
32 - Rolls of black fabric embroidered with colorful flames. /u/shiftystylin
33 - Gnomish-made knick-knacks. /u/ahtah23
34 - Pillows. /u/ahtah23
35 - Barrels of maple syrup. /u/ahtah23
36 - 25 cages, each containing a live rabbit, to be released for a nobleman's hunt. /u/ahtah23
37 - A burlap sack of pumice stones of various shapes and sizes. /u/ahtah23
38 - A wagon (as cargo if at sea) or a ship's anchor (as cargo if on land).
39 - Cases of standard rations infested with bugs, mice, or other vermin.
40 - Wine in poorly made barrels, allowing in enough air that it has turned to vinegar.
41 - A wooden crate making a buzzing sound; it contains a live beehive.
42 - Bolts of linen.
43 - A pallet of neatly stacked cobblestones.
44 - Fishing nets.
45 - Empty save a signed receipt confirming a recent delivery of a large and valuable shipment of goods. /u/Arvach
46 - Bird cages, each containing a pair of live birds. The birds are of a very common variety.
47 - Bags of human hair, to be used to make wigs.
48 - Bags of animal hair, to be used to make felt or in other objects.
49 - Bags containing ground-up mummies.
50 - Large, locked wooden chests. Each chest contains 1,000 brass coins minted by a distant, long-deposed empire. They are worthless as currency, but could be melted down. Each coin is worth about 1/100th of a copper piece.
51 - Ambush! (bandits, pirates, raiders, soldiers, etc.) are hiding in the cargo. /u/World_of_Ideas
52 - Barrel of citrus fruit. /u/World_of_Ideas
53 - Sealed cask containing beard and mustache oil. /u/World_of_Ideas
54 - Stacks of bounty posters. /u/World_of_Ideas
55 - A large crate containing brushes and combs of different sizes. /u/World_of_Ideas
56 - A sack of door knobs or door handles. /u/World_of_Ideas
57 - A crate of door hinges. /u/World_of_Ideas
58 - Enormous door knockers.
59 - A well-ventilated crate containing fresh mulberry leaves and live silk worms. /u/World_of_Ideas
60 - A box of stained glass windows carefully packed in straw. /u/World_of_Ideas
61 - Crates of uniforms. /u/World_of_Ideas
62 - A very heavy iron box, containing weights of various sizes, for merchant scales. /u/World_of_Ideas
63 - A very light wooden box, containing skeins of yarn in various colors. /u/World_of_Ideas
64 - A large box containing the gears, pulleys, levers, switches, and other various parts of a disassembled machine. (No assembly instructions.) If assembled, one critical piece is missing. /u/XxGenericNamexX
65 - A large box containing the critical piece from #64.
66 - A large box containing the assembly instructions from #64.
67 - Canvas bags stamped with the official seal of a large kingdom containing bundles of mail (general correspondence between ordinary people). /u/cscottnet
68 - A leather satchel stamped with the official seal of a large kingdom containing official government correspondence. It's all very routine and of little interest to the players, but would still be missed if not delivered. /u/cscottnet
69 - A single, loose envelope that must have fallen out of either #67 or #68 and somehow became wet or damaged. The address is illegible as are the salutation and signature, but from the remaining contents it's obviously a quite explicit love letter between two important people having a secret affair.
70 - Chairs. /u/World_of_Ideas
71 - Sacks of loam. /u/World_of_Ideas
72 - Rolls of fresh-cut peat / peat moss. /u/World_of_Ideas
73 - Boxes of books on a variety of subjects. /u/World_of_Ideas
74 - Large wheels of cheese covered in wax.
75 - Loaves of bread (stale).
76 - Wicker baskets full of live crabs.
77 - Wooden boxes vaguely shaped like coffins containing wooden mannequins.
78 - Wooden coffins (empty).
79 - Small boxes containing chalk sticks of various lengths and colors.
80 - Climate-inappropriate clothing: cold weather gear if in the jungle, beachwear if in the frozen wastes, and so on.
81 - Stacks of dried, salted fish, hard as planks.
82 - Empty buckets.
can anyone help me with making a chapter sheet or tell a good resource to use, I am also trying to find places that play IRL,
I'm currently in a Council of Wyrms (AD&D 2e) campaign and I'm trying to do my best to minimize the work my GM has to do with respect to my dragon's land holdings. Drawing up the rough settlement maps, doing all the accounting myself, doing as much NPC interaction off-screen as possible, but I've hit one mild snag: To actually do mining checks it requires the GM to determine what minerals are in an area.
Naturally, I'd like to make this easier on them too, but such charts are fairly rare if they exist at all. Is there anyone on this sub who has a random chart for rolling minerals? Even one specific to mountains or caves for example. There's an underdark entrance nearby and a river, and the area's mostly tropical jungle, but alas, in terms of geology it's woefully unspecified.