/r/d100
Random lists and tables for tabletop games that you need a d100 to roll on! The lists created here will be posted and archived to www.dndspeak.com.
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/r/d100
I play as a Tiefling Ranger of Noble decent who acts like he's an experienced hunter but the only experience he has is going on glorified safari's with his parents and dealing the killing blow to animals and monsters who have been cornered by his servants. He's full of confidence but lacks the skills to back it up. But cocky as he is, he likes to blurt out one-liners (1-2 times a session) that makes the rest of the party cringe and groan. And sometimes he gets a lucky roll and does some decent damage which makes the one-liner even more worth it.
I have a couple one-liners who really hit their mark (pun definitely intended) but I would like to extend my list with more cringe-inducing sentences that can make an entire table audibly cringe.
I have a bunch more in dutch, which don't translate well to english so I won't put them here. But for you dutch speakers here, I'm also open for that.
I'd like to preface that I'm not playing as a character that is constantly annoying the group IRL and in game. My character Blaede (yes... I know. Arrow would have been a better name, but that is the name of his twin brother who is a fighter) will mature throughout the campaign and get rid of his cocky behaviour and become a skilled hunter who is there for his party. But until that time... he needs more one-liners.
Also trying my hands on one-liners with words that contain the word "arrow" like you can find here:
https://www.thefreedictionary.com/words-containing-arrow
Some of these are going to be *cheff's kiss* cringeworthy :D
Wordpuns I'm workshopping: arrowbics (aerobics), arrowbatics (aerobatics), 'bow'row (borrow), rain'bow', quiver, re'mark'able (when I recast Hunter's Mark)
I have run this game before, but I had all my blurbs written on paper slips and have since thrown them away. And as I started remaking them, I thought this would be a fun place to ask.
It is a, "You wake up with amnesia" sort of game that I've done as a one shot before. In the scenario, it is actually a simulation being run by modrons in Mechanus, and thus, they are trying to emulate experiences for the squishy mortals. So they don't really understand, and their emulations sometimes are... wrong. Last time I ran it, the players had so much fun going in and out of the portal just to see what would happen.
The only real requirements is that it is some sensory experience, rather than the essence of who they are being changed.
So help me with ideas. To start it off.....
Building a captains private log is long work and would love for other peoples input on entries. This has been done in this thread before, but I need entries that would relate to the theme of Pirates, the kind around the golden age of pirating. I need logs that would include things involving Henry Morgan, Jack Rackham and the other pirates of that time, competitions they had, duels, etc! thanks in advance!!!!
Day (xx): We have finally made land on the northern port of Tortuga, the crew has been given their coin to spend and orders.... etc
While in Tortuga met a man who said there were many ships to be taken along the eastern trading route
OK let me explain: I already have a random table for non-combat encounters, and on of the options is that the players encounter a weird food stall next to the road with a chef selling them strange food for "only" one silver. The food is actually made out of monsters (beasts, monstrosities, plants, even fiends or giants or...) and every meal has the chance to give a buff, debuff or nothing special.
It should NOT need to be a d100 or even a d20 table, just a d8 or d10 or d12 table is fine. Bonus points if you add what the meal's ingredients are (for example a Gnoll-meat stew with some Grick saliva).
EDIT: apparently I need 5 examples for this subreddit. Well, the buffs would be only for the rest of the day/night, so here we go: a +2 boost to altethics & acrobatics, disadvantage on attack rolls, a -10 penalty on perception checks, the loss of reactions, the inability to cast with verbal components, ...
Hey gang my party stumbled apon a goblin vender selling magic items. He has a grab bag that he says is filled with magic items that he's found that he couldn't sell for various reasons it's pretty cheap at 25 gold a pull and gaurenteez a magic item. So... This is where I need help... My goal is to have him sell 100 different "useless" magic items but so far I've only come up with about 40 so if anyone has any funny ideas I would appreciate the help!
Examples: a pice of elastic rope that only grows a few inch when you pass a strength check
A never ending piece of rotting cheese
A bow that changes color when nobody is looking at it
A pair on sandles that attract small pebbles
A artificial eye that blinds the person attuned to it
What are some random Keys needed for Planescape portals? (Some require one to enter and another to exit, some one way, some no keey is needed at all)
My first few I was just coming up with:
SO I am thinking of doing a dungeon run that is fun for myself but is both challenging AND will troll my players constantly, I mean each floor has a catch 22, every enemy will make them suffer without killing them, basically I want them to feel the absolute URGE to kill the BBEG at the end of this dungeon because of the suffering they went through.....
So reddit, how about you all give me ideas, it can be ANYTHING you want to think of...
No need to be OP or anything, just have fun writing it!
Tired of rolling 2D6 / 1D8+2 damage? I'm looking for cooler ways for attacks to work! No fixed power scale; I see this more as a collection of cool dice-based attack concepts. Happy to include your contributions!
Looking for silly trivia questions about mortals from the perspective of fey beings that don't quite have a fully realized understanding of mortal life.
1.Stonebound Soul
•The lich’s soul is bound to a nearly unbreakable gemstone, not a typical phylactery, and this stone is hidden deep within a dwarven vault. The lich cannot be destroyed unless the gemstone is shattered.
2.Runic Rot
•Their decaying flesh is inscribed with ancient, glowing runes that protect their body from complete disintegration, and the runes themselves are a source of their magical power.
3.Gilded Bones
•The lich’s skeleton is reinforced with gold and silver inlays, preserving their body through dwarven craftsmanship. Their bones are nearly indestructible.
4.Cursed Beard
•Their long, undead beard has the ability to extend and ensnare enemies, wrapping around limbs or weapons to immobilize foes. The beard drains life energy from those it touches.
5.Ghostly Miners
•The lich controls the spectral forms of dead miners, who eternally dig in forgotten caverns. These wraith-like miners can appear from the earth at a moment’s notice to attack or spy.
In My Modern Fantasy World all The Monsters and mythical creatures live in the underworld and it has a special kind of undead called revenants. The resemble regular humans more than most other undead and gain special powers related to how they die. Revenants can still reproduce and can pass down some of their powers to their children. Here are some examples of the Deaths and powers they can gain from them. Leave suggestions in the comments. If you have any other questions about my world also ask me in the comments
[Death by Burning] Can Ignite their body to burn enemies
[Death by Stabbing] Can Turn Fingers/Hands into Razor Sharp Knives
[Death By Hanging] Can Summon Nooses that Can Be used as Lassos
[Death By Frostbite] Can Freeze objects by touching them, turning them brittle
[Death by Poison] Blood Becomes Toxic and poisons enemies on contact.
[Death by Decapitation] Head can detach From body and walk around on spider like legs protruding from the Neck
[Death by Animal Attack] Body takes on traits of the animal useful in combat
[Death by Old Age] Causes a temporary state of frailty in their opponents, reducing all of their physical capabilities
[Death by Misfortune] Surrounded by an area of extreme bad luck
[Death by Drowning] Slowly suffocates all those around them, as though by drowning
[Death by Disease] Can infect others with their disease on touch
[Death by Lightning Strike] Their bodies are electrified, causing damage with their attacks and to those who touch them
[Death by Landslide] Their skin is hard as stone, and their fists have the impact of boulders
[Death by Fall] Can fly and drop enemies from heights
[Death by Starvation] Emits an aura that emaciates enemies and causes them to wither away
[Death by Allergic Reaction] Inflict severe allergy to "x" on touch
[Death by Betrayal] Can cause targets to turn on each other / Magnify feelings of (being wronged, betrayal, bigotry, distrust, indignation, jealousy, etc)
[Death by Dehydration] Can cause desiccation on touch. Damages living things and causes most organic materials to become dry and brittle.
[Death by Exsanguination, Blood Loss] Can inflict hemophilia on a target. Once a target starts bleeding, it's very difficult to get them to stop bleeding
[Death by Falling] Can cause vertigo and acrophobia
[Death by Parasites] Can infect targets with parasites by touching them
[Death by Smoke Inhalation] Can turn their body into smoke
[Death by Starvation] Can inflict severe fatigue and weakness on touch
[Death by Tar Pit] Can turn their body into tar
[Scared to Death] Can project an aura of fear
[Death by Rotten Food] Able to accelerate or decelerate a targets flow in time.
[Death by Revenant Power] Able to cancel the powers of other Revenants.
[Death by Revenants other than using their powers] Able to detect revenants and other undead and determine their power levels and rough abilities with several meters
[Death by other undead] Able to detect death and decay for about a kilometer.
[Death by Explosives] Able to turn into a gaseous form and move about.
[Death by Being Buried Alive] Ability to tunnel through the ground or snow at a walking pace / Cause target to be sucked underground and entombed
[Death by Being Trampled] Some a Spectral crowd to trample enemies
[Death by Exposure to Radiation] Ability to emit radiation
[Death by Heart Attack] Inflict heart attack on touch
[Death by Lack of Oxygen] Inflict oxygen deprivation. Target can still breath just fine, but they cant get enough oxygen. Target will go through stages of being high to confused to unconscious to dead from lack of oxygen
[Death by Lava or Magma] Able to turn into lava
[Death by Limbs Being Severed] Limbs become detachable and can operate independently once separated from the body
[Death by Meteor Impact] Ability to move at super fast speeds in a straight line smashing anything that gets in your way.
[Death by Swarm] Ability to turn into a swarm of "x"
[Death by Tornado] Conjure a Small Tornado
[Death by Torture] Able to cause extreme pain on touch
[Death by Tsunami] Send waves of water crashing into Foes
Hello everyone, first time posting, hope I got the rules right. Background is below, TL;DR is bolded.
Saturday is the conclusion of a mini ttrpg campaign I've been running with my friends. The final climax is a chase scene/battle across various multiverses. This campaign has been a love letter to my friends and the games we have played with each other and stories we have made with each other over time. Some of the portals they will travel through will lead them to worlds we have played in together in other ttrpgs, have short interactions with loved characters, and then move on to the next universe.
I'm looking for help filling out a d100 rolling list of iconic universes from books/tv/comics/movies someone might accidentally portal into, or a universe made of broad tropes
Bonus points if it's something a kid in the 80's would go starry eyed at. Saturday Morning Cartoon vibes, nerdy kid reading during recess vibes.
List start:
Thanks in advance for any and all help!
i need 500 ludicrous quests to unlock a war hammer before it is unlocked it can do no damage and after it is unlocked it gives advantage on attacks and even makes all attacks against the weilder disadvantage
Hello r/D100!
I am making a "House of Leaves" type one shot survival mystery horror TTRPG that includes "parallel universes & timelines with asynchronous play. No one player is expected to complete the game solo , but after they get one of the many endings, I will be bringing some of them into groups of four, almost like the universes are merging with one another, and then they will hopefully be able to solve the mystery of the cursed location and bring their lives back in balance and right the wrongs that befell them.
Basically it's a one shot where every player has their actions logged and every action that another player does has a percent chance to show up in your playthrough and vice versa depending on what round it happened.
the goal of the game is to have as many "events" as possible as to make each playthrough unique.
In the text of the events I reference "rounds" that is a placeholder of an undisclosed amount of time that passes and not "combat rounds" . its more for keeping track of time for other events or effects because the game itself is on a "round timer" before the end of the game, and "a round" is just some narrative element for the passage of time that is not mechanically important as it is important for the story and or how many actions one could do in such time.
I am making "random" events that will happen after an amount of in game time or when triggered.I figured that I could share what I have for those of you who like spooky type stuff for your games and that those of you that have any good ideas help me to brainstorm new ones via your suggestions!
I will try to convert my notes into something more setting and mechanic-agnostic for convenience.
also these events are not supposed to be taken at face value , but its for the Gm/Dm to tell the player what is happening without explicitly telling them, its written so that I know what is happening.
Ill start!
-----------------1. Smooth rocks of various sizesÂ
-----------------2. SandÂ
-----------------3. Mud with sticksÂ
-----------------4. EntrailsÂ
-----------------5. Teeth with bits of bone from the jaw still attached.
-----------------6. Nails & FingernailsÂ
-----------------7. Soup , Tripe soup - tastes good-
-----------------8. Obscure Pills / Medication
-----------------9. Glass Wraped in tinfoilÂ
-----------------10. Re-roll & take 2 options
-----------------11. Dry Blood FlakesÂ
-----------------12. Twitching Heart
-----------------13. Paper Wasp nest material.
-----------------14. Water , slightly dirty.
-----------------15. A hole that leads to nothing but blackness “similar to d&d portable hole”
-----------------16. Dried Umbilical cords.
The houses windows and doors are suddenly covered with thick patches of ivy - if any door is shut on the outside , it is overgrown and must be cut away, if a door has not been shut , there will be enough room to move through but you must crawl and cannot run through - this will stay until the ivy has been dealt with.
If you are outside - you feel a complete stillness , a coldness in the air as if something was is wrong- ( wisdom to spot ) if you succeed- you see a flock of birds flying a far distance away , they then start falling out if the sky as if they just died on the spot -  (if you failed) you hear objects falling around you - you look to see that they are birds - if you investigate you realize that they are cold and stiff as if they have been dead for some time - there are 6- 34 birds - they all have no eyes ,no indication of harm can be seen outside of what is already present if you are inside when this happens , as soon as you go outside it occurs.- this may happen if you are in the observatory , or the greenhouse , as you could see it happen from there.
A old corded phone from the 90s- 2000s can be found , bolted to the ( floor , ceiling , wall (33% chance) (ground floor, basement , second floor ( 33% chance) (in any room, roll randomly ) it will begin ringing and will not stop until picked up , no visible power cord is connected. ( if there's any monsters/people around they will be able to hear it if they are on the same floor or directly above or below it & may come to investigate.) if you pick the handset up , it sounds like a recording on a record player being sent through the phone. you will hear a crying voice of a woman and the muffled crys of a baby, while chanting can be heard in the background , you hear some background noise , as if a commotion was happening , you then hear a gunshot , then the handset goes quiet. after picking the phone up the phonograph / record player will appear and start playing , over and over again , in an adolcent voice “he did what he could , he did what he could” ( if the phonograph was already there do nothing) ( the phonograph will keep repeating this for 1-3 rounds , then it will stop.Â
In the nursery / in the room that the nursery can appear in, the next time you walk in there. There will be a long dried/mummified umbilical cord that snakes through the house & outside towards the dense forest all the way in the backyard. (make a semi-random route for the umbilical , if the current window is broken it will take that route. If you follow it to the end you will find a mummified corpse of a woman , on a stone alter , legs spread open as if she was giving birth, the umbilical coming through a cut in her abdomen. The woman has a hole in her forehead and just above the cut in her stomach. You hear strange whispers and chanting coming from the edge of the treeline that surrounds you from where you stand in this open space. As well as deep grumblings of some creature. it seems to be coming towards you from the far side deeper into the forest. — you will see one of the humanoid cult enemies and it will run after you and try to hunt you down - the mummified woman has her arms / hands positioned in a way that would suggest that she is coddling a baby (wisdom check indicates that she wants her baby back) if you bring back the stone fetus item to her , you will get a reward. the umbilical will stay here until its destroyed or the item is given back. - when its destroyed it turns to ash & when its completed it does the same.
Ill add more relevant ones later , any other events are not anything spectacular or don't provide in the way of being off or creepy , etc, and without context will be just a bit cringe and weird.
I look forward to seeing what you all come up with!
Hymneth -----
There is a sudden wet, harsh tearing sound from the hallway. Investigating will reveal a few drops of blood and a human tooth.
You find a plate of half eaten food sitting on a nearby surface. It is still warm
You hear the sound of plates and glasses being smashed one by one from the kitchen. There are no signs of anything broken when you check
You smell smoke. In an adjacent room there is a blackened spot on the floor and a few wisps of smoke. The spot contains ashes and the remnants of a burned book, almost completely illegible
The lights in a room you just left suddenly turn either on or off (change whatever state you left them in). The light switch has been pulled out of the wall, leaving bare wires
.
.
Kiyohara -----
The floor boards creak, but only when no one is walking on them. If you try to duplicate the creak or find the spot, it is silent.
Reflections in the mirror are delayed by the barest of seconds.
The windows look out on the yard, but at slightly incorrect angles or out at different views (such as the rear window looking out over the right of the house and the front two windows being switched.
(I only had one Idea and chatgpt delivered 2 to 5 fill the gap needed for the sub rules and I liked them too much not to put it in here, afaik there are no rules against it, it does goes against the spirit of the sub so if needed ill delete these entries or leave them as extras in the future)
1- The Loyal Donkey: Upon opening a door in a dungeon, players find a donkey, he is sweet, and will follow the party, a bit smart for a donkey, he will immediatelly care for the players but at first players will likely wonder why this donkey is alone in the room, never give them the answer, if you do, it's nothing special about it. (u/chidarengan)
2 - The Clock That Ticks Backwards: In a small room, there's a large, ornate clock that ticks loudly but the hands move counterclockwise. No matter how long the players stay and observe it, time seems to pass normally. The clock does nothing else but keep ticking backward. (gpt)
3 - The Friendly Skeleton: In one of the rooms, the players meet a perfectly friendly skeleton, fully animated, who offers them drinks or snacks from a tray. He doesn’t attack or act suspiciously and will follow the party for a while, offering refreshments. There's nothing unusual or dangerous about the skeleton at all. (gpt)
4 - The Door With No Handle: The players come across a heavy wooden door in a dungeon, but it has no handle or keyhole. They can push or pull it with ease to open it, but it leads to a normal room. The absence of the handle has no special meaning. (gpt)
5 - The Mirror That Whispers: In a random hallway, the players encounter a full-length mirror. Every time they look into it, they faintly hear whispering, but it's too quiet to understand. No matter how hard they try, they can't make the whispering louder. The mirror is completely harmless. (gpt)
Edit: I'll be updating as soon as possible guys, thanks for all the replies. Im glad you guys seem to enjoy it.
Im making a cleric subclass based on lovecraftian horror and need a table of mutations. You get 1 at level 8 and another at level 12. They should be buffs or at least not nerfs.
A crewman cries out about a leak. Two holes have been drilled into the hull on opposite sides of the ship.
A fog bank chases the ship and engulfs it.
Lightning strikes repeatedly at the main mast from a clear blue sky.
A pod of narwhals circle the ship preventing any forward progress.
Hailstones the size of duck eggs fall from the clear night sky.
The stars disappear from the night sky though the full moon remains clearly visible.
Most low-level campaigns start in a tavern, or maybe in a prison. But sooner or later the players get enough of a reputation that someone important -- a king, a sorceress, maybe even a god -- needs them to carry out a task... like escorting a caravan through bandit-plagued lands, or ridding a village of some restless undead, or recovering a lost holy relic.
Often it turns out this seemingly simple task is actually the start of the broader campaign -- maybe it's how the players discover this king is not as noble as he seems, or the sorceress is actually the BBEG, or the god is in fact not a god at all.
Fun stuff. But sometimes you have a wiseguy player at the table who says: Wait, you just met us. You've got soldiers and nobles and all kinds of resources. They're already on your payroll, why don't you send them instead of us?
And you can say, "because that's how the campaign is starting," and the player will smirk and say "ah yes, of course," and the game proceeds... but... what if you want an in-game reason for why this powerful person is sending this rag-tag collection of murderhobos to do their bidding? Or at least... the reason the powerful person gives, even if the real reason must be kept secret?
01 - "Ah, an interesting question you should pose to my royal adviser, Nunya. Nunya Bidness."
02 - "I wish to see how you handle this trivial task to see if you are worthy of more."
03 - "My [army, minions, angels] are busy with more important matters."
04 - "[disappointed look] They have already tried, and failed. I pray you will prove more resourceful."
05 - "I do not wish to reveal my true power to the enemy at this time."
06 - "This humble task is better suit to people of your... ilk."
07 - "What, and leave my kingdom defenseless?!"
08 - "Should you fail, it won't be traced back to me."
09 - "Truth be told, you are expendable. They are not."
10 - "I am sending them, for the real attack. You are the diversion."
11 - "You are unknowns, which makes you the perfect tools. No one would suspect you of working for me." /u/grays42
12 - "Your lack of formal ties means you can act in ways my forces cannot, unbound by law or protocol." /u/grays42
13 - "There are factions among my own ranks I do not fully trust. Outsiders like you are... less compromised." /u/grays42
14 - "You possess skills or knowledge they do not have. I've been watching you for some time." /u/grays42
15 - "This task requires a delicate touch, not the heavy hand of an army." /u/grays42
16 - "Those who tried before became... compromised. I need fresh faces, untouched by the corruption." /u/grays42
17 - "This mission involves matters of destiny. Whether you know it or not, you are tied to its outcome." /u/grays42
18 - "Your unique perspective may be the key to solving this problem. Soldiers would overlook it." /u/grays42
19 - "I require people who can operate in the shadows, without drawing attention." /u/grays42
20 - "Only those without loyalty to anyone but themselves can succeed. Which is why I called you." /u/grays42
21 - "You are expendable, and it won't effect my city. My army, isn't." /u/Nepeta33
22 - "The princess has requested this be taken care of discretely, and I'm sure she'll marry me if I'm the one to get it 'taken care of' BUT I only have heaps of money whereas you have heaps of skills so let's trade." /u/architectofspace
23 - "Do you want to ask questions or do you want a lot of gold?" /u/LargoVonBob
24 - "Because when you [event from previous session], you were stealing from me. That you didn't know you were stealing from me is the only reason you are still alive. But you still owe me, and you will repay your debt." /u/berkeleyjake
25 - "The high priest suggested that. I made a bet with him that the task could be handled even by you." /u/Brell4Evar
26 - "I'm not going to waste the Army's time with a job this trivial." /u/UsefulEgg3980
27 - "The general is a few weeks away from retirement, I'm not sending him on a risky mission. I've already paid for his parade." /u/UsefulEgg3980
28 - "The military leadership are currently in a mandatory sensitivity training because they were rude to the crown princess ... again." /u/UsefulEgg3980
29 - "The Army is better suited for mass combat, not weird curse magic crap in a swamp." /u/UsefulEgg3980
30 - "My niece was very impressed with how you rescued that cat from a tree. This is your chance to make a name for yourselves. You're welcome." /u/UsefulEgg3980
31 - "I want the corpse of a [creature likely to be encountered on this mission] so I can have it taxidermied as a surprise gift for my royal fiancé, he loves that stuff. The army wouldn't be able to keep quiet about it." /u/UsefulEgg3980
32 - "The god of my people forbids them from taking action, but your gods don't." /u/UsefulEgg3980
33 - "My military force is more a hoard of berserkers than a well organized force, and I don't want collateral damage." /u/UsefulEgg3980
34 - "We're a small but rich nation that's almost impossible to invade due to the terrain so we don't have a standing army. We usually pull strings with small covert units. This is going to need a very big hammer to deal with instead of our usual methods." /u/UsefulEgg3980
35 - "This kind of work isn't covered by the Army's contract and they have a really litigious Union ... I'm not going there. Better to hire private contractors for this." /u/UsefulEgg3980
36 - "The army is largely made up of criminals because of the high death rate. I can't trust them to get the job done the right way, or at least without them stealing everything afterwards." /u/UsefulEgg3980
37 - "A dragon can kill a hundred soldiers with a sweep of its fire. But four plucky adventurers have a good chance of surviving it somehow. A small squad of specialized monster slaying elites vs having hundreds of closed casket funerals. Ask me that question again. Really slowly." /u/pauseglitched
38 - "Sending the army could be seen an act of war. Having the party act is politically neutral." /u/that_guy_you_know-26
39 - "Sending troops requires an authorization for the use of military force, which requires the approval of the Council of Lords, which means the authorization has to be referred to the Subcommittee on Military Affairs which must hold a 90-day waiting period for public comment." /u/rowboat_mayor
40 - "[as above, plus] Red tape means a lot of ears aware of what's going on. And the notaries are horrid gossips." /u/Training_Hat7939
41 - "Legendary adventurers, monstrous minions, and champions were all weak once. I'm sending you hoping you can become as great as them, and then we will be able to handle much more in the future." /u/BrunoBrook
42 - "I am creating a school for aspiring young adventurers to grow their skills. This is your first assignment, a routine [summary of the task]." /u/MerrilyContrary
43 - "I’m broke, and you’re cheap." /u/MattKingCole
44 - "Our forces are busy handling other threats to the realm." /u/DirkBabypunch
45 - "We can't have our neighbors knowing we are behind this, and as soon as you leave this hall, you do not work for us." /u/DirkBabypunch
46 - "The last troops we sent to handle the problem need reinforcements/were wiped out and we don't have time to send anybody that isn't mercenaries." /u/DirkBabypunch
47 - "I don't need to explain myself to the likes of you. Do you want the job or not?" /u/DirkBabypunch
48 - "You have wronged me, and this will make us even." /u/HehaGardenHoe
49 - "Deal with this to my satisfaction or face my [royal, arcane, divine] wrath." /u/HehaGardenHoe
50 - It is easier, cheaper, and/or faster to hire you than to muster, train, and/or transport an army. /u/Ironzealot5584, /u/d20an, /u/Bargeinthelane, and /u/SplashOfStupid
51 - "The queen admires some of you. Too much, for the King's taste." /u/GrayGrayerGreatest
52 - "I do not wish for the public to panic as they witness the military being mobilized. Better to see if a smaller unit can take care of it." /u/Zuzara_Queen_of_DnD
53 - "It's the harvest! Every hand that wields a sword, can't wield a scythe for the winter." /u/whpsh
54 - "The pact I've made with forces-that-be forbid me." /u/San-Dorra
55 - "If I get involved, other opposing forces will get involved." /u/World_of_Ideas
56 - "I'm already [captured, banished, dead, defeated, stripped of my powers]. This is just an illusory message that I left behind. It's all up to you now." /u/World_of_Ideas
57 - "I need you to go into foreign territory. If I send forces there, it will be seen as an act of war." /u/World_of_Ideas
58 - "My forces are making it possible for you to make this surgical strike." /u/World_of_Ideas
59 - "My people are very superstitious and won't set foot in [the quest area]." /u/World_of_Ideas
60 - "The enemy has set wards against me specifically. [I/my forces] can't enter the area." /u/World_of_Ideas
61 - "The enemy is holding hostages. They can't know that anyone from here is involved." /u/World_of_Ideas
62 - "There is a [curse, prophecy]. If I go, all will be lost." /u/World_of_Ideas
63 - "There is a [mole, spy, traitor] in my ranks. If I use my own forces, the enemy will see it coming." /u/World_of_Ideas
64 - "This incident is occurring while I am at my weakest. My strength won't return until [x event] and by then it will be too late." /u/World_of_Ideas
65 - "An ancient treaty is being broken if the king ever sends official troops beyond a single messenger in that region." /u/YrnFyre
66 - "Another faction of the royal court will attempt a coup if the palace becomes any less guarded or loyalists get sent away." /u/YrnFyre
67 - "Another faction has forbidden it, the king must follow suit or risk a destabilization of social/economical/political proportions." /u/YrnFyre
68 - "Another threat could arise, like the annual return of the gnolls. The armed forces can't be sent away at such a crucial time." /u/YrnFyre
69 - "A recent bloody conflict has the armed forces still recovering from the last campaign. They're still rebuilding strength." /u/YrnFyre
70 - "A recent innovation, be it spellcraft, technology or divine revelation has rendered the army obsolete. A small party of specialists is much more effective for the current task." /u/YrnFyre
71 - "In order to reach the place where the quest takes place, the army must cross a harsh outland, inhabited by honourbound warriors. Ancient rites demand that if an army encroaches on their border, the entire outland (with barbaric yet formidable fighters) must fight the intruders. The exception is made for one small group per country, equal or less than (party size). The king's troops could easily take on the warriors and kill them all, but they'd be severely weakened and delayed. The threat on the other side would also be notified of their movements. Furthermore, the outlands maintain a neutral buffer that prevents other countries from staging an attack on each other, so for the sake of peace they're better left alone." /u/YrnFyre
72 - "The army has their hands full, just mitigating the damage the crisis is causing so they can't spare men to directly deal with it." /u/Norman1042
73 - "The king suspects corruption in his ranks and doesn't trust his people to carry out the task." /u/Norman1042
74 - "A whole army would be spotted miles away, and the villain could just relocate or set a trap for the army." /u/Norman1042
75 - “Because I have a treaty of no intervention with the bastards over there. If you all do that, then I have upheld my oath while accomplishing the needed task.” /u/PaigeOrion
76 - "So I can keep my hands clean. I do not want others to know I am meddling in this situation." /u/SpinachnPotatoes
77 - A party's ancestor or family member is responsible, so the task is up to them to resolve. /u/supertoad2112
78 - By carrying out this task, a person, place, or thing important to one or more party members will be saved. /u/supertoad2112
79 - The land or property recovered by the task shall be available to be purchased by or entrusted to the group to manage and make wealthy. /u/supertoad2112
80 - The God is helping - by sending you! That’s why there’s a cleric/paladin of theirs in your party, and here’s a divine boon you can use when you’re in a pinch. /u/d20an
81 - "The army isn’t actually that well trained; they’re fine for defense, but wouldn’t manage an attack." /u/d20an
82 - Sending the army would destabilize the region/leave the kingdom defenseless. /u/d20an and /u/DPSDM
83 - "It would require sending the army through lands/seas controlled by a neighboring nation that might interpret it as an act of war." /u/d20an
84 - "If I send the army, half of them would die. Can you explain that to their widows and children?" /u/d20an
85 - "A large force would be too slow." /u/StefanovicV
86 - "A large force would not be delicate enough." /u/StefanovicV
87 - "The only way to succeed would be by staying undetected." /u/StefanovicV
88 - Community service. /u/button-fish2807
89 - "Frankly, you've been getting on my nerves." /u/button-fish2807
90 - "I would be a fool to send my entire army on such a hopeless... I mean... I have faith in you." /u/button-fish2807
91 - "The soothsayer had an vision that it was this exact group that succeeded." /u/button-fish2807
92 - An ancient tapestry in the castle depicts the group resolving the crisis. /u/button-fish2807
93 - Everyone else has the plague. /u/button-fish2807
94 - This was the best option for the budget the king had. /u/button-fish2807
95 - "If you die, I don't have to pay. If my men die, I have to pay out their family." /u/This_is_my_phone_tho
96 - "I can't look my men in the face and send them into that hell pit. You, on the other hand..." /u/This_is_my_phone_tho
97 - "I don't need to explain myself to mercenaries." /u/This_is_my_phone_tho
98 - "Armies are for army work. This is adventurer work." /u/This_is_my_phone_tho
99 - "Sure. You just man the walls, gates, and bridges and I'll go around and muster my army." /u/This_is_my_phone_tho
00 - "Huh, I didn't think of that. Never mind, I'll send them and give them the reward... unless you've decided to stop questioning me?"
"Why: If one of your players made a PC that has amnesia as a main trait, this might be useful. Reason: This happened to me and the guy requested I created one. Recommendantions (optional): Even rolls makes PC remember. Odd rolls makes PC forget Some rolls may repeat (example: "Remember useful information" is on all rolls that end with the number 2)"
The way I want to use this table is as follows:
Here are some examples, so you know what I aim for:
An old Hermit who have just lost his wife asks the party to remove Gobble from his house. The problem, which they do not know about, is that it isn't him who produces the Gobble, it's the stray dog who lives in his basement
A travelling stroyteller asks party for stories and pays them in potions
The party meets a Troll who have chosen to become a Monk. There's nothing to do here, they can just keep going if they want
Mysterious house have sprung out of the mist in the morning. If they come to investigate, it turns out to be a Mimic.
A random dire wolf came to their camp, hurt and looking for food. They can befriend it if they want.
An elf with a broken leg lays on the road. If they try to help him, it'll turn out to be an ambush
(Everything after 6 is your suggestions, with some details added from me)
The party travels through sacred centuri territory. They appear hostile, but if the party tries to talk things out, it turns out they are actually really curious about humanoids and will allow them to pass if they answer all their questions on a tea party.
A friendly magma elemental uses the local lake to cool of, but it kills all the aquatic life in the process
Party comes across a mysterious archard full of delicious looking fruits they do not know. They hear suspicious giggling from everywhere around them, but they can't see anyone. If they try to investigate, it turns out that giggling comes from fruits themselves, that's just what they do when they mature
Party finds out the burying ground of an Ancient Gem Dragon. They can still steal some bones, which are super valuable, but only if they can avoid the security
Local village have an unusual book in it, which cause vivid hallucinations on anyone who tries to read it. They use it as a bongo
The local farm has been ransacked by Orcs. The party can find and eliminate the agressors and take the only survivor, a young woman, to the nearest village
A bridge guarded by a single squirrel. She demands tribute for crossing it (nuts)
Party stumbles around a bunch of Goblins, having a holiday
Some categories I could think of
Gifts/Treats
Recognition
Responsibilities
Opportunities
Influence
gamified impact systems, like piety/faction counting
List:
Your party enters a shabby tavern. The barman berates you for being strangers who think that you're welcome anywhere. "Stop it, Pa" a surly voice from under a mop of hair speaks. His father reacts as if this is a grave, rare occurrence. "I've heard of 'em." 41. Bounty posters of the PCs 42. Minor enemies flee from the PCs on sight. 43. Someone has written a poem about the PCs or their deeds. 44. While browsing a library, the party finds fictionalized books about their exploits. 45. A young adventurer begs the party to take them as an apprentice, citing a heroic deed that the party did as the reason for wanting to adventure. 46. A party member gets a letter stating their family is being harassed by admiring fans. 47. The party is invited to a high society event as the “guests of honor.” 48. The Guards intercept the players at the gates, and do the star-struck routine, but "We gotta follow procedure." and do a search anyway. If they find something of concern, like contraband, they are more forgiving, letting the players through anyway. "You dropped this, sirs. Don't forget to get a permit for that thing!" 49. A Paladin-type gets starry eyed and almost literally begs for a friendly spar, asking one of the players to demonstrate a fancy move that they have heard tell of. The players get a token from the contact that leads to greater access to healing and support. 50. A letter from a Mage of some renown is delivered by wondrous means, or from an fancy expensive courier. It is filled with flourishy language, but also magical techno-babble that anyone but the smarty-pants of the group can understand. It requests a collaboration along the lines of, "Give me your thoughts on the phlogisticalized ramaflammaications of the inverted tachyon array in the production of gold-pressed flatinums as it relates to blah blah blah $highest_level_spell_the_players_know$". If the smartypants players respond, the letters continue to arrive with some regularity while near civilization, along with invites towards access to rare Libraries. 51. Maybe a statue to the party or a party member (like in Firefly when Jayne discovered a town had built a statue of him). Could be paintings or other monuments. The artwork of the party could even have been vandalized by jealous competitors or villainous opposition. 52. You hear a song being sung at a tavern that you realize is about one of your exploits. If you mention it to people in the bar either nobody believes you or people offer to buy you drinks. 53. You pass through a town that you helped in the past and realize they're in the middle of holding a festival in honor of the day you saved them. 54. A competitive adventuring party keeps challenging you to public demonstrations of strength and cunning, hoping to horn in on your popularity. 55. You find graffiti that mentions you (either positive or negative). 56. You discover something small named after your group (either a road or a well, something public). 57. You notice a merchant raising prices JUST for you, assuming you can afford it. Insight check, but then you can either charm or intimidate your way out of it. 58. Noble families offer free use of prized heirlooms in the hopes of getting their family name attached to some world-saving event. 59. An enterprising gnome (or other engineer) wants you to field-test some items for them. The item gets added into marketplaces later with the group (or character)'s name attached to it. Eg, Baern's Axe of Booming, or Jingle's Poisoned Caltrops. 60. Innkeeper's offer free room and board. If you return, you might notice a plaque on the wall outside mentioning that "Gazlow Coinclink slept here." 61. A chef at a tavern of inn might create signature dishes named after the party. 62. A minstrel performing a puppet show retelling a ridiculous version of the party's deeds. 63. Grifters impersonating the party. 64. A young child named after a party member. 65. Trading Cards. Like the wizard card in chocolate frogs, or NHL trading cards etc. but of the party members and their most iconic foes 66. Commoners through buckets of paint on the party, protesting all the humanoids they have slaughtered. 67. A (religious order, cult) starts making pilgrimages to places where you have done great deeds or places where the PCs are from. 68. Assassins, bounty hunters, knights, etc will seek to capture or eliminate you. 69. Certain people or creatures may want you to give them an offspring. 70. Defectors from various villains seek out the PCs and (ask for protection from their former masters, give the PCs information on their former masters, give the PCs a McGuffin that they stole from their former master). 71. Enemies start targeting your (associates, family, friends, romantic interest). Either for revenge or to capture as leverage. 72. Greater Beings (devils, gods, lichs, outsiders, primordials, etc) occasionally show up and have a casual conversation. 73. Greater Beings (devils, gods, lichs, outsiders, primordials, etc) occasionally show up and try to recruit you to their cause, hire you for a job, or point you in the direction of their enemies. 74. Magic users or alchemist may seek to get a sample of your (blood, feathers, fur, hair, etc). 75. Messengers from rulers will seek you out to request your aid. 76. People in power may seek to marry you or have you marry their children. 77. NPCs may sacrifice (a one use powerful artifact, themselves) to ensure the PCs destruction or save the PCs from certain doom. 78. Places where the PCs have been or places where the PCs are from start getting slaughtered or burnt to the ground. 79. Places where you have done great deeds start booming with business. 80. Scribes ask to interview the PCs or join their party, so they can record their deeds. 81. You encounter a tribute character party. 82. Folks try to give you a lift, but there cart is actually a cart mimic trying to kidnap your group.
We all know this story: You shedule a session, but when the day comes it turns out that one of the players won't be able to make it. It happens, no big deal, but how to explain one of the characters suddenly missing?
Roll | Reason for the PC's absence |
---|---|
01 | The party has no idea, they only find a note saying "I will return, for now proceed without me". |
02 | The PC gets sucked into one of their trinkets. A person knowledgable in magic knows that it's a temporary curse. |
03 | The PC gets arrested for a crime they didn't commit. The guards believe them, but say that by law they can't release them until the case is officially settled. |
04 | The PC catches an illness and has to recover for a while. |
05 | The PC meets an old friend that needs their help with an important, if a little mundane problem. |
06 | A powerful ally invited the PC to a very important meeting as the party's representative (possible future plot). |
07 | The PC realizes that they left an essential part of their equipment at a recently visited location and have to go retrieve it. |
08 | The PC gets into an argument with another party member and departs from the party, saying that they need some time alone. |
09 | The PC goes to attend an important family event (wedding, birthday, funeral, etc.). |
10 | The PC goes to attend an important friend's event. |
11 | The PC, being familiar with the lay of the local land, decides to scout ahead. |
12 | The PC gets kidnapped by a group of fae shouting an unfamiliar name. It eventually turns out that they got the wrong person, and return the PC. |
13 | đź’€ Diarrhea đź’€ |
14 | The PC annoyed a local wizard, who temporarily turned them into a mouse or a frog. |
15 | The PC drinks a "great potion of leap" and faints. Upon inspecting the bottle it turns out that it was a great potion of SLEEP. |
16 | A pickpocket steals from the PC, who chases after them. They're nowhere to be found until they eventually return with their pouch and an epic story to tell. |
17 | The PC receives a letter from a bank saying that they're behind with payments for a loan they never took. They have to travel there to clear up the misunderstanding. |
18 | The PC realizes that they left the stove on at their last place of residence and have to go check it. |
19 | The PC, after a night of singing at a tavern, loses their voice. They're present and their actions are controlled by the GM, they're just unable to speak. |
These tables were designed for a custom D&D 5e game world that incorporates all of the PC races from Monsters of the Multiverse.
In this world, Humans are by far the most common species, followed by Elves, Dwarves, and Gnomes. Uncommon species are still prevalent in certain areas, but it is unusual to find them in large numbers beyond the borders of their homelands. Rare species are the stuff of legends; they tend to draw a lot of attention—either curiosity, reverence, or fear—when they turn up in Human settlements.
d100 Roll | Species |
---|---|
00-49 | Human |
50-54 | Mountain Dwarf |
55-59 | Hill Dwarf |
60-64 | Wood Elf |
65-69 | High Elf |
70-74 | Rock Gnome |
75-79 | Forest Gnome |
80-84 | Halfling |
85-89 | Goliath |
90-99 | Roll for Uncommon Species |
d100 Roll | Species |
---|---|
00-14 | Duergar |
15-29 | Drow |
30-39 | Deep Gnome |
40-49 | Orc |
50-54 | Goblin |
55-59 | Hobgoblin |
60-64 | Bugbear |
65-69 | Firbolg |
70-74 | Kobold |
75-79 | Lizardfolk |
80-84 | Centaur |
85-89 | Satyr |
90-99 | Roll for Rare Species |
d100 Roll | Species |
---|---|
00-04 | Dragonborn |
05-09 | Yuan-ti |
10-14 | Aasimar |
15-19 | Tiefling |
20-24 | Genasi |
25-29 | Fairy |
30-34 | Sea Elf |
35-39 | Triton |
40-44 | Tortle |
45-49 | Harengon |
50-54 | Tabaxi |
55-59 | Minotaur |
60-64 | Kenku |
65-69 | Aarakocra |
70-74 | Eldarin |
75-79 | Shadar-kai |
80-84 | Shifter |
85-89 | Changeling |
90-94 | Githyanki |
95-99 | Githzerai |
Was recently looking for list of legends, and most previously under this forum didn't really meet my needs. I was looking like one to two sentence legend stories which one could incorporate into their worlds.
GMs could use or modify as needed to fit their world.
For something like:
This list is for non-combat encounters for traveling in a vessel, that fit regardless if it is in the sea, sky, astral, between crystal spheres, a train, or other plane. Basically, confined to the people and things internally instead of encountering outside forces. [WIP], Please contribute!