/r/creepygaming
This subreddit is a place for creepy and out of place things surrounding video games. A home for video game mysteries, myths, obscure games, ARG's, creepy secrets/easter eggs, creepypasta, personal stories relating to scary experiences, and strange/creepy things surrounding games not meant to be creepy.
This subreddit is a place for creepy and out of place things surrounding video games. A home for video game mysteries, urban legends, obscure games, ARG's, creepy secrets/easter eggs, creepypasta, personal stories relating to scary experiences, and strange/creepy things surrounding games not meant to be creepy.
Allowed Content:
This subreddit is not focused on horror games. All submissions must pertain to at least 1 of the subjects in the list of allowed content in the sidebar & fit with the general theme of the subreddit.
No let's plays / reaction videos, unless linked to specific part that pertains to any of the subjects in the list of allowed content.
No game trailers, or crowdfunding links.
Every submission must have a title that gives a clear description of what it's about, and what makes it fit into the themes of the subreddit. If it's about a specific game, the name of the game must be in the title.
To keep the front page attractive, posts that sit below 10 votes after 24 hours, or are deemed low effort/quality by the moderators, will be removed.
Iceberg-posts must have a lot of their entries explained & expanded upon in the comments by the OP, cannot primarily be comprised of jokes or off-the-cuff made up stuff, and have to primarily be strange/creepy in nature.
Strange/Creepy MysteryCreepypastaDiscussion MythGlitchEaster Egg Personal Story
/r/creepygaming
Now, Tarkov can be a quite the horror experience even when everything is normal, online, and unmodded - with it's dark nights, cultists, and unpredictable AI that can 360-spin-shoot you dead in an instant. Especially during halloween events.
But not like this.
https://www.youtube.com/watch?v=pIXuEAisf7Q
It took me a good half minute after spawning in as a Scav before I realized why I was feeling uneasy. I've been playing Tarkov for many years, and have done at least 50+ raids on this map, both online and in the modded single-player version I'm playing here. I know the map pretty well by now. It does not have weird, creepy sounds.
But now there was some sort of humming I had never heard before. It was directional. And it seemed pretty close, just outside the "border" of the map. What the heck is it? A malfunctioning air vent maybe? ...Did I just hear a freaking groan from down the tunnel?!
I had not installed any kind of horror mod. And this happened last week - well past halloween, so any "events" should be long gone... Besides, nothing like this had happened while I was playing earlier this November either.
So I continued looking around the map, staying well close to my newfound AI bot buddies. The humming sounds kept moving. I looked up to the skyline, to where it seemed to originate, but there was nothing there. I tried to follow. More creepy noises were heard, from all over. Distant screams echoing between the damaged skyscrapers. Whispers. Metallic groans. Something howling. And the fog - isn't it unusually dense?The other Scav AI bots were acting weird, running around as if they were being shot at.
That's when my scav started coughing and seeing double, as if I had walked into one of the "toxic gas zones" that the Realism Mod adds to the game. And indeed, my "toxin" level was slowly ticking up. And it kept rising no matter where I went. I started getting real freaked out by this point, unlike anything I've experienced in the game ever before. I quickly grabbed some crappy loot and headed for the extract.
Sadly, I only captured footage of the very beginning and end of the raid. Needless to say, I was quite distracted. :P
Anyway, I stashed the loot and quit out of the game. I went on a raid the next day - now with a gas mask and a fresh filter with me - thinking of what had happened yesterday. But everything was back to normal. And it has been normal every raid since. It's been a week now.
But I couldn't stop thinking about this. Surely it was just some halloween event? Somebody must have uploaded a clip with these sounds, no?
No. Nothing. The zombie-event that was recently held during halloween in the online game had some creepy distant sounds, but not these.
There was something with a "ritual" that caused a creepy, dark thunderstorm and other weirdness, but not this.
There had even been a "gas attack" event too, but it had no weird sounds. No groans. No humming.
I spent an hour looking. By now I was even more creeped out than before. Is this what people in those gaming-creepypastas feel like? Was this some easter-egg by the devs? By a modder?
What the hell actually happened to my game last week?
But I did find a clue. Here, on Reddit. r/SPTarkov. Somebody had written about experiencing something similar. It's why I registered today; to comment on a post there. It's a strong lead. This might be a new feature of the Realism Mod - a special halloween event. I may have to wait for that time of year to come again for total confirmation. But it's definitely what this was.
Right?
https://youtu.be/t8F94jpGDUU?si=Y5NmnfwyLDGtQLEy
A little video i made for fun about the small details and overall game about wadanohara and the great blue sea. I'd be happy if you contribute╰(● ⋏ ●)╯
so just recently i got that lego harry potter collection on xbox and my little brother was playing it i sadly dont have proof of this cause its a xbox and i cant transfer xbox screenshots onto reddit plus i was too lazy to get my phone but all the characters had no face and no hands and there were no character icons and there was no stud count i know its a bug but its kinda creepy i wish there was a way i can see that glitch again and take a screenshot with my phone but only time will tell
https://youtu.be/EcoeLZlvFCQ?si=xIETqRA7ZmwyTKqV
Hi guys, the Sims 2 Nintendo DS port is known to be one of the creepiest and weirdest games in the franchise. I did a little retrospective of it if anyone would be interested in watching.
I know that it's just a fluid simulation demo for Unreal Engine 5, but MAN something about this game is extremely off and creepy. It's like an uncanny barebones version of Subnautica, and I absolutely SWEAR that I keep seeing stuff moving in the waters. Play the game yourself to see what I'm talking about, it's free on itch,io (also it runs at like 20fps on my laptop, so keep that in mind)
I have recently found myself going through some old creepypastas and came across the original suicide mouse. I watched it going on a bit of a nostalgia trip remembering all the times I scared myself sleepless watching these. But then I noticed something. The first like 1 minute of the video has this piano music. Now I just so happen to have some knowledge of piano myself so I decided to do a quick analysis. From what I can hear the song constantly uses what I believe to be middle C to G(where you rest your right hand when playing a piano). I could not discern if it was using intervals or cords but what I can say is who ever made it just pressed random keys to make something that sounds scary. I think they tried to throw in some sharps(the black keys on a piano) in the mix and maybe went beyond middle C but I couldn't tell due to the cheap distortion effects that seem to have been applied in post. Now I did go digging to find the origin of this music and I did find one thing. A song called alienado made by an Argentinian band named tramontina. About half way through the song the familer piano plays. But alienado was made in 2015 and suicide mouse was made in 2012. So most likely they just sampled this music cause it probably sounded cool. So where does this bring me? Well I think this music was probably created by the writer of suicide mouse or at least the creator of the original video. But of course there is one last thing to ask, is it scary? No, it isn't. It's just noise in an attempt to make something scary. But I can commend the effort as it really homes in the fact who ever "supposedly" made the animation was not in a good place mentally. Overall the video this was featured in still somewhat holds up but was a relic of its time. You guys can create your own wack ass conspiracy theories in the comments if ya want.
This is ELH you have likely heard of him but what do you think he could have been
Sensitive content in the game. Warning here as a discretionary caution so that I can accurately describe the game.
Watched a streamer friend play this weird not necessarily horror game but definitely on the creepy side. You’re a camera man working with a journalist investigating an anchor that had recently unalived himself on air. You’re at the apartment building of the late anchor’s wife asking her questions. I think she mentions a tape and you can either watch it with your coworker or go outside and ask the wife more questions. I know you replay the same event a few times and the spelling of your coworker’s name changes? And there’s different clues to unlock to get different endings or something like that?
Hello everyone, my name is Mike, and today I wanted to share my experience with all of you about a game I never expected to be able to play.
From my early years, I always enjoyed playing video games, flash, console, PC, and all other kinds. One game I have good memories of is a game known as Spore, a game by Maxis, released in 2008. The first time I heard about the game was by watching YouTube around 10 years ago, when Markiplier started his Let’s Play series of the game, which captivated 9-year-old me. From that day on, I always wanted to play the game, and one day, my brother’s friend gave me his copy of Spore for me to play!.
At this time, the game was really fun to play, and I spent over 100 hours in it, creating all kinds of creatures. But looking back, the game wasn’t really all that good. It mostly felt like five mediocre games in one. But back then, I didn’t care about that and still had a blast playing it. Recently, after buying a new PC, I decided it would be a good time to replay the game and see if it actually holds up to this day.
I grabbed the case, feeling the nostalgia of playing the game for the first time. After opening it and putting the game into the disk drive to start installing, I noticed something. There was an option to change the version of the game? I didn’t remember you could change the version, so I decided to check them out.
While scrolling downwards, at the bottom, I saw a version which said "zero." Huh, weird, I thought to myself, and wondered what it could mean. But after deciding to try it out and choosing it to start the installation, I noticed something was off. The game was installing way longer than it should. Normally, it shouldn’t take longer than 5 minutes, but it took over half an hour.
Did that mean the version was unstable, or was it my computer being bad ? After the game finally finished downloading, I put the game icon on my taskbar and noticed that it was a little bit different than I remembered. Instead of being blue, it was more whitish in color, and the galaxy icon itself looked more “realistic,” you could say. It was bizarre, and I couldn’t tell why, but looking at it made me feel quite odd. It’s hard to describe.
But either way, without further waiting, I clicked on the icon and started the game to finally see if it was truly going to be any different...
As the game finally finished opening, the intro started playing, but it was different. Outside of no mention of EA, instead of a galaxy, it was a massive black hole! And instead of sucking up creature icons and forming into the title, the black hole was sucking up planets and stars, and in a flash, it formed itself into a whole galaxy.
After the cinematic ended, I could choose a world I wanted to start the game on. After checking out the planet names, I found a planet called Tamaran.
I was quite surprised by the name of the planet, due to it being the same exact name of a planet shown in a beta version of the game. After clicking on it, I was presented with all the stages of the game, but instead of there being 5, there were 9?!
After thinking for a moment, I realized something: this wasn’t just an early version of the Spore I knew, but it truly was the beta that was shown in 2005! I was really excited to be able to play this game because I never really saw any major gameplay of it outside of the showcase Will Wright did.
I finally chose the first stage, and instead of it being the cell stage, it was a molecular stage.
After clicking on the button, I could choose if I wanted to be a herbivore or a carnivore. I went with carnivores because I wanted to see how the combat would look later on.
After making my choice, the game loaded, and a cutscene started playing that was different from the cell stage one. Instead of meteorites falling from Earth, it showed a large pool of water, which seemed to be a reference to the primordial soup theory.
After the cutscene, I could start playing. The gameplay of this stage was rather simple but fun. The main objective was to combine molecules and macromolecules together to form organelles to form your cell.
To combine the molecules, you had to use the mouse to drag them together, and after creating an organelle, you had to put it in the right spot, which gameplay-wise reminded me of Tetris.
An interesting detail was that every time you put an organelle in the right spot, the music changed with a sudden sound. The music itself was a lot like the music you can create for your city.
After putting all the organelles in the right spots, your cell fully formed, and you could choose the cell by clicking on it and go to the next part of the game: the Cell stage.
Before the cell stage properly started there, first, there was a short cutscene which showed how my cell finally developed into something proper.
After that, I could finally start the cell stage, and, being honest, it was the stage that was the most similar to the final release version, but that did not mean that it was all the same and still had a few interesting things about it.
The biggest thing being the art style: it was more realistic, with the background and the cell designs, as well as the area being procedurally generated. If you don’t know, Spore was supposed to use a lot of procedurally generated assets that would make the game more lively and unique, but sadly, it was not implemented into the final game. But being able to experience it firsthand was something special!
Anyway, for the gameplay, you controlled your cell and moved towards green organic matter you had to consume to evolve more, but you could also attack other cells with some weapons you could add to your cell. For example, a proboscis, which was like a long, flexible trunk-like appendage, instead of just sucking the cells, it instead ripped some of their organic matter out of them that you could eat.
As far as threats go, you had to deal with some viruses that could attach to you and kill you rather easily by injecting their DNA into you. But there were also some more familiar faces from the demo showcase, like the “spiky” bacteria that you could only kill if you had a spike, or the weird brown, smoke-looking thing that just drained your life force if you got too close to it.
Just like in the full release, after collecting enough DNA, you could lay an egg to change your cell and add new things to it. I’m not going to talk about it much because, for the most part, it’s the same as in the full game.
The cell stage itself was pretty short but quite enjoyable, maybe even more than the one we actually got to play. I noticed I could already go to the aquatic stage.
The fact I could play this stage that everybody talked about made me really excited, but I decided to give myself a break for today. After turning the game off, there actually was a short scene that showed the galaxy becoming darker for some reason.
After I turned off the computer and lay down on my bed and started thinking to myself, Now I’m playing this old version of Spore, but… if that’s so, how then did I never see anybody play or even talk about the gameplay? After thinking about it for some time,
I decided to look it up online to see if I could find anything about this build. After some research, I really didn’t find anything. The only things that popped up were the presentation gameplay. And this really made me question one thing… Am I really the only person that has ever played this game?
I was playing Morrowind late at night and while walking around Balmora this glitch occurred. There were several more shadows at first but a few disappeared by the time I took the screenshot.
For some reason when I was was a kid I was terrified by this thing. I didn't know it was Ganon, and the audio of Ganon's terrifying laugh (which was later re-used in punch out) didn't help either. I remember having a nightmare or 2 about this shadowed pig figure.
Not sure how this happened, it's a save file I have from a good few years back. Any saves made afterwards work as intended
Well, the title just asks the question by itself. Any recommendations?
I was in a Discord community for amateur game devs around the time the pandemic first started, and some of the mods there started talking about an incredibly interesting project called "Iunctus".
I never played it myself but I had watched others try some of the builds that were passed around via google drive. From what I can remember it was an exploration focused game that used procedurally generated levels that changed every time it was booted and was constantly emitting this droning ambience that really got under my skin in conjunction with the primitive and baron levels.
The only other thing I remember is that the game would boot to either a red, green or blue screen and that somehow dictated the kind of level generated, and that green levels sometimes had these hexagonal primitive cubes people called "obelisks" that would beep incredibly loudly like sirens.
Does anyone know of a game like this or have any of the google drive links that were passed around during its development? I have dug through tons of DMs and the server is long gone as far as I know. All I have is a couple screenshots that don't really say much.
Once I was playing alpha Minecraft, and I heard what sounded like a bird chiriping ambience sound. If you played Minecraft before, you KNOW Minecraft doesn’t have ambience sounds, and there were no birds in that version except for chickens. Anyways, I remembered that there’s like an unused Minecraft ambience sound so I searched it up on Google to get nothing. Can somebody please give an explanation, I think I was on alpha 1.0.16_02 or 1.0.17_04