/r/Constructedadventures
This is a place to go when you're planning an immersive treasure/scavenger hunt, elaborate surprise party, or home made escape room for someone. Want to build a wild proposal? Create a surprise birthday Scavenger Hunt? This Subreddit is one part puzzlehunt, one part extreme thoughtfulness, and one part event planning. Subscribe to both give and receive help and tips to create an unforgettable day for someone!
This is a place for people to ask and answer questions to try to create a day out of the ordinary. Maybe it's figuring out the basic framework, maybe it's locking down one last puzzle, clue, or step. If you want to create a magical day for someone, we can work together to help
Helpful Links (still under construction)
Constructed Adventures Discord - Get your questions answered in real time!
Constructed Adventures Youtube - Wisdom and ideas from The Architect himself.
Constructed Adventures Blog - Articles on the finer points of adventure running.
Snazzy Maps - Great tool for creating custom maps for your adventures.
Rumkin Cypher Tools - Lots of different cipher tools, can encode and decode.
dCode website - Another great site to help you encode/decode messages easily
Wordplays Anagrammer - Robust anagramming tool, can support lots of characters, and allows you to exclude words.
Puzzle Wiki - A wiki dedicated to all things puzzle. Excellent resource!
/r/Constructedadventures
Please use this thread to have discussions which you don't feel warrant a new post to the sub. While the Rules for posting questions are relaxed a little bit here, the rules against spam/self-promotion/excessive rudeness still apply!
Hello r/constructedadventures community!
I’m leading an after-school puzzle club with a structured curriculum, and I’d love some ideas to keep our sessions engaging and challenging. The club introduces students to various problem-solving skills through interactive hunts and focused puzzle practice.
I am aiming to construct a predictable and easy-to-implement "mini hunt" every other week.
Class Structure Overview
Our club alternates between two types of classes:
- *Structure*: A 15-minute introduction to a new concept (like a cipher, code, or language puzzle), followed by a 30-minute mini-hunt where students can apply their new skills.
- Structure: A quieter, self-paced day where students choose specific skills to focus on with teacher guidance, practicing puzzles like Rubik’s cubes, worksheets, and cryptographs.
Outline for Initial Classes
Class 01: The First Puzzle
- Teacher intro, club overview, name game, team bonding, and a mini-hunt to kick off the fun.
- Class 02: Puzzle Drill Study Club
- Self-paced day with Rubik’s cubes, cryptographs, worksheets, and jigsaw puzzles.
- Class 03: Club Days with Mini Hunt
- *Concepts*: Riddles and ciphers, including Substitution, PigPen, A1Z26, and Charlemagne’s Cipher.
- *Rubik’s Practice*: The “Daisy” method.
- Class 04: Puzzle Drill Study Club
- A self-paced session with various puzzles like Rubik’s cubes, cryptographs, and jigsaw puzzles.
- Class 05: Club Days with Mini Hunt
- *Concepts*: Language and code puzzles, with Morse Code, Pig Latin, and haikus.
- *Rubik’s Practice*: The “White Cross” method.
- Class 06: Puzzle Drill Study Club
- Self-paced day for puzzles like Rubik’s cubes, worksheets, and cryptographs.
- Class 07: Club Days with Mini Hunt
- *Concepts*: Ballads and substitution ciphers, including Caesar Cipher and Atbash Cipher.
- *Rubik’s Practice*: Solving the first layer of the cube.
- Class 08: Puzzle Drill Study Club
- Self-paced session where students choose from Rubik’s cubes, worksheets, cryptographs, and jigsaw puzzles.
- Class 09: Club Days with Mini Hunt
- *Concepts*: Introduction to limericks and number puzzles, including Sudoku, Kakuro, and Magic Square.
- *Rubik’s Practice*: Working on solving the second layer.
- Class 10: Puzzle Drill Study Club
- Another self-paced day, with activities like Rubik’s cubes, worksheets, cryptographs, and jigsaw puzzles.
- Class 11: Club Days with Mini Hunt
- *Concepts*: Introduction to iambic pentameter and substitution ciphers, including ROT13 and Keyword Cipher.
- *Rubik’s Practice*: Focusing on solving the yellow cross.
- Class 12: Puzzle Drill Study Club
- Self-paced session with options like Rubik’s cubes, worksheets, cryptographs, and jigsaw puzzles.
- Class 13: Club Days with Mini Hunt
- *Concepts*: Riddle review and introduction to word puzzles, including crossword puzzles and word searches.
- *Rubik’s Practice*: Solving the yellow face.
- Class 14: Puzzle Drill Study Club
- Another self-paced day with a variety of options like Rubik’s cubes, worksheets, cryptographs, and jigsaw puzzles.
- Class 15: Club Days with Mini Hunt
- *Concepts*: Haiku review and introduction to substitution ciphers, specifically the Playfair and Polybius Square ciphers.
- *Rubik’s Practice*: Solving the cube’s corners.
- Class 16: Puzzle Drill Study Club
- Another self-paced day with options like Rubik’s cubes, worksheets, cryptographs, and jigsaw puzzles.
- Class 17: Club Days with Mini Hunt
- *Concepts*: Riddle review and introduction to word puzzles, including the Book/Ottendorf Cipher, Punctuation Cipher, and Capitalized Letter Code.
- *Rubik’s Practice*: Focus on solving the entire cube.
- Class 18: Puzzle Drill Study Club
- Another self-paced day with options like Rubik’s cubes, worksheets, cryptographs, and jigsaw puzzles.
- Class 19: Club Days with Mini Hunt
- *Concepts*: Ballad review and continued work on word puzzles, including word searches and anagrams (live vs. evil).
- *Rubik’s Practice*: Focus on speed-solving the cube.
- Class 20: Puzzle Drill Study Club
- Another self-paced day with options like Rubik’s cubes, worksheets, cryptographs, and jigsaw puzzles.
- Class 21: Club Days with Mini Hunt
- *Concepts*: Limerick review and various puzzles, including mazes and jigsaw puzzles.
- *Rubik’s Practice*: Focus on speed-solving the cube.
- Class 22: Puzzle Drill Study Club
- Another self-paced day with options like Rubik’s cubes, worksheets, cryptographs, jigsaw puzzles, and anything else students want to explore.
- Class 23: Drill Day with Mini Hunt
- *Concepts*: Iambic pentameter review and introduction to logic puzzles, including Sky Scraper and Winston’s Riddle.
- *Rubik’s Practice*: Speed-solving the cube.
- Class 24: Puzzle Drill Study Club
- Another self-paced day with options like Rubik’s cubes, worksheets, cryptographs, jigsaw puzzles, and anything else students want to explore.
- Class 25: The Grand Hunt
- A large-scale constructed adventure where students use any and all skills they’ve learned throughout the club to solve challenges and puzzles.
What I Am Looking For
I am aiming to construct a predictable and easy-to-implement "mini hunt" every other week.
Consideration is given to the volunteer running the club and their ability to collect the required materials and arrangements. All hunts should take place on campus.
I would love for there to be an overarching story that carries the club through each mission/hunt; ideally based on seasonal changes - Autumnal Equinox, Halloween, Winter Solstice, etc with a sense of magic. Each mini-hunt should only include challenge concepts that have already been covered in that class or any prior ones.
The Grand Hunt finale should conclude the story and include some more complex puzzles. One challenge I face is group management—how to anticipate taking a group of 15 students and breaking them into smaller groups of 3-5, ensuring that each student has a chance to participate in a puzzle solve that supports the larger mission.Aiming to have this be an open source resource for other educators to easily implement a puzzle club at their school. Will have slide decks, assets (printable), and story intros. A materials listing should be included for each week.
Looking for Ideas and Advice
- *Mini Hunt Suggestions*: Ideas for beginner-friendly mini-hunts that could incorporate language, number, or word puzzles.
- *Puzzle Drill Activities*: Unique puzzle options that work well in a self-paced, quiet environment.
- *Balance Tips*: Advice on structuring sessions to keep them both skill-building and exciting.
- *Creative Twists*: Any small twists or adventure elements to keep the club feeling fresh and fun!
Thanks for any suggestions, resources, or ideas! This community has been an invaluable source of inspiration.
Hi All - My partner is currently on a long work trip and will be back for Christmas after being gone for 3 months. I want to create a HARD scavenger hunt around our house to give her her Christmas gift. I'm thinking 10-15 steps, with the last clue being a QR to a video file with me sharing the gift. I'd like it to be Christmas themed.
I'm stuck on how to begin, she is the one who does these things for me usually but we do the Hunt a Killer Games, Escape Rooms, etc. a lot together.
Again, I'm thinking 10-15 clues. I need help organizing an order that makes sense. Some elements to use: Cipher, qr code, Invisible Ink, Building a puzzle or building/getting pieces to these elements. I don't know where to start..... I've done a lot of research but don't feel confident in getting it all together.
I would GREATLY appreciate help!
Hello all! I was hoping to get some cool ideas for treasure hunts that are multi-modal. I will be going on a trip this December, and thought it would be nice to give my fiancé his engagement ring at the end of a treasure hunt! I have enlisted our roommate's help for this, and they will have the ring/final clue as my secret sleeper agent (he's suppose to ask for "the frog" which is a 3D printed jewelry box that will fit his ring.)
That being said, I will be gone for 3 days and want to fill out a bunch of treasure hunt stuff for him to work on, get frustrated with, take a break from, and pick up again the following day once he rallies. I do want to make it multi-modal with many steps, but not infuriatingly difficult. I'd like it to be longer since this is the first time since we started dating a few years ago that we will be apart for longer than an overnight here and there. When we were still LDR, we used to send each other cute messages in various puzzles/cyphers and I make a lot of treasure/item hunts for him in our co-op stardew valley game.
Right now, here's the play by play of things I've developed so far, thoughts, comments, and ideas are all welcome!
Is this too many steps for 3 days? is it too short? Too complicated? Feedback greatly appreciated!
https://reddit.com/link/1gc3t3g/video/fa16t05qnywd1/player
This place was such a great source of inspiration when I was planning my most recent scavenger hunt. I've been doing this annually for five years now. Just a fun thing for my friends to do. We held this one last month on Massachusetts' North Shore. Hope you guys like it!
Hi there! I'm working on my 2nd ever escape room event for this Halloween - my idea is a murder mystery event where 3 players act as Detectives and need to solve the murder that took place in my flat (I am not a player, just observing and dropping hints when needed).
My last escape room was a great success, but I had lots of props and a lot more people, and was more of a realistic crime scene event where the players could navigate around and search for clues dotted around the flat. This time around, it is just with 3 other players, and minimal decoration/preparation required!
My story is so: a man was killed and there are 3 suspects (local criminal who broke into the flat the night of the murder, the next door neighbour, and the victim's wife). I have created a police report, witness statements, and have a whole story written out so that the event/evening of the murder makes sense to me. But I am having trouble trying to make sure the clues are obvious enough so that it is not too hard, but not too obvious that it makes it too easy. I will be giving players 1 hour to solve the pieces of the mystery, which includes identifying 1. The murder, 2. The murder weapon, 3. Motive.
My clues so far: police report which will contain hints to the murder weapon / pre-recorded "voicemails" from the Police Constable with hints to potential motives, plus forensic evidence around the murder weapon / a phone log showing hints towards the murderer and a motive / autopsy hinting towards the murder weapon.
I also want to include puzzles (of course!!) And have thought of integrating the 8 Queen Chess puzzle to uncover a secret clue, as well as the lemon juice invisible ink to maybe reveal a clue relating to the motive. But I feel like I need some more puzzles like these to include so that it's not just all reading and deciphering witness statements.
As I said, I've not done anything like this before, my last event was very hands on, physically searching for clues, and there was a pre-informed "murderer" who acted alongside the other players. This time around, this is going to be more brain-heavy and requires discussions and working together, and I don't want it to be a complete failure!!
Any advice on puzzles, or tips on how to make this a success and not too hard would be so very much appreciated! Thank you!
And Happy Halloween!
Hi everyone, I currently work at a school and for a Halloween event we decided to do an escape room for the kids. I am in charge of planning an escape room for my class. The problem is I have never done or planned an escape room before. Can you guys recommend me some good ideas? All help is appreciated. Thank you!
How many kids: 4-6 at a time
Age range: 4-5th graders
Time length: 15ish minutes.
Location: classroom
Please use this thread to have discussions which you don't feel warrant a new post to the sub. While the Rules for posting questions are relaxed a little bit here, the rules against spam/self-promotion/excessive rudeness still apply!
Does anyone know if the effect of invisible ink using lemons decays after months? Or would I still be able to summon the hidden text after 5-6 months?
Thanks
I'm working on an escape room that should be finished and ready to play by Friday. Its set up and slightly decorated for around 4-6 players at a time. I had a website to construct puzzles but I lost it and now I'm looking for help as puzzles or websites that could help. The duration should be 15-25 minutes maximum with a bunch of very easy puzzles.
Hey everyone!
I'm currently working on a Halloween ghost-themed escape room for my friends (planning for 3-4 players at a time). I have plenty of ideas for mechanics and atmosphere, but I'm struggling to come up with actual puzzles for the players to solve.
The background story revolves around a family that mysteriously disappeared from their house long ago. Some say that the mother became possessed and captured the souls of her three children in a doll. Now, the ghosts of the children haunt the house and want to be freed. The players must find and release the doll (which is kept in some sort of cage) to free the souls of the children.
The game starts with the background story. Players will head upstairs to the second floor (where the game takes place), and a doll sitting on a remote-controlled car will drive toward them (I'll hide the car under the doll’s large dress). The doll will be holding an Ouija board pointer in its hands.
Using the Ouija board (with magnets), they'll reveal a code for a locked box that contains a letter. The letter will say: "I left a hint for you on a mirror."
When the players breathe on the mirror, a hidden message will be revealed, instructing them to call one of the children by name. I’ll trigger a pre-recorded audio message from the doll, giving them a hint about the child’s letter and mentioning that it's "too cold to read"
The letter will need to be heated to reveal the message, which I’ll write using a FriXion pen. After heating the letter, they'll uncover another code, which opens a box containing a UV light.
Using the light, they'll find a glowing path that leads under the bed, where they’ll discover a Chinese mirror. The mirror will have a clue saying that one of the children liked playing with sunlight and mirrors.
The Chinese mirror will also display letters that are needed to open a letter lock.
That’s where I am so far. I also have an idea to hang a "ghost" from the ceiling that can drop down when a certain puzzle is solved, and I have a box that can be opened/closed remotely, but I don’t have actual puzzles for these yet.
I want to include more puzzles that require players to think and solve, rather than just follow instructions.
What do you guys think? Any suggestions or ideas would be greatly appreciated!
Hey r/ConstructedAdventures community!
Looking for Halloween-Themed Escape Room Templates for a Mature Office Audience. I’m setting up 2-3 escape rooms for a Halloween office event and would love some help finding pre-made templates or puzzles that cater to a more mature audience. I’ve come across resources like Lock Paper Scissors, but they seemed a bit too playful or childish for what I’m aiming for.
I’m looking for Print-Cut-Play options that offer a more challenging or atmospheric experience suitable for adults. Any suggestions on where I can buy or download high-quality templates of how to construct an escape room?? Bonus points for spooky or horror-themed kits!
Thanks in advance for your recommendations!
I want to build a puzzle where you have to point a coloured torch/flashlight towards a point and then something happenes. e.g. there´s three spots you need to illuminate. One with a green light, one with a blue light and one with a read light.
I watched Playful Technology video Escape Room Color Sensor Puzzle Tutorial but I don't if thats the best tech to use in this case.
Anyone here that have a good idea for what kind of tech I could use for this kind of puzzle?
Thanks.
Hey all, I'm organizing my first "adventure" for a group of teens. We'll do some sort of trivia or similar event where there's a grand prize. When a team wins and we go to open the prize, the chest/bank/safe will be empty.
I have some ideas for puzzles and ways to hide clues, but I need help with ideas on how to connect the dots to the person who stole the money, how they did it, how to connect multiple people who "could have" done it. Basically - how do I create the story and what information they get for clues.
Thanks!!
I’m trying to pull together a quick scavenger hunt/escape room for a group of 6 teenagers. The twist is, it’ll be in a very small house, and It can be as short as 15-30 minutes for the whole game. The goal is for them to solve clues that ultimately lead them to a lockbox containing 6 Starbucks gift cards (one for each person).
It’ll be indoors, and the space is pretty tight, so I’m thinking of keeping it simple but still fun. Any creative puzzle or clue ideas for this short time frame? Ideally, I’d love for it to be challenging but not impossible, and something they can work on together.
Please use this thread to have discussions which you don't feel warrant a new post to the sub. While the Rules for posting questions are relaxed a little bit here, the rules against spam/self-promotion/excessive rudeness still apply!
Help with Escape Room Kids Modification
First time post!🙈I’m lost y’all
I am manager of an escape room that currently offers three games. Our games seem to be a little more on the difficult side. And it’s perfect for teens and adults . However, we have recently gotten an influx in children’s birthday parties … in particular, elementary age kids (around 5-9 years old) So I’m currently modifying all three of our games to offer a “ kid mode”. The one I’m currently working on is our jailbreak game . I’m essentially changing the storyline to make it a little more kid appropriate. Instead of diamond thieves I was thinking they’ve been locked up for toy theft. I’m looking for ideas for puzzles utilizing toys with minimal reading and math skills. For example, the one puzzle I do have involves taking Legos and once they have put the Legos together, the clue will be on the Legos. What advice do you guys have for me?
Hey friends! So, I have been thinking about setting up an adventure for my family for Christmas: my parents, my sister and her husband, and their two boys - ages 4 1/2 and nearly 3 by December. I’m thinking maybe Christmas Carol themed as our family used to watch the Muppet version every year on Christmas Eve, and the story is well-known - AKA, I don’t have to write it 😆. If y’all have any ideas on this theme, I’d love to hear them!
Anyway, I want the puzzles to range from adult-level to ones my nephews can solve, or ideally - ones ONLY THEY could do. Does anyone have any experience with this? My initial thought was having to squeeze into some tiny space, or using their tiny hands to grab something… Any other ideas for gambits that toddlers/preschoolers are ideally suited for? The younger one is usually happy just to be along for the ride, but I’d love it if I could get at least one puzzle that each of them has to solve.
One of my favourite adventure mechanics is to give the players a theme-related object and a reason to carry it with them (usually by saying "if you need a hint, send me a photo of yourselves with this object"). Later on, solving a puzzle gives them an instruction to use the object in a way that wasn't obvious beforehand
Some examples I've used are:
What hidden feature objects have you used in your adventures? What other ideas do you have?
I'm creating an ice cream themed treasure hunt. I've got a story I'm pretty happy with and various ideas for puzzles, but I'm not sure how to align the narrative/puzzles to specific locations.
The plot is that my friend has inherited a package from her great great grandmother which contains her notes tracking down a secret ice cream recipe.
The treasure hunt needs to be about 2 hours long, I've been assuming about 10 locations & 10 easy puzzles should be about right, but I will have no idea until I test it on my partner.
I've got lots of ideas for physical objects -
But in terms of locations all I've got is:
It's in central London, so there should be lots of potential for locations.
Does anyone have tips for tying puzzles/narrative to specific locations? Or know of any historic ice cream destinations in London? Realising I may have bitten off more than I can chew! 😅
Hello, I want to propose to my girlfriend. We love escape games, our first date was in one. At first I wanted to try with existing escape games but I dislike the fact that's it's just something random with a ring thrown in there.
I love to craft/create stuff for her so I decided that I wanted to create my own room and to avoid raising suspicions I would go all out and create the brand, social medias and website (I'm a graphic designer turned web developer so that part is no big deal). I was really excited because I love stuff like that !
But then came the problem of the place !! To decorate I'll have to touch the walls etc and if I do that I can just kiss the deposit goodbye... I felt quite defeated but then I found this subreddit and thought why not ask...
Do you have any ideas/tips on where I could host this escape game that wouldn't cost my entire soul ?
PS : Sorry for the mistakes I'm French and it's 3AM lol PS2 : I originally made this post in the escape room subreddit but someone suggested posting here :)
Hi there. Pam (my wife) and I are going on a Disney Cruise in December, the maiden voyage of a new cruise ship from Disney Cruise Line (DCL), the Disney Treasure.
To our surprise, there is a entire DCL culture out there, that has a lot of fun decorating your cabin door, and exchanging gifts with other passengers. We found out about this through facebook. Basically you join a group on Facebook specific to your cruise date. You get vetted by group admin(s) as a passenger, provide your cabin number and personal info, and bam...your in a "fish-hanger" group (youtube it, it's a thing).
Fish Hangers, are based on a DCL tradition. Each cabin door on the ship has a Fish-Hanger where DCL staff can provide you messages or notes to enhance your cruise. Well, DCL fans "extend" this hook with home-made hangers that extend this fish hook with quite large organizers that hold gifts to be given by other cruise members who are participating in the "gift exchange". Sounds fun.
We are in a Fish-Extender ("FE") group with 5 other cruisers (5 cabin numbers). What we thought we would do is provide a adventure map, that leads participants on an adventure around the ship. There are several themed bars, Periscope Pub (20,000 Leagues under the Sea), Haunted Mansion Lounge (Haunted Mansion), Scat-Cat lounge (Aristocats theme), Triton's Lounge (Little Mermaid's dad), and Skippers Society (Jungle Cruise), Sarabi's (Lion King) and the Acraba Grand Hall (Aladdin themed).
Plenty of story-telling opportunities.
Any help this group can provide would be welcome.
We are thinking about using a Jungle Cruise map, putting this map in each of the five FE's and giving clues, to get to figure out which bar/lounge is the destination. Winners who indicate the proper lounge win a gift card, or an entry into a raffle for a big gift card.
I'm doing a scavenger hunt at work next week. We have weekly meetings every Friday and always include a "team building" exercise. I have to keep it to about 10-15 minutes and we will be splitting people in to groups of about 5. My idea was to give everyone a list instead of clues and to keep the list kind of vague. I was thinking about 20 items or so and whichever team has the most at the end of the time limit wins. My point in keeping it vague is so there's not a bunch of people all going to the same places at the same time and maybe see how creative people can get. So far I have things like
Old New Rainbow Big Company logo Paper
Etc. First question: is this a totally stupid idea and will people hate it? Second, if its not a bad idea, what are some other things to put on the list. I work in a print shop if that helps.
Please use this thread to have discussions which you don't feel warrant a new post to the sub. While the Rules for posting questions are relaxed a little bit here, the rules against spam/self-promotion/excessive rudeness still apply!
Hey everybody!
I have to plan an escape game for teens (15 to 18 yo) set in the city of Strasbourg. The idea is that the teens will get dropped off at a location and then receive clues and challenges via phone (I figure leaving actual clues like QR codes or envelopes is too risky, since s.o. might take 'em down). I wanted to ask if someone with experience with this sort of thing might help me figure out where to start. Do I start with the route? The riddles? Any ideas really are welcome.
Thanks in advance for any help.
I've always enjoyed the logic puzzles in Zelda/Skyrim/ETC where to advance you've got to get 3 gates open at once but opening 1 closes/opens another.
Has anyone been able recreate this in the reworld with relay circuits or something? Like latching relays must be turned on in a certain order to complete a circuit.
This is a wonderful forum and I am looking for ideas for a Halloween Theme Treasure Hunt.
I signed up for my kid's treasure hunt activity at school where I need to plan a treasure hunt in the school field outdoor space. The hunt is only about 30 minutes long. There are 6 grades, Pre-K to 5th grade, which is age 4-12 so I will have to likely create at least 2 games to cover the spectrum of ages. Each grade will go into the field one at a time, there is only 1 classroom per grade.
Here are places in the outdoor field:
There are a probably a few more general place like the door entrance to the field but its pretty limited.
I thought this was initially going to be straight forward but realize that this either be super easy and boring so I thought could make it more challenging. Since it's school related at a pretty academic school, I want to make each clue/riddle fun but also need a bit of work to solve for the older kids.
I was thinking of doing a Linear puzzle, where each clue leads to the next one just to keep it simple. There is only going to be one teacher managing and helping during the 30 minutes.
Each class year is about 10-16 kids and each Grade will go one at a time into the field. I am thinking that even with 10-16 kids per grade, there will always be 1-2 kids who will take over so I was thinking to make this more of a group challenge for each clue area but not sure the format. How could this work?The final prize is going to be a treasure chest of toy junk, candy, etc.
Would love any inspiration or guidance for groups this size! I have 15 days to plan this!
Hello all, first time poster here! I work in a library as a children’s programmer and have been putting on a summer escape room for the past three years, which have been going great! This year my boss approached me with an article about passive library programs that referenced a library that ran a summer-long ‘mystery scavenger hunt’ for the kids that was basically a whodunnit. Here is the article section she sent me:
“Amaral hosted a summer-long mystery scavenger hunt connected to the Collaborative Summer Library Program summer reading theme. She and her colleagues wrote a story called “The Lighthouse Mystery” in which the lighthouse keeper had been kidnapped, and young patrons must use a treasure map of scavenger-hunt clues throughout the library to solve the mystery. “We made ‘missing’ posters for the lighthouse keeper with QR codes kids could scan to get more clues,” says Amaral. Staff filmed videos as different characters in the story, and patrons filled out entry forms to guess the perpetrator and motive.”
She wants me to consider creating something similar for our library that would run throughout July and August, with new clues being given each week, and I have to admit I am a little bit stumped on how to get started! The closest I’ve come to playing a murder mystery game is playing Clue, I can plan an escape room to be completed on one go but I’m a little bit out of my depth in making clues that would span 8 weeks of visits. If anyone has done something similar, I would love some advice!