/r/Constructedadventures

Photograph via snooOG

This is a place to go when you're planning an immersive treasure/scavenger hunt, elaborate surprise party, or home made escape room for someone. Want to build a wild proposal? Create a surprise birthday Scavenger Hunt? This Subreddit is one part puzzlehunt, one part extreme thoughtfulness, and one part event planning. Subscribe to both give and receive help and tips to create an unforgettable day for someone!

This is a place for people to ask and answer questions to try to create a day out of the ordinary. Maybe it's figuring out the basic framework, maybe it's locking down one last puzzle, clue, or step. If you want to create a magical day for someone, we can work together to help


Helpful Links (still under construction)

/r/Constructedadventures

14,370 Subscribers

2

Help with US Presidents theme

Hello! I’m trying to create a homemade escape room puzzle for a friend who is very into the US presidents. I’m quite acquainted with escape rooms and have plenty of ideas for types of puzzles, etc, and how I might go about setting the room up… but we are Australian and I don’t know the first thing about US presidents. I’m sure this isn’t the right place for this post and may fall under “low effort” but thought I’d shoot my shot in case anyone can help me with storyline / trivia / interesting tidbits, etc. Otherwise it’s going to be a pretty basic slap-up job based on Wikipedia :(

Parameters: at home, two players, probably intermediate difficulty, not too stressed about length as of yet. In terms of items I have: number and letter locks, secret compartment puzzles, I was going to make some little items out of clay (top hat etc. specific to certain presidents) and I love doing craft and getting creative. Just to reiterate, I don’t need help designing the room (as per low effort room) but some interesting tidbits that aren’t just surface-level would be beyond amazing to get me going (his knowledge is immense). Thank you and sorry if this is too broad!

3 Comments
2024/04/21
07:26 UTC

24

I took a week off to build a murder mystery night generator. Tell me if it sucks

tl;dr: I built a murder mystery night generator. Examples below:

My wife has wanted to host a murder mystery night for a while. She was a theater nerd in high school. I love games like Avalon and Coup, so it seems right up our alley.

But neither of us found time to create one ourselves. You can buy pre-made ones, but they seem flexible if you have the correct number of people. My wife suggested I build an app that generates a party with AI.

I’ve been building apps for the last few months, so I took a week off to make the first version. I promised myself I’d launch something by the end of the week.

So far, it will just take a theme and generate a setting for your party; then, you can set that theme to create any number of characters.

I have prompts to generate the murder mystery party, but they need some fine-tuning before I realize them.

For the theme "moon base," here are the setting and characters it generated:

https://preview.redd.it/qekf83tldivc1.png?width=1424&format=png&auto=webp&s=7464fcb60181f0b849f3c6aac7ab5d5656fae257

https://preview.redd.it/qnfmugnmdivc1.png?width=1424&format=png&auto=webp&s=c54dfeb2e7fb3135335b7a705c394f2046b4c884

https://preview.redd.it/hcn0il6ndivc1.png?width=1424&format=png&auto=webp&s=fdbbbfd65bafcfbec4c105c1670d4c03582d61eb

https://preview.redd.it/u6c5dx8tdivc1.png?width=1424&format=png&auto=webp&s=4090a917de84ad24e83faac24e3ee08376417561

https://preview.redd.it/l7a0omvndivc1.png?width=1424&format=png&auto=webp&s=255e4ddfc81e842b50ab5e244c819b6fd348125c

https://preview.redd.it/ujb1r6cqdivc1.png?width=1424&format=png&auto=webp&s=e2d7453bd92826f86d6be8cefb266864c7fd3411

I can send you a link to try out the app if you want to try it.

9 Comments
2024/04/19
22:02 UTC

4

Weekly Adventure Discussion Thread: What are you currently working on?

Please use this thread to have discussions which you don't feel warrant a new post to the sub. While the Rules for posting questions are relaxed a little bit here, the rules against spam/self-promotion/excessive rudeness still apply!

7 Comments
2024/04/17
21:00 UTC

10

Stealth games ideas (like red light green light)?

Hey all!

I'm making a group game based around the theme of sneaking out of your parents house to go to a concert.

I want to incorporate a stealth game like red light green light where the players need to avoid being "seen" by the parent.

One idea I had was to have the "parent" in a dark room with a flashlight, moving very slowly in a circle and the players need to retrieve an item from the room. I don't think I have a room that will get dark enough for this, though.

Any other ideas for simple stealth type games?

9 Comments
2024/04/16
00:32 UTC

6

Local History Treasure Hunt - Need Help Creating a Puzzle!

Hello! Public librarian here creating an outdoor adventure for my community this year, celebrating 100 years of our Coast Guard Festival. Our escape rooms and scavenger hunts have become very popular, so this summer I'm combining the two! Patrons will check out a backpack with locked pockets and pouches inside and solve puzzles based on places around town related to Coast Guard history.

I am planning on using many of the classics: ottendorf, overlays with cut outs, a phone number to call and hear a message in morse code, maritime flags in a window spelling a message, a fake book on the library shelves.

I'm looking for help specifically in using this poster (see pic) to create a puzzle with a 4 digit number answer, preferably not reusing any of the devices listed above. Any ideas?

More generally, any extra fun outdoor, place based puzzles you've seen or other nautical-themed ideas I could incorporate? Thank you!

https://preview.redd.it/rdwkwmi4eouc1.jpg?width=3024&format=pjpg&auto=webp&s=10dab1ce0a7fe08370e67a980d92fedb01280165

8 Comments
2024/04/15
17:09 UTC

18

Torbescape - A homemade escape room adventure staring our dog, Tobby

I just wanted to share an escape room I made for my fiance for his birthday! Cross-posted with r/escaperooms because I was told to share it here. It was a blast and would recommend making something at home for your partners. I made the entire thing with only $5 and household supplies. I'll share some struggles and puzzles I had.

Framework: Our dog, Tobby (aka Torb) has gone angry and will take over the world if he is not subdued with the four treats of destiny.

Struggle: I don't have any locks to control the flow of a game.
Solution: I created a website that would allow codes to be entered that would be included on any clues they received. All codes started with # and when submitted on the website it would populate the necessary pieces to go forward. This might be a puzzle that was done virtually (there was a synthesizer he had to play the Bluey theme song on) or it would unlock an input that would be used later based on a physical clue. Once the solutions were input, a message would pop up leading to the next clue. Many times this involved a message like 'Go get Box A from under the guest bathroom sink'. This was how I controlled the flow and what items they had and the order without locks.

The website that codes were entered on.

Example input that corresponded to a clue involving cards.

Struggle: I didn't have fancy props.
Solution: I used a LOT of cardboard and household items. I knew my puzzles wouldn't look professional but I used what I had in the house. They didn't mind at all.

Puzzles I used:

  • A piece of cardboard with random shapes on it. When they got the viewfinder piece later and lined up the -arrows on the viewfinder with the shapes they created letters that served as a passcode.

As the viewfinder was slid along it would reveal the message ATTENTIONPLZ which is because our dog always wants attention.

  • A sudoku with one number duplicated in each square. Adding the values together was a code on the website that lead them to their next clue
  • A container of 1 red cookie, 2 blue cookies, and 3 green cookies. This was used with another picture that had multiple colored circles spelling out "Yummy". It was a three digit code where the number of red circles was the first digit, blue circles was the second, and green circles the third. This was the only clue I spent money on.
  • A container of yellow liquid (water and orange juice) with a drawing of our dog peeing beneath some planters. I wrote a code with sunscreen on the pavement and when the yellow liquid was poured on it was revealed.
  • A cipher wheel (he didn't even need the key, he is a menace with ciphers and solved it within a minute just by guessing) (Also note, the wrong B and T are lined up in this picture, it spells out "look in the table :) <3")

He's really hyped to have a cypher wheel at home....

  • Hiding numbers on the back of magnets on our fridge and a list of clues like 'A place we both worked' or 'A museum for linguists' and adding the numbers together to get the answer for the website
  • A nonsense letter with a clear key that when placed over it circled certain words telling them where to look for another clue
  • A deck of cards with one missing from each suit and a piece of cardboard with the suits in the order that the missing numbers needed to be entered into a clue.
  • Making him watch a few episodes of bluey and realizing they were all referring to grannies and making him call our dog's grandma (my mom) and give her a codeword.
  • A clue consisting of sets of four cardinal coordinates. When connecting them with string the points would cross and reveal a number.
  • At one point they were told to tell the skygod (our google home) to 'Activate Tobby Vision' which changed the ceiling lights carious colors and they had to input that pattern on the website.

https://preview.redd.it/i8v62t79r3uc1.jpg?width=960&format=pjpg&auto=webp&s=e475804b5cef3c86821e6e7f0db2002bff45c05a

N > E and NW > NE overlap on a 3. This was before all of the other decoy numbers covered this sheet, I just took this photo for my reference and don't have a finished picture but just imagine a bunch of other random numbers.

All of our dog's favorite treats. I was holding my dog nearby the whole time and they got the treat and would give it to him, plus enter a code on it into the website for their trophy.

It wasn't the prettiest, but as they got each treat of destiny they unlocked a trophy for it.

And at the end the website played some music and images of our dog flew across the screen while fireworks went off. It was a blast.

https://preview.redd.it/s3jwzc4cs3uc1.jpg?width=1384&format=pjpg&auto=webp&s=fb86dd112b1f95cf9328e8d5a83d90ad61c6b5aa

I suggest getting creative and using your talents and skills to make something like this because my partner has been mentioning it all the time and his friends all had a blast. :)

3 Comments
2024/04/13
18:44 UTC

3

Weekly Adventure Discussion Thread: What are you currently working on?

Please use this thread to have discussions which you don't feel warrant a new post to the sub. While the Rules for posting questions are relaxed a little bit here, the rules against spam/self-promotion/excessive rudeness still apply!

2 Comments
2024/04/10
21:00 UTC

7

DIY Pokemon Escape Room

My soon to be 7 year old loves Pokemon and escape rooms. He wants to do a DIY Pokemon Escape Room for his birthday, but I know almost nothing about it (except that apparently Gengar is pretty cool). Any tips? Or suggestions? He's also a very friendly kid and wants to invite about 15 friends 😳

11 Comments
2024/04/08
22:33 UTC

9

Individual competition within an escape room?

Hi everyone! Someone from r/escaperooms suggested x-post this here

A friend has asked me to design an escape room type scavenger hunt for her birthday (I did one for my birthday and she really loved it hence the request).

However, she's super competitive and has asked that there be an element of individual competition within the game.

I'm struggling to think of a way to do this that would feel natural within the gameplay.

My immediate thought is "whoever solves the most clues", but I'm not sure if this would be unfair since I also like clues that force a group to split up.

Another thought I had was to incorporate stations where they need to pick up stickers or stamps.

Any other ideas?

Thank you!

7 Comments
2024/04/06
18:31 UTC

24

CRYPTEX SOLVED. THANK YOU!

Thank you all for your help through the day! I’m glad I tried brute forcing it one more time before deciding to go through and manually putting in every 5 letter word I know until I lost my sanity. This felt like a tiny adventure all on its own, and I appreciate you all helping me in it.

2 Comments
2024/04/06
02:45 UTC

6

Making a simple password protected computer page

Hi, I'm making an escape room for some friends and as part of it I want the players to have to get into a password protected file on the police database that takes them to a video which gives them the clue for the next step in the puzzle. I have no experience of web design and was wondering if anyone had any advice on how to build this? It wouldn't even have to be a real website, just something that is on my laptop and has the following characteristics:

  • Looks like a police database
  • Has an area where you have to enter a password to get into a video
  • Has a password reminder button (which will give a clue to how to figure out the password).

Any advice on how I could easily build tis would be really appreciated!

8 Comments
2024/04/04
17:33 UTC

4

Adventure for 12 & 14 yr old nephews ?

Wanting to do something with my nephews. The premise of them figuring out puzzle to puzzle and obtaining keys they need for the final “prize” I wanna in corporate their parents, grandparents & me somehow like us have certain roles and they have to ask us certain questions to get a key. Then having like minute to win it type challenges and other various challenges. Any advice / ideas?

3 Comments
2024/04/04
14:03 UTC

4

Weekly Adventure Discussion Thread: What are you currently working on?

Please use this thread to have discussions which you don't feel warrant a new post to the sub. While the Rules for posting questions are relaxed a little bit here, the rules against spam/self-promotion/excessive rudeness still apply!

4 Comments
2024/04/03
21:00 UTC

4

Neighborhood Scanager Hunt Tips?

After the Easter weekend the older kids in the neighborhood are looking for an outlet for their need to need to hunt eggs, which they have aged out of. I'm thinking of the 10-18 crowd in teams of 3-4.

I was thinking of this as a summer long hunt, maybe just over the course of 4-6 weeks.

Has anyone done something like this over the summer?

Of done OSINT CTFs and thinking about folding tech solutions in with real world puzzles.

3 Comments
2024/04/01
14:48 UTC

16

Bilbo's Quest: A Recap of My Lord of the Rings-themed Escape Room

https://preview.redd.it/gxm5biiwcurc1.jpg?width=993&format=pjpg&auto=webp&s=08ba17214bc1020910234288ec194c4c9d41c17d

Recently, I created a Lord of the Rings-themed escape room, and I'm excited to share it with you. The story behind the game goes like this: During his travels, Bilbo acquired (stole?) a collection of elvish artifacts (some of which he may need to return some day). Unfortunately, somewhere among these artifacts, he misplaced a very important and mysterious item. Players are enlisted to help locate it. The quest begins with a brief introduction, where I, acting as a delegate of Bilbo, provide them with information about these artifacts. Here's the list of items I described:

  1. Sting - Bilbo's sword that glows when orcs are nearby.
  2. A piece (a hub) of Narsil - the sword that severed Sauron's finger with the Ring on it.
  3. Phial of Galadriel - containing the light of Eärendil's star, used to scare away spiders.
  4. Travel diary chronicling the adventures of three travelers.
  5. Middle Earth map.
  6. A piece of paper with Sauron's eye and a blue rectangle.
  7. The Hobbit book.
  8. Three locked boxes.
  9. Two locked suitcases with combination locks.

Now, let me outline the sequence of puzzles that players must solve in order to discover Bilbo's mysterious artifact.

First, they had to pick up Sting and walk around the room. Inside Sting, there was a dimmer that I secretly controlled manually using a remote. As the players moved closer to a hidden cardboard orc, the light of Sting would brighten, creating a "Hot and Cold" game effect. Eventually, they found an orc holding a small book. This book turned out to be a dictionary; the first page contained digits written in Black Speech (though not real, just random symbols), while the other pages featured an Elvish dictionary with around 20 random words.

https://preview.redd.it/l669w97idurc1.jpg?width=960&format=pjpg&auto=webp&s=30d038bcaaf73d701ad8752ffb81c260ac7f3bd2

Secondly, they had to use the Phial of Galadriel to "scare away" a spider positioned on one of the locked boxes. This box was secured with a child safety magnetic lock, and I had attached a strong magnet to the lid of the phial. To facilitate the task, I drew identical icons on both the lid and the box (where they needed to position the lid). Inside the box, they found three sticks inscribed with Elvish letters.

https://preview.redd.it/9zhyq16ldurc1.jpg?width=950&format=pjpg&auto=webp&s=0bbf53da4aa06e57f1f71bd683209caa358195e5

With these sticks, the dictionary, and the prompt "Speak, Friend, and Enter," they were tasked with constructing the Elvish word "friend" using the sticks, then placing them inside the corresponding holes in the second locked box. I've already shared a post about this particular box (link), which only opens when the correct sequence and orientation of the sticks are applied. Inside this box, they discovered a piece of paper with a series of numbers.

https://preview.redd.it/io1ixg60eurc1.jpg?width=1101&format=pjpg&auto=webp&s=aba9e371964ba9b6b973e3692ba6e720e3375cf4

The set of numbers comprised several strings, each consisting of three numbers. The first number indicated the page in "The Hobbit" book, the second denoted the line number, and the third represented the word position within the line. When combined, these numbers formed a prompt instructing them to heat a paper with Black Speech.

The paper with the Black Speech inscription (the one with Sauron's eye) concealed a three-digit code necessary to unlock one of the suitcases. This code was obscured with Frixxion pen paint, becoming visible only after they heated the paper using a candle. Inside the suitcase, they found the second piece of Narsil.

To open the second suitcase, they needed to utilize the diary and the map. Each traveler's narrative within the diary included a list of locations. By tracing the paths of these journeys on the map, they obtained three additional digits for another combination lock. Inside this suitcase, they discovered the final piece of Narsil.

https://preview.redd.it/ad25k5dneurc1.jpg?width=960&format=pjpg&auto=webp&s=391bc4bedf0a4afb5541cced183faeef4acdd75a

By assembling the Narsil pieces together, they completed an electric circuit, triggering the opening of the third locked box. Inside, they found the very item Bilbo had been searching for - (surprise, surprise!) none other than the Ring itself.

https://preview.redd.it/8d5ul38teurc1.jpg?width=726&format=pjpg&auto=webp&s=c92a0d2e3956fe6425de8bbd9d64333de92a27d6

https://preview.redd.it/25apwynveurc1.jpg?width=957&format=pjpg&auto=webp&s=cd664e1f44ea14147ff747df767a131290f8d7a3

Hope you enjoyed the adventure!

P.S. Here I am with my wife (the one who took all these photos and one of the players) and a kid (an additional source of complexity!)

https://preview.redd.it/jd5wg1l8hurc1.jpg?width=847&format=pjpg&auto=webp&s=8e49d89bc1bde82abce6e9aa5617aef2387c2ae1

7 Comments
2024/04/01
10:26 UTC

14

I'm building a three-room escape room for a party. Advice?

For my girlfriend's upcoming birthday, I'm throwing a Renaissance faire themed party at a group campsite for about 40 people. As part of this event, I am planning on building an escape room inside a 26-foot uhaul. I have the theme and a rough outline of the puzzles planned out, and I start building it this week. I'm going to rent a uhaul in a couple days and construct the frame of the escape room in pieces, which I'll store and reassemble when I rent a uhaul again later for the party.

If y'all have the time, I'd appreciate some feedback and guidance. I don't have any experience building escape rooms, and tbh I've only done three as a player myself. But this escape room I'm building will only be up for one day and will see about ten groups, so I think I can do this. Having the feedback and guidance from people on this sub would be very valuable for me!

Context: This escape room is located in a group campsite with no electrical hookups. The most electricity I can supply to my escape room is batteries. The room itself will be temporarily built inside a 26-foot uhaul so I can bring the escape room to the campsite as well as utilize the cargo area for its walls. As a safety precaution, players will not actually be locked inside the uhaul; rather, their goal will be to penetrate deeper into the uhaul.

Theme / Premise: 3-5 players must infiltrate the evil wizard's tower (let's pretend towers are horizontal) and stop his plans of conquering the kingdom.

Here is a design of the entire build. The cargo area is 6'10" tall, and I'm planning on building the frame of the escape room up to 6'6" so I can account for any height discrepancies between uhaul models. The cargo area is 23'6" long walkable, so I'm building rooms about 8' long. The cargo area's width is about 7'9", so each room will be about 7'9" by 8'. I'm designing the puzzles so that every room remains relevant throughout the entire experience. Although 7'9" by 8' is large enough for five people to stand together, I want them to be able to spread out and work on different puzzles. Here is another angle. And one more angle.

Room 1**: The Enchanted Threshold**

Players are led into the uhaul blindfolded, with nothing other than a lantern. When I close the uhaul door, the players will take off their blindfolds and have to navigate the room using their light source. There will be a puzzle that, when solved, opens a box with a battery powered motion sensor light (like lightroots in Tears of the Kingdom). This is intended to be the first puzzle the group will solve.

The theme of this room is the entrance or foyer of the tower. One wall will be lined with various exotic and weird masks I own. They "talk" to the players, represented by a written letter next to each one. This will be the basis of a cryptogram puzzle, which gives clues to other puzzles.

I also want to put a magic mirror or something on wall a in this room. Not sure what to do with a magic mirror or how to design it, but it's something I'm thinking about. Any tips or ideas?

Door b leads to room 2. I really want it to dramatically fall forward when it unlocks. The best way to accomplish this seems to be with a mag lock. I would like to use an arduino to make a knocking puzzle, requiring players to perform the secret knock to disengage the mag lock. I have no experience with mag locks and arduinos, but hopefully I can figure it out this week. If not, I guess I'll just make a boring key lock to open it sideways. Or maybe I can figure out some other mechanism to make the door fall forward.

Room 2**: The Arcane Library**

This room is the wizard's study. I bought these backdrops (1, 2) to line the uhaul walls with for ambience. I bought this paper to make scrolls with, which I'll scatter throughout and put on shelving I diy onto walls a and c. I bought these bottles and these stickers to make potions. There will also be a lightroot puzzle in this room to help with illumination.

To solve puzzles in this area, players will need to read scrolls and investigate the potions. One puzzle I want to work on involves the masks from room 1. Narratively, those masks hold the souls of people the wizard has enchanted and compels to protect his tower. Breaking the enchantment of each mask provides the solution to a different lock elsewhere in the tower. Breaking the enchantment requires information on the scrolls found in the library.

I have some ideas for what puzzles to make with the potions, but I haven't settled on any yet. Make something involving ingredients or weight? I want to include a puzzle using incense, but I haven't thought of a good one yet. I also want to include a puzzle using the four elements, but I haven't planned that out yet.

One reason I want door b to fall forward is that I want players to find a clue underneath the fallen door. I think that would be a fun discovery.

I also plan on putting a little side table in this room with some magical artifacts that are used in puzzles or are puzzles themselves. I would like to build a table with a tabletop that, when unlocked, rises to reveal a secret compartment, but I don't think I have enough time to figure out how to do this and execute it.

Door d leads to room 3. It is locked and swings open like a normal door. But if anyone has ideas for a cooler door that would be appropriate in a wizard's tower, I'm all ears. :)

Room 3**: The Dark Sanctum**

This room is where the wizard harnesses evil magic to conquer the kingdom. On the floor is this rug, representing a summoning circle, but also acting as a source of information for puzzles using astrological signs.

I'm going to suspend these floating candles from the ceiling. I'll arrange them in some way that relates to a puzzle.

In front of wall c is a table with this battery-powered projector on it. I'm going to disable its rotation to lock it in place, then affix it to the table so it can't be moved. It projects the 12 astrological constellations, and I'll use it in a puzzle involving identification of the correct constellations (e.g., by matching the constellation with markings on the wall the constellation is projected onto).

"Room" 4**: The Cursed Vault**

This is obviously not large enough for anyone to walk into, so I am building a little cabinet here. There will be a few compartments, each locked behind a different type of lock. The solutions to these locks are found throughout the entire uhaul area, requiring a bit of backtracking and allowing for players to spread out a bit more as they complete their personal quests and fulfill their group goals.

Group Goal 1: Free the souls in Enchanted Threshold. Each soul is represented by a unique mask, which communicates a puzzle. If the puzzle is solved, the soul is freed.

Group Goal 2: Uncover evidence of the wizard's plan to conquer the kingdom. Achievable by finding documents which implicate and reveal the identities of the wizard's co-conspirators. These are scrolls I hide behind puzzles (primarily in the library). These scrolls implicate random people actually attending the party.

Group Goal 3: Close the portal through which the wizard is summoning demonic powers. This is achievable by turning off these lights, access to which I am locking behind puzzles in the Dark Sanctum.

Victory: I wanted this escape room to be something people can enjoy without necessarily focusing on the binary of winning and losing. Groups will have 45 minutes to achieve as many of the above goals as they can. At the end of 45 minutes, I'll just record how many souls they freed, how many co-conspirators they discovered, and how many summoning lights they disabled. Their success will be measured up against other groups.

Player Roles: I want to scale difficulty so it isn't easier for a group of 5 to "win" than it is for a group of 3. To accomplish this, each player will choose a different role. Each role would provide the player with a unique item and offer a unique personal quest. There would be five roles, and each player would be required to choose one. If a party is only 3 or 4 people, then the items belonging to the missing role(s) would be stored in a locked puzzle at the beginning of the escape room.

I am still thinking of roles, but so far:

  • Goblin: Starts with a magnetic tool, which will be used in some puzzles. Personal quest is to rob the wizard blind by collecting coins I hide throughout the escape room.
  • Witch: Starts with a blacklight, which will help with some puzzles. Personal quest is to create a powerful potion. The witch player is first told to steal the potion, which is locked behind a puzzle. However, the player discovers only an empty bottle with a partial ingredient list. The player must then acquire the correct ingredients from throughout the wizard's tower. Correct ingredients are revealed in various clues throughout the escape room (such as written on the evil wizard's potion or scrawled on a scroll).
  • Other ideas?

Alright, I think that's everything. I appreciate those who read this far! Would love to hear feedback, suggestions, ideas for puzzles and whatever else.

TLDR: I am planning to build a three-room escape room in a uhaul and I'm looking for ideas.

7 Comments
2024/03/31
20:50 UTC

9

Making a large scale escape room / puzzle trail / scavenger hunt type thing for my wedding! Any advice?

So, my fiancée and I are big escape room enthusiasts, and have decided that for our wedding in August, we wanted to create some kind of escape room. The venue has a room they said they'd set aside for it, and all was well. However, I thought that only a few people would be interested, but 90 people have now said that they want to do it! So, looks like we can't go down the traditional escape room route, as there wouldn't be time in the day to get that many people through a room and it not be terrible.

So, we're now looking at more free-form type ideas. It would be great if it felt escape room-y, but people could do it at their own pace and their own time. A couple of other bits of info:

  • We have a large outdoor space as well as a few smaller indoor spaces available (this is the venue)
  • There will be both nerds/enthusiasts, and elderly family there - so something that would please both the type of people on this sub, and Auntie Joan, would be perfect.
  • I've been endowed with a roughly £500 budget, so we can spend some money - could even potentially hire in a cheap actor / GM
  • I'm happy to spend loads of time putting this together, but can't access the venue until the day as there's a wedding there the night before.
  • It's in Ireland, so while it'll probably be sunny, there's also the chance it will piss it down with rain!

Any ideas would be massively appreciated! Thank you!

7 Comments
2024/03/31
09:41 UTC

6

Ideas for a low time/money/energy budget scavenger hunt at a middle school

I've been drafted to run a scavenger/puzzle hunt for my middle school next week. It'd be a group of ~20 students with about a hallway's worth of space to work with, and it'll be a mix of finding things and solving puzzles. I have very little time, money, or energy to give to this project, so I'm looking for some cheap and relatively quick elements to throw in.

What I have so far:

  • 5-6 locations that I'm going to clue with little 4-line rhyming poems
  • 3-4 simple meta puzzles (e.g. word search where the unused letters spell out the next clue)
  • The final prize is some school bucks and candy

What I'm looking for:

  • simple physical items to use for puzzles or hiding things
  • simple ways to add theme flavor without a lot of artistic skill
  • ideas for simple meta puzzles
  • any advice in general!
3 Comments
2024/03/30
15:44 UTC

7

Help - Wow! Moment Ideas

Hi all,

Every year I make a small easter egg around the house for my family, and like to include a few cool moments (eg. breathe on mirror to reveal clue, freeze clue in ice cube etc.). I'm struggling to think of any for this year, if anyone has any ideas they would be appreciated

Thanks

5 Comments
2024/03/29
20:00 UTC

6

Looking for a webtool that only displays the distance of a device to a mystery GPS location

I hope this is the right subreddit for this question.

I've been desperately looking for a simple website that allows you to share a link (to be used via QR code) that only shows something like a distance meter or loading bar, visualizing the distance from the current GPS coordinates to an undisclosed location set by a scavenger hunt organizer.

All that I find are tools that show the coordinates on a map, but I want people to walk around seeing if they are getting "wamer" or "colder".

Maybe I just can't think of the right words to describe what I want. I hope someone here knows what I mean.

5 Comments
2024/03/29
15:00 UTC

8

Taskmaster did a pretty fantastic mystery challenge "who stole the cookie from the cookie jar"?

3 Comments
2024/03/28
18:46 UTC

5

Little mermaid/ SpongeBob themed easter egg hunt. Asking for help in making clues.

I go to a boarding school and I'm planning an easter egg hunt, it's either going to be the little mermaid or SpongeBob I'll pick which ever has the best clues. My school has classrooms, dorms, a dinning hall, a pool necessary school administration blocks a tuck shop and some other things. I need the hints too lead yo these places or places in nature. I really need help.

4 Comments
2024/03/28
18:38 UTC

3

Easter is this Sunday! What are you adding to your Easter egg hunts to bring it up a notch?

6 Comments
2024/03/28
18:33 UTC

3

Weekly Adventure Discussion Thread: What are you currently working on?

Please use this thread to have discussions which you don't feel warrant a new post to the sub. While the Rules for posting questions are relaxed a little bit here, the rules against spam/self-promotion/excessive rudeness still apply!

5 Comments
2024/03/27
21:00 UTC

12

Want to make a fun scavenger hunt for my 8 year old nephew. Wondering of some unique ideas?

I've already done a few for my nephew before. He's such a smart kid he nailed the first one. I'd make it harder and harder and yet he would still nail them. Now, I plan on making one that will take half a day to figure out till the end.

So my scavengers before I make this origami envelopes starting by giving him one. He would open it, figure out the riddle for the next origami locations, ect ect. I'm still going to do the origami thing, but add a few extra things like draw and insert maps in the envelopes. What I really want to do is to explorer into what a child would feel at least a "hacking" scenario. Sort of like the original Resident Evil games, I wanted to make a scenario he would need to figure out a user and password or even just a password he would need to unlock the next location. I dunno if theres a website that can do something like that. Example: I'd hint to him the url example .com and then it would require a password: password and then it would open a window providing the next clue. I suppose I could just create a new email he would have to login to and read a email i would of sent from another but that might be to confusing for him. I usually color all the origami envelopes to make it fun for a child.

If you guys can help I'd really appreciate it. And any ideas you may have. Appreciate your guys time and response.

8 Comments
2024/03/26
20:58 UTC

5

Preschool treasure hunt

I'm planning a hunt for my son's 5th birthday at a local park. The idea is to have about 10 park images as clues (see image), each one leading to the next. Like one slide will have a picture of a bench attached to it. The kids then find the bench with a picture of a trash can. I've printed out and laminated the images and am thinking of using sticky Velcro dots to attach the images to physical things. Where I need help is the treasure finding. The treasure will be their party favors of a mini flashlight. I was thinking of hiding in a hole in a tree to be less conspicuous. And, with me not being the best kid corraler, I am anticipating them running around on their own looking for clues versus as a group. So when the smart, fast clue-finder of a kid reaches the last clue to the treasure, how do I plan it so he or she doesn't give away where the treasure is causing all the other kids to stop their hunt and go directly to the found treasure. Another idea I have to combat this is, give each kid stickers totaling the number of clues. The kids then have to put the stickers on the clues, so I know they've visited them all. Except I don't think this helps with keeping quiet about the treasure location.

https://preview.redd.it/c4rieptfzoqc1.jpg?width=3024&format=pjpg&auto=webp&s=46bc58e663afbccc4be7fd65a4515fe0c4c162cb

4 Comments
2024/03/26
14:53 UTC

12

Crazy Librarian, back for another escape room

Hi hello everyone! I am back again. Y'all were a big help to me last year when I did my very first escape room for my library, and it turned out to be a great success . (We did the necronomicon and it went great!)

This year my director has asked me to go even bigger and who am I to say no? With that in mind I have worked as far as I can by myself and now I want to reach out to you lovely people to get your help in filling in pieces of the story where I can as well as plans for the different puzzles. Because while I do have some concepts I am still learning how to do all of this.

The idea for this year's story is to take patrons on a journey from a library to a Grecian temple. If anybody remembers my post from last year, I'm doing this for the summer reading program which always has a theme.

Fortunately for me this year, our theme is adventure starts at the library which is much easier to work with then last year's theme. So our adventurers will start off with what I'm calling the academic library or museum. (Because a public library might have stories like this but we don't typically have artifacts and the like.)

From there they'll have it explained what their task is in this case to prove the existence of a lost temple. They'll need to solve two puzzles. And these are the two that I have had the easiest time with although I haven't gotten them worked out completely, these are going to be a map puzzle of some sort to pin down the location and a logic puzzle involving the different Greek gods. Think of the potions logic puzzle in the first Harry Potter book for anybody that knows that. Somehow I'd like for those two puzzles to lead the patron to a clue that will unlock the door to the next area.

I want the next area to be a “ship”? This is going to be a matter of I guess set design, lol I want the illusion of a ship without actually having to go and build an entire ruddy ship. I am thinking that some sort of puzzle on the ship would be a good idea although I'm not going to lie I don't know what.

From the ship the adventurers will end up heading to the exterior of a “building” And they will end up having to get inside or under or something. In order to “discover” the lost temple.

Once inside the temple there will be a bunch of different puzzles hopefully to figure out including giving them something that they could bring back maybe that was specified earlier? Something that they then unfortunately have to give up in order to escape from the temple, which I want to have as an embedded magnet that has to stay in a lock in order to open our final door.

So for the most part, I've got the story idea nailed down, I need help with puzzles. There's a lot of stuff I can make, but it needs to be items that can be reset in between when visitors will go through rather than something that is electronic or will need me or one of the teams staying in the room. Because unfortunately having us in there the entire time just won't be viable, and my skills with electronics are minimal.

Time limitations are maybe 2 hours max? So that we can have multiple groups run through in a day. That was the biggest complaint that we actually got last time, was that more people wanted to be able to run the room.

If y'all have more questions, things I should have said/done/included please let me know, I'll be around most of the day.

Dates: the program will run for all of June, and I have till then to construct the puzzles, decor etc.

Location, a singular very large room in my library.

Theme: adventure to Greece

Players: minimum two maximum six

Problem solving: variable. Although I have opened this to teens again, the teens did better last year than the adults.

6 Comments
2024/03/22
16:53 UTC

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