/r/characterbuilding
The world might be a stage, but a stage is empty without actors. This subreddit is for the people who live within the worlds you create. A single character, a troupe of characters, a whole culture of people, it all belongs here. Main characters of a story, supporting actors, personal mascot or flagship character, none will be denied! Story snippets, drawings, CG work, the more the merrier!
This reddit is about sharing, critiquing, discussing, and brainstorming original characters, mascots, game characters, and story characters, whether they're from somewhere familiar or alien.
There are only three rules:
They have to be unique characters...as in, no plagiarizing. Tony Stark is not your character nor will he ever be. Fan fiction characters based in Tony Stark's world? Sure.
Constructive feedback is both welcome and encouraged. This MAY cause some drama, I implore people be positive and not tear anyone down if you think their idea's too cliche'd or Mary Sue-ish. On that same coin you post your ideas at your own risk, and submitting anything is akin to throwing a newborn to the wolves...either they'll eat it or he'll grow to become Nashar the Wildborn.
Use NSFW flags when appropriate. I draw the line at full blown porn, but a pin-up piece or R rated material I'm fine with, so long as you use a NSFW flag!
Please keep in mind this subreddit is VERY new, this is my first modding experience, so things might be a little slow to set up. I'll be wanting mod volunteers later, I'll keep everyone posted when I'm ready for more mods.
Weekly Challenges
RELATED REDDITS:
RESOURCES FOR CHARACTER DETAILING:
ART RESOURCES FOR CHARACTER DESIGN
/r/characterbuilding
So I am writing a story about a family of crazies and they are the Haynes family and I was needing some help coming up with names for them individually. So drop some down below come on times ticking.....deuces
Haynes Family Grandpa Haynes The son/dad - name The wife/mom- name The dads sister- name Son 1 - Wesley Haynes Son 2 - Sid Haynes
Howdy, I not so recently started writing a story about heros and all that but I am running into trouble with coming up with powers for people. I want to try to stay away from the traditional powers that youd see in marvel/dc movies but I do take some of those ones. Some characters powers I've already used are fire and electricity manipulation, the ability to reverse time but only in specific areas and the ability to have wings that make you fly. Like I said they are kind of used already but I want to try to find some that could be interesting and arent so common. Please help me cause I want to try to have this as something different and new. If you need more info about things just ask and I'll happily give it out. Thank you.
Hey, super interested in playing a bender character from avatar the last Airbender series. Doesn’t have to be the avatar himself, maybe just a fire, earth, or Airbender. Any ideas would be really helpful, particularly staying with official classes, sub classes races and such. Thanks for the help!
im not sure if any of y’all have any experience in d&d characters but,,, any ideas? im making a character for a one shot and I’d love some race/class/background suggestions!!
edit: i play 5e
The story takes place in a high fantasy world.
To understand the Reverend, we first need to understand his history. The Reverend was a preacher and a cleric in service to the Lord, the god of healing and peace. He helped the people of the small town he preached in as much as he could and preached peace and forgiveness for the misguided.
Then, the town was attacked by a splinter of the army of the Demon Lord. It wasn't many, just a few dozen footmen, but it was enough to overwhelm the towns meager defenses. During the attack, Reverend did what he could to help and protect the villagers but most of them died anyway. As he was getting more and more desperate, he prayed for assistance, offering anything in return for the power to save these people.
The deity that ansvered wasn't the Lord, but Atlar, the god of vengeance, who promised him the power to save those who remained and avenge the ones who died in exchange for him swearing to mercilessly punish evil. Not seeing a different way to stop the raiders from killing the rest of the villagers, he agreed.
After using both his new and old powers to slaughter the invaders in a fit of rage, he left the city, as it was a painful reminder of his failure. When he encountered a group of bandits robbing a merchant on his way to the nearest city, he killed them all, guided by the remnants of his rage at the injustice of the world and his oath to punish evil. It was only afterwards, when the dust settled and he examined the bodies on the ground, that he realised that before the raid on his church, he would have attempted to resolve the situation peacefully instead of resorting to murder.
This sparked inner conflict in him, with his newfound taste for murder and rage and oath on one side, and the teachings of the Lord on the other. After some time, he accepted his role as a killer of the unjust and rationalised it as being a martyr, forsaking his chance at heaven to make the world a better place by killing all that is evil. He also swore to kill the Demon Lord and any demons he came across as they were the ones responsible for the massacre that started his journey of killing.
Over time, he has become merciless, killing even those who commited what most would consider self-defense or protecting the innocent or those who broke the laws in order to survive (examples: a knight killing the bandits who attacked him, the hero who killed the bad guys in order to save the innocent maiden, a starving street urchin stealing a loaf of bread). It has taken a toll on him, however, and he is often wondering whether the whole journey wasn't a mistake and whether he shouldn't stop.
His weapons reflect his journey: he uses a shortsword and throwing daggers, all created by sharpening and repurposing various holy symbols, mostly crosses, and an ornamental flintlock pistol.
If he is used as a sidekick for a traditional hero, his story will most likely be that of redemption. The most obvious use for the Reverend is as a minor antagonist, however, as the heroes are likely to witness and attempt to foil an execution of someone who made only a minor transgression against the law or atracted his attention by being a demon.
A song I thought fitted him very well: Have Faith.
My group and I are playing Monster of the Week, and I play the Spooky. Lisa, my character, is posessed by a ghost that she takes power from. The ghost, Henry, feels that he is Lisa's guardian, but she is afraid of him and has closed Henry off from the outer world, using him only in situations of pain and anger. Our resident Expert (spell-caster in training) messed up a potion a while back, and Henry the ghost has taken the wheel while Lisa has taken the back seat. Having 20 year's of negative feelings has changed a good man's soul to a much darker personality and he now has a goal of freeing himself and letting Lisa be. Over the last four months, Henry has shown murderous intent during gameplay, but has never actually murdered anyone except monsters we have directly faced. The party is convinced that Henry is a serial killer. The goal of his darker intentions were purely to scare Lisa into letting him go on to the afterlife so she can live normally. Even though she hurt him for so long, Henry still sees himself as her guardian. I'm running a session as a closure to his story soon, and I don't want to pull a "he was the good guy all along" twist out of thin air leaving the party confused. Does anyone have any tips on revealing a distrusted character was a good guy all along?
I am working on the villain in my story and need help deciding on a working color scheme. She is a necromancer/sorceress. Im open to suggestions. Let me know what you think works.
I need help creating characters for the world I’ve thought up. If you also want to help make this into a comic or book or something send me a private message.
In a world similar to our own there are stones believed to be gifts from the gods, with infinite power stored inside. That power can only be released by the emotion correlating to that specific god. Fast forward to what would be modern day, the endless supply of energy has allowed technology to develop at extremely high rates.
On average every human has about 2 stones (could be more or less) and they use them to power up nearly anything, but especially personalized gear and weapons. The energy can also be absorbed by the user to grant unnatural powers (super powers) that are unique to the person but are altered by which stone is used. The power released from each stone depends on the size of the stone and the amount of its corresponding emotion emitted into it (physical contact emits better than being separated, distance matters)
god stones:
Light stone: happiness
Dark stone: fear
Fire stone: anger
Water stone: sadness
Leaf stone: disgust
Air stone: curiosity
Earth stone: calmness
Metal stone: desire
(Changes and addition can be applied)
Give as much detail as you want to any character you suggest, from stones to equipment to powers.
They are all guys cause I need to think from their point of view and type. But all the descriptions could be easily changed to a girl. Same features, physically and emotionally.
Greed- A tall man, dark skinned, around 25 and cocky as hell, self confident and has a brilliant smile, flirts around a lot and is very ambitious. Works towards his goals and gets them, one way or another, doesn't care how. Very insecure about what he has in his life. From the girl he loves, to all his possessions. His greatest fear is to be alone and living a poor , uneventful life
Wrath- A sullen kid, around 14. Had a bad past, abused as a child and lost his parents at a young age; wears long clothing too big for him and always red and black. Gets into fights all the time trying to make his point and can't form stable, happy relationships with anyone. Spiteful and hating towards the whole world for his condition and blames the world for his distress.
Envy- A normal looking slender , tall, skinny boy of around 18. Acts happy all the time and forms a lot of stable relationships. Talks to people and for everyone he's just another kid who's chill. Nothing special as an individual, just another person in their life. He hates himself and detests the fact that he is so average. He acts happy and makes relationships, trying very hard to be popular and appreciated. He's from a lower middle class family, so he hangs with people who are always better off than him and always needs to come up with excuses to not go for parties or events because his parents can't afford it. Cries at night because of the helplessness, wishing he had everything that others did, knowing he could do life better than they did if he had what they had.
Sloth- A middle aged man of 35 who got a degree with the minimum grade in college because he got through via his parents money. Obese and balding. Spends his days drinking and just gambling. Parents are dead, leaving him their fortune and he has no siblings or other close relatives. Doesn't think of the future, lives life one day at a time. Parties a lot for no reason, nobody actually likes him, just kept him around for his money.
Lust- Has no definite form or shape, a tall man with a brilliant, caring, tender yet cocky smile. His appearance changes according to who sees him. For some, he's a built, tall man with sandy hair and hazel eyes; for others, he looks like the skinny, timid boy they had a crush on in highschool who was very sweet and a complete wallflower; and for some he's an insecure, shy child who they can't help but feel protective of. No matter who it is, they are attracted to him and will want to be alone with him. He has no consciousness and just lives for the next pair of lips, grinning to himself as he leaves them after a few days, revelling in the cracks behind him, knowing that the best way to hurt someone is to give them what they desire most and then take it away from them.
Pride- An old man of about 60, still healthy and fit, was a rich lawyer in his time and very successful then. Now lives off his previously earned cash and in lavish luxury. Boastful of his successful past all the time at parties and chuckles to himself to see others try to do what he did and fail. Hates it when they can do better than him and rages a lot, doing anything he can to bring them down again, to assure their downfall; to bring them back to the level they deserve to be at.
Gluttony- A smiling boy of 10 with a huge appetite, cared for a lot by his wealthy parents and is very happy all the time. Roundish and has chubby arms and legs. One day his house was broken into and a robbery was attempted, his father and mother however caught the robbers but were killed in the ensuing struggle. Their isolated mansion however did not raise suspicion as they were planning to leave for holiday the next day and all the staff was dismissed. After 15 days, when the maid entered, she found Gluttony sitting amidst his parents' rotting corpses and had started eating pieces of their flesh after the food in the house was over. Parts of their bodies were missing and he sat in the pool of red, still in his stained clothes, smiling. Was institutionalised later and stays there even today.
I'm generally someone who needs a sense of progression and order to get things done. This being the case, I've had the thought of using flowcharts from now on to structure my writing and worldbuilding. This includes characters. Has anyone else out there tried this? How well did this work for you?
So o have this idea in my head of a (human, half orc, or trifling) path of redemption paladin, lvl 1 start. He’s older, and spent his life being a piece of shit. And a drunkard, was a cruel asshole who never accomplished too much but would do jobs for cash from the wrong people when he needed drugs or money. Decent strength and high charisma (for paladin). Never thought twice about hurting people for money. Anyways something happens and he realizes he’s going to die soon and go to hell (some asshole gods realm) and puts the fear in him.
Maybe he badly cripples some dude and lands in jail for awhile. When he gets out and is badly beaten from the guards and he can’t work so he begs for cash for a bit and dude he permanently injured donates to him. Like dude is a believer of some god and borrowed money from the wrong people to save his temple or something. (Thus the beating my char gave him originally) and dude teaches him a lot about gods and mercy. Then dude dies from some bullshit reason and my character is a changed man.
Now he knows about forgiveness and righteousness.
So he takes the oath and his whole character is about trying to tow the line. And everyone gets the feel that he doesn’t know if he can stay on the straight and narrow, he’s a big drinker, easily slipping to drunk and obnoxious, still is tempted by drugs. But is in constant battle with himself. Even sees his old self in monsters, like I used to be like you, feels pity on them.
Just not sure what arc to go with, if I relapse a bit but pray all night does that count as holding the line. Punish myself for relapsing by hours of prayer, or via self infliction of pain (like that dan brown movie with Tom Hanks) but that’s not an arc. Where does my guy go from being this old dude with problems trying to right wrongs, feels cool but feels static. Any ideas for personality of character traits or arcs are all welcomed, thanks for reading!
I looked at several peoples build ideas and even some homebrew but they all kinda lack the core feeling of the “Hold the line!” Feeling. Some use Fighter: battle master to show tactics, or Fighter: Samurai to show armor but that don’t feel right to me. Taking a look at homebrews, EVERYTHING WAS OVERPOWERED! So that ain’t it chief. After a bit, I checked XgtE and UA and I think I got it. I want your opinions.
Name: (placeholder)
Race: Human (Variant)
Stats: Point Buy; 16/14/16/8/8/10
Stats at lvl 20; 20/14/16/8/8/10
Classes: Barbarian 2/ Fighter (Cavalier) 18
Fighting Style: Tunnel Fighter -UA-
Feats/ASI: (V) Spear Mastery -UA-, (at lvl 6) Polearm Master -PHB-, (at lvl 8) Sentinel -PHB-, (at lvl 10) ASI for Str, (at lvl 14) Tough -PHB-, (at lvl 18) ASI for Str
Proficiencies: Athletics, History, Insight, Survival, Intimidation, Persuasion
Core equipment: Spear, shield, Half Plate (will use unarmored defense till decent medium armor)
The path I follow is a barbarian for the first 2 lvls, then pure fighter the rest of the way
And that’s it, so any ideas or comments?
Hey guys! I'm about to start a new DND campaign and I'm trying really hard to push myself to play a character totally different from my norm and im having a hard time developing a backstory. I'm playing a tiefling monk with a sage background and a quarter staff. I've never played a tiefling or a monk and have no idea where to go with this! I'm honestly just looking for any ideas to develop any kind of character! Thank you!
So i have this character in an "organization" and i haven thought of a name for it.
The Organization is an underground group of mostly street urchins based in the city of Gestapelt (gah-stuh-pelt) . the main leader teaches and has others teach the art of the soulknife.
The character and city both have German associated names.
DESCRIPTION
Born of a true half-orc and a purebred human deep in the wilds of the Kingdom of Izzaria at a half-orc stronghold named Brorzadh Mod, this (quarter blooded) half-orc looks more like a very brawny and tall human than anything else at first glance. His mouth lacks the usual Orcish tusks, though his teeth are razor sharp and his skin is a dusky gray in hue. His rather elaborate and intimidating facial scarring can be hidden with the help of the careful use of a disguise kit, but when exposed it has the look of a crouching feral rahshasa. the mark of his Pride. His forehead bears a slight backward slope, making his lantern jaw jut outwards. His raven black hair is gathered into numerous pinky-width braids that extend down to his elbows, and the arrogance in his bluish gray eyes seem to only add to the aura of coiled danger that suffuses him, a hairsbreadth away from being cut loose at any given moment.
HISTORY
At the edge of ten, just as the fires of puberty began to kindle his body, the ancestral home of his Pride, Brorzadh Mod, was sacked by Izzarian troops. Kuronar was the sole survivor, one that was eventually captured by slavers, sold to a clan of duergar diamond miners. A few years later, Kuronar survived a collapse of the mine and escaped only to return to kill his duergar masters to thank them for their kindness. This act caught the attention of a competent assassin who took Kuronar under his wing and taught him how to kill, how to fight, and how to cook. For that latter knowledge is useful not only in making sure of one's food, but also as a valuable opportunity to learn how to handle more subtle poisons to cause a death that cannot be traced back to an assassin's hand.
Adapting well to the life of a mercenary, Kuronar rapidly grew a reputation as a seasoned veteran who can command the highest prices from his employers. Always pushing himself to prove himself worthy to a potential mate, to attain the highest honor in his society. Husband and Father. Survival for himself, known to always have a backup plan in case his primary goal should fail, and the survival of his family once he restores his lost pride.
Coming across Count Thomas of Killian as he captained other personages airships on missions for his King, the two started on opposing sides in a conflict. Though when Kuronar's employer was outmatched and sold Kuronar and his fellow mercenary band out in a bid to escape, Thomas found an ally in Kuronar. Over the past three years, the bond made at that point has only grown stronger. Friendship, and though Kuronar has earned the Count's trust and a position as First Mate on the newly built airship, the Shooting Star, Thomas knows all too well that Kuronar can be trusted...to be Kuronar. A prideful, attractive, strong, cunning, and treacherous half-orc who is always on the winning side. Not necessarily your side, if you prove to be too weak to be on the winning side, yourself.
Between missions for the Kingdom of Slatedrift, Kuronar was encouraged to visit the House of the Mauve Carnation (whose name means the Dreams of Fantasy), and on one such visit, the madame of the house discreetly made sure Kuronar would find himself in the same room as an overly tall (roughly 6' 10" in height), amazonian human woman with deep red hair, a warrior with the pale skin of a maiden but enough traces (1/8th) of a distant Orc lineage to grant enhanced strength and a not so subtle feeling of superiority over the unworthy, puny specimens of masculinity around her. Wooing the formidable Magdalena "Maggie" Forsyth took time, eventually winning her hand in marriage. To be his mate. To be his First Wife.
In her fertile womb, three children (3/16th orc and 13/16 human) are rapidly growing (7.5 month gestational period versus the human 9 month gestation). Identical daughters, and a son. Names yet to be determined. They, being the children of himself and Maggie are also of the Rakshasa bloodline. Their power is only minor, making them good solid Betas (given their father is a strong Alpha and their mother has the title of Alpha but not the mystical power associated with the ruling elite) with the promise of being capable of becoming Alphas in their own right. When they grow of age, and their power manifests, they will have the following abilities. The twin girls will individually have nothing in the way of ability, but when they work in concert, holding hands, they will sense fires large enough to engulf them as doorways, able to step through that fire to a similarly sized fire anywhere in Iolara. This ability to Travel By Flames causes them no more harm than standing near said bonfire, but anyone walking in their mystical wake (requires physical contact to share in this movement) will need to defend themselves against the heat. The boy will have a far different talent, a decided touch for healing that is able to heal minor wounds once per day. This manifests as a cleansing fire that burns away wounded flesh and encourages a tingling healing in it's wake.
PLANS AND MOTIVATIONS
This forms the nucleus of a newly reborn Rakshasa Pride. The incentive needed for him to put his long thought plans into motion. Already the groundwork for the New Brorzahd Mod has been laid, and coming soon are the weapons and other materiel he needs to build the mobile redoubt, the flying fortress, the eminently defensible home for the first generation of his people. But he needs numbers. Hence his alliance with Slatedrift. Through that alliance, he will find himself in positions to perform great deeds, starting tales that will spread like wildfire.
As his reputation grows, other tribes will be called to his banner. Deals struck, and his Pride will grow strong. Every defeat will only add steel to his resolve, making him all the more dangerous. Rakshasa Pride tried to play nice, settling the otherwise unused portions of southeastern Izzaria. The province of Doslarna, lightly settled at best, was where Brorzahd Mod once stood. There they even traded with the Izzarians...and look what happened. Brorzahd Mod was sacked, Kuronar's family was killed, and he was sold into slavery. Not having a seat at the table of kings, Kuronar is left with the other option. To set the table ablaze and roast his enemies over it.
Let my ancestors bless my efforts. Know that my continuing war of aggression with Izzaria is right, just, and good. For we are a Pride aroused and angered. My allies, my family, and I will make those assholes pay with their lives. Justice shall be mine, and the fires of war that burn within me will forge a new, a stronger, and more resilient society. A better evolution of Rakshasa Pride, one my ancestors will be proud of, as I am proud. We will take what we wish, when we wish, and wherever we wish. Death shall be swift and brutal, our gift to those who would attack us and threaten our freedom. Get thee behind me or face our might in open combat.
Once Izzaria has been taken to task and suitably punished for what they did, we may once again try our hands at playing nice, but we shall never forget the lessons of the past. We shall never turn our swords into plowshares, for one day they may be needed again. As we regain what was lost, we shall remain strong. We shall be well prepared should the sun rise on the day Hestalus turns its hand against us anew.
BLOODLINE NOTES
Kuronar is a powerful scion of the Rakshasa (major) bloodline. The last heir (until now) of a line of nobility stretching back to the dawn of half-orc society, two thousand years ago. He has two bloodline-derived powers, a minor one and a major one. These powers are that of Alertness (possessing an uncanny sense of his surroundings, rarely being surprised even in situations that would not allow for anything but being caught off guard) and of Divine Wrath (when moved to exceptional anger, Kuronar becomes a true terror on the battlefield. This rage cannot be summoned up voluntarily, it only manifests when he battles against someone who has wronged his loved ones or himself. This manifests like a barbarian's rage, though it springs from a fundamentally different source, so the two can and do synergize and feed upon each other. While in this state, Kuronar's attacks become more accurate and damaging, he moves faster and to greater effect in a fight, his limbs like a blur, a sizable resistance to magic and physical damage in general. If he was to use magic, this rage is channeled into whatever spell being cast, automatically making that magic far more potent (though he has no talent in that direction at all). Lastly, any enemy within 10 feet of him who meets his gaze is likely to be stricken with fear and flee for their lives (better wear the brown pants!) The effects of divine wrath last for only minutes, but on a battlefield minutes can turn the tide in a major way.
So in the current campaign I’m in, I’m playing a Fallen Aasimar Paladin (Oath of Conquest). I always have a fun time being a beast in combat, but I can’t seem to figure out a proper character for him. As a Lawful Neutral character I see him always following tradition and staying in line with his oaths, seeing that through Conquest he can bring law into a world full of chaos.
Downside is I feel like I’m not acting like the character he should be although at this point of the campaign he’s pretty much broken (half the party died to a necromancer and his horde of undead, plus he’s suffering from a special curse right now.)
Any advice to help out with this? Also another key thing is that he’s always on the brink of either being Good or Evil, since his intentions do seem good but power can corrupt.
Hey guys, just recently got into writing my own stories and I'm currently working on a story right now. Provided a lil backstory for the story and the character himself. If you need more elaboration on the character. Just let me know and not opposed to harsh criticism. Only way I can get better
Backstory: There was an Angel Of Souls who governed the procession of souls into the afterlife. However, he abused his duties and instead of letting a soul go into the afterlife. He would send the soul back to Earth into a empty body because he felt pity for the souls that led sad lives. God knew of this and cast this Angel out of Heaven to Earth. In an ironic twist, instead of dying completely. This angel recarninated over and over again throughout human history which leads us to his present reincarnation. The reincarnations do not remember their angel memories and thus his powers and memories are locked away. The current reincarnation is a young man named Virgil Damien
Virgil Damien: Virgil is a young man from Los Angeles, CA who just moved back to California to pursue a career in music. He's always been passionate about music but is all around good person who tries to help those around him and sometimes to a fault.
His childhood is was fairly normal. Nothing tragic or devastating happened to him personally. He is a quick learner when it comes to learning new things. He can be very stubborn and to likes walk his own path. He has strong opinions but is always open to having them changed. He has a big heart and sometimes people take advantage of that but he always has a positive outlook no matter what obstacles he faces.
I have a problem with keeping my villains villainous. I start creating what I think is a cool villain with a sympathetic back story and motivations.
Pretty soon I start to like the villain a lot more and they transform into more of an antihero than a villain. In a sense, I start out with a Doctor Doom and end up with a Punisher. Does anyone have any thoughts on how to craft a believable villain?
I have a female undine LG cleric that I play in rpg tabletops and I absolutely adore her. She's probably my favourite character I've made yet. She's kind and caring, enjoys helping people even if she can't directly help them, takes the blame for when things go wrong (especially in the party), and she loves nature and the sea. Her only downfall is that she doesn't have a solid backstory that makes her interesting. I've been thinking about some sort of tie between her race and the church... perhaps abandoned by her parents as they went to travel the oceans like sone undines do and got taken in as a baby by the church and raised as a cleric? She has a brother too who is kinda like a voyager from a fantasy equivalent of polynesia so I'm not sure how to tie this all in? Any other suggestions are very welcomed!
They basically wake up before rigor mortis is set. The idea is that their body is frozen in the moment of death. So, if they died at night their pupils will always stay dilated; if they shave, their hair won't grow back; a cut won't bleed, nor heal. Since they are sentient and a huge minority in everyday's world, their main concern is to pass as living ones: this means they have to tend their bodies, which bring me to my first question: where I can find detailed informations about how corpses behave? I'm not talking about the standard rotting process; it's more like "who can tell me what happens to a corpse that undergoes a brazillian waxing?" "are corpse fingers pruney after a bath"' And so on.
My second cry for help is about feelings: these guys bodies don't work. Therefore, no hormones circulating, hence no adrenaline-fueled rage, no butterflies in the belly, no broken hearts. But they can think, so they can "think feelings". Which would be the best way to portray their state? I can't have them being a bunch of sociopaths: they still have empathy. They just don't have physical responses.
Thanks to anyone who will help!
Examples of triggers would be helpful too.
Simple question. Designwise, personality wise, rolewise... (Ie, villain becomes a hero or becomes the hero of their own story, protagonist becomes an antagonist.. )
(Names are a WIP and not final. Also, this will be written In Character from her perspective)
Sometimes, I wonder why I even stay in here. I mean the price and CoL here is great, but this neighbourhood is really really weird.
For one, this townhouse has four bedrooms (Or three bedrooms one office) and two and a half bathrooms. Nice sized yard, and the price was killer. Inside a gated community AND no HOA! At first I thought that the catch was the fact we have to maintain our yards ourselves and some asshole planted rhubarb and something I have come to call "Spiky Thorny Crap".
Then I thought the catch was that it was haunted. Ezra is my first roommate, something about being bound to the land, unfinished business, and his remains are probably buried here. (He doesn't know.) Oh yeah, he doesn't even pay rent cause he is a ghost, and only the people who live here (And Ms. Rose, but she retired to Arizona) can see him and speak with him. Something about being here since this was farmland.
The next catch was when I put out ads for roommates. Gunther started out normal but then he got a virus that basically made him have a mental breakdown. He has gotten better, but this morning I twisted my foot stepping on a chewed up bone in the hallway. For fuck's sake, as glad as I am he isn't chewing the furniture or shoes anymore thanks to Lycantherapy, it still gets annoying. That is gross, unhygenic, and a hazard.
Elisabeth is a little better. Except for when I have to tell her to close the damn lids on her blood bag. This morning, it spilled out all over me. Ugh. Ever since that outbreak of Vampire-E. Coli, she has been careful to only get blood bags from certified donors, but let's just say I nearly woke up the whole block the first time she accidentally spilled blood all over me. (By the way, Pembrooke's dry cleaners and the olaffson's home cleaners do a bang up job on removing bloodstains. They aren't cheap though... damn price gouging trolls...)
Simply put? This entire neighbourhood is fucking nuts. I used to call them loonies, but apparently that's a slur. I mean, the wereferret next door told me it was... after returning the socks she stole.
This is what I get for moving into a supernatural community... I'm just trying to live a normal life, but that isn't easy when you have a werewolf, a vampire, and a ghost for a roommate. But at least the werebear down the road shovels the driveway for us.
This content has been removed by the user following Reddit's API changes. It will no longer be available on the site.