/r/beyondskyrim

Photograph via snooOG

The Beyond Skyrim Project is a large scale, multi-team mod for The Elder Scrolls V: Skyrim. Our goal is to create the world of Tamriel and expand the borders of the game itself by bringing players to lands both new and old. So what are you waiting for adventurer? Won't you join us on our journey?

/r/beyondskyrim

24,352 Subscribers

157

The Black Horse Courier brings you the news from all of Cyrodiil! Take a look at some of the accomplishments of the last month.

5 Comments
2024/12/01
11:57 UTC

83

Winter getting you down, do you need a pick me up? Don't worry Valenwood has you covered with Fermented Honey Liquor, You-Know-What Whiskey and Sun's Dusk Ale.

5 Comments
2024/11/27
21:50 UTC

17

Character Concepts for a Beyond Skyrim Playthrough

I've been following the Beyond Skyrim projects for the past few years and I enjoy planning characters that would end up traveling to these different regions. Does anyone have any characters they want to roleplay for any of the BS projects?

8 Comments
2024/11/24
18:07 UTC

4

My game won't load ;-;

I play Skyrim Vanila and I downloaded everything through Nexus with Vortex, when I go to Palepass after the dialog the loading screen stays forever.... Can anyone help me?

3 Comments
2024/11/20
23:48 UTC

19

is he meant to be in whiterun?

8 Comments
2024/11/17
04:44 UTC

10

No Grass in Cyrodiil

Hey, this seems to be a bigger problem than just Beyond Skyrim, but I'm hoping if I can solve it for BS, then I can solve it for my other "new lands" mods.

The problem seems to be that grass isn't being generated in the precache. I don't THINK the problem has to do with LOD; rather I think my LOD is failing because it can't find any grass locally either. When I enter any of the new lands I have, including Beyond Reach, Falskaar, Beyond Skyrim, Wyrmstooth, etc. there is simply no grass at all, except for the occasional hand-placed grass along the road.

If I search my grass cache output folders, I can't seem to find any cell references to these new worldspaces. Is there a way to tell MO2 to cache grass for these regions? Or am I missing something else?

Edit: Thought I should add that grass is correctly appearing in official content, such as Skyrim itself, Solstheim, etc.

Thanks in advance!

1 Comment
2024/11/16
21:49 UTC

3

Dumb Question

This is a dumb question. Are there plans for Beyond Skyblivion and Skywind or are these even less likely than an Akivir project? Feel free to lynch me.

10 Comments
2024/11/16
08:48 UTC

7

The imperial city arena

Do you have any plans for it and if not is it cool if after Cyrodil is released I mod the arena.

1 Comment
2024/11/12
15:17 UTC

13

Do you plan to play multiple Beyond Skyrim provinces in the same playthrough?

15 Comments
2024/11/11
21:05 UTC

82

What would you like to see, do, and/or learn about in Argonia?

34 Comments
2024/11/11
19:10 UTC

56

I can't wait to plat Cyrodiil!

I just wanted to show so love for the team for everything they are doing! I hope we get to play Cyrodiil soon! It's amazing we get Skyblivion next year to replay the original story, and hopefully, we will see Cyrodiil in the near future after so we can experience 200 years' worth of changes with our Dragonborn! Love you guys, and thank you for all the incredible work!!

34 Comments
2024/11/09
12:14 UTC

7

I have an idea that could work in theory.

You could use the solitude and Winterhelm docks as a sort of hub for Beyond Skyrim and have a message pop up after words saying that you caught a ride to somewhere after words and left on another ship to get to the province that you want to go to.

5 Comments
2024/11/08
14:09 UTC

12

Gromm's Pass?

I know it's unlikely since it's a quest related location, but would it be possible to make an exit to Gromm's Pass near Cheydinhal that would require the intervention of the dragonborn to make it make sense? Like using Unrelenting Force on the wall the goblin was mining and the debris gets blown away, revealing the path to Cyrodiil the Blue God mentions collapsed in his journal.

7 Comments
2024/11/05
02:36 UTC

10

How do I do the "Two for One" quest?

11 Comments
2024/11/04
22:02 UTC

18

Main Story Quests?

Hey so just getting back into beyond Skyrim as a whole and I'm wondering if each addition to beyond Skyrim will get a main storyline or something of sorts? Or another question is is there going to be new mechanics? Sorta like shouting, but obviously won't be because I feel shouting is more for Skyrim/solsthime. Just wondering cuz idk loll

9 Comments
2024/11/03
00:17 UTC

95

The Black Horse Courier brings you the news from all of Cyrodiil! Take a look at some of the accomplishments of the last month.

3 Comments
2024/11/01
10:54 UTC

37

Bruma on Xbox is getting smaller!

Thanks to help from Snipey360, Beyond Skyrim Bruma has received an update on Xbox platforms decreasing the mod size drastically in order to make it more accessible with the 5 gigabyte modding limit.

How does this affect me?

When you have downloaded one of the two Xbox versions of Bruma (the original one had 4 parts, the updated one 6 parts) already, you need to remove those mods from your load order and install the new 3 part version instead. Though you might also want to finish your playthrough before upgrading, at least when you're on the original 4 part version of Bruma - we can't confirm that there will be no issues when switching. Otherwise, don't worry if it prompts you about missing plugin files BSHeartland1.esm and so on, these were empty plugins that were just responsible to load additional BSA archives which are not needed anymore, due to the size decrease. Just make sure you have the plugins BSAssets.esm, BSHeartland.esm, and BS_DLC_patch.esp.

How was that achieved?

The mod's size has been reduced to 2.2 gigabytes from its previous size of over 3.8. In order to accomplish this, some textures were downscaled, but the results are as unintrusive as possible, and much of the reduction was achieved via methods that result in no visible difference in game. PC versions of the mod are unaffected, and will have some increased fidelity from this point forward.

Where can I install the new Xbox version?

You can download the Bruma here: https://creations.bethesda.net/en/skyrim/all?author_displayname=BeyondSkyrim_DC

9 Comments
2024/10/28
13:33 UTC

12

For the Morrowind guys, will there be anything Telvanni-wise for those of us who Neloth made part of the house?

Basically the title. You can become a member of House Telvanni in Dragonborn, I want to know if this will be taken into account for the Morrowind project.

12 Comments
2024/10/27
20:05 UTC

11

Morrowind factions

Can you tell us if it'll be possible to join the morag tong and the camonna tong (at least as a dunmer) in the full release?

9 Comments
2024/10/27
09:46 UTC

30

The culture of cyrodiil.

Hello beyond skyrim devs. I am writing to ask about the culture or to be more specific cultures or cyrodiil. Will you guys follow the oblivion Canon, by making it so that there is no noticeable difference between, colovia, cyro-nords, niben, and the heart land? And to that end will at least eastern cyrodiil be a bit more jungle then oblivion? Thank you for your time.

7 Comments
2024/10/26
22:51 UTC

11

Nerevarine

Do any of your projects have any plans regarding the nerevarine? (It's definitely not a request, I hope you don't touch it)

4 Comments
2024/10/26
18:43 UTC

4

Chainmail Standalone

Could this be a possibility for Xbox?

0 Comments
2024/10/26
16:03 UTC

7

Uncompletable quests from Adius?

About a month ago, I got back the Akaviri artifacts for the Count of Bruma. Earlier, a random guard said that Adius wanted to talk to me. So I talked to him and he said he wanted me to deal with some Talos worshipers near Cheydinhal. I tried every possible road but all of them took me to invisible walls, so I had to go to the Ayleid ruin and scale a rock cliff down to the camp of the devout and use TCL console command to get back because it wouldn't let me scale the rock cliffs going west for some reason by normal means.

Then when I got back to Bruma, another guard said that he wanted to talk to me again. This time he wanted to catch up with me at the Jerall View between 4:00 p.m. and midnight, but he never showed up. I tried to complete that quest 3 (in-game) days in a row.

4 Comments
2024/10/25
18:58 UTC

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