/r/artrequests

Photograph via snooOG

A place to request art, from MSPaint easy stuff, to complex stuff. Everything is free so don't get upset if you don't get a response.

Self posts only. A thorough description of what you want, with any links for ideas included at the bottom.

Artists! We encourage you to make a post if you are taking requests. If you are willing to do work and want me to add you to the sidebar, send Praetora a PM and you will be added right below this.

/r/artrequests

2,702 Subscribers

2

Looking for depictions of aliens i’m making.

Zkyar

The Zkyar are an enigmatic species of telepathic, Xenos-Anthozoa aquatics originating from the oceanic world of Inkindar-3. Known for their unique biology and cultural practices, the Zkyar are a species deeply connected to their environment and each other through a complex, shared consciousness.

Homeworld: Inkindar-3 Inkindar-3 is an oceanic planet characterized by high levels of nitrogen, ammonia, and carbon dioxide. The world’s dense atmosphere and harsh conditions have shaped the Zkyar’s evolution, resulting in a species that is uniquely adapted to its volatile environment. The oceans of Inkindar-3 are rich in bioluminescent life and strong currents, which play a pivotal role in both the Zkyar’s culture and communication.

Biology and Physiology The Zkyar begin their life cycle as drifting fry, floating in the currents of their homeworld's vast oceans. After three years, they latch onto rocks and other surfaces with small suction pads, where they remain for the rest of their lives. Males of the species develop large, retractable tendrils that emerge from pores along their bodies, while females lack tendrils and possess a more cratered, rocky appearance. The Zkyar's most remarkable trait is their telepathic communication system, a dense, unconnected neural network of minds that humans have termed the "Noosphere." This mental network allows them to share thoughts, emotions, and experiences instantaneously, creating a profound sense of unity among individuals.

Cultural Structure The Zkyar society is highly communal, built around a group-based social structure where individuals live as part of a collective consciousness. This network of shared minds is so dense that it is often likened to extensions of a greater organism, with each individual serving as a node within a larger system.The Zkyar worship the powerful currents of their oceanic world, viewing them as harbingers of life and spiritual guidance. In addition to their reverence for the currents, the Zkyar hold their deceased in high esteem, venerating the "ghosts" of the dead in silent, bioluminescent rituals. During these ceremonies, the Zkyar glow and pulse with light, creating an eerie and awe-inspiring spectacle.

Evolution and Technological Growth The Zkyar’s evolutionary history spans over 800,000 years, during which they developed passive interactive abilities that allowed them to navigate their oceanic home. These abilities enabled them to manipulate their environment and move across vast distances of water with ease. After nearly a million years of aquatic life, the Zkyar began to colonize the land, initiating a rapid technological growth spurt that allowed them to acquire territory and develop more sophisticated tools and infrastructure.

Spacefaring Civilization The Zkyar achieved spaceflight after spending 10,000 years on land. Their early space exploration was facilitated by the creation of specialized shells that encase their soft bodies for protection and "buoys" that serve as propellant systems to assist in movement. These adaptations allowed them to travel beyond their homeworld’s oceans and explore the stars. Despite this leap in technological capability, the Zkyar have yet to fully integrate into the galactic community.

Current Status and Relations Currently, the Zkyar remain largely isolated from the galactic community. Humanity, recognizing the Zkyar's unique potential, has established an embassy on Inkindar-3, though it is staffed by a small, skeleton crew. Efforts are underway to uplift the Zkyar, introducing them to galactic norms and attempting to bridge the cultural and technological gap between them and other spacefaring species. Despite this, the Zkyar remain a mystery to many, and their telepathic Noosphere continues to be a source of fascination and study among scholars. —— Vun

Biology and Appearance The Vun are an enigmatic and highly private species whose physiology remains largely undocumented due to their strict cultural practices. Standing between 7 and 8 feet tall, the Vun weigh approximately the same as an average human in good health. Their anatomy, as observed through their cloth coverings, includes hands with eight fingers—three of which are opposable thumbs—and small, two-clawed feet resembling hooves. Despite contact with humanity for over 80 years, no Vun body, living or deceased, has ever been studied.

Their long lifespans, estimated at around 400 years, suggest a robust biology, though the specifics remain unclear. The Vun's physical uniformity is compounded by their cultural practice of wearing layered garments from birth to death, obscuring any potential sexual dimorphism or other distinguishing features. Each community maintains a standing militia, with warriors serving for up to 60 years. Despite their martial training, the Vun are not considered warlike and are known to prioritize diplomacy and isolation over conflict.

Homeworld The Vun homeworld, Ganiiy-5, is a small planet orbiting a white dwarf star. The planet’s gravity is only one-third that of Earth, and its ancient surface bears the scars of its history, including the remnants of once-inhabited subterranean cities. Modern Vun settlements are typically compact and self-contained, reflecting their preference for privacy and resource efficiency.

It is believed that their tradition of wearing cloth garments originated as a practical response to the planet’s exposure to harmful radiation in its early history.

First Contact and Relations Humanity’s first contact with the Vun occurred 80 years ago, though progress in understanding their culture, biology, and technology has been slow. The Vun are meticulous in controlling the information they share, and no human has ever observed a Vun without their traditional garments or studied their deceased. This secrecy is regarded as a sacred tradition by the Vun and is strictly upheld.

Interactions with the Vun are polite but reserved, with little exchange of cultural or technological knowledge. Their cities remain closed to outsiders, and their government, if one exists, operates in a way that remains opaque to outside observers. The Vun seem content to exist on the periphery of galactic society, engaging only when necessary. Each community maintains a standing militia, with warriors serving for up to 60 years. Despite their martial training, the Vun are not considered warlike and are known to prioritize diplomacy and isolation over conflict.

Homeworld The Vun homeworld, Ganiiy-5, is a small planet orbiting a white dwarf star. The planet’s gravity is only one-third that of Earth, and its ancient surface bears the scars of its history, including the remnants of once-inhabited subterranean cities. Modern Vun settlements are typically compact and self-contained, reflecting their preference for privacy and resource efficiency.

It is believed that their tradition of wearing cloth garments originated as a practical response to the planet’s exposure to harmful radiation in its early history.

First Contact and Relations Humanity’s first contact with the Vun occurred 80 years ago, though progress in understanding their culture, biology, and technology has been slow. The Vun are meticulous in controlling the information they share, and no human has ever observed a Vun without their traditional garments or studied their deceased. This secrecy is regarded as a sacred tradition by the Vun and is strictly upheld.

Interactions with the Vun are polite but reserved, with little exchange of cultural or technological knowledge. Their cities remain closed to outsiders, and their government, if one exists, operates in a way that remains opaque to outside observers. The Vun seem content to exist on the periphery of galactic society, engaging only when necessary. —— Gzzkt’ar

The Gzzkt’ar are a highly social and spiritual species of Warm Blooded Xenos-Insectoids, bearing loose resemblance to earth Anisoptera‘s or the Stalk-Eyed Flies of the order Diopsidae.

They on average stand 6 feet tall, with lanky proportions and tough exoskeletons, weighing around 200 pounds average. They have three fingers comprised of two thumbs and a single long curling finger.

Their culture revolves around Shamanism, Brood honor, and spirits. Their homeworld of Kzzyanii-4 is extremely harsh, with a dense greenhouse atmosphere and higher gravity than earth. Although most life evolved to be shorter, the Gzzkt’ar evolved a hunched over but upright appearance, most likely due to them living in trees, and sleeping upside down.

Everything in their culture revolves around Shamans, they are part leaders, and part spiritual guides. They lead their people in a council of Shamans, made up of Major shamans and Witchdoctors, to minor Shamans and clerics. they protect their homeworld and colonies with a fervor and wrath surpassing even the worst of humanity, and their capacity for violence makes human atrocities seem small in comparison. But they do not conduct these violent acts for nothing, they are defensive and do not outwardly seek violence. —— Hta

Biology and Physiology

The Hta are Xenos-Reptilians resembling vaguely Old Earth’s frilled lizards and iguanas, with scaly skin and pronounced frills used for communication and intimidation. They are cold-blooded, requiring external heat sources like Heatsleeves to regulate their body temperature. This dependency often shapes their architectural and technological choices, usually designed to maximize heat efficiency of conservation of warmth.

Their internal anatomy features two lungs and two hearts, and they have six fingers on each hand, though their thumbs are non-opposable, making fine manipulation of objects less precise than in other species. Despite this, their ingenuity and use of tools and machinery compensate for any physical limitations. They live for 150-200 years.

Society and Governance The Hta operate under a trade-based oligarchy, with their entire society structured around mercantile pursuits. The Circle of Lords serves as their governing body, composed of representatives from each of the 20 planets within their Trade Fiefs. Each oligarch wields significant influence, with power tied to their planet’s economic output and strategic importance. Wealth and trade are the highest values in Hta culture, and success in commerce is equated with personal and societal worth. The oligarchs enforce policies that prioritize economic stability, interstellar trade, and technological advancement, ensuring their continued dominance in galactic markets.

Culture and Ideals Hta society also revolves around the concept of Citizen Service, which dictates that full citizenship and the accompanying political rights are reserved for those who have completed a period of military service. This can be fulfilled through enlistment in either the Merchant Levies or the Merchant Navy, branches that not only defend Hta trade and trade routes, but also facilitate and protect their expansion. The slogan "Are you doing your part?" is ingrained in Hta culture, emphasizing duty to society and the collective.

In addition, they have an obsession with genetics and perfectionism, through advanced genetic engineering, the Hta work to eliminate flaws and enhance desirable traits, believing this effort strengthens their species. However, this focus on genetic purity has also fostered a pervasive paranoia, with individuals and communities often suspicious of outsiders or even those within their ranks who do not meet genetic ideals.

History and Interstellar Relations The Hta civilization dates back over 208,951 years, making them one of the galaxy’s oldest continuous societies. Early in their history, they achieved spaceflight through trade with the Khuyat’ii Pilgrims, exchanging raw materials, slaves, and goods for technology and the training to use it. This mercantile approach to technological advancement set the foundation for their trade-dominated culture. Their early reliance on external knowledge has not diminished their ingenuity.

First Contact with Humanity The Hta's initial interaction with humanity was opportunistic, rooted in trade negotiations. In exchange for human star coordinates and access to colony worlds for commerce, the Hta provided access to their Starway routes, a network of galactic trade routes. This exchange strengthened both civilizations, with humanity gaining valuable navigational knowledge and the Hta securing new markets for trade. Despite their outward civility, the Hta remain wary of humanity, viewing them as both potential partners and competitors. Trade agreements are meticulously negotiated, with the Hta ensuring they retain the upper hand in any deal.

Homeworld and Colonies The Hta homeworld, Gzaarekk, is a hot, arid planet ideally suited to their cold-blooded physiology. Its deserts and savannas are rich in mineral resources, which fueled their early mercantile expansion. Hta architecture is Brutalist, with very unappealing looks and functionalism in mind. Over time, the Hta have colonized 20 planets, each governed by an oligarch within the Trade Fiefs. These colonies vary in climate and terrain, but all are heavily industrialized and geared toward maximizing trade output. Their colonies are Thyykoss, Vynraak, Klaatir, Zykkorr, Hithae, Draxxil, Quenrath, Ozzeth, Krylvaan, Syktoz, Braaleth, Myrkozz, Tylvaark, Chynorr, Phyzkal, Draaghoth, Vrythoss, Kalthaen, Zynkraath, and Dyugaan. —— Krinee

Biology and Physiology The Krinee are a silicon-based lifeform with no clear analogues to Earth organisms, making them one of the most biologically alien species encountered. Their bodies are encased in a flexible exoskeleton composed of silicon polymers, allowing durability while maintaining a surprising degree of flexibility. They possess four fingers per hand, each highly articulated, and their internal structure features a Labyrinth Organ, a complex system that filters the nutrients and gases required for their survival, analogous in function to both a digestive and respiratory system. Alongside this, the Krinee have a pair of lungs designed to process trace gases present in their planet’s atmosphere.

Krinee eyesight is limited to the achromatic spectrum, meaning they perceive their environment solely in terms of brightness and contrast, devoid of color. This is scientifically termed monochromatic vision and is adapted to their planet's dim, mineral-rich environments.

Dietarily, the Krinee are saprophytic decomposers, relying on decayed organic matter for sustenance. They excrete powerful enzymes to break down dead material before absorbing nutrients, functioning in a manner similar to Earth's fungi or certain decomposer bacteria.

Society and Governance The Krinee civilization is relatively young, estimated at around 7,000 years old. However, their development has been slow due to their solitary nature, lack of social cohesion, and an evolutionary emphasis on self-preservation. This mindset has deeply influenced their societal structure and philosophy, resulting in a culture where individuals prioritize personal gain above collective well-being.

They are governed by an Autarch, a supreme ruler who wields absolute authority over all aspects of Krinee life. The position of Autarch is not hereditary but rather earned through assassination. Whoever kills the reigning Autarch assumes their role. This system has perpetuated a culture of paranoia and constant power struggles, further limiting their societal progress.

Cultural Traits Krinee culture is marked by an intense sense of racial supremacy. Their selfish tendencies and lack of social inclination have led them to view other forms of life and most objects, including their own planet, as mere tools to be exploited. This perspective extends to interstellar relations, where they approach other species with suspicion and disdain.

Despite their supremacist beliefs, the Krinee’s lack of unity and focus on individualism often hampers their ability to expand their influence. They have achieved spaceflight, but their technology, while innovative, lacks the cohesion seen in more cooperative species. Most of their advancements are biomimetic, drawing inspiration from the natural structures and organisms on their world.

Interstellar Relations The Krinee made contact with humanity relatively recently. Initially distrustful, they allowed a small human embassy to establish itself on their homeworld. Human efforts to uplift the Krinee and promote cooperation have been slow, hindered by the Krinee’s xenophobia and individualistic attitudes. Humanity has introduced limited technologies to assist the Krinee, but the relationship remains tense.

Homeworld The Krinee homeworld of Kysaa is a dim, mineral-rich planet with an atmosphere laden with heavy gases and particulate matter. The environment favors decomposer organisms, and much of the planet’s ecosystem revolves around the breakdown and recycling of organic materials. Krinee cities are sparse and widely dispersed. Structures are often partially organic and integrate seamlessly into the natural environment. —— Zintheris

The Zintheris formed over millions of years, their homeworld a planet rich in conductive metals, semiconductors, and other minerals that foster conditions where complex crystalline or metallic structures form. They evolved from these to mimic biological processes, such as self-repair and energy harvesting which some could consider their equivalent of “consumption”, often from geothermal sources like Geysers or chemical and mineral rich lakes of fluid.

Externally they can take on a handful of forms, from large Quadrupedal or Hexapedal crystalline creatures, to human sized bipedal or centaur like forms. They are characterized universally by a glossy, iridescent and shimmering outer shell made of an entirely unique crystalline composite, with their internal structures mimicking sinewy but lithe muscular structures similar to vines, made of a unique rubbery natural material, likely during the process in which new Zintheris are “born” from Creation Vats which are across the Zintheris homeworld, and colonies or archologies. Glowing “veins” of material go through the forms of each Zintheris in a similar way to marble, pulsing with light. Most Zintheris have 1-4 Optics, and have a variety of head shapes, from crests, to abstract shapes.

Their Culture is unknown and unknowable to all other life, they are content with peaceful and gradual expansion of their race, and don’t interact often with outsiders often.

Their homeworld is Xentus-2, an exceptionally hostile and harsh world with a toxic and acidic atmosphere, it is covered in glasslands, deserts, mountains, and lakes of highly acidic and mineral rich water. No other life could have evolved on this world, and the only other lifeforms which evolved are hardy microorganism —— Zintheris

Biology and Physiology The Zintheris are a crystalline-based species, having evolved over millions of years on their mineral-rich homeworld of Xentus-2. Unlike organic lifeforms, their biology centers around complex crystalline and metallic structures that mimic biological processes. These structures allow for self-repair and energy harvesting, which serves as their equivalent to organic food ingestion or energy replenishment. Their primary energy sources include various forms of geothermal activity, such as geysers or other natural or artifical sources, and chemical absorption from natural or created mineral-rich lakes.

Zintheris forms are highly variable, ranging from large quadrupedal or hexapedal crystalline constructs to more humanoid bipedal or centaur-like appearances. Regardless of form, all Zintheris share a distinctive outer shell composed of a glossy, iridescent crystalline composite. Their internal structure consists of flexible, sinewy material resembling vines, made of a unique rubbery substance that allows for movement and adaptability.

A defining feature of the Zintheris are glowing "veins," within them, which pulse with light across their bodies. These veins, reminiscent of the veins of marble, serve unknown biological or energetic purposes.

Zintheris typically possess 1–4 optical “organs”, which serve as sensory organs, and their head shapes are diverse, often including abstract shapes or crests.

Zintheris are not born in the traditional sense. Instead, new individuals are created in “Creation Vats”, which are scattered across their homeworld, colonies, and arcologies. These vats utilize the planet's resources to assemble new Zintheris.

Homeworld Xentus-2 is an exceptionally hostile world, with a toxic, acidic atmosphere and extreme environmental conditions. The planet’s surface is a mix of glasslands, rugged deserts, towering mountains, and lakes of highly acidic, mineral-rich fluids. These conditions are utterly inhospitable to carbon-based life, with only resilient microorganisms existing alongside the Zintheris. The planet’s unique geology, rich in conductive metals and natural semiconductors, provided the perfect environment for the Zintheris to evolve and thrive.

Culture and Society The Zintheris culture is enigmatic and incomprehensible to outsiders. They are highly insular, rarely interacting with other species. This isolation is not born from hostility but rather from an apparent lack of interest or need for external influence. Their society appears to be focused on the gradual, deliberate expansion of their population and infrastructure. Colonies and arcologies are established at a slow but steady pace, with little disruption to other civilizations. The Zintheris seem to operate with a collective purpose, though the exact nature of their societal structure or governance remains a mystery.

Technology and Expansion Zintheris technology is an extension of their biology, blending crystalline and metallic elements in a way that mimics their own forms. Their methods of construction and engineering are unlike anything seen in organic civilizations, with structures that appear grown rather than built. While they have achieved spaceflight, their expansion into the stars has been measured and purposeful. Colonies are established in environments similar to Xentus-2, often harsh and uninhabitable to other species. Their presence is rarely disruptive, as they show no interest in conquest or resource competition.

Interactions with Other Species The Zintheris are known for their peaceful nature but remain distant from galactic affairs. Diplomatic efforts to engage with them have largely been met with silence or polite indifference. They show no hostility toward other species but also no particular interest in forming alliances or exchanging knowledge. This lack of interaction has led to widespread speculation about their intentions and culture. Some view them as a harmless curiosity, while others fear the potential of a species so alien and self-contained.

Few have ever seen their wrath, but the Khuyat’ii Pilgrims claim to have at one point witnessed an entire world aflame, and their ships silently in orbit. But these records are lost, and their legitimacy is questioned. —— Enku Biology and Physiology The Enku are a tall, lithe, xeno-avian species standing between 7 to 9 feet in height. Their physical form is reminiscent of Earth owls, cassowaries, and raptors, with sunken, slitted eyes that grant them exceptional vision and reflexes, measured at an astounding 60 milliseconds reaction time.

Their hands possess six clawed fingers, allowing them to manipulate tools with precision, while their taloned feet aid in traversal and combat. The Enku have hollow bones as well.

Homeworld The Enku hail from Ekadan, a dim, mountainous world orbiting a red dwarf star. The planet’s perpetual dusk, with almost pitch-black nights, has significantly influenced the Enku's biology and culture. Their large, sensitive eyes have adapted perfectly to low-light conditions, allowing them to perceive their environment with extraordinary clarity. Ekadan is a world rich in sprawling mountain ranges, vast oceans, and dense forests. Its geography has fostered a culture that values territorial boundaries and sharp distinctions between family lines.

Culture and Society The Enku civilization, approximately 3,400 years old, operates under a system of “progressive feudalism”. Their society is divided into territorial units called Roosts, each governed by noble families. A Roost serves as both a physical settlement and a familial jurisdiction, housing generations of Enku bound by tradition and heritage.

From birth, Enku children are assigned roles within their Roost. They serve as assistants, serfs, or apprentices, receiving education and mentorship directly from family members, such as parents, uncles, or aunts. Upon reaching maturity, Enku choose one of three life paths: Novices: Become engineers, laborers, or societal contributors. They do not engage in direct combat but are crucial for the Roost’s infrastructure. Squires: Train under warriors and rise to become combatants, contributing to and defending the Roost’s through martial skill. Aspirants: Pursue piloting or vehicle operation, often becoming the elite operators of mechanized combat or exploration units. Nobles are born into privilege but must still undergo the same rigorous training as their peers to fulfill their roles as leaders. Their elevated status does not exempt them from duty.

The Enku have a deeply ingrained honor culture, emphasizing duty, service, and loyalty to their Roost. Their society is militarized, with each Roost historically maintaining its own army. While the modern era has seen the unification of these armies into a planetary force, regional and cultural differences persist, leading to occasional infighting and rivalries. Their calendar is divided into Ages, with over 100 recorded since the dawn of their civilization. Each Age marks significant shifts in societal development, conflict, or discovery, serving as historical milestones for the Enku.

Enku society made contact with humanity some 30 years prior when a human scout ship entered their system. They made contact with a satellite and then shortly after invited the human crew to their world. They found humans strange but could get along with them, and allowed them to create a small embassy on world for continued relations. —— Khuyat’ii

Biology and Physiology The Khuyat’ii Pilgrims are an enigmatic, ancient species that are vaguely reptilian in appearance. Standing between 6 and 7 feet tall, they possess long snouts, short, stubby canines, and a layer of fur that partially covers their scales, like a mix of mammalian and reptilian traits. Their short, thick tails and digitigrade legs are adapted for efficient movement, and their hands, with five clawed fingers, are dexterous and well-suited for tool use.

The Khuyat’ii’s heads feature four stubby ears and six slitted eyes, which provide exceptional multi-directional vision and depth perception. They are warm-blooded, and their metabolism supports high adaptability, and they are noted for emitting a distinct licorice powder scent.

Home and Origin The Khuyat’ii are believed to hail from the Ursa Minor Dwarf Galaxy, far beyond the bounds of the Milky Way. Little is known about their homeworld, though speculative accounts describe it as a dying planet, possibly ravaged by environmental collapse or external threats.

Culture and Society The Khuyat’ii are highly reclusive, rarely engaging in prolonged interaction with other species. They are nomadic by nature, traversing vast regions of space as part of what appears to be an eternal pilgrimage. Their brief stops in star systems are typically marked by silent trade, where they exchange advanced technology or rare goods for raw materials and supplies. Social Structure The inner workings of Khuyat’ii society are almost entirely unknown, as they refrain from sharing cultural or historical details with outsiders. Some theories propose that their pilgrimage is tied to ancient traditions or a spiritual quest, while others suggest it is a form of survival, either fleeing from or seeking something lost to them.

History and Legacy While the Khuyat’ii rarely speak of their past, fragmented accounts and galactic myths hint at a once-great civilization, predating most known species. It is said that their ancestors were highly advanced, with mastery over even theoretical forms of Technology, physics, and space travel, enabling them to traverse galaxies with ease.

Some believe the Khuyat’ii are exiles from a greater empire or refugees fleeing a catastrophic event, potentially a war with an unknown foe. Others suggest their pilgrimage is an act of penance or preservation, guarding ancient knowledge or artifacts. Whatever the truth, their reluctance to share their history has left scholars puzzled and intrigued.

Interactions with Other Species The Khuyat’ii are often described as insociable, interacting with other species only when necessary. Their trade practices are efficient but impersonal, often leaving behind more questions than answers. They are known to trade highly advanced technology or rare resources in exchange for raw materials, food, or star maps. Encounters with them are brief, as they leave systems as quickly as they arrive, their motives shrouded in mystery.

Despite their distant demeanor, the Khuyat’ii are neither overtly hostile nor aggressive. They seem to prefer isolation, avoiding entanglement in the affairs of other species.

3 Comments
2024/11/28
23:43 UTC

4

Fanloid art request

If any of you are familiar with fanloids, please help me draw mine (in the Vocaloid art style, or anything similar, doesn't matter) I don't really know how to draw her head so if it helps: Short brown twintails with streaks of lilac n silver, and dark blue eyes

clothes

1 Comment
2024/11/23
14:50 UTC

6

I have a request for an illustration

I have a request. I want an illustration of one of my favorite characters as an Oiran (a very high-class and expensive prostitute from the Edo period) if you can do it for free I'll have a huge nosebleed like in anime and manga fr 🥺🥹

1 Comment
2024/11/18
23:41 UTC

0

Need American flag with Palestinian colors

Hi, wonderful artists, I’m trying to get some sort of print to order a custom flag because of HOA saying that only American flags can be hung outside my apt. So to replace my Palestinian flag I’ll pay whoever to get me a print I can use. Thank you.

2 Comments
2024/11/12
16:49 UTC

3

Requesting art for page 2 of my sketch book! Who should I draw?

9 Comments
2024/11/10
10:36 UTC

4

Requesting artwork for a lonely grandpa

I am trying to compile a bunch of artwork to cheer up an elderly man with dementia in an old-folks home. He doesn’t have any family or friends to make anything for him and I can only draw so many pictures. The art doesn’t have to be professional looking, it would be perfectly fine even if it looks like a 10 year old make it.

For those who are willing to help, here is a list of things that bring him joy and some art ideas I’ve had. (FYI, he can’t read well anymore. He may recognize some words, like LOVE, GOD, PRAY, HERO, THANK YOU, I LOVE YOU, but he can’t read full sentences anymore)

  • God, Jesus (a Lion and lamb, rainbows, cross, praying hands, dove with olive branch, angels, anchors, etc)
  • Navy related things (Submarines, beaches, oceans, seagulls, fishing boats, something with the word “Hero”)
  • Things related to the mid-west of the US (Navajo, donkeys, mules, horses, Grand Canyon, red desert with rock formations, etc)
  • Flight simulator
  • Birds (he used to live bird watching)
  • Flowers and other beautiful things in nature

Thank you in advance to anyone who can contribute!

1 Comment
2024/11/07
00:01 UTC

2

Request for new profile banner background image (to also use elsewhere like X, Facebook) [free]

Hi there everybody,

I have had my current background image banner for a while & would love an updated version! Can be really similar to how it is now or very different, open to all. Just need:

- AEW logo removing as I no longer regularly watch

- Impact Wrestling logo replaced with the new TNA logo

The 88 Films logo I can take or leave. A PlayStation and/or Xbox logo could also be thrown in there if anything extra is needed.

Please just look at my profile for current image, or I can DM/e-mail the JPEG.

Thanks in advance for any help!

1 Comment
2024/10/24
13:13 UTC

2

Needed for a D&D Campaign

I'm hoping for someone to do this, I can't pay, but it would be nice, I need a battle axe with an anchor design in the head and throughout the handle, not on the pommel end, like you had an anchor and built a battle axe around it, I'd like it to have a leather like handle, and a dark steel head, with like runic engravings on it, please dm if you can do it!

1 Comment
2024/10/14
00:14 UTC

1

is nsfw allowed?

3 Comments
2024/10/09
12:29 UTC

3

Can someone draw me a druid for dnd

If you can thanks

1 Comment
2024/10/03
21:44 UTC

2

Question about pricing, rather than a direct request for art.

How much would I pay, on average, for concept art?

Not stuff extremely detailed, just a few characters, maybe a few places.

1 Comment
2024/09/16
00:03 UTC

1

Cover art + art scenes

I need a artist to help me with my episode story, looking for good detailed digital art for my cover art and some art scenes, if anyone wants to help me out send me examples please. You will be credited just lmk what your social @ is on any social media platform 🤍 extra details can be discussed in dms

1 Comment
2024/09/15
04:30 UTC

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