/r/arnoldrender
This is an unofficial subreddit created for the discussion of Solid Angle's Arnold Render engine. Please keep discussions on topic and civil.
OFFICIAL LINKS
Solid Angle - Solid Angle's main website.
Render Farms - Officially supported Arnold render farms.
Education and Training - Official education and training links
Anders Langland - alShaders - 3rd party shaders for Arnold
TUTORIALS
INLIFETHRILL Mastering Arnold (C4d) - Inlifethrill's Mastering Arnold for Cinema4d
Photoreal Portrait tutorial (C4d) - Uglykids "Arnold does Emily" humorous tutorial on creating realistic skin and lighting for portrait renders
Freelancer's guide to Arnold (Maya) - MAXDEPTH's Vimeo tutorial guide to getting up to speed with Arnold for Maya
/r/arnoldrender
As shown in the picture, first of all, I'm sure there's nothing wrong with my assets. (textures, normal of the model) this seam will appear once I open the skin sss of the material , and I have tested to fully merge the body and head and weld the vertex again. But it is a pity that we cannot do so. Otherwise, it will affect the project process. Is there any expert who can provide me with some solutions?
Hi who is an expert in 3d graphics?
I have scene with objects having aiToon shaders and one object with aiStandardsurface with Contour filter and i want to render out all the objects with contour filter except that one with aiStandardsurface (gaussian filter).
Is there any simple and easy way?
Rendering alpha channel and compositing it is a hard way.
Thanks
Hey all, I'm new to Arnold and have been using RDT textures for a while in Physical and standard renderer but I'm struggling to get everything appearing as it should in Arnold.
I have found this tutorial which is pretty good https://www.youtube.com/watch?v=sjoqFHwO0Lk
but I believe Arnold has updated since this was created and some of the names and slots appear to have changed.
Does anyone have any good reference or info on how to get everything working correctly?
I am having a slight issue trying to export out my first (ever) animated C4D scene, and my first time using Arnold in the process. I am getting some colour discrepancies between the picture viewer and the final video export.
Both the neon and the pink red gradient material are affected. I did go through the process of setting up Aces (perhaps incorrectly?) so it might be related to that, however, the active picture viewer is using sRGB as it my render settings (although the sRGB colour mode in the render settings is followed by a string of numbers/letters)
I am aware I might not have sent all the required information to help decode what's going on but I am so new to the software that that I'd need a bit of guidance. There's also a chance I just didn't sent it to render properly. I tried looking inside Arnold's guide to see someone send an animation to render but never found that in any of the part1 guides. Any help is really appreciated, and feel free to let me know if I need to repost this in a more suited channel.
Intended Colour comes out like this if I export specific stills)
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CUrrent Video export still (some reason its only when I got to video the colour messes up)
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Im on C4Dr25 and arnold4C4d 4.0.0.0.1
I want to use my Rtx 3080ti to render and potentially use some denoising but I’ve only ever used AOVs which don’t seem to work. I know OptiX is good but it’s apparently not meant for animated sequences. Need advice on ideal settings for a fast render of a darkly lit scene
I was rendering on cpu with N, P and Albedo AOVs one I’d then use Arnold denoiser. Renders would take anywhere between 4minutes to 10min.
I’m rendering an animation that has moderate complexity, a dynamic my moving can, lights, and tons of assets that don’t move. There’s next to know FX involved and assets are mostly wooden planks and a single ncloth sim.
Im rendering an 700 frame scene, it takes around 2 minutes to render each frame but after 12 frames render times start to get longer and longer reaching 20 minutes per frame.
If i close maya and start the render in the exact same frame as when I close the program render time go back down to 2 minutes.
Any suggestion on what could I do?
Does anyone know if it's possible to add an additional input connection (past 19) to the aiSwitch node in Maya?
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Can't seem to make the liquid in container work properly.
Nested dielectrics is turned on: Liquid is set to 1, tubing to 2 and glass to 3 and the liquid is overlapping the glass. It seems that the refraction is maybe right, but the color is messed up.
What should I do? I am using C4DtoA, if that matters.
I modeled a table where i modeled a quarter of the table and used double symmetry modifier , While it is showing just fine in the viewport in render the subdivision is not enabled
c4d / Arnold
Is there a latest list of Arnold GPU limitations? When I google all I see is the list from 2019.
I recently got AMD GPU and CPU without integrated graphics and Im having trouble using arnold on Maya! Theres a Radeon plug in for maya but thats like its own render engine and I'm guessing I can't use the CPU because it has not integrated graphics? Is there anything I can do to still use Arnold's Redering Engine??
I followed this tutorial and get the same results but when I render I get nothing.
I have tried cpu and gpu.
https://www.youtube.com/watch?v=MvcyWXwTGKo&t=46s
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FIXED Solution
Right click tyflowmesher and click on.
It seems that by default it is toggle off so it doesn't render.
Hey every one, Arnold keeps disappearing from my MAYA 2022.
Does anyone know why this is happening? I reinstalled it a week or so ago, but today is not showing up again. I wasn't able to see it on the plug-ins window.
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UPDATE: Fixed, the plug-in wasn't enabled. :)