/r/ZenGMBaseball
This subreddit is for discussion about Zen GM Baseball, a free baseball simulation video game. Play totally free at https://play.zengm.com/ (select baseball as the sport when creating a new league). This subreddit is for any discussion remotely related to Zen GM Baseball!
This subreddit is for discussion about Zen GM Baseball, a free baseball simulation video game.
Any content even slightly remotely related to Zen GM Baseball is welcome!
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/r/ZenGMBaseball
We should be able to see how fast our pitchers throw. I think it would be a cool edition and not too hard. (I know nothing about coding I’m just assuming I apologize in advance if I’m wrong).
Does it come with the mlb players??
I have a goal to make a series of roster files, but I must first understand how rating influence stats so I can give players ratings that will make them sim realistically and represent their real life selves. In the spirt of that, I've been playing around with various builds and simming multiple years. I've noticed that Eye didn't contribute the way I expected in initial testing. It didn't really seem to make people more likely to get on base. It has some influence over strike outs, but I think contact is more important here. Power seems more vital to walks.
To further test this, I made 5 builds and ran 10 seasons with their ratings locked so the only variance is injury and their opponents.
Player #1: 0 speed, 100 power, 75 contact, 25 eye
.316/.400/.608 43 HR, 71 BB, 89 SO yearly average stats
This further suggests power/contact are vital to getting on base. This guy led the league in walks 3 times with his high being 159, though his low was 30. I never actually saw anyone get 100 walka before this player and most years, he wasn't close. I wonder if the randomly generated pitching was just bad some years. Outside of the 3 outlier years, he maxed at 54 BBs. I think he maybe broke the sim engine since he 3 years he had over 100 BBs, he also had over 100 IBBs. That's insane. When not getting free passes, he didn't walk much.
Player #2: 50 speed, 50 power, 100 contact, 0 eye
.296/.344/.473 21 HR, 33 BB, 96 SO
But what if he had 0 eye and max contact? This disproves my theory that contact is more important than eye for strikeouts. Sure, having poor contact will make you strike out more than this, but it doesn't save you without eye. This is good. It shows the engine isn't too basic and the ratings need to play with each other just right. More challenge in finding what produces the desired stat line, but I like the realism. Stats were pretty consistent with no major outliers.
Player #3: 50 speed, 50 power, 0 contact, 100 eye
.224/.328/.351 14 HR, 74 BB, 133 SO
So if course, I reversed the previous experiment. As I suspected, he struck out even more without contact. While he did well in walks, it wasn't nearly as good as our first guy. His power wasn't scary enough to get intentionally walked (he had far less than the 0 eye guy despite the same power) but his eye did more work than I expected. When I paired elite power with elite eye, I found the guy walked about as much as this one without the power for some reason. His best season saw 96, so no 100+ seasons. That's fair for someone who isn't hitting 40+ HRs. My next test after this set will be trying to make someone reach .400 OBP without being a power hitter. I need walks like this guy is getting, but someone who can actually get hits. Every time I try to pair contact with eye, walks drop.
The last 2 were seeing more mixed ratings. Both extreme power hitters, but one can't connect and one can't see. How does this change their stats?
Player #4: 50 speed, 100 power, 50 contact, 0 eye
.249/.302/.499 37 HR, 37 BB, 179 SO
Player #5: 50 speed, 100 power, 0 contact, 50 eye
.223/.318/.448 32 HR, 67 BB, 180 SO
So being extremely bad in either is very bad unless you're extremely good in the other. Eye definitely helped walks, but not strikeouts.
Not shown in these tests: speed helps SLG, as it should. Faster players can get more extra base hits when not having overwhelming power. This is why I set most players to the same speed to not skew results. I forgot with the first guy, but his built didn't really require it. He just blasted the ball out of the park.
I do think walks in general are low in this engine. Outside the weird 100+ intentional walk seasons, the league leaders almost never get above 80. Maybe the generated players just aren't hitting right either. From a different test, steals also feel low, but that can at least be corrected with stealing tendency. Since no one ever seems to get above 60 (usually not even above 50), I might test results on 1.25 rate.
More testing to come
I'm looking for guidance on which ratings to prioritize for each position when drafting or signing free agents and also how to win games more, so I'd appreciate any insights to make it clearer!"
where do I find one?
I can't really see an attribute outside of Speed that would contribute to a player stealing, and yet it doesn't seem like that's all there is to it. Does anyone know how stealing works?
I had a guy with 87 speed end up with 8 SB and 6 CS while starting the entire season. Not only is that SB% horrendous for someone that fast, but he barely ever attempted to steal. Now, I know in real life, there may be people who are fast but lack base stealing skill (they don't know when to go, get bad jumps, etc) and maybe don't try it often or aren't successful... and there are runners who are great with decision-making and can be successful despite not being the fastest... but I don't see anything in the game that correlates to this.
The player in question was 2005 Jimmy Rollins, who in real life DID get caught 6 times... but the difference is that he was successful 41 times. I feel like he should be attempting a steal every 3-4 games on average, but it's not coming close to that.
I need help on how to stay financially afloat in small market teams as i always lose money with small market team and i depend financially on the distribution of being under the luxury tax
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I believe two-way players should be implemented more into the drafts considering they’re now more prevalent in todays game. This would make the game a little more realistic and exciting.
I noticed a bug where two-way players can not play DH when they are starting pitching which is not the case in real life obviously. They will instead just simply not be in the hitting lineup and someone else from the bench will take their place.
Add colleges! A decent amount of players simply don’t go to college in real life so that’s understandable but when 100% of the league didn’t go to college it makes it way harder to believe… would just make immersion into the game slightly easier.
The goat lab seems pretty tame in standards of formulas so some tinkering with it could do. However this usually seems to be a personal choice with players so it doesn’t exactly NEED to be changed.
and of course everyone asks for this but; minor league teams. would probably be a pain in the ass but being able to have a farm system is a big part of baseball and it’d be nice to have that in the game.
Forgive me if what I’m saying here is wrong; it’s just my own experiences with this game and so these are assumptions of the truth…: Pitchers should not pitch games longer just because they have the “workhorse attribute”, if a starting pitcher gets shelled 6-0 in the 2nd inning of a playoff match, he should be sent off for some bullpen arms. On top of this they shouldn’t be taken out of the game if they are close to pitching a no hitter or perfect game. Also! no hitters or perfect games should be included in the statistical feats sections. (i’m assuming they are but I have personally never seen it so I would just like to put this here).
For dumbmatter: I’ve noticed a decent amount of good QOL updates recently so THANK YOU for that and for not treating BaseballGM like the red headed step-child of your ZenGM games. Thanks for everything else as well as I love to play all of these games and it has taken up a decent amount of my time - Someone who plays your games almost daily.
I want something realistic, thanks in advance!
If not, I would really like to see this in game.
If the Mets win the World Series, we get coaches in all 4 games, but you implement it in baseball first. My idea for coaches here is that they are paid on how good they are, like players, but they have stats that boost the players, like John Doe has +5 to power, -2 to contact, and -1 to eye as a hitting coach, Mike Oxlong has +3 endurance, +1 movement, and -2 control as pitching coach, John Lennon gives +3 speed as 1st Base coach, etc. Managers can affect any stat, but a hitting coach can only affect hitting stats. Accepted, u/dumbmatter?
Like if your 7th batter is injured, he'll be replaced by a sub and then the AI will determine the order of your 7-8-9 hitters. Previously whenever there was a sub, the AI would reorder your entire lineup.
Arguably I could have it not reorder at all, but that does silly stuff if like your leadoff hitter is injured and replaced with a horrible hitter, obviously the replacement should not be the leadoff hitter.
The downside of this is that if you have a defensive specialist as a starter, the backup might be a better hitter, in which case you might actually want the backup to be higher in the batting order than the starter would have been. That will no longer happen automatically, you'd have to micromanage your lineup when there are injuries if you want that behavior.
But overall I think this new method is a good compromise - it won't leave shitty replacement batters at the top of the order, and it also will leave the top of the order alone most of the time.
For some reason, whenever I go to my roster pages, it only shows currently active players. How can I fix this?
new HoF'S:
Jake Evans,That Was Considered the \"heart\" of Natal Dragons,Would be inducted in 99
Keith Gattis Would Be Inducted in 98
yugi kaeriyama would be the only one to be inducted in 1997
recap of what happened:the orioles titlestreak would break in 1991,after the bisons of porto alegre won the series of '91 over fortaleza(they would repeat that next year) chapecó cougars would be the first expansion team to win the series(and twice),buenos aires would be the second to do that and the first non-brazillian team to win the series,pinheiros(1996),salvador giants(1997),flamengo(1998) and sport recife(1999) would win the lasting 4 series after year
I wish we could rename it to World Series MVP, but that's not what this is about :) My question: is there a place to see player stats for the Finals? I can find playoff stats but I couldn't find how players did specifically in the Finals. On the season summary page, it shows the Finals MVP winner and their stat line for the Finals. This is the only place I've seen this. I switched the award to go to a different player and now it shows their season stat line, not their Finals stats.
another expansion draft would occur in 84,now with 3 teams:Manaus Ceringueiros,Chapecó Onças and buenos aires bulldogs(the second argentine team to join the league)
from team changes:Natal Dragons would move to ceará,thats all.
new HoF's:
after 38 years,the browns/orioles franchise would win the series in '85 over Minas winning 4-2 games
"man,how many hall of famers we got in just 13 years"
not that many but:
this decade we got new HoF's Like:
Giuseppe Lemarina,Italian that carried the giants in the 60s
MC jr. and Colby White also were inducted
the decade with 2 new teams:Rosario Polos and USP/Bandeirantes Dodgers(would move to brasillia in the future),São Luiz Browns would move to João Pessoa to become the orioles
the 60s would start with the chains of the title streak of salvador getting breaked out by the braves of recife after defeating minas in the brazillian series winning all the 3 games,salvador would still win 3 more series after,the dominance would become obsolete in the future,after not winning any championship until 1969,in 1963,the playoffs format would be expanded,with 6 teams from each league qualifying
first instance of the playoff format
,in 1964 the ABJE(the association that organizated the league since 1950 and would be until 1989) created the "mural de profissionais",that would be something simmilar to a hall of fame,the end of the 60s(and the most of the 70s) would be known as the golden age of the league,players like Dennis Villafuerte,JC Mafra,Riley Stone,Nikolas De Lucca,Colby White and Giuseppe Lemarina would be award-disputing that time
sansão rego,that played for paulista and sirio,was the first inductee
eliel bandeira,main joint of the braves in the 40s,was the second
after few years of the merger between LIE and LP,LP would start to trasintion to become liga brasileira,with the braves of araçatuba moving to recife,the brazillian gotham giants moving out to salvador,anhembi athletics going to goiania,the browns going to são luiz,teams like cubatão,laranjeira leais being bought up by minas tenis and flamengo,the end of the decade would be known for being the start for a long dominance in the league by the giants of salvador