/r/Worldpainter

Photograph via //r/Worldpainter

This subreddit is for posts involving the program WorldPainter. The program allows you to externally create and "paint" custom Minecraft worlds and terrain! People can post their worlds, ask for advice, or simply browse and comment.

This is the official WorldPainter support channel. Feel free to ask (and answer, if you know them!) questions about the use of WorldPainter.

FAQ:

Rules:

  1. Check the Frequently Asked Questions first!

  2. Please only post things regarding WorldPainter, posts not involving the program will be removed.

  3. Use common sense and don't be a jerk.

  4. Please don't downvote based on opinion, if you don't like it, simply don't upvote it. Please only downvote and report something if it doesn't belong.

/r/Worldpainter

10,260 Subscribers

2

Is this possible?

I want to create a 5000x5000 custom map that seamlessly blends with the surrounding terrain generated by a seed. I'll be selecting a seed where the custom map is positioned at the center.

2 Comments
2024/11/02
06:30 UTC

30

Wheat Fields - Looking for some feedback on this

4 Comments
2024/11/01
07:29 UTC

3

Do floating Islands still work on Worldpainter?

I've been trying to follow Lord Dakr's video but it always ends up having a flat grass layer when I set it to "bottomless world" and I cannot erase it at all like he did. The cave layer also is not working either because after it goes past said grass layer, it just becomes flat and a patch of stone. Is it because I am trying to make a 1.18 - 1.20 map?

4 Comments
2024/11/01
02:57 UTC

1

Why WorldPainter do not water-log cave_air in object layer?

i just noticed that if your schems have cave_air blocks that you spawn under water - WP will not water-log them automatically

but i want that WP water-log them automatically in water areas

in which way i could edit WP behavior related to cave_air water-log properties? Or should i ask developer for such update of behavior instead?

Currenly i use light block for such purpose - because it automatically filled by WP water. But schems with light block do not allow players to put water that flows. So i'm asking about cave_air because this block the most close to the default air block behavior

7 Comments
2024/10/30
11:25 UTC

1

Advice/Help with my Zelda map (I'm new to world painter)

I'm Trying to make a recreation of ALBW with world painter but I'm new to using it and map making is there any advice that could be useful? Especially anything to do with death mountain since I have no idea how to do that.

2 Comments
2024/10/29
23:47 UTC

1

New smp server with custom map

Hi everyone within the next few hours I will have a huge revamp On my world

On the smp We will be using a custom map And everything new biomes in the overworld we have economy And everything But the map will be updated in the next few hours feel free to join the smp https://discord.gg/MgEFybuEcK

0 Comments
2024/10/29
17:05 UTC

1

does anyone know some similar mods or smt not plugins that are like gobrush because i dont want to make a server just to use gobrush anyone know anything?

2 Comments
2024/10/29
14:52 UTC

2

Please can someone tell me how I can add my mods(Untamed wilds and Alex’s mobs) and shaders to my worldpainter world

14 Comments
2024/10/28
13:20 UTC

3

How do I make my beaches better

https://preview.redd.it/vbpkx4vmfaxd1.png?width=3840&format=png&auto=webp&s=2191b01a23b4bfa5ee5ca930af60834d6526117b

I have experimented a little with making my beaches and i have come to this result. I already like the driftwood that I added (Btw, is there a way to make them all oriantate in a certain direction?), but I still feel like they are just too empty. I would like this size of beach, but I want them to feel a little more lively. I have thought about adding some tidepools, but those are really only common around cliffs.

Any thoughts?

6 Comments
2024/10/27
11:56 UTC

1

How change ocean depth for border ?

I'm searching on several tutorials but I can't find a solution, I created a map with an infinite water border of level 112. On the map I manually created a depth of -120, and I would like to have the same depth outside the map. Do you have any solutions?

5 Comments
2024/10/26
16:39 UTC

3

Large Brush sizes

https://preview.redd.it/j2o8uurmrxwd1.png?width=3840&format=png&auto=webp&s=19922375fc50010b28c464a936392fe403a1af95

I was wondering how and if I would be able to get rid of these weird steps. I am making a map with huge mountains (1-2k height) and for that I have increased the maximum Brush size to make large Mountains and because the brushes I use are not that high res (512x512) these weird steps are created. I have attempted to uspcale my brushes, but that has unfortunately failed since the upscaling messes up a lot of the details. I have smoothed everything, but I like my mountains to be more rugged. Since smoothing everything and adding in ruggedness is a lot of work, is there an easier way to do this?

Thx

4 Comments
2024/10/25
17:16 UTC

1

Is there any tree packs without wood blocks?

I'm working on a 1.12.2 world and most of the tree packs i used contain wood blocks, which are not available in 1.12.2, so is there a quick way to replace all of them with log blocks (because i don't want to go through every individual one to replace all of the wood blocks) or is there any tree pack that doesn't use wood blocks? Thanks for any help

11 Comments
2024/10/24
19:53 UTC

5

How do I fix this weird lighting error when testing my map? Whenever I export it and run it in MC the lighting loads like this. Resetting chunks does nothing, Torches just light up as much as they normally would. Plz help

6 Comments
2024/10/22
22:34 UTC

1

Cylinder Around World

I'm in the process of making a map surrounded by glacial ice walls as a natural (or unnatural) barrier. I've made custom frozen unbreakable blocks for the walls and it's going well. Only problem is that the player would be able to bury out of the map or escape through a cave.

How would I go about spawning a 20k x 20k bedrock cylinder to enclose the entire world? Is this something I can do in worldpainter or would worldedit be my best bet?

9 Comments
2024/10/21
18:38 UTC

1

About custom world type

Is there a way to create one biome world instead of a border/endless flat around my map?

4 Comments
2024/10/20
23:36 UTC

16

Worldpainter completely broken after updating to 2.23.2

i don't know how to explain this so i'll just post a video

https://reddit.com/link/1g7yh6w/video/2928x5uxvwvd1/player

4 Comments
2024/10/20
13:17 UTC

1

Why does the map's World Format change after use?

I made a map partially and played on it in survival mode on a private server. I edited more mountains into the map and downloaded the first verion of the map to merge to the new one. An error popped up (worldpainter existing map has different height (-64) than world painter (0)). I exported the map in 1.2, and when I imported it, it changed to 1.19 or later Map Format. How can I fix this? And how can I continue to play and merge maps on my survival world as I play on it?

2 Comments
2024/10/20
12:15 UTC

2

retain illegal plant placement?

I have this schematic I want to use as a custom object:

Original Schematic

Despite having the "Plants: remove from invalid blocks or if other half is missing" setting unchecked under the default post-processing settings in Worldpainter, the schematics come out like this regardless:, the plants popping off:

Plants popped off stained glass :(

How can I keep the plants on top of the illegal blocks like how they are built in the first image?

2 Comments
2024/10/20
11:25 UTC

1

How do I make a void border + invisible barrier?

I'm okay with my custom terrain just cutting off, but I don't want players to see minecraft generation or fall into the void in-between. What border settings should i run? Isn't there a barrier block integrated into minecraft that's invisible?

*EDIT* Image of Border Settings

4 Comments
2024/10/20
10:22 UTC

9

WorldPainter 2.23.2 Released - Bugfix

I just released version 2.32.2 of WorldPainter, which fixes a small bug:

  • Bug fix: fix an error during config file migration. If your configuration (including your workspace layouts) was reset due to this error, you can get it back by shutting down WorldPainter, renaming the config.old file to config and restarting WorldPainter

You will be offered the new version automatically when you next start WorldPainter, or you can download it from www.worldpainter.net. Let me know if you encounter any problems and please enjoy!

1 Comment
2024/10/20
08:58 UTC

2

Is it possible to play survival mode on a partially made world?

I was wondering if I can play on a partially made world in survival and expand the world as I play. If possible, is there anything I need to watch out for to not bug my world out?

4 Comments
2024/10/19
18:46 UTC

16

WorldPainter 2.23.1 Released - Custom Object Grids!

I just released version 2.23.1 of WorldPainter, a minor release which adds the following functionality. This is just stuff that I had been working and saved up. I will have a bit more time again from now and plan to finally finish some stuff in the near future:

  • Custom Object Layers now have a grid setting, to place objects only on a square grid of configurable size
    • In addition, an optional random displacement from those grid points can be specified for more variation
  • The spawn point can now be in a Custom Cave/Tunnel layer or on a floating dimension
    • Just edit the corresponding floor dimension and then use the Spawn tool to set the spawn point there
    • If the spawn point is moved during a test export because it is outside the selected tiles, it will always be moved to the surface
  • Added a warning when creating a Master Dimension, as people continue to do this by accident or without sufficient understanding. It will be displayed the first three times you try to create a Master Dimension
  • A new scripting operation has been added to obtain a numerical biome ID on map formats which use named biome IDs, since WorldPainter's scripting operations always need a numerical ID:
    • biomeId = wp.getBiome().withName('minecraft:cherry_grove').go() // For vanilla biomes
    • biomeId = wp.getBiome().fromWorld(world).withName('custom:mybiome').go() // For custom biomes from a particular world. Note that if there is more than one custom biome defined with the same name but different ID's, the result is undefined
  • Custom block spec files can now override the horizontal and vertical orientation schemes of the blocks, allowing WorldPainter to rotate and mirror them correctly (or disabling rotating and mirroring). See https://www.worldpainter.net/trac/wiki/CustomBlocks for details

You will be offered the new version automatically when you next start WorldPainter, or you can download it from www.worldpainter.net. Let me know if you encounter any problems and please enjoy!

12 Comments
2024/10/18
19:24 UTC

16

Making Realistic Rivers

One of the goals for my world was to make realistic rivers that feed from small mountain ponds/springs and combine to make larger rivers in the plains, the northern fork isn't done yet.

To ensure realism I wanted to make sure everything made sense on the ground and there were no sudden jumps in river size. Also if you're starting out I've found that adding dirt, gravel, and other things around the river add some realism as well as placing rivers in depressions so there are river banks.

Let me know what you guys think and if you have any recommendations.

Southern River Fork, different shades of blue indicate different river depths.

One of the larger river forks, eventually I will add underwater plants as well.

One of the many mountain ponds that feeds a single block wide river.

5 Comments
2024/10/18
16:14 UTC

2

How would I go about making GIANT maps. Like 72k by 36k in size?

For backstory I run a fairly large modded MC server. We currently use a map that is 1:500 scale of earth and it suites our needs super well. We are doing a season 2 in the near future and I want to learn how to make a custom map of the same size. What is the best way to go about this? I mostly just want to make a general shape and have WG do the rest. I also need to be able to add custom ore spawns for localized ore. Is WP the best way to go about this?

6 Comments
2024/10/18
01:01 UTC

2

Can't import schematic

https://preview.redd.it/6lfv5l6v1avd1.png?width=612&format=png&auto=webp&s=2fe332f07afc7cf694d62e2e285f0f44e63762b7

this happened after trying to import a schematic of a bush I made using axiom on minecraft version 1.21.1

I'm wondering if it's like a schematic version that worldpainter isn't compatible with yet or something?

6 Comments
2024/10/17
08:30 UTC

1

Help with adding custom/modded blocks in 1.21.x

Hello, I’ve made a modded block but I have no idea how to use it within world painter

I’ve searched youtube and google and found no info that helps

if anyone knows how i can import the mod into world painter i would really appreciate it.

2 Comments
2024/10/16
23:44 UTC

1

how to fix the water level?

I created my first map, but I messed up the water level at first and now it's wavy, where and how can I make all of the water flat? I tried using the flattening tool with the brush settings set to "water only" but it didn't work

https://preview.redd.it/u5bgvtnv05vd1.png?width=3061&format=png&auto=webp&s=1c2a148e923d0d4204152757f7d8669e07180164

3 Comments
2024/10/16
15:34 UTC

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