/r/vtmb
Welcome to /r/VTMB, a subreddit for fans of the original Vampire: The Masquerade Bloodlines game by Troika/Activision
Welcome to VTMB Reddit, the subreddit dedicated to Vampire: The Masquerade Bloodlines 2, the original V:TM games, and other curios from...
The World of Darkness, a place where immortal monsters pull the strings of humanity. Violence and despair are common here. The world is bleak, but escape is an ever-present commodity - perhaps too present...
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https://unitedfederationofcharles.blogspot.com/2024/11/curseborne-reactions-from-longtime-wod.html
Hey folks,
I just finished my read through of Curseborne's manuscript and being the longtime fan(atic) of the World of Darkness I am, I thought I'd share ten thoughts as my initial reaction. Overall, I really like it and think that it'll probably be my World of Darkness/Chronicles of Darkness substitute even if it's very distinct.
1. It is a lot easier to run mixed groups
One of the persistent struggles of World of Darkness was the fact that all of the gamelines might as well have been separate. Vampire: The Masquerade supplements were fairly useless for Werewolf players and the same for Mage ones. You could do crossover but it was strongly discouraged with everyone going, essentially, "if it's not like us, kill it." This is not the case for Curseborne and all of the supernatural Lineages basically can get along even if they don't necessarily do. As such, this has a lot more potential for mixed groups of wizards, vampires, and werewolves.
2. It is a very weird world
If I had to use video game references, I'd say Curseborne is far more Alan Wake and Control than it is Bloodlines. The world is full of inexplicable uncontrollable magical phenomenon that can't be explained but only dealt with. I'd argue it's more Doom Patrol than even Hellblazer. For the most simplistic example, in Bloodlines, you deal with a haunted hotel based on the Overlook from The Shining. It's haunted because it has a serial killer's ghost in it. In Curseborne, you may actually be dealing with the hotel itself being evil and actively working against you.
3. It is more Chronicles of Darkness than World of Darkness
I feel like this description is almost cheating as its true but due to the other things listed here. However, it's something that should be stated upfront. Chronicles of Darkness was a horror game set in the "real" world with disorganized supernaturals wandering among us and weird phenomenon. World of Darkness was heavily organized conspiracies in a stylized Gothic Punk world. The fact Curseborne is way more the former than the latter shouldn't be expected since, well, OPP really developed the Chronicles of Darkness world in the first place.
4. Characters are antiheroes not monsters
A big difference drawn starkly between the Accursed and the vampires of, say, 5th Edition is that the Accursed have some serious problems but aren't automatically required to flip out and kill everyone. They're significantly more able to keep their humanity (for whatever value that is) and are far more "people with powers that have serious drawbacks" versus "alien in human suit" as sometimes Werewolf and Changeling were. They aren't required to use their powers to help people but the gameworld doesn't imply a Blackhart who eats the addictions or withdrawal pain of addicts is Doing It WrongTM. The game also provides a bunch of truly alien beings to contrast against the more human-like PCs. I should note that there's some Lineages and Families that are much worse about this than others and Damnations that do push you to the "monster" side of things but the line is much, much further.
5. It makes a delightful mockery of the Masquerade
One of the revelations of the 21st century has been the fact that not only do people believe all of the utter insanity that a lot of the conspiracy theories are built upon (as in millions of people) but none of this actually matters in day to day life. Barbara Jones the soccer mom may well fully 100% believe in vampires controlling the world but this won't trigger a Second Inquisition because no one is going to pay for it.She probably wouldn't support it either since she'd rather not be taxed for it. After all, it'll probably be someone else's kids getting eaten. The Accursed may keep their activities secret so they get chopped up in a lab but if a guy goes on Youtube proclaiming he's a werewolf, well, is that video footage real or AI?
6. Street level versus International Conspiracy
While I'm sure this will change with later supplements, the implications are that the Families are about the highest level of organization you get in this world and they're disorganized as fuck. There's no Camarilla or Technocracy here but you might have a local vampire mob or court of supernaturals tun by a literal god in human form. As such, I expect the adventure you'll run will be far more like, "rescue girl from a kidnapper who feeds on fear" or "close up portal to Hell in basement" versus "ancient vampire rises in the East and wipes out your Clan." Ironically, this makes international play far easier as there's no massive nation states of supernaturals to deal with. Weirdness in Tokyo will not have much effect on weirdness in New York, unless it does.
7. The system is simple and functional
I'm more of a lore man than a crunch man but the system is unified and flexible in a way that wasn't the case with the Storyteller system past 1st Edition. Curseborne aren't as complicated as each individual splat and while I have annoyingly specific questions like whether the Hungry have fangs or not, whether subjects remember being bitten, and so on, the general fact is they are mostly humans plus a certain number of traits unique to each Lineage. You can make a character in about thirty minutes fitting just about any type of supernatural and gameplay should be extremely fast.
8. Supernaturals are far more varied
One of the annoyances of the World of Darkness was trying to reconcile the mythology of all the world's vampires with the explicitly Judeao-Christian myth of Caine. Which is fine for some games but a non-starter for others. Here, the Lineages are explictily more, "we're kind of like X but have a origin related to Z." It's also implied by groups like the Hydes that new ones can be created at any time and we're only scratching the tip of the iceberg. Indeed, the Antagonists section makes it clear there's just a lot of outright WEIRD shit out there that defies description. This is a game that would allow you to make a Lineage or Families about guys who become werekoalas or music eating vampires in an hour and play them.
9. Otherdimensional weirdness
it should come as no surprise that the gameworld has a lot of Gnostic influences and ideas of other realities breaking into this one. It's always been a big feature of OPP's Chronicles of Darkness and some of their other games too. These worlds are portrayed as wholly alien and can mess up parts of the world in ways that turn them into miniature Silent Hills or Twin Peaks. I always liked Horizon Realms in Mage and the Penumbra in Werewolf so these can both be present.
10. This is a labor of love
This is something I am going to end on as I believe it deserves to be mentioned. A lot of recent products from a certain company (not naming names) feel like they weren't done by longtime fans and devotees of the product. They feel very corporate. This is something that clearly is the result of people who have a decades-long love for urban fantasy/horror gaming and it shines through in every page. OPP probably didn't have the opportunity to pursue every idea they wanted when working in someone else's sandbox that they clearly have the chance to do so now.
I love the chill atmosphere of the areas in VTMB. In fact, I often find myself just strolling through the streets of Hollywood. I want to incorporate some fragments of the game into my real life, and I think fragrance is the way to go. What do you suggest?
Hi folks. Thinking of coming back to VTMB (I played it on release) What are the mods to have it looking the very best it can? To take advantage of modern hardware. I'm most interested in making character faces look the best they can
Thanks in advance, and for all you guys do for this classic game!
By now we have all heard the news…VTMB 2 is going to be “more of a spiritual successor” and not an “open sim.”
I will be skipping it.
One thing I’ll never understand: why wouldn’t paradox just make a VtM similar to Crusader Kings 3? I would have played the ever living shit out of that game, and it wouldn’t have been so incredibly botched.
I've only used a few of them but they seem to have extremely low hit-rates compared to other weapons.
I'm honestly half-wondering if they're bugged and have a lower chance to hit compared to other weapons. (Christof can consistently hit an enemy every 2-3 swings with Ainkurn but hand him a shotgun and watch him miss constantly while Pink can consistently hit with the non-accuracy effecting chainsaw but somehow missed an enemy with 7 shotgun shells point-blank.)
I do enjoy the modern day sections (even if they feel a bit undercooked) but it is disappointing that guns are seemingly not very viable since they're the new weapon type.
I need help with the antitrubu mode. I have installed it twice and both times I have had this error. Translation: Log in with administrator privileges and try again. When I do what the sign tells me to do. I don't get past the main menu (my bloodlines is not from steam and has been modded before with cqm and tfn).
Vampire quarterly magazine yesterday.
Aside from better graphics, of course.
There is also the issue of updated editions of the game, and the changes to the lore and the clans, and the major alterations to the vampire political status quo.
But what else do you think would be done differently, what with changed trends in game design, and whatnot?
... i've managed to come out from the basement where you fall through, but now i need a lockpick to open one of the doors... i'm stuck!
So I was doing the quest where you look for Grout and in his audio logs he mentions only hearing the voices after talking to other vampires. So I'm curious if malkavians can hear prophecies of regular people and not just vampires. Sorry if this is already established but I've been so curious since completing the quest.
I started to play Clan quest mode for the first time. I want to play with all the clans in different ways. I need to know how many new ending there are.
The seven classic ending:
Camarilla (Strauss)
Camarilla (LaCroix)
Anarchs (alive)
Anarchs (dead)
Independent (alive)
Independent (dead)
Kuei jin
Is it correct?
And?
I know there is at least one ending with Sabbat, but how many new endings in total?
No spoiler please, I only need to know this because I want to create a different personality with associated ending and faction for each character
I've been considering out of curiosity running the unpatched version of the game sometime. (Without adding unofficial patch since I've already finished the game several times and want to do it to see how buggy it can be.)
I've noticed that the game's textures are EXTREMELY low quality despite the lack of in-game texture options, I'm assuming (based on a few other games) that the game must scan your hardware to set the settings and because it doesn't detect modern hardware properly, everything is set as low as it goes.
Is there any sort of way to fix this without installing UP? (I can still replay it with UP if you can't but I am curious enough to want to experience the game without the UP after 3 full playthroughs with it.)
This is mainly about underrated characters that you rarely see art on, you can include mod characters like CQM (I’m not sure what other mods have original characters sorry😅). I make art too so maybe if I get enough time I could sketch some out
Just a little troubleshooting thing that I'm not sure there's a real fix for:
Been playing for a while but I actually took a look at my hours played on the game's library page and realized it shows I have less than five minutes played. It's not the most important thing in the world but is there a way to get the playtime to record accurately while using the unofficial patch?