/r/VOXEL
A subreddit for voxel creations and art.
A voxel (a portmanteau of the words volumetric and pixel) is a volume element, representing a value on a regular grid in three dimensional space. This is analogous to a pixel, which represents 2D image data in a bitmap (which is sometimes referred to as a pixmap).
As with pixels in a bitmap, voxels themselves do not typically have their position (their coordinates) explicitly encoded along with their values. Instead, the position of a voxel is inferred based upon its position relative to other voxels (i.e., its position in the data structure that makes up a single volumetric image).
In contrast to pixels and voxels, points and polygons are often explicitly represented by the coordinates of their vertices. A direct consequence of this difference is that polygons are able to efficiently represent simple 3D structures with lots of empty or homogeneously-filled space, while voxels are good at representing regularly-sampled spaces that are non-homogeneously filled.
Because voxels are inherently blocky, voxel-art is like 3-dimensional pixel art.
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/r/VOXEL
how to make a voxel game in Godot 4.2 stable mono
Hi guys,
i'm a new developer and for now i used Godot3D 4.2 Stable mono for my games.i love the voxel stuff and im really interested to try to create a voxel game. For who knows how to use Godot, for my game
I followed a tutorial to how create minecraft in Godot , but didn't help me and i still don't know what is a voxel engine how it works it's so complex
Can you guys suggest me the right way to create a voxel game? I mean if i should keep using godot or maybe i should use lwjgl like Notch from minecraft or openGL or other stuff.
you'll help me alot !
I'd like to share with you fellow developers my first open source project. A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
It features mesh generation based on simplex noise, greedy meshing w/ Unity job system, functionalities for saving/loading and inventory management similar to the ones in the original game.
Minecraft4Unity will be forever under MIT license. Feel free to use it however you like 😃
Hello everyone, my name is João, I am from Brazil. I am here because I was looking for a community where I could feel in home, a place where peoples share the same taste. So, here I am, VOXEL! I love this kind of art, concept and games based in voxel. Also, I am currently learning C++ and Vulkan only to build my very first voxel-based game. Also, I downloaded MagicaVoxel a lot of times, tried to make something and never posted or shared with anyone. Now, I just decided to post this, a chair, which represents my very first step taking the voxel more seriously. I also want to make friends here, my english is not that good, but I really want to find more peoples to talk and engage about voxels.
Workflow: magica voxel, export as obj-> optimize mesh in blender (reduce face count using some free plugin) -> rig -> retarget some mixamo animation (using anither free plugin) -> export as fbx to unity.