/r/VGCRateMyTeam
This is where Rate My Team posts are directed from the VGC subreddit. Give constructive feedback and help other users become better teambuilders.
This is where Rate My Team posts are directed from /r/VGC. Give constructive feedback and help other users become better teambuilders.
/r/VGCRateMyTeam
(I've already posted one Reg H team here, but here's my first ever Reg G):
Calyrex-Ice @ Clear Amulet
Ability: As One (Glastrier)
Level: 50
Tera Type: Fire
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Trick Room
- Glacial Lance
- Protect
- High Horsepower
Indeedee (M) @ Focus Sash
Ability: Psychic Surge
Level: 50
Tera Type: Psychic
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Expanding Force
- Trick Room
- Imprison
- Protect
Dondozo @ Leftovers
Ability: Unaware
Level: 50
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Waterfall
- Order Up
- Protect
- Yawn
Iron Hands @ Assault Vest
Ability: Quark Drive
Level: 50
Tera Type: Bug
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Drain Punch
- Thunder Punch
- Stomping Tantrum
Amoonguss @ Sitrus Berry
Ability: Regenerator
Level: 50
Tera Type: Water
EVs: 252 HP / 164 Def / 76 SpA / 4 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Pollen Puff
- Clear Smog
Torkoal @ Eject Pack
Ability: Drought
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Clear Smog
- Eruption
- Lava Plume
- Overheat
(Before anyone says anything, I am aware of the fact that Fake Out doesn't work with Psychic Surge, misplay on my part).
With reg g on the way back wanted to showcase the team I used when reg g was a thing. It includes my fave hitmontop who is a great partner for calyrex!
Since reg g is back, gravity is finally usable again, so I built this team around it. If you don't know, gravity sets a field effect that boosts the accuracy of all moves, which makes all of my moves 100% accurate. It also removes all ground immunities, which makes groudon's precipice blades unavoidable. Sableye can set priority gravity and disrupt with encore. Yanmega is extremely fast with speed boost and can hit 100% accurate hypnosis, making it extremely cracked. This team struggles a bit against Calyrex-I teams, Miraidon teams, and Tornadus
ok so i prepped my team back when reg h started so i dont really know if this team is decent enough, i have done some calcs on some mons like ogerpon wellspring which will atleast survive 2-3 thunderbolts when tera’d.
Also bringing cinderace for 2 reasons: its one of my fav mons and i also want it to have more usage since there was barely any usages with it, the highest cinderace ever placed was 5th (the last time i checked) and i really want it to place higher than that
Trick room whims is mostly for caly ice since its mostly gonna go trick room on turn one so it can sweep.
so yeah thats kinda the breakdown of my team and i really want opinions on it
Helloo everyone, I made this team with a pretty weird strategy, but I'm still looking for the final two pokemon, any recommendations? You ca try to figure out the strat if you want, or just look below.
As you can see, Hatterene is intentionally slightly faster than Shuckle so it can use Skill Swap to give an opponent Magic Bounce, then Shuckle can use Sticky Web to get it bounced back. The next turn Hatterene can use Trick Room and Shuckle can swap out to one of the other pokemon, who will get a Defiant boost on entry.
I don't know what the last two should be, but I would like to have another TR setter in case Hatterene faints.
Fairy types are obviously a great counter to this, luckily they aren’t very popular right now. Btw it should be Focus Sash on Zoroark, not Throat Spray.
(I'm new to VGC, any tips would be appreciated):
Politoed @ Damp Rock
Ability: Drizzle
Tera Type: Fire
EVs: 180 HP / 4 Def / 244 SpA / 4 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Weather Ball
- Perish Song
- Haze
- Icy Wind
Kilowattrel @ Covert Cloak
Ability: Wind Power
Tera Type: Ground
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Thunder
- Weather Ball
- Tailwind
Archaludon @ Safety Goggles
Ability: Stamina
Tera Type: Bug
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Body Press
- Electro Shot
- Flash Cannon
- Dragon Pulse
Gothitelle @ Leftovers
Ability: Shadow Tag
Level: 50
Tera Type: Normal
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Fake Out
- Psychic
- Protect
- Psychic Terrain
Basculegion (M) @ Life Orb
Ability: Swift Swim
Level: 50
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Last Respects
- Wave Crash
- Aqua Jet
- Protect
Toxicroak @ Assault Vest
Ability: Dry Skin
Tera Type: Dark
EVs: 20 HP / 236 Atk / 252 Spe
Adamant Nature
- Taunt
- Drain Punch
- Sucker Punch
- Poison Jab
I am running a modified version of a team I used to get 855th in the last GC. I made a post about the old team just after the October GC so you can refer to that for context.
I'm posting here the see it there is anything this team is weak to or is missing a check for. Please let me know what you think.
Porygon2 is trace instead of download because it helps a lot into the dondozo matchup by copying Unaware. This is at the cost of a potential +1 to special attack. This team would struggle into dondozo otherwise so I think this is a fair trade off, but many others I've spoken to believe that download is always better. Tera ground is to have similar coverage to fighting but have a better defensive typing against Archaludon and Sneasler. The EVs are designed so that I love Sneasler close combat, and have slightly higher special def than def so enemy porygon2 is more likely to get an attack boosts instead of their preferred special attack boos.
Amoonguss is Covert Cloak so it can reliably redirect Dire Claw and be immune to fake-out. Tera water is to help against rain and sun.
Incineroar is Assault Vest to provide a better defensive piece against Sun teams, who can beat you down with raw fire damage. It also makes it a specially defensive piece to help out where my physically defensive Corviknight can't. I'm running Snarl over U-turn to help out in long games and to effectively let Corviknight boost both its defenses. The speed is such that you outrun jolly max speed amoonguss.
Primarina is my trick room threat. Nobody realises how much damage a specs boosted primarina can do, being able to two-shot just about everything with its insane coverage. It can even two shot situs berry amoonguss with ice beam if needed. It's also not vulnerable to being stalled out with fake out and intimidate like Ursaluna is, being a special attacker and not taking burn damage over time, and has a much better defensive typing. Finally, it lets me have both a water-fire-grass core and a dragon-steel-fairy core on the same team. The speed is such that you outspeed every threat that hard trick room has to get the jump on them, while still being slower than most other threats for your own trick room plan.
Corviknight is plan B. It can check many physical threats, but it's particularly good against balance teams that rely on Rillaboom and Kingambit for their trick room matchup. Rillaboom can't do anything and iron defense lets you match boosts with swords dance Kingambit. It also walls scale shot dragonite, and even if they haze you, you can still resist most of their attacks and recover with roost. Brave bird also one shots Sneasler. The 28 attack is to one shot gallade and deal heavy damage to Exeggutor in hard trick room matchups. Corviknight with iron defense can also wall Ursaluna, being the only real mon to resist both its STABs.
Garchomp is there mainly for its typing, coverage, and speed. 143 speed with. Scarf outspeed everything. It can pick off annoying targets like Sneasler and Dragapult. It can click Earthquake next to Corviknight. Rock Slide is excellent for enemy Charizard. Funnily enough, it comes in a lot after five turns of trick room end to clean up battered teams as well.
I'm hoping this team can still keep up with all the latest developments. Please tell me if there's anything I'm missing.
Personally not that excited about the return of Reg G but with it comes a new set of dumb ideas to build. This one is choice band steel roller with terrain cycling. This team is not good. There are many counters and many resistances and even with that, choice band steel roller does shockingly little to a lot of neutral relevant targets. But when you pull it off it feels oh so good
Been thinking how skill swap contrary can have good synergy with moves like draco meteor, overheat close combat etc raising stats instead of decreasing them being able to set up and attack at the same time!
This is my team that got me to master ball rank last month. Starting off the new month I won my first battle with them. If anybody is willing to analyze this team for me it would be very helpful. It’s good but not the greatest. I also made it available to share so if anybody wants to go the extra mile and actually battle with it that would be cool too. If you want to know the nitty gritty details of ev’s I can also provide that information as well.
Cinderace @ Life Orb
Ability: Libero
Level: 50
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Metagross @ Assault Vest
Ability: Clear Body
Level: 50
Tera Type: Flying
EVs: 236 HP / 252 Atk / 20 SpD
Adamant Nature
Maushold @ Safety Goggles
Ability: Friend Guard
Level: 50
Tera Type: Ghost
EVs: 164 HP / 4 Atk / 76 Def / 36 SpD / 228 Spe
Jolly Nature
Whimsicott @ Covert Cloak
Ability: Prankster
Level: 50
Tera Type: Grass
EVs: 220 HP / 36 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Milotic @ Leftovers
Ability: Competitive
Level: 50
Tera Type: Grass
EVs: 244 HP / 12 Def / 252 SpA
Modest Nature
IVs: 0 Atk
Weezing-Galar @ Choice Specs
Ability: Misty Surge
Level: 50
Tera Type: Stellar
EVs: 236 HP / 156 SpA / 116 SpD
Modest Nature
IVs: 0 Atk
Hello, I'm new in VGC and I would like to know if this team is good to start in. What changes should I make? Any advices are gold right now. Thank you!!
Anything I can do to help make this team more optimal? I'm wanting to compete for the past month of the format so I can re-wire my brain to VGC again. Anything helps!
Wanna run Kleavor at a tournament but wanna improve it first. Any advice would always help!
I am new to VGC (Reg H is my first) so open to advice but am a big fan of this team. I just made master ball tier for the first time today.
This team is mostly focused on free earthquaking with Garchomp, so the main 4 I bring are chomp, Hydreigon, rotom, and Indeedee. Indeedee actually fits really well bc I cancel out rillaboom grassy terrain to keep EQ strong and counter any opposing tailwind or TR with my own TR.
The only mons I really ever Tera are Hydreigon and Indeedee. I am constantly impressed by how much damage Indeedee puts out with Tera psychic expanding force.