/r/VGCRateMyTeam
This is where Rate My Team posts are directed from the VGC subreddit. Give constructive feedback and help other users become better teambuilders.
This is where Rate My Team posts are directed from /r/VGC. Give constructive feedback and help other users become better teambuilders.
/r/VGCRateMyTeam
Just wanted to share this viral team i've been playing since the dortmund regional
Dudunsparce serene grace blizzard team. Would probably change out dondozo/tatsugiri for weezing/another mon as if your opponent has weather it's an instant loss.
I tried to EV rilla to survive a max ev modest peli hurricane, but without assault vest it's still about a 60% OHKO chance. I'm not sure if I should take off av on archaludon, as it has definitely saved me in multiple situations, and I am not sure what other item i would give him.
Any help would be appreciated thank you.
I can deal with them invididyally,but the moment they are with another Mon that counters my answer,that's the problem.
However,I really like all of the Mons in my team and all of them are often good. The only mon/item I wouldn't change would be av hydreigon because I really like him against typlosion and tr(since with Tera steel,It resists Fairy and psyquic from hatterene,and normal and ground from ursa. And It is really hard for the opponent to switch in torkoal safely while I use snarl to deal damage and lower spa. Lilligant is kinda a problem,but I already developed a gameplan)
I have been struggling with this team in bo3 ladder on showdown. Any advice for how to improve it?
I am preparing for my first regional tournament and want to do well.
Usual leads:
Hey all! I’ve been a major pokemon fan since I was a kid but up until the last few years, had very little knowledge on VGC. Tho have gotten into it a bit through versing friends. I’m currently building my first competitive team, I’ve done a fair bit of digging to try understand what route I want to take with the team. I’m really interested in a lot of stall mons (sableye, quagsire, glar slowking, husi goodra being among some of my favourites pokemon) but from my understanding stall doesn’t really work in the doubles VGC format(?). Instead I’m hoping a can implement some sort of semi-stall/offense using my new favourite mon of this generation, Skeledirge. I’ve come up with a sort of base idea roughly, but missing a mon for my last position (feel like this needs to be a ground type to balance the team out) I’m open to suggestions.
Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 244 HP / 20 SpA / 244 SpD
Calm Nature
IVs: 0 Atk
Grimmsnarl (M) @ Light Clay
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Fire
EVs: 196 HP / 252 Atk / 36 SpD / 24 Spe
Adamant Nature
Sneasler @ Grassy Seed
Ability: Unburden
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
Iron Bundle @ Booster Energy
Ability: Quark Drive
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
I’m hoping to inflict status conditions with Sneasler’s dire claw then leave late game Skeledirge to clean up with Hex and Torch song. Thinking possibly a toxic spikes setter to lead?
Ps I might also add this team doesn’t have to be 110% fool proof. Im happy just climbing the ranks with a team/gameplay i enjoy. Anyways let me know your thoughts. Thanks ☺️
Just a quick disclaimer, this is my second time spending a lot of time on a team for vgc ever. Played a lot of showdown doubles before, but never really messed around with super complex ev spreads. However after my first attempt i got a much better idea about which threats i wanted to take care of. I'll try and explain some of the choices (and holes) in the team.
Ninetales- Scarf lets me outrun any non scarfed threat in the format, especially jolly dragapult/talonflame. An interesting interaction is that a choice scarf timid gholdengo, when hit by the speed drop from icy wind, drops to 148 speed, letting my timid gholdengo narrowly outspeed it with its 149. Scarf also lets me set up aurora veil before most major attackers, and i rounded it out with stab spread damage. I know i want to train it to be bulky but quite frankly, idk what i should train it to beat.
Flamigo- Scrappy physical attacker that can hit gholdengo super effectively. Super speedy, surprisingly bulky on grassy terrain, and tera ghost to further fully demolish enemy rillaboom. SD is there to capitalize on any free turn i can squeeze out, and further enhance its powerful stab combo. Has about 40 evs unspent rn, unsure how muc bulk/speed to give it.
Gholdengo- Timid max speed so it can outrun enemy gholdengo after the speed drop, wanted ot go for a classic nasty plot/protect set to be bulky and annoying, but not sure what i should train it to be bulky against/to hit. It can't hit archaludon very well, and unfortunately outspeeds flamigo compounding the archaludon weakness. Despite that, being fast and having stab make it rain, can nuke tera fairy archaludon if i predict well or corner them into the tera.
Rillaboom- Naturally faster than incineroar, run faster than most other rillabooma as well. He's blank moveset wise although will probably be the classiv av, wood hammer, g glide, fake out, uturn. Again unsure what i should train his bulk against.
Salazzle- While I adore corrosion, salazzle also happens to have the 3rd fastest fake out in the game (just behind weavile and sneasler). With a faster fake out, some defense investment, it absolutely eats Rillaboom alive. if it gets touched by a ground move however, thats what we have sashes for. (also havign encore when only 19 pokemon in the format are naturally faster than you is pretty nice).
Vaporeon- Initially i was just looking for a water type to round out the fire water grass core, but I actually quite like vaporeon here. Slow enough to underspeed most damaging threats (including kingambit) to get the slow flip turn or alluring voice off. Excellent special bulk makes it wall archaludon completely. Tera dragon lets it keep 2 of its resistances while also flipping its weaknesses to electric and grass. But the insane bulk lets it survive archaludon even if i get the read wrong
Supereffective hits (tera fail)
Not very effective hits (good tera)
Additionally, considering rillaboom is one of the single strongest physical attackers in the format and hits vaporeon for stab superefective damage, i trained it to deal with grassy glide (without the grass tera) normally, and then be able to tank any hit while terastyllized
There's a lot unfinished and I haven't gotten the chance to playtest (mostly due to the team not being done), but I think there's a chance for this team. I am open to any and all feedback, and i will change stuff, even whole mons, if necessary. But i think these 6 do a good job of rounding each other out.
This is my first real FWG Balance Team. I prefer to lead some combination of Volcarona, Meowscarada, or Glimmora with Skeledirge & Primarina as sweepers and Comfey to help heal up sweepers, set or reverse trick room and to change weather. Volcarona & Meowscarada r my Psyspam counter which I see a lot of still in Great & Ultra Ball tiers. Let me know if y'all have any set or item suggestions or even better support options for Glimmora or Volcarona? I made Master Ball Tier for the first times in July & August in Reg G but I'm struggling so far in Reg H and missed the Master Ball cut by 1 win in September so I'm open to suggestions
So I made a rain team for S/V reg H. So far, it seems to be doing alright. A link will be in the comments for the team, but here it is as well:
Whimsicott @ Focus Sash
Ability: Prankster
Tera Type: Fairy
EVs: 72 Def / 104 SpA / 80 SpD / 252 Spe
Timid Nature
Archaludon @ Power Herb
Ability: Stamina
Tera Type: Fighting
EVs: 230 Atk / 40 Def / 168 SpA / 50 SpD / 20 Spe
Serious Nature
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Water
EVs: 20 HP / 152 Def / 32 SpA / 152 SpD / 152 Spe
Primarina @ Throat Spray
Ability: Liquid Voice
Tera Type: Water
EVs: 16 HP / 56 Def / 252 SpA / 72 SpD / 112 Spe
Modest Nature
Amoonguss @ Leftovers
Ability: Regenerator
Tera Type: Water
EVs: 240 HP / 128 Def / 128 SpD / 12 Spe
Calm Nature
Incineroar @ Safety Goggles
Ability: Intimidate
Tera Type: Grass
EVs: 32 HP / 104 Atk / 140 Def / 140 SpD / 92 Spe
Adamant Nature
Idk what nature to put on the archaludon, and as you (might) be able to tell, I don't know how to EV. The order into battle is usually the order here. Beat up on whimmsicott is to be used on Archaludon for stamina boosts. How do I improve this? What do I do?
I obscured a few things that I wanted to hide, but now that the team is going to retire, I'll post the whole thing, and a few bits of my reasoning I'll start with empoleon, and it's quite simple tbh. I wanted something off-meta, could hit hard and run four different types of move for coverage. It was able to threaten a lot of Rillaboom over the weekend, and they were hesitant to tera fire in front of me Drain punch was huge on Ursa, it stuck on the field more often than even I expected by healing itself, and picking up 1/2 surprise KO's Toxic on Amoonguss is better at dealing with dondozo for my play style, while it's slow, as long as there isn't a way to heal, it often picks up KO's
Stove - (Blaziken)
The main core that sparked the team. It runs Swords dance to set up for possible big damage with Blaze Kick (Instead of Flare Blitz which would have killed it after living on with Focus Sash) and Close Combat. Detect to have a protecting move and let Blaziken get its speed up with Speed Boost. The Focus Sash is meant to keep Blaziken alive, because I'm aware that he dies to most stuff due to his fragile defenses, holding the Focus Sash lets him tank a hit, set up Swords Dance and get a speed boost, or either just attack into something directly, for example a Tyranitar or something else Blaziken hard threatens at once. Max out attack for maximum damage, self explanatory. Blaziken has 120 speed to outspeed Jolly max speed Maushold, Garchomp, Hydreigon and Annihilape.
Spatula - (Rillaboom)
All around great Pokémon, no need for introduction. Grassy Surge for increased grass type damage, constant healing and to shut off other terrains like Psychic Terrain. Assault vest with Fake out, Knock off, Grassy Glide and Wood Hammer. It helps Blaziken on the first turn, putting out early Fake Out pressure and threatening letting Blaziken set up, due to not being able to kill it with one Pokémon with Focus Sash. With its 252 Adamant attack, I believe it could threaten even Pokémon that take neutral damage from Rillaboom, plus making it easier to pick up KO's with +1 Priority Grassy Slide.
Two-Faced - (Hydreigon)
I love Hydreigon, it's a Pokémon I tend to put on almost all of my teams. My idea with Hydreigon is to make it more of a faster support Pokémon, with 157 speed letting it outspeed Jolly Annihilape. Tailwind for speed control, Draco Meteor to take out threatening dragon types and Snarl to disrupt Pokémon like Gholdengo and Typhlosion-Hisui, both being super effective (Unless tera goes off) and lowering their special attack by one stage. Tera Fire lets it resist Make It Rain and Eruption from both Pokémon, letting it be a meta counter of sorts. I haven't found much use in many items, I've just landed on Covert Cloak but I am open to suggestions to other items to switch to. It's worked well to beat more disruptive Incin and Rillaboom leads trying to use Fake Out into it.
Liter Measure - (Gholdengo)
Choice Scarf Gholdengo, 252 Sp.Atk with Make It Rain. Simple as it is. I chose Timid as its nature to let it outspeed Jolly Dragapult with Choice Scarf. Make It Rain and Shadow Ball are self explanatory STAB moves. However, I am not sure about running Trick and Thunderbolt on Gholdengo. I am using Thunderbolt because the team has been having relative issues dealing with rain teams, so having something that threatens Pelliper and other water types right out of the gate is great. I am thinking about changing Trick into something else, as i have yet to use it for something
Salt & Pepper (Quaquaval)
This is mostly based off what people were talking about when the game came out. Aqua Step, to boost your speed, and Moxie, to boost your attack. With a generic EV spread of 252 Atk and 252 Spd and an Adamant nature, it hits most stuff with surprising damage, with Aqua Step, Close Combat and Aqua Jet if I need priority. Putting Quaquaval also gives me the Fire, Grass and Water type spread that I don't have on that many teams. I chose Adamant over Jolly because I don't think the higher speed stat is that much more worth it, and Quaquaval will outspeed almost all stuff right after one Aqua Step.
Uncooked Chicken - (Amoonguss)
Simple and effective Amoonguss set of Spore, Rage Powder and all of the good stuff that Amoonguss gives. There's nothing really to special to mention about Amoonguss in this team, if anything it feels out of place and I have been thinking replacing it with another support Pokémon, like Whimsacott or even Murkrow. Amoonguss is kind of there, I don't bring it to my games all too much and feel like it's just slugging behind the other powerhouses that I have.
I have fully forgotten to write about Tera Types, and since I am too lazy to write them into what I've already written, I'll sum them up here.
Blaziken - Tera Fire.
In hopes of Blaze Kick doing more than enough damage. The only times I've ever really used Tera Blaziken if in endgame situations where I wanted a more guaranteed kill on something or to pick up an early KO on something like Whimsacott.
Rillaboom - Tera Fire. No idea why I did this actually. Up for suggestions 😭😭
Hydreigon - Tera Fire.
Resists Make It Rain and Eruption, the two main things I want to to be able to handle and make it easier for it to tank hits from them. Also Fairy attacks launched into it hits for not very effective instead of 4x.
Gholdengo - Tera Steel
Tera Steel STAB Make It Rain. Also making it resist other Gholdengos Shadow Ball and other scary Ghost type attacks that would usually hit for super effective.
Quaquaval - Tera Water
Tera water STAB Aqua Step and Aqua Jet. That's really my only reasoning.
Amoonguss - Tera Steel
Looking at this now, I kind of regret it, keeping its weakness to Fire, Tera Steel doesn't really do much. As I've said, I haven't really focused on Amoonguss too much and kind of just had him as a last slot support Pokémon
How do you think I can improve it? I appreciate any help
I'm currently trying to implement an archuludon into my doubles team. I need help finding partners for it and want something that's kind of unexpected:) Currently, my archaludon has a calm nature with max evs in HP and Sp. Def. I have an assault vest on it with a fairy tera. I've used pelippers and others as it has electro shot but haven't found the right team members for it. Any help would be greatly appreciated!
So I had this idea for a Malamar-Archaludon team. They pair really nicely with each other, plus Archa has basically three modes with this team: Contrary-SkillSwap-DracoMeteor / Rain-Electroshot / Stamina-BeatUp. Volcarona is also really nice with Specs, especially if it gets Contrary and boosts it's SpAtk with Overheat. Rilla and Maushold provide support for the set-uppers of the team, in particular Rilla boosting Volca's GigaDrain. Any feedback is appreciated!
Just made this team on my phone. Just want some advice or maybe some different sets? I ran pretty generic ev spreads on each team member as well. The idea is Reuniclus does crazy damage similar to expanding force Armarouge(yes I know Armoarouge would be better, I was trying to stick with a gen 5 theme). Except the good thing is Reuniclus is a little more optimal with trick room being that its slower. Conkldure plus clefairy is obviously for focus punch+after you shenanigans. I'm debating if an assualt vest set with iron fist instead would be better? Is survivability more important than damage out put? I also didn't know if chandelure really worked here but I know I need a nice spread move so I went with heat wave. H-Samurott is just cool I would've went with gallade but I didn't want that many psychic types on the team. Let me know what you guys think! Ill take any suggestions or criticisms