/r/VGCRateMyTeam

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This is where Rate My Team posts are directed from the VGC subreddit. Give constructive feedback and help other users become better teambuilders.

This is where Rate My Team posts are directed from /r/VGC. Give constructive feedback and help other users become better teambuilders.

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    • This includes both talk on how to hack Pokémon, as well as discussion of players using hacked Pokémon.

    /r/VGCRateMyTeam

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    1

    Rate my Reg G Team (#2)

    1 Comment
    2024/12/04
    05:31 UTC

    0

    Calyrex Ice TR Team (Reg G)

    (I've already posted one Reg H team here, but here's my first ever Reg G):
    Calyrex-Ice @ Clear Amulet

    Ability: As One (Glastrier)

    Level: 50

    Tera Type: Fire

    EVs: 252 HP / 4 Atk / 252 Def

    Relaxed Nature

    - Trick Room

    - Glacial Lance

    - Protect

    - High Horsepower

    Indeedee (M) @ Focus Sash

    Ability: Psychic Surge

    Level: 50

    Tera Type: Psychic

    EVs: 252 HP / 4 SpA / 252 SpD

    Sassy Nature

    IVs: 0 Atk

    - Expanding Force

    - Trick Room

    - Imprison

    - Protect

    Dondozo @ Leftovers

    Ability: Unaware

    Level: 50

    Tera Type: Dragon

    EVs: 252 HP / 4 Atk / 252 Def

    Impish Nature

    - Waterfall

    - Order Up

    - Protect

    - Yawn

    Iron Hands @ Assault Vest

    Ability: Quark Drive

    Level: 50

    Tera Type: Bug

    EVs: 252 HP / 252 Atk / 4 SpD

    Adamant Nature

    - Fake Out

    - Drain Punch

    - Thunder Punch

    - Stomping Tantrum

    Amoonguss @ Sitrus Berry

    Ability: Regenerator

    Level: 50

    Tera Type: Water

    EVs: 252 HP / 164 Def / 76 SpA / 4 SpD

    Bold Nature

    IVs: 0 Atk

    - Spore

    - Rage Powder

    - Pollen Puff

    - Clear Smog

    Torkoal @ Eject Pack

    Ability: Drought

    Level: 50

    Tera Type: Fire

    EVs: 252 HP / 252 SpA / 4 SpD

    Modest Nature

    IVs: 0 Atk

    - Clear Smog

    - Eruption

    - Lava Plume

    - Overheat

    (Before anyone says anything, I am aware of the fact that Fake Out doesn't work with Psychic Surge, misplay on my part).

    0 Comments
    2024/12/04
    00:10 UTC

    2

    Reg G is back!

    With reg g on the way back wanted to showcase the team I used when reg g was a thing. It includes my fave hitmontop who is a great partner for calyrex!

    11 Comments
    2024/12/03
    22:45 UTC

    0

    Reg G gravity

    Since reg g is back, gravity is finally usable again, so I built this team around it. If you don't know, gravity sets a field effect that boosts the accuracy of all moves, which makes all of my moves 100% accurate. It also removes all ground immunities, which makes groudon's precipice blades unavoidable. Sableye can set priority gravity and disrupt with encore. Yanmega is extremely fast with speed boost and can hit 100% accurate hypnosis, making it extremely cracked. This team struggles a bit against Calyrex-I teams, Miraidon teams, and Tornadus

    2 Comments
    2024/12/03
    22:07 UTC

    0

    Birmingham regionals team

    ok so i prepped my team back when reg h started so i dont really know if this team is decent enough, i have done some calcs on some mons like ogerpon wellspring which will atleast survive 2-3 thunderbolts when tera’d.

    Also bringing cinderace for 2 reasons: its one of my fav mons and i also want it to have more usage since there was barely any usages with it, the highest cinderace ever placed was 5th (the last time i checked) and i really want it to place higher than that

    Trick room whims is mostly for caly ice since its mostly gonna go trick room on turn one so it can sweep.

    so yeah thats kinda the breakdown of my team and i really want opinions on it

    2 Comments
    2024/12/03
    20:51 UTC

    0

    I feel like I need to add an offensive special attacker, but I don't know who to replace or who to use. Any thoughts? (A-Hisui has Ability Shield as an item)

    1 Comment
    2024/12/03
    19:35 UTC

    4

    My weird team core

    Helloo everyone, I made this team with a pretty weird strategy, but I'm still looking for the final two pokemon, any recommendations? You ca try to figure out the strat if you want, or just look below.

    As you can see, Hatterene is intentionally slightly faster than Shuckle so it can use Skill Swap to give an opponent Magic Bounce, then Shuckle can use Sticky Web to get it bounced back. The next turn Hatterene can use Trick Room and Shuckle can swap out to one of the other pokemon, who will get a Defiant boost on entry.

    I don't know what the last two should be, but I would like to have another TR setter in case Hatterene faints.

    7 Comments
    2024/12/03
    16:27 UTC

    4

    I want to use an all-Hisui team for the Grand Challenge, this did decently during my testing on Showdown but it’s struggling on the Ladder right now. How can I improve it?

    Fairy types are obviously a great counter to this, luckily they aren’t very popular right now. Btw it should be Focus Sash on Zoroark, not Throat Spray.

    20 Comments
    2024/12/03
    11:03 UTC

    6

    Rate my team

    11 Comments
    2024/12/03
    01:37 UTC

    1

    Reg H Politoed Rain Team

    (I'm new to VGC, any tips would be appreciated):
    Politoed @ Damp Rock

    Ability: Drizzle

    Tera Type: Fire

    EVs: 180 HP / 4 Def / 244 SpA / 4 SpD / 76 Spe

    Modest Nature

    IVs: 0 Atk

    - Weather Ball

    - Perish Song

    - Haze

    - Icy Wind

    Kilowattrel @ Covert Cloak

    Ability: Wind Power

    Tera Type: Ground

    EVs: 4 HP / 252 SpA / 252 Spe

    Timid Nature

    IVs: 0 Atk

    - Hurricane

    - Thunder

    - Weather Ball

    - Tailwind

    Archaludon @ Safety Goggles

    Ability: Stamina

    Tera Type: Bug

    EVs: 4 HP / 252 SpA / 252 Spe

    Timid Nature

    IVs: 0 Atk

    - Body Press

    - Electro Shot

    - Flash Cannon

    - Dragon Pulse

    Gothitelle @ Leftovers

    Ability: Shadow Tag

    Level: 50

    Tera Type: Normal

    EVs: 252 HP / 4 Atk / 252 SpD

    Sassy Nature

    - Fake Out

    - Psychic

    - Protect

    - Psychic Terrain

    Basculegion (M) @ Life Orb

    Ability: Swift Swim

    Level: 50

    Tera Type: Water

    EVs: 252 Atk / 4 SpD / 252 Spe

    Adamant Nature

    - Last Respects

    - Wave Crash

    - Aqua Jet

    - Protect

    Toxicroak @ Assault Vest

    Ability: Dry Skin

    Tera Type: Dark

    EVs: 20 HP / 236 Atk / 252 Spe

    Adamant Nature

    - Taunt

    - Drain Punch

    - Sucker Punch

    - Poison Jab

    4 Comments
    2024/12/02
    13:07 UTC

    1

    Help me finalise my Grand Challenge team

    https://preview.redd.it/1ga05pc8se4e1.jpg?width=1170&format=pjpg&auto=webp&s=01b2e22f24dff254069160e2d43d8c344505853b

    I am running a modified version of a team I used to get 855th in the last GC. I made a post about the old team just after the October GC so you can refer to that for context.

    I'm posting here the see it there is anything this team is weak to or is missing a check for. Please let me know what you think.

    Porygon2 is trace instead of download because it helps a lot into the dondozo matchup by copying Unaware. This is at the cost of a potential +1 to special attack. This team would struggle into dondozo otherwise so I think this is a fair trade off, but many others I've spoken to believe that download is always better. Tera ground is to have similar coverage to fighting but have a better defensive typing against Archaludon and Sneasler. The EVs are designed so that I love Sneasler close combat, and have slightly higher special def than def so enemy porygon2 is more likely to get an attack boosts instead of their preferred special attack boos.

    Amoonguss is Covert Cloak so it can reliably redirect Dire Claw and be immune to fake-out. Tera water is to help against rain and sun.

    Incineroar is Assault Vest to provide a better defensive piece against Sun teams, who can beat you down with raw fire damage. It also makes it a specially defensive piece to help out where my physically defensive Corviknight can't. I'm running Snarl over U-turn to help out in long games and to effectively let Corviknight boost both its defenses. The speed is such that you outrun jolly max speed amoonguss.

    Primarina is my trick room threat. Nobody realises how much damage a specs boosted primarina can do, being able to two-shot just about everything with its insane coverage. It can even two shot situs berry amoonguss with ice beam if needed. It's also not vulnerable to being stalled out with fake out and intimidate like Ursaluna is, being a special attacker and not taking burn damage over time, and has a much better defensive typing. Finally, it lets me have both a water-fire-grass core and a dragon-steel-fairy core on the same team. The speed is such that you outspeed every threat that hard trick room has to get the jump on them, while still being slower than most other threats for your own trick room plan.

    Corviknight is plan B. It can check many physical threats, but it's particularly good against balance teams that rely on Rillaboom and Kingambit for their trick room matchup. Rillaboom can't do anything and iron defense lets you match boosts with swords dance Kingambit. It also walls scale shot dragonite, and even if they haze you, you can still resist most of their attacks and recover with roost. Brave bird also one shots Sneasler. The 28 attack is to one shot gallade and deal heavy damage to Exeggutor in hard trick room matchups. Corviknight with iron defense can also wall Ursaluna, being the only real mon to resist both its STABs.

    Garchomp is there mainly for its typing, coverage, and speed. 143 speed with. Scarf outspeed everything. It can pick off annoying targets like Sneasler and Dragapult. It can click Earthquake next to Corviknight. Rock Slide is excellent for enemy Charizard. Funnily enough, it comes in a lot after five turns of trick room end to clean up battered teams as well.

    I'm hoping this team can still keep up with all the latest developments. Please tell me if there's anything I'm missing.

    2 Comments
    2024/12/02
    10:00 UTC

    1

    Reg G Memery - Terrain Gang

    Personally not that excited about the return of Reg G but with it comes a new set of dumb ideas to build. This one is choice band steel roller with terrain cycling. This team is not good. There are many counters and many resistances and even with that, choice band steel roller does shockingly little to a lot of neutral relevant targets. But when you pull it off it feels oh so good

    https://preview.redd.it/41tu6oakbd4e1.png?width=2574&format=png&auto=webp&s=f95430f9a20130efdcde65ffc1de4aebcd94abb8

    5 Comments
    2024/12/02
    05:06 UTC

    4

    Regulation G Team

    18 Comments
    2024/12/02
    04:07 UTC

    7

    Malamar skill swap team!! Thoughts??

    Been thinking how skill swap contrary can have good synergy with moves like draco meteor, overheat close combat etc raising stats instead of decreasing them being able to set up and attack at the same time!

    5 Comments
    2024/12/01
    21:29 UTC

    6

    My Master Ball Team

    This is my team that got me to master ball rank last month. Starting off the new month I won my first battle with them. If anybody is willing to analyze this team for me it would be very helpful. It’s good but not the greatest. I also made it available to share so if anybody wants to go the extra mile and actually battle with it that would be cool too. If you want to know the nitty gritty details of ev’s I can also provide that information as well.

    17 Comments
    2024/12/01
    18:21 UTC

    0

    My Cinderace team

    Cinderace @ Life Orb
    Ability: Libero
    Level: 50
    Tera Type: Fire
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature

    • High Jump Kick
    • Pyro Ball
    • Sucker Punch
    • Protect

    Metagross @ Assault Vest
    Ability: Clear Body
    Level: 50
    Tera Type: Flying
    EVs: 236 HP / 252 Atk / 20 SpD
    Adamant Nature

    • Heavy Slam
    • Bullet Punch
    • Psychic Fangs
    • Stomping Tantrum

    Maushold @ Safety Goggles
    Ability: Friend Guard
    Level: 50
    Tera Type: Ghost
    EVs: 164 HP / 4 Atk / 76 Def / 36 SpD / 228 Spe
    Jolly Nature

    • Follow Me
    • Helping Hand
    • Population Bomb
    • Taunt

    Whimsicott @ Covert Cloak
    Ability: Prankster
    Level: 50
    Tera Type: Grass
    EVs: 220 HP / 36 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk

    • Tailwind
    • Trick Room
    • Energy Ball
    • Encore

    Milotic @ Leftovers
    Ability: Competitive
    Level: 50
    Tera Type: Grass
    EVs: 244 HP / 12 Def / 252 SpA
    Modest Nature
    IVs: 0 Atk

    • Alluring Voice
    • Draining Kiss
    • Haze
    • Muddy Water

    Weezing-Galar @ Choice Specs
    Ability: Misty Surge
    Level: 50
    Tera Type: Stellar
    EVs: 236 HP / 156 SpA / 116 SpD
    Modest Nature
    IVs: 0 Atk

    • Strange Steam
    • Sludge Bomb
    • Misty Explosion
    • Flamethrower
    7 Comments
    2024/12/01
    18:12 UTC

    2

    I'm trying to create a variant of Wolfe's Weezing + Toadscruel team, but I'm stumped. any ideas for the last Pokemon or suggestions for the team?

    4 Comments
    2024/12/01
    17:51 UTC

    3

    Kingambit or Inconeroar?

    Hello, I'm new in VGC and I would like to know if this team is good to start in. What changes should I make? Any advices are gold right now. Thank you!!

    5 Comments
    2024/12/01
    11:46 UTC

    5

    Garchomp and Corviknight balance core

    0 Comments
    2024/12/01
    11:04 UTC

    2

    so i made this team and im fairly proud of it, but its been a while since ive been into VGC, so how would i go about the EVs? Like is there an ev calculator that i can use to perfectly tank a certain move from a certain pokemon? If so which ones should i look out for? Or are there any other methods?

    3 Comments
    2024/12/01
    04:32 UTC

    6

    Porygon2 balance

    Anything I can do to help make this team more optimal? I'm wanting to compete for the past month of the format so I can re-wire my brain to VGC again. Anything helps!

    1 Comment
    2024/12/01
    01:41 UTC

    5 Comments
    2024/11/30
    23:57 UTC

    6

    What should I change

    12 Comments
    2024/11/30
    19:27 UTC

    4

    Kleavor team help

    Wanna run Kleavor at a tournament but wanna improve it first. Any advice would always help!

    9 Comments
    2024/11/30
    19:25 UTC

    5

    My chandelure and whimsicott team is finally ready. Pls tell me if i should change anything to make the team better. (Arctic team)

    9 Comments
    2024/11/30
    15:30 UTC

    4

    My Master Ball Team

    I am new to VGC (Reg H is my first) so open to advice but am a big fan of this team. I just made master ball tier for the first time today.

    This team is mostly focused on free earthquaking with Garchomp, so the main 4 I bring are chomp, Hydreigon, rotom, and Indeedee. Indeedee actually fits really well bc I cancel out rillaboom grassy terrain to keep EQ strong and counter any opposing tailwind or TR with my own TR.

    The only mons I really ever Tera are Hydreigon and Indeedee. I am constantly impressed by how much damage Indeedee puts out with Tera psychic expanding force.

    6 Comments
    2024/11/29
    23:29 UTC

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