/r/tropico
Tropico is a City Builder/Dictator Simulator.
The game sees the player taking the role of "El Presidente," the ruler of an island banana republic in the Caribbean during the Colonial Era and into the Modern Times.
Tropico 6 will release 2019. 25th January on PC and in Summer 2019 on PlayStation 4 and XBox One.
/r/tropico
Hi, I’ve been playing T6 on PS5 now for some time. Starting to get a little bored. I was wondering is there a way to provoke a foreign power to attack you without the Game Over invasion I seem to always get? I find the colonial era fun as you find off pirates and the crown however would like to bring some of that in the later eras such as Cold War and modern times. Any advice would be greatly appreciated. Thanks
Hi!
So I'm trying to complete a trade route with the crown for fish. It says export and as you can see I should have a road connecting fishery to the docks and I have one teamster office set for emergency from that said fisher to the docks soo any idea what gives?
Thanks! :)
i wanna play the scenarios from tropico 1 and its dlc in the order the devs intended? i cant find it online. and there is no order ingame either. i dont even know which ones are added with the paradise island dlc.
pls help. thank you.
Well, I guess Colonial Era isn't called that for nothing. Turns out them revolutionaries feel none too revolutionary when they eatin'. Reds bringing one demand after another but the number of revolutionary citizens always remained ~57, 58 at the most. So, I did what a good colonizer does. I put my heel in their necks. Went from full wage at teamsters and the port to a measly One money stack symbol pay (y'all know that pay grade). How y'all like me now? All of a sudden, miraculously, each and every one of them started picking up Marx' Das Kapital. What a surprise...! Next thing I know I'm getting the proper numbers to advance to world wars.
EDIT: I put the wages back up after advancing. Didn't enjoy playing African Rifles for the Crown.
A long Colonial period. Sounds and feel unintuitive, but Colonial is where you get a lot of useful blueprints and stack up on as much "starting" capital for the world wars. Where I always failed was rushing thru Colonial and then ending up with no funds. What are your thoughts?
I've send El Presidente 3 times already to the theater for the "Let El Presidente visit the Theater" task. But somehow the task wont complete. Any suggestions?
I have four islands. Built bridges between other three but can't build between main island and other. Am I missing something? This is my first Tropico ever.
Edit: added a picture.
"Bloody hell, 27 Rebels are attacking the zoo, mkay, they can have the zebras, I'm legging it!"
Despite having researched Automated Mine it does not appear in my building menu.
I've tried and I can't get it, I stole the colosseum, upped budgets everywhere, spammed multiples of every building I can that provides fun and food and I only made it to 77 and it immediately began dropping. I'm on Xbox 1 and my population is capped, are there any edicts or tips in general to get to 80?
EDIT: I did it, thanks to everyone for the advice. I passed the necessary edicts then I demolished the low service buildings and built better ones in its place, then it was a waiting game for a few hours for it to go from the low 60s to 80.
Basically the title, been wanting to get into Tropico for a while but don't know which game is best. I'm sure its subjective but what do yall think?
Edit: went with 6 since it’s $12 on g2a and seems popular and newer. If I like it I’ll check out 4!
I'm in the Colonial era and Britain demands its good. It's all good until a trade route you initiated simply won't "fulfill". Meaning ships come and go, your mandate slowly eats away, but no prompt saying "Success" (or whatever it sez when a trade route is completed, y'all know what I mean). So, anybody familiar with this issue and any solutions for it?
I’m having an issue with my teamsters transporting goods to a dock that’s further away.
Example: I have my shipyards on one island but the teamsters are transporting the ships to a different island and causing more stain on my teamsters.
Anyone know of a way to stop this??
I have Xbox one. Is there anyone out there that can play with me or against me?
Please send me your Xbox one Tag.
Trying to plan my building strategy for a new small island which will be very densily populated (I expect 1500-2000 pop or something like that). The thing I don't really understand is how many churches I need let's say per 100 population. Under condition they will be placed well to be close to all neighbourhoods. My current island alas doesn't provide me enough data since it has no planned distribution of services and half of my 7 churches+cathedral are full but mostly because of poor location (1300 population).
For instance, replaying Tropico 5, the first jewelry factory you build, Sunny mentions her favorite Firefly brooch, given to her by her true love Mal, who was in turn tragically killed by a bad-tempered Fox.
Love it.
I was trying to figure out my traffic jams so I paused the game and investigated each and every person who was on the road, on an island of almost 5,100 people. Especially every single person who was in the traffic jam. This took a while, it involved spreadsheets, math, calculation, and understanding the AI is doing it's job as best it can but is quite frankly crazy.
The whole reason I did was because my Mars Colony parts were taking months if not years and not because the materials weren't available. no it's because the teamsters whose offices were right next to the resources and right next to the space port, NONE OF THEM who were on the active working shift were moving a single bit of the things that needed to go to the space port, teamsters from completely unrelated parts of the island were doing it. Yes on an island of 5,100+ people, I tracked down every single teamster, all 1,882 of them, which seems insane that 1/3 people are teamsters when the game started at 1/14 people were teamsters. The proportion wasn't growing right either and yet the system was still breaking down badly.
The first experiment I did was to disconnect a tunnel and see what happened after I had my data, suddenly my huge traffic jam started fixing itself. it became only about 21.3% of the total people in the jam remained.
With the addition of a midway parking deck the only people left were teamsters. Who originally made up 97% of the total people in the jam. That's right despite having Free Cars Edict Up and Multiple parking decks across the island only 3% of the population contributed to a total of 507 cars in a traffic jam (16 People weren't teamsters doing transport jobs).
Teamsters aren't restricting themselves and people aren't restricting where they travel to:
Logging camps all around them with short range trips to Lumber Mills, furniture factories, and shipyards really close that all need stuff moved.
Where do the teamsters go? Across the Island on a trip that takes in-game MONTHS to complete to move uranium from near the volcano at the center of the island to the Mars Colony Project at the opposite end of the island.
Then they have to go back to their office before taking another load.
Six Threatres on the island and everyone at them as it turns out were at Threatres that were no where near where they lived and had skipped over the other threatre that was near them despite it running in the same mode, with the same service quality, having open places to go and same price.
Meanwhile the teamsters that are suppose to be moving the Uranium to the Nuclear Power Plant and the Space Center; are taking care of the logging camp and lumber mill.
Churches, Grocery, all of the buildings the same problem.
It's like the priority isn't the nearest it's something else. My best guess is that everyone is just being thrown into a queue and the queue is to succeed them is based upon the next slot in an order of slots that have been used or unused instead of it prioritizing distance.
It's adding tons of useless travel and problematic travel that they shouldn't be doing. So what's the best bet?
Remove all the Bridges, Tunnels, and Interconnection I can and instead connect sections by Metro once they are built.
Literally what I'm noticing you have to do, is Metro Stations, Drone Factories (Modern Only), Cargo Plane Stations, and teamster docks/landings but leave no direct route for anyone by road. Which is ya know, dumb.
Being able to set the Teamster Offices AOE, set service AOE for entertainment, grocery, church, etc so that they only work in a certain section would be appreciated, setting it by road would be the best way but simple AOE circle / squares that can adjust each side and section would be workable.
Or perhaps creating a maximum AOE for the buildings they service would give me a reason to use warehouses beyond price hoarding/gouging during market flexes.
A simple control for this shit would be to allow us to set roads that each teamster office can drive down or set them up in an AOE where the buildings they are allowed to go to by adjusting 4 points to increase and decrease the AOE (make it a circle and you can turn it to a square by moving the points if you wish.)
There need to be controls put in place to prevent people from ignoring the obvious Logistical Constraints I've put in place. Even if the Restrictions are only for jobs and employment and not entertainment and public services. It just irritates me to see someone driving across the entire island, past 3 perfectly good places that are identical to somewhere on the other side of the island.
Yes I know some people may have their favorite threatre but when they are identical you generally go to the closest one or the one that has the show you want but if they all have the show and it's all identical, why go across town? Let's be real, Driving Sucks, the less time you have to drive; the better!
You will literally go to a closer grocery store even if it's more expensive because it saves you 20 minutes round trip of driving. You will literally go to a closer movie threatre even if another threatre offers a better experience, unless that better experience is one of a kind better.
So some travel controls and restrictions would be best. Just better prioritization AI and limited ranges of people like teamsters would help.
Also the ability to call people in to work even if it means they get upset by clicking on a building and doing a "Call Person In" (Calls in one person early) or "All Hands on Deck" aka you call the entire staff in to do immediate shifts for paying their wage twice that month in exchange for all of them to work immediately.
Basically, what it says in the post, I am pretty much new to city building games, but I have an affinity for games about strategy and planning, and the political aspect of this game was something especially attractive to me having played stuff like Suzerain and This is the President, although in a much less serious and more satire-focused perspective. So last week I bought the Tropico Trilogy, and I wanted to get into these games so I could get the hang of them and maybe buy the rest of the games on the next sale. So far, I'm loving it, but I can't seem to make enough money by exporting materials and such. As you can assume by the flair, I'm starting by Tropico 1, but I'm looking forward to 2 and 3. Any wise veterans on the series that are willing to share their wisdom with me?
so several of the new entertainment options ) the seafood sea restaurant and the sub, have workmodes that have a chance at killing their passengers
Sub Tours, you have the Triton dive ( up the fee by a massive amount and restrict to filthy rich tourists )
the seafood restaurant has a similar work mode
when tourists die like this it is recorded as a Workmode death,
the Detox clinic with fast rehab did something like this but those deaths are recorded as death by low healthcare
why do i bring this up instances of low healthcare deaths are accounted for when using the Taj Mahal, the instances of Workmode related deaths are not
I've just bought T6 (have been playing 3,4, and 5) and in the second mission about smuggling I just cannot get my economy running. I have read some post about T6 being more difficult but I do not find any good guidance. Help :(