/r/tropico

Photograph via snooOG

Tropico is a City Builder/Dictator Simulator.

The game sees the player taking the role of "El Presidente," the ruler of an island banana republic in the Caribbean during the Colonial Era and into the Modern Times.

Tropico 6 will release 2019. 25th January on PC and in Summer 2019 on PlayStation 4 and XBox One.

/r/tropico

30,136 Subscribers

1

Has anyone beat “The Great Game” on Tropico iOS?

I think it’s bugged. I played through the level and it never gave me any clear win objectives. I got to the end of my term and lost.

Has anyone else had this problem before?

0 Comments
2024/09/19
01:13 UTC

1

Looking for someone to help me with the multiplayer trophy!

Need someone for the Team Player trophy in Tropico 6 on PS4, may someone help me out? If you need it too- Great! Thanks.

I'd be happy to return the favour for a game I own sometime.

My PS name is the same as this and am on RN in the set up game. Won't take long.

1 Comment
2024/09/18
21:06 UTC

55

The mobile port is quiteenjoyable on a tablet

Obviously the nostalgia factor plays a big part, but Feral's ports of the classics never disappoint.

5 Comments
2024/09/18
14:54 UTC

214

My fully developed island

22 Comments
2024/09/18
01:41 UTC

2

20 - Mi Corazon - Tropico 1 (2001) - All PreDesigned Scenarios

1 Comment
2024/09/17
20:27 UTC

10

Unskilled workers want high wages, or else they don't work. How to fix this?

Title is pretty pretty self explanatory for the most part. Everyone working in unskilled environments demands really high wages which in turn screws my economy pretty badly and I can't make any money. How could I help the issue?

25 Comments
2024/09/17
10:53 UTC

1

Looking for multiplayer achievement help

I am looking for someone to do the tropico 5 multiplayer achievements with. if you are interested just reply.

The achievements in question are:
good sportsmanship
naughty docks
do not press!
what energy crisis?
architerissimio
project beale
it prints money
the silent front

0 Comments
2024/09/17
09:13 UTC

98

I love how that your Shermans just magically become T-72s after you install dynamic protection.

5 Comments
2024/09/16
21:08 UTC

60

Suzerain fans assemble

4 Comments
2024/09/16
18:33 UTC

2

Mod kit question

Hello, to anyone familiar with the Tropico 6 Mod Kit: Is it possible to edit the game balance with this kit? E.g. setting a new price for rum, adjusting the value/range of liberty buildings offer or tie the rebel generation to the happiness value. Or is this kit mainly used to generate new maps/assets?

4 Comments
2024/09/16
15:29 UTC

30

Not even his own mother, smh

3 Comments
2024/09/16
12:20 UTC

4

Transportation / metro lines on massive islands

I am building a sandbox city on Zarpa Gigante, and the two main islands are humongous. Can I still use metro lines, or will having 25+ metro stations lead to huge congestions?

I guess what I really want to know is if they are logically spread out, will people be able to go to their destination without having to ride around the island for a few months first. Anyone test this?

3 Comments
2024/09/15
10:06 UTC

172

Tropico has a new breakthrough in technology...

4 Comments
2024/09/15
03:52 UTC

16

economic and societal collapse

I noticed in Tropico 5 my society always collapses at around 2000. It starts slow with overall approval dripping. Slowly most buildings do not get enough workers and so on and after a while my energy grid fails and everyone losses happiness, resulting in uprisings, rebellion and military coups one after the other. This kills so much population it spirals out of control until el presidente has to flee.

I am not sure what I do wrong. I had no such issues in Tropico 4, modern times or not. I revently beat that campaign again and in most missions had not a single rebel. Elections were won with 90-95% approval. Now I struggle to get even 60% and yesterday I won an election by 2 votes with almost 300 voters.

I find it impossible to please all factions, or satisfy needs. I build the buildings, but it does not work.

8 Comments
2024/09/14
18:44 UTC

74

Saw this, my first thought was that someone had their graphics on high

1 Comment
2024/09/14
13:53 UTC

4

Exporting raw ressources

Is there any way (except warehouses) to not export valuable raw ressources?

E.g. I need a lot of steel so every piece of coal producuced by my mines should go to the steel factory. In the warehouses ive already set up the ban to bring coal to the port but still every month I see coal being exported...

8 Comments
2024/09/14
08:53 UTC

5

Question about trade routes

How do export routes work? I always assumed that they wouldn’t pay out until you fulfilled the whole requirement, at which point you get paid the full amount. Does it work like that, or do you get paid when the good exports like normal?

3 Comments
2024/09/14
04:08 UTC

27

How do i unhomeless ppl

I have 340 pops and 120 are homeless but there are still empty tenements , why do they still live in shacks .

Also i noticed that those tenements are either full or totaly empty

30 Comments
2024/09/13
20:38 UTC

11

How the hell does export import works in this game t5

I have iron mine that makes no money but my clouth factory is fine why?

does import happen automaticaly whan a factory needs something ?

does export contracts change anything ?

Also what to do if i have negative 50k coin ?

12 Comments
2024/09/13
17:07 UTC

5

How do you guys think about having larger size buildings for upgrades?

So I was thinking... It was because of the earlier post. It make me think about the unrealistic size of things in Tropico over-time. It's kind of illogical, especially with factories, but actually for everything.

I think, but tell me if the idea is shit, it would be a good idea of forced upgraded spaces for all buildings.

Let's say you have house in the first part of the game, It's super small and takes 1x2 spots. An upgrade would need 1x3 for example, but more people in the same building (or not). The next upgrade? +1 but more people in the same building (or not)., the next one, 2x3 but more people in the same building (or not).. Same goes for factories, police stations, fire stations, everything. This forces planning or re-organising of entire area's, making it way more dynamic. It also emphasis way more on the micromanaging.

What do you think? +2 upgrades per era.

6 Comments
2024/09/12
21:23 UTC

393

about to lose an Election? yeah we don't really do that here

26 Comments
2024/09/12
17:45 UTC

24

In-between "Era"

Does anyone else feel that with T5 and 6 that jumping from cold war to modern times is a pretty huge step in skipping out 30+ years of history, and giving way too many tech options too quickly.

I felt like the game needed some sort of "mileneal" era where you have access to things other luxury products and a little more tourism but holding back the very most lucrative things like offices, geothermal power, stadiums and the top grade tourist facilities until the modern age...

5 Comments
2024/09/12
12:45 UTC

17

RIP Alberto Fujimori

I also designed one of my highest-scoring avatars in T4 after him.

Here are the particulars

Farmer - Elected as Capitalist - Corrupt - Plantador - East Point Graduate

0 Comments
2024/09/12
10:56 UTC

6

Do the T6 DLCs bring new buildings aside from new systems and campaigns?

I have the base game + Tropican Shores + New Frontiers.

Since the other DLCs are rated low on steam, I'm wondering if theres a point in getting them

Do any of the other DLCs have cool buildings or functions I can use in my normal game?

13 Comments
2024/09/12
09:06 UTC

3

What can you do in tropico 6 multiplayer?

Just got the game for me and my dad but in multiplayer im wondering if there is any specific things that we can do that are different from the singleplayer

4 Comments
2024/09/12
08:18 UTC

11

When and How do you plan your city in T6?

In my previous save, which was semi-successful (if I had to say so myself), the major problem I had was placing buildings down.

I randomly placed most of my infrastructure down. Mainly, placing workplace building closer to houses but that was all. When I got to the cold war era, my population had grown quite a bit. Housing was alright, I replaced bunkhouses with tenements. The main issue arose when a lot of my people had no jobs and since I hadn't planned out my city up until now, lot of my newer buildings had to be pushed outwards, farther away from the residential buildings.

This led to the people not being able to reach their workplaces quickly, reducing the productivity le.vels and eventually putting me in debt (because my main source of income was export trade).

I mainly think, not having an organized enough city led to this issue. If things are organized properly, the city functions good.

Now I want to ask, when do YOU begin planning your city and how do you plan it out? Do you create zones (residential, industrial, agricultural etc) by placing down roads prior or what other techniques do you use?

I'm sorry if you felt as if I was rambling, I wanted to give the full picture. I'm kinda new to the game (playing for around a month and a half without much tutorials too).

13 Comments
2024/09/12
06:55 UTC

12

Can someone recreate Rockvil from A Mind Forever Voyaging in Tropico 6?

4 Comments
2024/09/11
18:07 UTC

11

Economic stagnation, privatization and autocracy

So I like the Tropico series, especially Tropico 4 with the expansion and DLC, but I've always felt that the game has some fun mechanics that are just not sufficiently explored.

To start with, there's almost never a reason to run an autocracy. The game really just encourages you to turn the island into a tourist trap.

Second, the game has a whole system for a private economy, but in practice you never use it, because it requires you to first construct a ministry, hire a minister, then followed by a stock exchange, that needs to have stock brokers.

Before you even reach that point, you'll already have your own industry set up.

Finally, the game has some mechanics that can simulate problems you run into in the real world, but in practice just don't matter much.

In the real world, island countries with rich mineral resources can run into economic decline after exhausting them. Nauru is a good example. But since you start the game with just 50 people and can easily switch to tourism, in practice this is little concern in Tropico.

Countries also run into other problems: Housing shortages, demographic winter, soil erosion. All these mechanics are in theory available in Tropico 4, but in practice you just only experience the boom-stage, you never really run into the real world problems the world has to deal with.

In the real world, a president doesn't just get to start from scratch, you inherit whatever mess your predecessor left behind.

So what I'm doing is just making a custom scenario for myself in Tropico 4, with some basic events and pre-existing constructed buildings, along with a much higher starting population, of perhaps 200 people (still have to decide what works best, may aim even higher).

There's also some stuff I'm just going to turn off. The Conventillo is pretty ugly and in my opinion just breaks the balance of the game. You get cheap high quality dense housing for most of the population, that generates no crime.

The game starts out with a power plant and some iron mines, so you'd probably want to upgrade those.

There will also be a mission at the start, requiring the construction of a stock exchange to make the capitalists happy.

I think these are the basic elements I would want in a scenario.

Anyone else have any ideas for stuff that would fit?

Would anyone be interested in playing the scenario? (I could just upload the files somewhere)

2 Comments
2024/09/11
09:47 UTC

24

My suggestions for politics in future installments

While i love T6, it is in my opinion too streamlined in its politics. As someone mentioned in a thread here earlier, your needs as el presidente and those of the population are far too aligned. I never feel like i sacrifice much by aligning with one faction over another, and going more authoritarian usually simply means more work and hiccups for not that much reward.

I would like to see the politics deepened with more severe dilemmas. I also thing more intrigues with/against rival politicians would be cool. Id like for the election to be against a faction or party rather than simply a random civilian.

By having the election be against a party rather than just an individual, you would have to pay more attention to the demographics and needs of your people. A conservative opponent can be beaten either by garnering support among his socialist and environmentalist opponents or by beating him at his own playing field by stealing his industrialist and capitalist voters. I also think dissatisfied superpowers should be able to sponsor your opponents; either financially or militarily.

I also think adding unions could further deepen the interaction between economy and politics. Relying heavily on a particular industry may be lucrative, but the more workers are involved in a particular sector of your production, the more organised and demanding they would become; until you have to either accept their demands for higher wages and shorter work days, or suppress them with brute force or cunning intrigue. Again, foreign superpowers could decide to grant these factions buffs and resources to try and destabilise your nation.

What do you think? Would these changes take too much of the resource management simulator out of the experience, or would you also appreciate having to spend more time crafting a political strategy?

13 Comments
2024/09/11
07:24 UTC

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