/r/TransportFever
The officially unofficial subreddit of Transport Fever
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We like content about TrainFever, Transport Fever and Transport Fever 2. We will probably also like all future games by Urban Games in this genre.
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Official Wiki: http://transportfever.com/wiki/doku.php
Transport Fever 2 Announcement: https://www.youtube.com/watch?v=8zaV9Up9g6w
/r/TransportFever
I've been playing the game for years, and the feature from the Autumn Update I was looking forward to the most, train stations snapping to roads, isn't working. Does anyone know why this might be?
I brought MrTransportGuys Patreon because I wanted to try the class 700, but I cant find the download link for the class 700, I don't know if they deleted it or something, can someone help me find it, thanks in advance.
** Data for Russian Class GV are inaccurate as 40km/h is assumed during data collection
I started playing this game just about a month ago. "How many wagons do I need? is always a big question in my head. Most of the youtube videos talk about advance tips and tricks, like cargo distribution center, or taught beginners to use road transport in early stage. But no one talks about how should we figure out the setting of a train, expecially in early years where our budget is tight. Despite the factor of cargo demand and supply (rate), I want to address the main question. “How can I maximize the rail transport with specific locomotive?” Therefore, I conduct the following experiments and realize that maybe most of us are doing rail transport wrong, at least for the locomotive released in 1850.
I believe most of us choose 6-10 wagons for 1850 locomotives. Yet, my experiment shows that it is not the best setting we can have.
Distance of Railway (m) | 500 | 1000 | 1500 | 2000 | 2500 | 3000 | 3500 | 4000 | 4500 | 5000 |
---|---|---|---|---|---|---|---|---|---|---|
Wagons | 13 | 12 | 12 | 11 | 12 | 10 | 13 | 13 | 15 | 15 |
Net Profit Per Year | $672,350 | $745,188 | $855,793 | $965,374 | $1,088,686 | $1,212,475 | $1,325,016 | $1,442,567 | $1,538,849 | $1,631,856 |
Distance of Railway (m) | 500 | 1000 | 1500 | 2000 | 2500 | 3000 | 3500 | 4000 | 4500 | 5000 |
---|---|---|---|---|---|---|---|---|---|---|
Wagons | 18 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 20 | 20 |
Net Profit Per Year | $648,979 | $726,741 | $831,812 | $951,228 | $1,054,658 | $1,188,349 | $1,300,284 | $1,416,094 | $1,530,155 | $1,621,455 |
Distance of Railway (m) | 500 | 1000 | 1500 | 2000 | 2500 | 3000 | 3500 | 4000 | 4500 | 5000 |
---|---|---|---|---|---|---|---|---|---|---|
Wagons | 10 | 10 | 10 | 9 | 9 | 11 | 11 | 11 | 11 | 12 |
Net Profit Per Year | $526,629 | $585,275 | $672,229 | $760,184 | $862,088 | $957,189 | $1,051,332 | $1,147,153 | $1,244,153 | $1,333,703 |
A total of 60 experiments (test cases) has been conducted for obtaining the speed-time (v-t) graph for each train setup by videos recording with OCR. It is noted that for wagons>10, I used 4x speed in game and repeated the same speed 4 times in post processing. The reason is I use 0.1s time interval and 6 frames is not divisble by 4.
After having the v-t graph, calculation to obtain distance-graph (s-t) graph is performed.
Then, Profit for one single transport per cargo is calculated by
(300.0 + distance) * basePrice * (cargofactor) * 125 / millisPerDay * difficulty
Reference: https://www.reddit.com/r/TransportFever/comments/ztpldt/update_payment_formula/
Before the end, the number of transport in one year is calculated by checking the time (in days) for one single transport in certain distance from s-t graph and divided it by 365. I counted the number of times (did not round down to integer) for the train to perform the transport in a year and multiply it with the profit each time per cargo. After that, I obtained the gross profit per year.
At the end, net profit per year is calculated by
grossProfit = profitEachTransportPerCargo * trainCapacity * numberOfTransportEachYear
netProfit = grossProfit - locomotiveRunningCost - wagonsRunningCost
Please check in google sheets
https://docs.google.com/spreadsheets/d/1wujfQtGdKKMkiMmYYFt4xeWKScM6PR0O4QDCgYJDtsQ/edit?usp=sharing
So I've gotten to the point in the Scotland mission where I need to supply Glasgow with Whiskey except none of my truck stops near the distillery are accumulating whiskey to be sent to the harbor for transport to Glasgow what am I doing wrong
A nice little image from my current save. I'm trying to make as many little scenes as possible for people to discover throughout
Is there a mod to bring winter/autumn to the game? I saw only night mod.
Another question: is it possible to generate a temperate map but with dry ground? Kindaike Texas. I've been playing with environment/climate setup - no luck. I know you can do this via debug mode, any easier way?
Thanks
Hi all,
Recently bought this game, absolutely amazing. I come from (open)TTD and I've been having a ton of fun watching my trains.. and playing a bit too.
So the one thing that has been frustrating me is in TTD, I could set my trains to "Wait until full". that was really useful to release my trains, and then eventually, delete the trains I had too many.
Is there any way to easily release my trains staggered in TF2? When doing a cross country route it takes quite some time manually releasing them in a staggered sense.
Regards, Brokkenpiloot
I'm finding the completion checks very frustrating.. I had to deliver logs from Topolobamp Forests to Topolobamp .. I set up a railway station at both, rails., depot and trains.... But no logs appear at my station...
I try a lorry stop and hey presto they start appearing.. Why does it matter what transport I use (it didn't specify which)...
porque não consigo duplicar os veiculos no deposito que eu quero no Transport fever 2 ?
I downloaded this one ages ago then eventually removed for some reason. It wasn't until afterwards when I booted up an old game. I realised how much I like the look of the one pictured.
I'm new to the game. Lines are set up, trains are running. How do I get them to put their product in my cargo station? Also, does my cargo station have to be connected?
Why is the route like that? If it just did a left turn to stop to load at platform 1 and go on without that loop, it would still be doing just a counter-clockwise motion. I don't get it
Has anyone got any recommendations for a small map that is also detailed and fun to play? My laptop is struggling to perform with any of the better, larger maps so was hoping to crowdsource the community!
I really like the core game design where we can continually expand and modify our transport empire. However, whenever I play a new game for some time (say 20-40 hours), the total volumes transported mean that most hub-hub routes are completely overloaded - whether it's ships or trains.
Now, I have already gotten to playing only on mega sized maps with the minimum industries, so as to get as close as possible to somewhat realistic distances. Even so, right from a 1850 start it is possible to quickly get a train line so full with just a few bulk goods, that the biggest puzzle in the game becomes how to stack as much goods as possible on this one line. This is fine at first, but when routes and cargo types expand and combine, it becomes such a chore that I start to lose interest. It's also definitely not realistic to have this incredible vehicle density on lines - not until the modern age anyway.
So, my question basically comes down to: is there any mod or config, setting, that would allow the game to function as is, but with significantly reduced need for the same number of vehicles to transport all the cargo? Something that works with modded vehicles and cargo?
I've searched what I could, but maybe just didn't use the right keywords.
I have a really crappy pc but this is bad. Any suggestions?
Hey recently my transport fever 2 has been crashing while trying to load a save file with around 1200 mods which I had no issue with before. This happened around 2-3 days ago and sometimes the save file would load fine like 2 hours ago, but when I tried to load it again it started crashing. I thought the amount of mods would be the issue so I loaded an old save file with 400 mods which would load fine when the save file with 1200 mods wasn't able to load, however now this save file also wouldnt load. The game runs perfectly fine with no mods
If anyone is able to help it would be greatly appreciated, here is my crashdump: https://pastebin.com/Kd2420Zz
I have a steel factory that I am trying to push absolutely as much throughput on as I can. So I tried to set up a dedicated 6 platform line in a loop, but I screwed it up.
It's been awhile since I played, and I can't remember the details on how you set up a line to use all 6 platforms. right now, all my trains come in on the same one. I know it's got something to do with how the signals are set up, but I can't remember it.
I was googling around for a tutorial on it, but can't find anything obvious, (lots of trash though).
Anyone got a good link to a serious guide on how to set up a 6 platform loop line?
Edit: I should point out that these trains are EMD DDA40X's with 660 units behind them, so they aren't short trains.
First, I'm playing Transport Fever 1, not 2 (my computer is a potato).
Whenever I try to place a cargo dock and hold Shift to rotate it, I can’t place the building with the left mouse button.
Any ideas on how to fix this? I do use some visual mods, but I’ve confirmed the issue still happens without any script mods.
Thanks in advance for any help!