/r/TransportFever

Photograph via snooOG

The officially unofficial subreddit of Transport Fever

Please be civil, we're all humans here.

We like content about TrainFever, Transport Fever and Transport Fever 2. We will probably also like all future games by Urban Games in this genre.

Text, picture and video submissions are welcome. Please try to tag your submissions, the automoderator tries it's best, but is not always successful.

Disclaimer: The moderation team reserves the right to ban any bots or users posting spam or remove any submissions not deemed on-topic. Submissions that are heavily reported by the community are also removed when deemed inappropriate. When in doubt please contact the moderation team prior to submitting.

Official Wiki: http://transportfever.com/wiki/doku.php

Transport Fever 2 Announcement: https://www.youtube.com/watch?v=8zaV9Up9g6w

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/r/TransportFever

18,533 Subscribers

7

Autumn Update Train Stations Not Snapping to Roads

I've been playing the game for years, and the feature from the Autumn Update I was looking forward to the most, train stations snapping to roads, isn't working. Does anyone know why this might be?

https://reddit.com/link/1gnba4f/video/1yjurhnq2wzd1/player

13 Comments
2024/11/09
14:29 UTC

7

Can someone help me please.

I brought MrTransportGuys Patreon because I wanted to try the class 700, but I cant find the download link for the class 700, I don't know if they deleted it or something, can someone help me find it, thanks in advance.

4 Comments
2024/11/09
13:34 UTC

29

Maybe all of us play the rail system WRONG for all the time

Train Profitability with Different Number of Wagons

** Data for Russian Class GV are inaccurate as 40km/h is assumed during data collection

Foreword

I started playing this game just about a month ago. "How many wagons do I need? is always a big question in my head. Most of the youtube videos talk about advance tips and tricks, like cargo distribution center, or taught beginners to use road transport in early stage. But no one talks about how should we figure out the setting of a train, expecially in early years where our budget is tight. Despite the factor of cargo demand and supply (rate), I want to address the main question. “How can I maximize the rail transport with specific locomotive?” Therefore, I conduct the following experiments and realize that maybe most of us are doing rail transport wrong, at least for the locomotive released in 1850.

Quick Experiment Result

I believe most of us choose 6-10 wagons for 1850 locomotives. Yet, my experiment shows that it is not the best setting we can have.

Best Wagon Number for Baldwin's Six-Wheels (America)

Distance of Railway (m)500100015002000250030003500400045005000
Wagons13121211121013131515
Net Profit Per Year$672,350$745,188$855,793$965,374$1,088,686$1,212,475$1,325,016$1,442,567$1,538,849$1,631,856

Best Wagon Number for D 1/3 (Europe)

Distance of Railway (m)500100015002000250030003500400045005000
Wagons18151516161717182020
Net Profit Per Year$648,979$726,741$831,812$951,228$1,054,658$1,188,349$1,300,284$1,416,094$1,530,155$1,621,455

Best Wagon Number for Russian Class GV (Asia)

Distance of Railway (m)500100015002000250030003500400045005000
Wagons101010991111111112
Net Profit Per Year$526,629$585,275$672,229$760,184$862,088$957,189$1,051,332$1,147,153$1,244,153$1,333,703

Experminet Details

Process to obtain net profit per year

A total of 60 experiments (test cases) has been conducted for obtaining the speed-time (v-t) graph for each train setup by videos recording with OCR. It is noted that for wagons>10, I used 4x speed in game and repeated the same speed 4 times in post processing. The reason is I use 0.1s time interval and 6 frames is not divisble by 4.

After having the v-t graph, calculation to obtain distance-graph (s-t) graph is performed.

Then, Profit for one single transport per cargo is calculated by

(300.0 + distance) * basePrice * (cargofactor) * 125 / millisPerDay * difficulty

Reference: https://www.reddit.com/r/TransportFever/comments/ztpldt/update_payment_formula/

Before the end, the number of transport in one year is calculated by checking the time (in days) for one single transport in certain distance from s-t graph and divided it by 365. I counted the number of times (did not round down to integer) for the train to perform the transport in a year and multiply it with the profit each time per cargo. After that, I obtained the gross profit per year.

At the end, net profit per year is calculated by

grossProfit = profitEachTransportPerCargo * trainCapacity * numberOfTransportEachYear
netProfit = grossProfit - locomotiveRunningCost - wagonsRunningCost

Note

  1. When the train reaches its maximum speed, recording of speed is stopped. The speeds on remaining path is assumed at highest
  2. Net profit per year is calculated by assuming full load on both direction
  3. Running cost for railroads and stations are not calculated.
  4. Loading speed and deceleration before approaching station are neglected
  5. The net profit should have around +-5% error due to measuring inaccuracy
  6. Currently, all the data are obtained from flat and straight railways

Charts

Please check in google sheets

Google Sheet Links

https://docs.google.com/spreadsheets/d/1wujfQtGdKKMkiMmYYFt4xeWKScM6PR0O4QDCgYJDtsQ/edit?usp=sharing

3 Comments
2024/11/08
04:35 UTC

4

Transport Fever 2 Chapter 1 Mission 3

So I've gotten to the point in the Scotland mission where I need to supply Glasgow with Whiskey except none of my truck stops near the distillery are accumulating whiskey to be sent to the harbor for transport to Glasgow what am I doing wrong

6 Comments
2024/11/07
00:41 UTC

107

Pacer trundling through the countryside

A nice little image from my current save. I'm trying to make as many little scenes as possible for people to discover throughout

6 Comments
2024/11/05
18:15 UTC

6

Seasons in TF2

Is there a mod to bring winter/autumn to the game? I saw only night mod.

Another question: is it possible to generate a temperate map but with dry ground? Kindaike Texas. I've been playing with environment/climate setup - no luck. I know you can do this via debug mode, any easier way?

Thanks

2 Comments
2024/11/04
18:05 UTC

17

How do i release my trains staggered?

Hi all,

Recently bought this game, absolutely amazing. I come from (open)TTD and I've been having a ton of fun watching my trains.. and playing a bit too.

So the one thing that has been frustrating me is in TTD, I could set my trains to "Wait until full". that was really useful to release my trains, and then eventually, delete the trains I had too many.

Is there any way to easily release my trains staggered in TF2? When doing a cross country route it takes quite some time manually releasing them in a staggered sense.

Regards, Brokkenpiloot

12 Comments
2024/11/03
12:44 UTC

5

Pacific Paradise - Delivering Logs

I'm finding the completion checks very frustrating.. I had to deliver logs from Topolobamp Forests to Topolobamp .. I set up a railway station at both, rails., depot and trains.... But no logs appear at my station...

I try a lorry stop and hey presto they start appearing.. Why does it matter what transport I use (it didn't specify which)...

4 Comments
2024/11/02
00:02 UTC

0

Transport Fever 2

porque não consigo duplicar os veiculos no deposito que eu quero no Transport fever 2 ?

3 Comments
2024/10/28
22:03 UTC

14

Hi all, does anyone know what catenary mod this one is?

I downloaded this one ages ago then eventually removed for some reason. It wasn't until afterwards when I booted up an old game. I realised how much I like the look of the one pictured.

https://preview.redd.it/h1qr6z9n1exd1.png?width=2560&format=png&auto=webp&s=ba3340d851d19529564d0fc7dacc1b6ac664443c

2 Comments
2024/10/28
00:04 UTC

11

They won't give me their sugar?

https://preview.redd.it/mtqly575e0xd1.png?width=1801&format=png&auto=webp&s=108c540a3ac4ecff4995151d03d3c4217c2fda16

I'm new to the game. Lines are set up, trains are running. How do I get them to put their product in my cargo station? Also, does my cargo station have to be connected?

6 Comments
2024/10/26
02:09 UTC

6

Help with cargo station route

Why is the route like that? If it just did a left turn to stop to load at platform 1 and go on without that loop, it would still be doing just a counter-clockwise motion. I don't get it

https://preview.redd.it/s1gsave58qwd1.png?width=1920&format=png&auto=webp&s=1f36cae549224223a53fb2020b04c3340f8176a5

2 Comments
2024/10/24
15:56 UTC

3

Hey Everyone I’m on Xbox and currently working on a UK Map I really need a Mod for UK Road Signs and UK Level Crossings if there is a way to obtain these in lease do let me know Thanks!

2 Comments
2024/10/24
01:39 UTC

250

Final approach into Peterborough

19 Comments
2024/10/23
11:07 UTC

9

Small Map Needed

Has anyone got any recommendations for a small map that is also detailed and fun to play? My laptop is struggling to perform with any of the better, larger maps so was hoping to crowdsource the community!

2 Comments
2024/10/21
14:18 UTC

10

Any way to reduce total cargo volumes / vehicles needed?

I really like the core game design where we can continually expand and modify our transport empire. However, whenever I play a new game for some time (say 20-40 hours), the total volumes transported mean that most hub-hub routes are completely overloaded - whether it's ships or trains.

Now, I have already gotten to playing only on mega sized maps with the minimum industries, so as to get as close as possible to somewhat realistic distances. Even so, right from a 1850 start it is possible to quickly get a train line so full with just a few bulk goods, that the biggest puzzle in the game becomes how to stack as much goods as possible on this one line. This is fine at first, but when routes and cargo types expand and combine, it becomes such a chore that I start to lose interest. It's also definitely not realistic to have this incredible vehicle density on lines - not until the modern age anyway.

So, my question basically comes down to: is there any mod or config, setting, that would allow the game to function as is, but with significantly reduced need for the same number of vehicles to transport all the cargo? Something that works with modded vehicles and cargo?

I've searched what I could, but maybe just didn't use the right keywords.

8 Comments
2024/10/20
15:52 UTC

8

Odd bugs

I have a really crappy pc but this is bad. Any suggestions?

3 Comments
2024/10/18
20:32 UTC

14

How do I stop my wagons from doing whatever this is?

8 Comments
2024/10/18
19:48 UTC

4

Game crashes while loading a save file

Hey recently my transport fever 2 has been crashing while trying to load a save file with around 1200 mods which I had no issue with before. This happened around 2-3 days ago and sometimes the save file would load fine like 2 hours ago, but when I tried to load it again it started crashing. I thought the amount of mods would be the issue so I loaded an old save file with 400 mods which would load fine when the save file with 1200 mods wasn't able to load, however now this save file also wouldnt load. The game runs perfectly fine with no mods
If anyone is able to help it would be greatly appreciated, here is my crashdump: https://pastebin.com/Kd2420Zz

21 Comments
2024/10/17
02:38 UTC

65

Why is the ware house attached to this station not taking any wares?

24 Comments
2024/10/14
19:42 UTC

26

Guide for multi-platform stations?

I have a steel factory that I am trying to push absolutely as much throughput on as I can. So I tried to set up a dedicated 6 platform line in a loop, but I screwed it up.

https://preview.redd.it/ppblxgt7smud1.png?width=1076&format=png&auto=webp&s=54a852d32505807384d4bfb0a746832c201bdc65

It's been awhile since I played, and I can't remember the details on how you set up a line to use all 6 platforms. right now, all my trains come in on the same one. I know it's got something to do with how the signals are set up, but I can't remember it.

I was googling around for a tutorial on it, but can't find anything obvious, (lots of trash though).

Anyone got a good link to a serious guide on how to set up a 6 platform loop line?

Edit: I should point out that these trains are EMD DDA40X's with 660 units behind them, so they aren't short trains.

10 Comments
2024/10/14
02:16 UTC

17

Some questions on Transport Fever

First, I'm playing Transport Fever 1, not 2 (my computer is a potato).

  • If I have 4 cities roughly in a line, is it better to run 4 train lines (like A-B, B-C, C-D) or is better to have one long line (A-B-C-D-C-B) or should it be a mix of both?
  • Is it better to have the train station in the middle of the city (so the city is in the catchment) or on the outskirts (and have commuter busses and trucks)?
  • In my last save, I had a passenger train between two cities and a bus line. The bus line was packed full, but the train was not. Is it better to increase the number of buses to meet that demand or should I decrease the number so the train is prioritized?
  • Should the passenger rail station be in the residential, commercial or industrial zone?
  • I've tried to make equal the 'rate' of the incoming freight to the 'rate' outgoing freight. (So in my last save I think I had a rate of 800 for oil going into a refinery then had about a rate of 260 fuel outgoing to 3 cities. It never seemed to work all that great but I assumed it would. Is that what I'm aiming for?
7 Comments
2024/10/12
19:18 UTC

125

Any tipes for making rail lines more ... beautiful?

23 Comments
2024/10/10
07:54 UTC

33

Me making money, Totally not a mod

9 Comments
2024/10/10
02:01 UTC

5

Issue with placing cargo dock while rotating (Shift+Rotate)

Whenever I try to place a cargo dock and hold Shift to rotate it, I can’t place the building with the left mouse button.

Any ideas on how to fix this? I do use some visual mods, but I’ve confirmed the issue still happens without any script mods.

Thanks in advance for any help!

4 Comments
2024/10/08
20:43 UTC

36

Has this always been a thing? dont remember not being able to place small upgrade to existing small stations, but ever since the last update, I just cant place anything without completely demolishing the entire thing and rebuilding it from the ground up. Shouldnt have any mods causing issues either.

14 Comments
2024/10/07
02:26 UTC

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