/r/TransportFever
The officially unofficial subreddit of Transport Fever
Please be civil, we're all humans here.
We like content about TrainFever, Transport Fever and Transport Fever 2. We will probably also like all future games by Urban Games in this genre.
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Official Wiki: http://transportfever.com/wiki/doku.php
Transport Fever 2 Announcement: https://www.youtube.com/watch?v=8zaV9Up9g6w
/r/TransportFever
Out of curiosity, do you leave your time settings normal, and play at standard speed? Double? Triple?
did rather build tunel next to this but I am amazed how was this permitted, tried to recreate this and it was impossible. probably the game made this during the work on train track. this is in beta - but probably not. I saw this in normal game (not beta)
I seemed to be memory limited. I got 64GB ram 3600 Mhz 16-19-19-39 DDR4 paired with 5950X and RX6750XT.
GPU utilization now only 60%. I am using the biggest map (without the special hack) that is possible by default.
I am playing latest beta to test it out and also the traffic is much better and I love it. But I cant play the usual custom maps in late development where I got hundreds of everythinh (buses, trucks and a lot of trains etc)
What do you guys do? I will buy better CPU in the future but I just think the game is not enough optimized as it is using only 25% of CPU and 60% GPU. Some say that its waiting for RAM a lot. I doubt the DDR5-8000 with zen5 CPU would fix it. it would just make it bearable for longer but I would be in the same situation. Probably all I can play is just smaller maps, less than the default.
Are there some people with X3D CPU, do they work significantly better in TF2?
I was wondering if something like this picture can be recreated ingame. From what i know, this is impossible in vanilla Transport fever 2, so i wanted to ask if there are any mods for this, since i was unable to find any on my own.
Title. I usually play sandbox mode just connecting up all the cities and even if a city that had a population of like 100 gets a bus line it eventually has like a thousand people. How do I stop that? If you have sandbox mode on you can edit how many residential/commercial/industrial buildings there are but it usually doesn't do anything? Or am I using it wrong? Is there a mod for that?
Hi, I am trying to get the campaign mod https://steamcommunity.com/sharedfiles/filedetails/?id=2457092702 to work with my GOG version of the game. I downloaded it using SteamCMD and put it in the mods folder under Roaming, but it wasn't loading ingame so I looked around and found I had to rename the folder, and it worked.
BUT the mod is still not working, as soon as I click on the campaign mission it throws me back to the main menu. It even plays the train whistle sound that plays when you usually load into a game, except the loading screen never comes and I just find myself back in the menu.
Does anyone have any idea what could be up here?
I was bored trying to complete the Transport Fever 2 campaign, so I created this.
Currently in 1922, I'm using oil sand that is ferried in to make fuel, it has a bi-product of sand. The only place that takes sand is across the map.
Is it worth either making a MASSIVE train line over there to make con mat or plane it orr just leave it?
Hello everyone.
Actually, my question is not only specific to Transport Fever, I want to ask a question that is related for most games on this basis.
When determining the number of wagons for a train, what do we take reference for this? I look at the annual consumption of the city, but the train's travel time is much shorter, yet the demand is high, so the supply is more than the train can carry, I try to send the train to the depot and increase the wagons each time or increase the number of trains as the line capacity allows. But this is not a viable solution, specially when the line number increased, things are getting out of hand.
Right now, I am trying to intervene completely according to the current situation. However, it is very difficult for the train to enter the depot and to adjust the number of wagons. I am a railwayman in real life, and believe me, this planning is easier in real life.
I want to learn the logic of this thing. How can I understand how many wagons are needed or how many will be needed in the future? Right now, I act completely instinctively thinking "5 wagons should be enough for this line" and I try to increase the number of wagons / trains as the load increases, but I have no idea what I am doing.
Hi everyone. I’m working on enhancing the traffic flow and overall efficiency of my railway network in Transport Fever specifically focusing on the West Valley City terminus and reducing congestion at the West Valley City Mainline station.
Currently the terminus serves following routes
West Valley City Terminus to Seattle Terminus via Norwalk: A shorter route with fewer stops.
West Valley City Terminus to Yorking via Norwalk and Charlington: This route connects major towns in the northern region, including Daly City and Irwin.
West Valley City Terminus to Yorking via Norwalk and Seattle Mainline Station: The longest route, covering major towns such as St. Louis, Lincoln, Ventura, and Murrieta, allowing direct travel to Yorking without requiring a reversal at Gilbert.
Do you have any additional suggestions for improving traffic and passenger flow at the West Valley City terminus?
Also how do I effectively guide people from West Valley City Mainline station to the terminus? as it's just walking distance away.
All transport ministers your advice would be greatly appreciated! Thanks in advance!
Hello, is there a timetable mod for Transport Fever 1 (or similar)
The timetable mod is a mod for Transport Fever 2 which will as the name suggests, you can set Timetable