/r/ThemeParkitect

Photograph via //r/ThemeParkitect

For everything about the game Parkitect!

/r/ThemeParkitect

16,856 Subscribers

3

anyone know how to fix this glitch in unity when using parkitect asset editor? my decoration keeps rotating and i cant rotate it back to its normal state.

1 Comment
2024/04/28
03:22 UTC

32

TRAM!!!

I couldn’t find any tram track on the workshop so I made my own. I will post them on the work shop I a few days ;)

3 Comments
2024/04/26
13:41 UTC

38

Just finish the cargo zone

0 Comments
2024/04/25
13:59 UTC

25

The Making of Thunder Mesa Railroad (Parkitect)

0 Comments
2024/04/22
13:06 UTC

2

Mobile & Steam deck version

Hey All

I tried to play this game on steam deck, but the controls are weird. I can’t zoom in or zoom out.. This makes the game boring and bad.

Anybody knows how to zoom out?

And is this game coming to mobile? I think this will make the game more popular.

6 Comments
2024/04/20
16:30 UTC

78

THANK YOU

THANK YOU u/Sebioff and Co for continuing to maintain and add free content to such an amazing and beautiful game 🫡🫡. literally my fav out there right now. you are not unnoticed

3 Comments
2024/04/19
01:35 UTC

28

Exploring the new assets in Parkitect.

3 Comments
2024/04/18
21:15 UTC

148

Free Content Update Available Now!

14 Comments
2024/04/18
15:03 UTC

3

Do guests vomit on the rides?

I know that they do vomit on the ground but I kinda hope they can also spew on the rides haha!

12 Comments
2024/04/17
15:09 UTC

75

Keep out! Blasting area ahead.

11 Comments
2024/04/16
14:38 UTC

35

Almost done with the diorama build challenge.

1 Comment
2024/04/16
05:20 UTC

1

Desync every 10 seconds. Help?

SESSION-ID: gwCfHLrLf23l

DIFFERENCE (own != other)!

pathDecoScore: 94.44875763298478 != 94.455007627024315

- path deco score values -

- Path(ObjectID 4) at (0, 3, 121): deco -1 dirt: 0 vandalism: 0

- Path(ObjectID 5) at (1, 3, 121): deco -1 dirt: 0 vandalism: 0

- Path(ObjectID 6) at (2, 3, 121): deco -0.9875 dirt: 0 vandalism: 0

- Path(ObjectID 7) at (3, 3, 121): deco -0.950000048 dirt: 0 vandalism: 0

- Path(ObjectID 8) at (4, 3, 121): deco -0.950000048 dirt: 0 vandalism: 0

- Path(ObjectID 9) at (5, 3, 121): deco -0.650000036 dirt: 0 vandalism: 0

- Path(ObjectID 10) at (6, 3, 121): deco -0.875 dirt: 0 vandalism: 0

- Path(ObjectID 12) at (7, 3, 121): deco 0.4 dirt: 0 vandalism: 0

- Path(ObjectID 13) at (7, 3, 122): deco 0.4 dirt: 0 vandalism: 0

- Path(ObjectID 14) at (7, 3, 120): deco 0.4 dirt: 0 vandalism: 0

- GuestEntrance(ObjectID 15) at (8, 3, 121): deco 0.4 dirt: 0 vandalism: 0

- GuestEntrance(ObjectID 16) at (8, 3, 122): deco 0.4 dirt: 0 vandalism: 0

- GuestEntrance(ObjectID 17) at (8, 3, 120): deco 0.4 dirt: 0 vandalism: 0

- TrashDumpDeliveriesBuilding(ObjectID 45) at (9, 3, 129): deco 0 dirt: 0 vandalism: 0

- DeliveriesPadDeliveriesBuilding(ObjectID 46) at (9, 3, 128): deco 0 dirt: 0 vandalism: 0

- Path(ObjectID 47) at (6, 3, 122): deco -0.9875 dirt: 0 vandalism: 0

- Path(ObjectID 48) at (6, 3, 120): deco -0.650000036 dirt: 0 vandalism: 0

- EmployeePath(ObjectID 49) at (4, 3, 131): deco 0 dirt: 0 vandalism: 0

- EmployeePath(ObjectID 50) at (4, 3, 130): deco 0 dirt: 0 vandalism: 0

- EmployeePath(ObjectID 51) at (4, 3, 129): deco 0 dirt: 0 vandalism: 0

- EmployeePath(ObjectID 52) at (4, 3, 128): deco 0 dirt: 0 vandalism: 0

- EmployeePath(ObjectID 53) at (4, 3, 127): deco 0 dirt: 0 vandalism: 0

- EmployeePath(ObjectID 54) at (4, 3, 126): deco 0 dirt: 0 vandalism: 0

- EmployeePath(ObjectID 55) at (4, 3, 125): deco 0 dirt: 0 vandalism: 0

- EmployeePath(ObjectID 56) at (4, 3, 124): deco 0 dirt: 0 vandalism: 0

- EmployeePath(ObjectID 57) at (4, 3, 123): deco 0 dirt: 0 vandalism: 0

- EmployeePath(ObjectID 58) at (4, 3, 122): deco 0 dirt: 0 vandalism: 0

- Path(ObjectID 60) at (9, 3, 118): deco -0.65 dirt: 0 vandalism: 0

Error Message: There has been a multiplayer desync.

If you are frequently experiencing problems with desyncs please try having all players join the multiplayer session lobby before starting the game, instead of joining a running game.

Operating System: Windows 11 (10.0.22631) 64bit

Game Version: Version 1.9e (Steam)

Scenario Editor: False

Mods:

Revolution Ride (com.themeparkitect.Revolution Ride), enabled

Catwalks (com.themeparkitect.Catwalks), enabled

Hopper (com.themeparkitect.Hopper), enabled

Monster (com.themeparkitect.Monster), enabled

Building Kit (com.themeparkitect.Building Kit), enabled

Extra Lights (com.themeparkitect.Extra Lights), enabled

Toys Kit (com.themeparkitect.Toys Kit), disabled

Inverter (com.themeparkitect.Inverter), enabled

Fence Assortment Pack (com.themeparkitect.Fence Assortment Pack), enabled

PathCovers+ (com.themeparkitect.PathCovers+), enabled

Skywarp Infinity (com.themeparkitect.Skywarp Infinity), enabled

Effects Kit (com.themeparkitect.Effects Kit), enabled

Picnic Pack (com.themeparkitect.Picnic Pack), disabled

Castle Kit (com.themeparkitect.Castle Kit), enabled

Architect toolbox (com.themeparkitect.Architect toolbox), enabled

Balloon Race (com.themeparkitect.Balloon Race), disabled

Hexentanz (com.themeparkitect.Hexentanz), disabled

Dislable collisions (H-POPS@DisableCollisions), disabled

PTE (com.themeparkitect.PTE), enabled

Pirates! (com.themeparkitect.Pirates!), enabled

Better Shapes (com.themeparkitect.Better Shapes), enabled

Asia Pack (com.themeparkitect.Asia Pack), enabled

Cyberpunkland (com.themeparkitect.Cyberpunkland), disabled

RoadWorks (com.themeparkitect.RoadWorks), enabled

Coaster Anarchy (Marnit@ParkitectCoasterAnarchy), disabled

Tilt A Whirl (com.themeparkitect.Tilt A Whirl), enabled

Fling Ride (com.themeparkitect.Fling Ride), enabled

Barrel Dance (com.themeparkitect.Barrel Dance), disabled

Windoors (com.themeparkitect.Windoors), enabled

Resortitect (com.themeparkitect.Resortitect), disabled

Corkscrew Coaster (CorkscrewCoaster), disabled

Sky Carousel (com.themeparkitect.Sky Carousel), enabled

Scenery Essentials (com.themeparkitect.Scenery Essentials), enabled

shyguy's Dining Set (com.themeparkitect.shyguy's Dining Set), enabled

shyguy's Building Set 2 (com.themeparkitect.shyguy's Building Set 2), enabled

shyguy's Buildings Set 3 (com.themeparkitect.shyguy's Buildings Set 3), disabled

shyguy's Building Set 4 (com.themeparkitect.shyguy's Building Set 4), disabled

Anigates (com.themeparkitect.Anigates), enabled

Maya (com.themeparkitect.Maya), enabled

Better Letters (com.themeparkitect.Better Letters), enabled

RotoShake (com.themeparkitect.RotoShake), enabled

Power Swing (com.themeparkitect.Power Swing), enabled

Fish In A Barrel (com.themeparkitect.Fish In A Barrel), disabled

Disko (com.themeparkitect.Disko), enabled

shyguy's Building Set 1 (com.themeparkitect.shyguy's Building Set 1), disabled

Super Loooper (com.themeparkitect.Super Loooper), enabled

Lighthouse (com.themeparkitect.Lighthouse), enabled

Letters (com.themeparkitect.Letters), enabled

Troika (com.themeparkitect.Troika), enabled

Entertainer Bundle (com.themeparkitect.Entertainer Bundle), enabled

Textured Path Covers (com.themeparkitect.Textured Path Covers), enabled

Recolorable Benches (com.themeparkitect.Recolorable Benches), enabled

Retro Steel Coaster (Marnit@ParkitectRetroSteelCoaster), enabled

Generic Shop Signs (com.themeparkitect.Generic Shop Signs), enabled

Cars Pack (com.themeparkitect.Cars Pack), enabled

Rockin Tug (com.themeparkitect.Rockin Tug), disabled

Hybrid Coaster (HybridCoaster), enabled

Virginia Reel (VirginiaReel), disabled

Space Rings (com.themeparkitect.Space Rings), enabled

Felsen (com.themeparkitect.Felsen), disabled

Distantz Ride Pack - Volume Alpha (com.themeparkitect.Distantz Ride Pack - Volume Alpha), disabled

CTS (com.themeparkitect.CTS), enabled

Jump² (com.themeparkitect.Jump²), disabled

Cable Car (Marnit@ParkitectCableCar), enabled

Discovery Revolution 18m (com.themeparkitect.Discovery Revolution 18m), enabled

Bus Ride (com.themeparkitect.Bus Ride), enabled

Custom Shops and Stalls (com.themeparkitect.Custom Shops and Stalls), enabled

Support Pack (com.themeparkitect.Support Pack), enabled

Quadruple Rail Coaster (Marnit@ParkitectQuadRailCoaster), enabled

Super Telecombat (com.themeparkitect.Super Telecombat), disabled

Modern LSM Cars (com.themeparkitect.Modern LSM Cars), enabled

Circus Show (com.themeparkitect. Circus Show), enabled

Big Thunder Mountain Trains (com.themeparkitect.Big Thunder Mountain Trains), enabled

Cable Cars (com.themeparkitect.Cable Cars), enabled

The Magic Cube (com.themeparkitect.The Magic Cube), disabled

Props Galore (com.themeparkitect.Props Galore), enabled

Intamin Hyper wing coaster trains (com.themeparkitect.Intamin Hyper wing coaster trains), enabled

Basic Windows (com.themeparkitect.Basic Windows), enabled

Expedition Everest Trains (com.themeparkitect.Expedition Everest Trains), enabled

Razevil Building Set (com.themeparkitect.Razevil Building Set), disabled

Distantzs Infinity Coaster Trains (Rev 1 and 2) (com.themeparkitect.Distantzs Infinity Coaster Trains (Rev 1 and 2)), enabled

Sky Fly (com.themeparkitect.Sky Fly), enabled

Side Friction Coaster (SideFrictionCoaster), disabled

Ancient Egypt (com.themeparkitect.Ancient Egypt), enabled

Vekoma SFC (com.themeparkitect.Vekoma SFC), enabled

Icytect (com.themeparkitect.Icytect), enabled

Height marker (com.themeparkitect.Height marker), enabled

6 Across Dive Coaster (com.themeparkitect.6 Across Dive Coaster), enabled

Intamin New Gen LSM (com.themeparkitect.Intamin New Gen LSM), enabled

Distants Support Set v1 (com.themeparkitect.Distants Support Set v1), enabled

Kiddie Ride Loco (com.themeparkitect.Kiddie Ride Loco), enabled

Intamin Drop Tower 2nd Gen 60m (com.themeparkitect.Intamin Drop Tower 2nd Gen 60m), enabled

Track Edit 2 (TrackEdit_2), disabled

B and M sitdown train (com.themeparkitect.B and M sitdown train), enabled

Pipes (com.themeparkitect.Pipes), enabled

GCI Millenium Flyer Train (com.themeparkitect.GCI Millenium Flyer Train), enabled

Mack Rides Big Dipper (com.themeparkitect.Mack Rides Big Dipper), enabled

Firechaser Express (com.themeparkitect.Firechaser Express), enabled

Motocoaster (Marnit@ParkitectMotoCoaster), enabled

Vekoma Motorbike train (com.themeparkitect.Vekoma Motorbike train), enabled

Vekoma SLC train (com.themeparkitect.Vekoma SLC train), enabled

Quarter Walls (com.themeparkitect.Quarter Walls), enabled

Space Mountain Cars (com.themeparkitect.Space Mountain Cars), enabled

Fantasy Trains (com.themeparkitect.Fantasy Trains), enabled

Simple Catwalks (com.themeparkitect.Simple Catwalks), enabled

Zierer Ladybug (com.themeparkitect.Zierer Ladybug), disabled

Essential Loader (com.themeparkitect.Essential Loader), enabled

Defying Gravity (com.themeparkitect.Defying Gravity), disabled

Suspended Looping Coaster (Marnit@ParkitectSLC), enabled

Togo Standup Train (com.themeparkitect.Togo Standup Train), enabled

Half Walls (com.themeparkitect.Half Walls), enabled

Intamin Wooden Coaster (com.themeparkitect.Intamin Wooden Coaster), enabled

Johnnies Runaway Mine Carts (com.themeparkitect.Johnnies Runaway Mine Carts), enabled

Scifitect (com.themeparkitect.Scifitect), enabled

Vekoma New Gen Sitdown Train (com.themeparkitect.Vekoma New Gen Sitdown Train), enabled

Skyrocket Train (com.themeparkitect.Skyrocket Train), enabled

Mack Rides Megacoaster (com.themeparkitect.Mack Rides Megacoaster), enabled

Classic Corkscrew Cars (com.themeparkitect.Classic Corkscrew Cars), enabled

Infinity Coaster Cars (com.themeparkitect.Infinity Coaster Cars), enabled

Transportect (com.themeparkitect.Transportect), enabled

Neolithic pack (com.themeparkitect.Neolithic pack), disabled

Demon Door (com.themeparkitect.Demon Door), enabled

GreenScreens (com.themeparkitect.GreenScreens), disabled

hocus pocus (com.themeparkitect.hocus pocus), disabled

Dinos (com.themeparkitect.Dinos), enabled

Inverted Launch Coaster Trains (com.themeparkitect.Inverted Launch Coaster Trains), enabled

Inverted Launch Coaster (Marnit@ParkitectInvertedLaunchCoaster), enabled

CameraModify (TriStar@CameraModify), enabled

Fire Pit (com.themeparkitect.Fire Pit), enabled

Yodatect (com.themeparkitect.Yodatect), disabled

Classic Giga Trains (com.themeparkitect.Classic Giga Trains), enabled

Animal Statuen (com.themeparkitect.Animal Statuen), enabled

Surfrider (com.themeparkitect.Surfrider), disabled

Station Covers (com.themeparkitect.Station Covers), enabled

Animated Generics (com.themeparkitect.Animated Generics), enabled

Future & Space (com.themeparkitect.Future & Space), enabled

Support Height Restriction Remover (Support Restriction Remover), enabled

Space Mountain WDW (com.themeparkitect.Space Mountain WDW), enabled

Hybrid Support Set (com.themeparkitect.Hybrid Support Set), enabled

Tentacle Terror (com.themeparkitect.Tentacle Terror), enabled

Perspective Camera (H-POPS@PerspectiveCamera), enabled

Textured Walls (com.themeparkitect.Textured Walls), disabled

Unkraut (com.themeparkitect.Unkraut), disabled

Soarin Around Parkitect (com.themeparkitect.Soarin Around Parkitect), disabled

Disneyland Railroad (com.themeparkitect.Disneyland Railroad), enabled

Classic Hypercoaster Trains (Magnum) (com.themeparkitect.Classic Hypercoaster Trains (Magnum)), enabled

Wall decoration (com.themeparkitect.Wall decoration), disabled

Stadium Seating (com.themeparkitect.Stadium Seating), disabled

9 Comments
2024/04/11
05:45 UTC

86

Welcome to Rock Ridge

9 Comments
2024/04/10
14:41 UTC

0

Is there a tycoon element in this game, or mostly map painting? Any cash, staff management involved in reasonable details or simple mechanics only?

Like in the title?

5 Comments
2024/04/09
15:22 UTC

5

It turns out you can infinitely kill guests with no consequences

0 Comments
2024/04/08
03:10 UTC

68

Best thing in Parkitect is deleting a large area of your park, putting up work walls and building something new in the center. Anyone else do this?

9 Comments
2024/04/07
11:15 UTC

25

Testing out train sounds for the diorama build challenge. All sounds are rendered in game with speakers.

1 Comment
2024/04/07
03:47 UTC

89

One of my first coasters in Parkitect! As an RCT and Planet Coaster player for over 20 years, there's something magical about Parkitect. Hoping to learn more as I go, but for now here's my take on an RMC Tilt Coaster. Still learning scenery and coaster building, but I'm having a blast!

7 Comments
2024/04/05
18:45 UTC

22

Switch Tracks V1 is out!

https://steamcommunity.com/sharedfiles/filedetails/?id=3181245304

Tutorials on how to use it coming soon. But basically use save file editing to make the swing launch (www.parkitectdepot.com), use material painter to make the segments of track invisible, place down the switcheroo piece and an effects controller and time it so the track moves as the train passes through. Vola! A working switch track!

1 Comment
2024/04/01
06:58 UTC

95

Watch out for the geysers.

6 Comments
2024/03/31
22:01 UTC

5

Hidden menu in background?

So on the main menu screen, I noticed some things in the background responded to my mouse. I can see to the left a blue colored menu, and when I hover my mouse over the icons pulsate. Same as with towards the top center a round icon (looks like a map) responds to my mouse.

Is this an accessible area? Or something in the future they are planning?

Thanks

4 Comments
2024/03/28
18:53 UTC

5

Is it possible to have sloped 45 degree turns in coaster anarchy?

I was watching a Silvarett video showing a busch gardens park in parkitect and the wooden coaster he shows has downwards 45 degree turns and he said it was because the person who made the coaster used coaster anarchy. I've been using coaster anarchy for a while and can't find a way to do it, is this in coaster anarchy or is there a different mod that allows this?

5 Comments
2024/03/26
18:42 UTC

50

I might be a mad man. I made a wooden shingle roof with individual pieces.

8 Comments
2024/03/25
13:44 UTC

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