/r/TheLastFederation
From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.
From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others -- bring your cape and cowl.
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TLF Description
Greetings, Hydral. I will be your computer for this "grand strategy campaign with turn-based tactical combat." I think that's code for "we're going to die."
Our solar system is vast and complicated, and I sense you are a little dimwitted -- so I tell you what, let's start with the simple stuff. Like escaping with this flagship you just hijacked from a bunch of angry robots. That seems important.
Please excuse my impertinence, but I believe you are the last of a murdered race, yes? My records note you Hydrals were the dictators of the solar system, so basically you had it coming. And by "it," I mean the moon that smacked into your homeworld. Hmm. So people really aren't going to like you until they get to know you. Well, only you can use the scattered remnants of advanced Hydral technology, so that's something.
Look, I'm not going to tell you what to do. My understanding is that you're trying to form the solar system's first-and-last unified federation, and that's noble enough. But right now nobody wants that except you, and you've got 8 very diverse, very angry races to either unify or exterminate. So... good luck with that. I'll help how I can.
Features
Turn-based tactical combat, with up to 5 factions competing at once.
Extremely deep simulation of an entire solar system and its billions of inhabitants. Even just watching everything unfold in Observer mode is entertaining, as nations rise and fall.
New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran.
Eight races each have very distinct personalities and attributes. Each one even has its own completely unique political system.
Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore.
Save and reload your game with ease any time, or tough it out in ironman mode.
Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms."
/r/TheLastFederation
So I'm starting to look into this game to see if I should get it, but from looking at the games steam page I dont see any sort of posts about an update ever, so i cant figure out when the game was last updated or when the developers last touched this game.
So question is, when was the last update for this game?
Not sure if this is common knowledge, but if you federate the Evucks while they have their planet explosion counter going, it disappears. I did not play for the 400 or so months left on the counter to tell you definitively that they do not explode, but the counter definitely disappears and you can go on to win the game with a full federation of 8 governments.
Also, some general tips for 8-member federations, it's a good idea to raise every race's compatibility to the same ballpark. Most games I ignored that number, this game I raised them all to about 5.00, and the difference was striking.
Finally, the strategic layer seems to play out easier if you basically go to war with the Thoraxians and make everybody else friends. Then you can use the Acutians to convince the Thoraxians to join the federation sometime down the line. If you keep the Thoraxians at 0 armadas most of the game, everybody piles onto them. The attackers generally can't win in a ground war and the Thoraxians can't get any armadas out of their local space.
Hello,
Any idea how to access the advanced details stat for the planets in the system?
I can't seem to figure it out. I got the tutorial message, but the planet details is still showing me the basic stats.
EDIT - found them after a played a bit more. I was actually looking for the uncolonized moons. Thanks, this has been solved~
So i've had this game forever but I've always gotten so confused at playing it and bounced off it. I really like the concept though and every so often I try again and just get lost.
Is there any resources I can use that just explain the game without giving away winning or mix/max strategies. Stuff that just explains how to do things and a basic primer of where to start.
Discovered this game in the humble trove...absolutely loving it, an amazing gem!
Been looking around for guides of some kind, but mostly they are from much earlier versions.
I'm wondering what, in the most recent version, the best way to earn credit over the long term is...I read some older discussions that said outsourcing contracts could earn you some credits over time while you did other things, but after getting 2 science outposts it seems that outsourcing them only grants a very small influence bonus (5 influence per 60 months). But looking at the version history I don't see anything about outsourcing contract rewards being nerfed.
So yeah, where to go for the nitty-gritty? This game has a lot going on and I'm really interested in what makes it tick and and how it all ties together. (I do remember checking the wiki several months ago and it had some interesting info.)
And oh yeah, looks like this reddit is dead! Guess I shouldn't get my hopes too high, huh? ;P
(see the title)
Played the game a while ago (last touched it when the expansion came out), was reminded of it, remembered that I'm yet to find the lyrics for it (have been searching for a while, no use). Would really love to get my hands on lyrics for the song (which, judging from my experience, is really good).
I'm at a complete loss here. I'm still not quite sure what I'm doing. Here's the current situation. What would you do? What should I do next?
Does anyone happen to have a breakdown of each species's possible deals, and what conditions they need to meet in order to offer them?
IE: Acutians need to have either x,y,z industry in power to do a certain deal, Thoraxians need to be in this mood to consider this deal, Boarines need this priority to offer this deal, Andors need x party in power, etc. etc?
Tips for Invasion, played on normal strategic difficulty, with all races surviving twice (through my first game I had to use resistance fighters with the Burlusts after their planet was taken.)
Step 1: Get (all the) races to like you, then have them declare war on the Obscura. The main purpose of this is that while in the early game whittling down obscura numbers really helps.
Step 2: Build up eco, public order, medical, and some environment for the Peltians, since they have a tendency to get crushed without you noticing it.
Tip: If you see a "Joint bombing run" or similar with like 6 races joined in, take it. +40 influence across all races that participate in the attack if you succeed. Lessens later game internal strife, allowing you to focus on Obscura.
Step 3: Research battle techs, required science techs, and some manufacturing techs with a race, and distribute it out among all races attacking the Obscura, and any race that gets attacked by a race with better battle tech. This ensures that wars turn into stalemates you can cheaply cancel later since this strategy will have you short on funds a lot. Make sure planets don't fall to the obscura, and don't underestimate their bombing. Low populations below 100 million can die and get turned surprisingly. Note, if a defending planet's Armadas are in some way (I don't know the caculations) numbered more than the attacking fleet, the attacking armadas can't bomb. Don't rely on this ever.
Step 4: Get 90 influence with Acutions (most of it from learning/researching and regifting techs), Planetcracker the only obscura planet. Instant, easy victory (assuming, of course, you can get 90 influence, nor that there isn't more than one planet conquered, that you have a CEO for it, the acutions being alive, you having 15,000 credits, problems...)
Step 4.5: Otherwise annihilate Obscura by just sitting there balancing out boosting armada construction, out-shipping them and out teching them (keep techin), then wait a few years for the 100 billion ground power to eventually die out. It took decades in the game I didn't do so.
Also, everything in this will probably be more difficult in higher level strategic difficulties. Not to mention, sometimes the Burlusts/other race are in constant internal war or the Boarines aren't going defense. (not to mention you can't ask Andors to declare war).
Boarines unless you can get them to declare war (or be declared on) are lower priority in terms of attacking Obscura, but you can get them to get other races to like each other and that is useful. Andors are basically support in terms of the attack. Assisting war efforts help.
Obscura is a giant snowball. Take pieces out of the snowball early on, by yourself or the other races, make sure the snowball can't crush the poor Peltians (and burlusts, apparently), don't panic, use resistance fighters if the Burlusts fell like they did in one of my games. Burlusts ground power was good enough that it managed to take back their planet (it won't work with the peltians, they are too weak).
So, I want to do a federation with the burlust guys. it says that they need to be friendly with the acutians, but they started the game at war with each other. so obviously what I did was pummel the acutians into the ground until they all died, but the "form strong federation" thing still says this. any advice or explanation?
Hi all,
If I enter a fight with some of my own armadas they always just sit there and do nothing, its quite annoying and makes them useless. I have fought against nearly everyone, including pirates, and all they ever do is launch there fighters and then just float there neither attacking or getting attacked. Very frustration, any idea why? Thanks
In the notification tab i got a request from the burlusts. Now i fly to there planet and i find no option to accept this. So how do i complete this quest?
Hi, it's been a long time and this forum is pretty crazy dead but... anyone happened to know what space combat multiplier added from boss kills is? When you kill burlust warlords it goes up by .1 but I have no idea if that's the universe's armadas, the burlust, or some indicator of your personal strength.
So I started a federation with Evucks and Boarines...but eventually the Evucks left (still no clue why) and the Boarines were wiped by Thoraxians (because I have a bad habit of being impatient and ramping the speed up too fast to pay attention.)
So eventually the Evucks are like hey bro we're gonna blow this planet up. So I do what any federation-minded Hydral would do, I jump the Thoraxians into the fed using the Acutians, and I let the Evucks detonate the Burlusts, effectively ending all non-federation space, and probably the Andors.
I know this subreddit isn't very active and this game doesn't get the recognition it deserves, but I needed to share this because of how absolutely ridiculous the outcome of the game can be. I almost had a federation of 8 during this game. By the time it actually ends, I have a federation of 3, as best I can tell. (The game never simulates the Evuck explosion, it just ends in a win when they detonate.)
Just how safe will the system be with a Thoraxian-Acutian-Skylaxian fed? Also, I've just learned that if you are in the explosion radius when the planet booms, you actually lose, as opposed to what I did, sit on the Skylaxian Planet drinking tea. Game Links. https://www.dropbox.com/s/1dav0u830kvzvmp/EGAME%201.save?dl=0
https://www.dropbox.com/s/wylf4nwujiw6mgt/EGAME%201.bak?dl=0
I was regretting buying it because I thought it would be really diferent from what I wanted, which still is diferent but satisfied me immensely, even though I'm awful. My first game tried going with some guys I liked, but they ended dying and then when I look, the ones who I didnt want were like billions of people, and the skylaxians and peltians had less than 1 billion >< Is there any good guide about it?
For that matter, is it even possible to wipe out a race?
Made a cover in school. My teacher didn't want to tell me what he thought of it, so I am asking you people, what do you think? http://imgur.com/mh7zwq0
=X I have a deep sadness for seeing such a wonderful game with such a tiny subreddit. The chance for so many stories and shares is kind of crushed.
So I suppose I'll open with something fun. What's everybody's favorite race and why? I love the boarines because they're so unique. Four legged, militarily strong, but isolationist and rarely go on solar system stomping.
Of course, I suppose I also like the thoraxians...for their tendency to turn the rest of the solar system in mulch without hydral intervention.
Bonus. Has anyone ever let the game play out spectator style and seen the peltians win? 0.0
Because one of my planned alliance members decided to go all anti-federation.
(Specifically, it was the Skylaxians.) I gave them loads of techonogy, helped them mine moons, increase the general military and economic power...Nuked the Burlusts out of existence...That may have had something to do with it
Essentially: How do I prevent these from happening, and how do I murder anyone who is in one.
How do? I have a fully formed Federation and just need to kill the Acturian homeworld and I don't know how or don't have fleet creation unlocked. All my other Federation races seem to being doing work and I just help with my flagship etc. Do I have to own a planet to start making ships?
I need some tips for playing in Betrayed mode. The one where you build mindless robots to rule the galaxy. I keep being assaulted by various races. I don't know what to do. I can't leave my planet, because I'm afraid I might lose it.
Help any tips.