/r/TempestRising

Photograph via snooOG

Command one of three distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war. Play the preview now on Steam!

About

Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, maps with neutral structures to contest and neutral populations to contend with, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.

Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 15-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...

Tempest Rising is being developed internally by Slipgate Ironworks and 3D Realms in collaboration with 2B Games, and THQ Nordic as Publishing Partner. It is scheduled to release in 2023!

Official Discord Server: https://discord.gg/9VwdHDAwfb

3D Realms Discord Server - https://discordapp.com/invite/3drealms

Rules

  1. All users are expected to act in a civil manner and use respect when participating in the subreddit. The Moderators encourage reading Reddiquette prior to participating on Reddit. Low-quality content, which does not add anything of value to the subreddit and hinders meaningful discussion from flourishing, will be removed at the Moderators’ discretion.

  2. All posts must be directly related to Tempest Rising, Slipgate Ironworks, or 3D Realms.

  3. Posts which approach a topic from a new angle or offer something new to the discussion are allowed. A post may be removed if it covers the topic from nearly the same angle as an existing post. Frequently posted questions and topics will be removed and redirected.

  4. Feedback and constructive criticism is encouraged. Submissions criticizing Slipgate Ironworks, 3D Realms, or Tempest Rising are allowed, as long as they remain civil. Non-actionable feedback and blatant hate is not allowed.

  5. Promoting and advertising is strictly prohibited. Under no circumstances may a user promote a social media account, product, or service. It is irrelevant whether content in question belongs to the Redditor which submitted it. Content which offers something new and of value to the subreddit is allowed. Commentary-style or full-length gameplay videos and streams are not allowed unless the content is especially original and sparks discussion. This is enforced at the Moderators’ discretion, which is based on Reddit’s self-promotion guidelines. It is preferred that videos are uploaded directly to Reddit or Gfycat. Giveaways must be approved by the Moderators prior to submission.

  6. The discussion of bugs, exploits, and cheats is allowed given it does not promote its use.

  7. No promotion or enabling of hacked/pirated content. This includes but is not limited to: torrents, free full-game downloads, .exe files, pirated mods, pirated keys, third party market resellers, etc.

  8. When posting any concept or fan art, make sure to give credit to the artist. Any posts that don't include a source or the artist's name will be removed.

Rules Wiki

https://www.reddit.com/r/TempestRising/wiki/rules/

/r/TempestRising

2,072 Subscribers

13

Did you recieve a beta invite?

See title! I just did and im hyped af.

26 Comments
2024/10/29
14:35 UTC

3

Building a PC.

Hey everyone. What's the ideal PC Cpu and Gpu combo for a RTS games like this? I'll be looking to play it at max spec and 4k. Thanks .

7 Comments
2024/10/29
11:19 UTC

25

Where is everybody?

I came here to check on the community. What am I missing?

19 Comments
2024/10/25
18:30 UTC

11 Comments
2024/10/22
00:40 UTC

2

Ragdoll physics for infantry?

Okay, given that the common protocol when it comes to infantry being hit with artillery and explosives is to jump two hundred feet in the air and scatter oneself over a wide area, to quote Blackadder. Given that well, we had to work with a potential Teen rating , maybe ragdoll physics for infantry could be implemented as a death animation compromise when infantry are killed by artillery, explosives like mines or the Condor's bombs and the Tempest Sphere's Tempest Engine ability.

1 Comment
2024/10/19
15:46 UTC

16

Release date?

Does anyone know if they gave us a release date yet? I haven’t been paying attention for the past few months.

11 Comments
2024/10/18
12:07 UTC

12

Bros any feed back from dreamhack? I'm assuming the MP that was available there might have showcased more units?

Or was it the same as the previous demo? Excited either way!

1 Comment
2024/10/09
21:44 UTC

0

This is just getting ridiculous

Release the game

17 Comments
2024/09/22
07:13 UTC

38

If GDF adopted the stolen Matchstick as their own ...

3 Comments
2024/09/12
19:42 UTC

12

On storytelling in strategy games

When I first started playing Command&Conquer, I was 6 years old. I watch a friend of mine playing it and I had a broad understanding of WW2 to see what I was doing was something of real relevance. I could understand that the fact that I was moving a tank had something to do with me playing with cars when I was 4.

I was intrigued and hooked.

But what hooked me to the game most has been the storytelling. I loved how the world that was built was taking me seriously, complimenting me and giving me praise for my achievements. The background story was ever only there to create a context for the achievements of the player.

The story of C&C1 always felt a bit like a kid was hacking into the military control of GDI or NOD. Nobody really noticed and since the kid was already there, people just rolled with it. Heck, with the bad graphics from the 90s, you might even imagine that what was happening was really happening and that it was just a bad transfer of signals to your screen. It was just a brilliant work of art.

As long as the player was successful, you would get more responsibility, more power and insight into the war. From a nobody to a general.

Working yourself through a military career has always been the motivating factor for the story of C&C, fulfilling a sense of duty, it was what kept it all together, what kept the loosely linked missions together. The story of the war, yes, but more the story of you. Of your success as a military leader. The early games captured this quite well, when having a new unit available felt like a real achievement. A new tank, first airplanes, the first orca. You cared about your units, about their abilities and the technology. That kind of storytelling was something that Age of Empires or War-/Starcraft never understood; and is only paralleled by Call of Duty.

The feeling like what you did really mattered. The slow grind towards victory in a campaign. Real achievement. That was what drew me in as a kid. It’s rarely done these days. I hope we will see something like that from the story.

3 Comments
2024/09/01
11:45 UTC

18

Unit Cap

I just recently saw a Video from Gamestar of gameplayfootage from the Gamescom, there I saw a unit cap and tried to get an idea how much it will affect the overall army size. In my opinion, it is really tight, so tight, that it consider it a dealbreaker for me if it goes live like that.

A game inspired so heavily by C&C TW should not have this included. An option to deactivate it would be very welcomed, but I'd rather see it gone for good if I think outside of skirmish matches.

https://preview.redd.it/x589v40c40md1.png?width=1263&format=png&auto=webp&s=5653f9808c23088a0fa16ff18ea8bb82cc41b460

30ish (mostly low tier) Units and it's half the cap.

16 Comments
2024/08/31
13:30 UTC

18

Release date?

Anyone knows of a release date? I've been waiting patiently for this one, I loved the second Beta, a lot more than the 1st one I must say, but now even knowing when the game releases is kind of a bummer. I also tried reading in Steam's discussions, to no avail.

Anyone?

18 Comments
2024/08/28
14:25 UTC

26

Vehicles do not shoot on the move and as a result combat looks and feels boring. Bring back fire on the move.

One of my favorite parts of the CnC games is watching Aircraft commence bombing runs, Tanks advancing assaults, and light vehicles firing off their guns as they run around the battlefield. But in the footage I watched and demo that I played every one stops to fire their weapons. It just makes every thing feel so much less dynamic and energetic like the CnC games where. It also does not help that every unit moves and turns so slowly with wonkey pathfinding. I want to like this game, but it just feels off. Bring back fire on the move, CnC fans (Your intended audience) would appreciate it

8 Comments
2024/08/25
20:54 UTC

14

Play session by German magazine Gamestar at 4:30 pm CET on twitch today

Hi,

I just wanted to let those know who are interested. Gamestar will stream it as part of their broadcast schedule from Gamescom. Most likely it will be German commentary unless they have an English speaking developer guest for the session. The slot is planned for an hour and they play a multiplayer match (just by two journalists, don't expect pros 😋).

https://m.twitch.tv/gamestar

Here is the schedule where they mention the time slot: https://www.gamestar.de/fyng/

1 Comment
2024/08/24
08:56 UTC

70

Tempest Rising - PVP Teaser | FYNG Gamescom 2024

6 Comments
2024/08/22
18:30 UTC

34

Ok tempest rising team, great time to take advantage here

EA with CnC just crapped the bed with yet another crappy mobile game , people are mad and disappointed lol

12 Comments
2024/08/22
14:58 UTC

20

It wouldn't be a C&C spiritual successor without...

...a double barreled super heavy tank. Every C&C has had one and Tempest Rising wouldn't be complete without it. According to the website, neither GDF nor Tempest Dynasty have one. Do we think it will be on the mystery 3rd faction or has it just not been revealed?

11 Comments
2024/08/22
12:25 UTC

94

Demo was good

7 Comments
2024/08/14
07:32 UTC

13

Should the Tempest Sphere be the official mascot of Tempest Rising?

I've been on the Tempest Rising discord and well, there are plenty of jokes and memes for the Tempest Sphere. Given how popular it is amongst us in the Discord server, would you want the Tempest Sphere to be the official mascot for Tempest Rising?*

Given how simple the design of the Tempest Sphere is, it would make a good mascot for merchandise.

*Even making the desktop launch icon a Tempest Sphere.

7 Comments
2024/08/04
12:13 UTC

19

Super happy to finally get a chance to see Doctrines! Let's nerd out over them a bit...

2 Comments
2024/07/24
19:06 UTC

1

Can't Complete Mission 1 - Crashes A Couple Minutes In

Hey all,

I am able to run the game for a little bit of mission 1 but a couple of minutes in it crashes. And has done so the last 3 times I tried.

Running a Asus Rog x16 flow with a RTX4060 with all settings updated and all of Asus's services stopped.

9 Comments
2024/07/22
16:32 UTC

21

Would love to see a big box copy of this game like the original C&C I would buy it in the blink of an eye

Big box version please!!

6 Comments
2024/07/21
06:54 UTC

9

Tempest rig spam is the meta

While playing the demo I noticed that crushing was quite strong, maybe a bit too strong... I was rolling my tanks over the enemy infantry when this thought crossed my mind and decided to put my theory to a test. Thus I started a dynasty mission on insane difficulty and only trained two type of units, tempest rigs and technicians.

Actually a single tempest rig was enough to defend the GDF attacks and after everyone was rolled over the technicians would repair it back to full health. Doing the offensive wasn't really hard either, sometimes I would lose a rig in an engagement but overall it was very cost effective. The biggest issue were the turrets, as they couldn't be captured by the techs so I used the troops we start with to destroy them. It was easier than with a tank heavy army to be honest.

What I want to say with this is that compared to the C&C series, vehicles in this game are faster and more responsive overall which makes crushing even more effective. I think just a slight slow down effect while a vehicle is crushing something would help, also would contribute to the feeling that it's rolling something over. Besides that the AI on harder difficulties should try to spread its units a bit and try to kite heavy units like the rig (I mean, just letting your entire tank army be rolled over by some rigs is silly). These changes would also help not making the tanks such an effective "versus ground" unit in my opinion, encouraging more diverse compositions.

Besides that I just wanted to say that I loved the demo, you're all doing a great job!

8 Comments
2024/07/20
17:29 UTC

8

What are your thoughts on the Tempest Sphere?

I feel very attracted to the Tempest Dynasty faction until I see the Tempest Sphere unit, and for whatever reason I dislike it. It feels like what I would put into a game when I run out of ideas.

I know I know, I haven't played with it myself yet, but it still feels 'meh'. I would have preferred being able to upgrade the main battle tank or any other unit for that matter

https://preview.redd.it/3bkis0vwuodd1.png?width=1238&format=png&auto=webp&s=703e9cb2fc5e77bbdc4130566df8c1a44e82e555

14 Comments
2024/07/20
15:04 UTC

1

Help - unable to download

I've been waiting for this puppy to be released and I only have the weekend. I've rebooted but the download button in steam just does nothing. I've been trying all day. Even if I try opening in another tab, it never loads. Is there a mirror? Anyone else with this issue?

1 Comment
2024/07/20
02:55 UTC

10

Demo runs great on Steam Deck

Great job by the devs.

Obvious issues that I've noticed so far on the Deck:

  • Small text
  • Something like "attack-move as default" would make controls a lot easier
  • Some screens and UI menus get cut off at the edges

RTS on a gamepad, even with trackpads like the deck has, isn't going to be perfect. That said, I think that support for Steam Input's bindable actions (like how they work in TF2) would help a lot with customizing the controller layout.

Regardless, it's great and I'm buying this to play on my Steam Deck.

[update]

GDF campaign freezes after mission brief dialogue, regardless if it is skipped or not. Dynasty campaign plays fine.

1 Comment
2024/07/19
20:23 UTC

4

Out of video memory crash (4070TI)

Tried the new demo, it looks excellent but after 2 minutes I get a "out of video memory" crash even though I have a powerful recent PC (64GB ram, 4070TI, i9).

Any workaround ? Happened twice already.

18 Comments
2024/07/19
17:42 UTC

28

Played the demo with both missions on insane. Things I dislike

1.Population limit. Why does a game like this need one? I don’t want to be limited. I’m soomeone who likes epic battles and I don’t want a Starcraft game that looks like c&c.

  1. Not able to garrison/occupy neutral civilian buildings is a absolute no go. Don’t understand why a modern game like this isn’t implementing this cool, easy and winning mechanic

Other than that. This game is great. Looks, feels and sounds very triple A-ish. I’m sure this will be a win and I’m absolutely buying this. But please add atleast civilian buildings to garrison and to be able to destroy.

38 Comments
2024/07/19
16:52 UTC

Back To Top