/r/teslore
A home for the discussion and creation of the lore of The Elder Scrolls.
/r/teslore
I'm talking about purple eyes, like Karliah, and Blond hair like Lleril Morvayn? Any examples of Dunmer with Albinism?
I cant seem to find this answer when I looked online, but do battle mages, more specifically imperial battle mages, have to use a weapon? Are there pure magick focused battle mages who just happen to use heavy armor? I prefer to play as a pure mage class in games, and don't like using weapons, and who's joined the imperial legion, but also uses heavy armor. My understanding is mages are more scholar, and battlemages are warriors who use magick in warfare and also weapons. If so, what do you call a mage who uses only spells in warfare? And do they still use heavy armor?
The Jarldom of Dawnstar, sometimes referred to as the Free City of Dawnstar, is a city-state located on the shore of the Sea of Ghosts, far to Tamriel's north. Once part of the province of Skyrim and capitol of the hold of the Pale, today Dawnstar occupies a middle ground between the Kingdom of Greater Wrothgar & Karth and the Snow-Throat Commonwealth.
The beginnings of this city-state can be traced back to the waning days of the Empire, before the first Great War, when a young man named Skald Felgeif inherited the position of Jarl. A ferverent - some said fanatical - adherent to the hero-cult of Talos, Skald was a rash and militant leader, regularly instructing the guards of the hold and any mercenaries bold enough to carry out pogroms against the giants who lived in the hills and mountains to the south of Dawnstar, railing at injustices real and imagined, and wont to raise taxes and tributes at a whim. The inhabitants of the hold tolerated this behavior, perhaps assuming that he would get himself killed and free them from his rule. Unfortunately, Skald did no such thing, instead defying all expectations and driving out all his relatives, potential heirs, and rivals, and spitting in the face of mortality.
At the outset of the Stormcloak Rebellion, Skald, then referred to as Skald the Elder, jumped at the opportunity to prove his and his hold's devotion to Skyrim, Talos, and Ulfric Stormcloak, not necessarily in that order. Too old to take to the battlefield himself, Skald instead took to recruiting - or perhaps press-ganging - as many of the hold's capable hands and sending them to serve in the rebel forces, as well as raising taxes and tributes yet again. Initially accepted as yet another eccentricity, as the war dragged on the consequences readily became clear. Bereft of guards to patrol the roads and man the forts scattered across the hold, banditry exploded, bands of wanderers, opportunists, and would-be lords taking occupying and threatening vital trade routes. The long-suffering giants began to encroach upon the Pale once more, and with few guards left, Skald could do nothing. In the south of the hold, the vital grain-producing farms suffered under the weight of ever-increasing demands for supplies, and food prices rose and rose in the hold's capitol.
By 4e202 and the Treaty of High Hrothgar, the hold was in dire straits, yet the Jarl refused to change his ways, instead shifting his attention to jockey for Jarl Elisif of Solitude's hand in marriage in an attempt to crown himself High King. The southern towns, led by the settlement of Heljarchen, quietly began to secede, lacking protection for their homes or the caravans they sent north. Traders, put off by the city's taxes and fees, increasingly began to bypass the port, instead making for the city of Winterhold.
In 4e203, after the Tibedetha Incident and the Empire's declaration of war on the Dominion, a tipping point occurred for the hold. Skald, once so defiant of death, was found to have died in his sleep, only discovered due to the absence of his long-suffering manservant from the city. Interred in Dawnstar's Hall of the Dead with as few honors possible, the people of the city took stock of their situation. With no heirs present or even known, the hold was left without a Jarl, and considering the situation they were in, few wanted to become the next jarl. Convening in the Jarl's now-empty longhouse, the city's prominent citizens, businessmen-and-women, traders, and chieftains of the local Danstrar clans elected to form a governing moot, taking decisions in council to attempt to govern the hold and pull them out of the dire straits they were in until a new Jarl was selected. Cut off from the vital grain of the south, the moot instead turned west, sending envoys to Solitude, Morthal, and the towns of the Hjaal River to barter for grain. Deals were established with Morthal and the towns of the Hjaal, and grain barges slowly made their way along the coast to the port.
So things continued throughout 4e203 and 4e204. Ore from Dawnstar's mines found markets in Solitude, Morthal, and High Rock, and the Imperial drawdown in Skyrim and the shipments of troops along the north coast temporarily buoyed the coffers of the city. No Jarl was selected, as members of the moot repeatedly blocked each other from attaining the position.
It would not be until the next year that the deadlock was broken. A Legion veteran named Brina Merilis reached out to Elisif of Solitude, the de facto Imperial authority in the province, and received her backing, both in the form of a letter of sponsorship and the subtly implied threat of force. Ascending the the position of Jarl, Merilis was nonetheless forced to make severe concessions to the city's moot limiting her powers as Jarl - chief among them an inabilty to tax or raise levies. Merilis inherited a mess of a hold from Skald, shrunken by mismanagement to an area hugging the north coast, low on funds, and nearly cut off from the rest of the province by the slow collapse of trade. But if things seemed poor now, worse was yet to come.
Increasingly harsh winters and dangerous seas, beginning in the winter of 4e204-205, began to cripple what trade was left, as travel became unreliable and crops failed. The port of Dawnstar became nearly empty of traders, and locals desperately began to cobble together ships to fish and hunt whales and horkers. Word slowly reached Dawnstar in 4e206 of plague in the Niben and the battlefields of the Second Great War, and by 4e207, plague in High Rock completely cut off western trade. Fearful of plague and desperate for survival, the Jarldom hunkered down, settling down for the long and confusing plague years to follow.
After 4e207, the records of the city become scant. With little to no paper, no printing press, and limited access to parchment, written records are scarce. Oral history recounts that the city managed to maintain intermittent trade with Morthal, bartering ore, meat and blubber from horkers and whales, and fish for grain. The expedition to the Pillar of Thras in 4e219 appears to have anchored in the port, bringing word from both Winterhold and Solitude. Outside of this, little is known about what happened in the beleaguered city-state until 4e242.
In this year, traders from the Port of New Winterhold in the burgeoning Snow-Throat Commonwealth visited the city, making their way through seas littered with icebergs to drop anchor in the port. They found that the city had little use for the coins and gems they brought, instead preferring to barter for goods, trading for trinkets and food. Departing back to New Winterhold, the traders brought word to the elected Jarl of a city headed by a Jarl and Thanes, with a chapel devoted to Stendarr instead of the Nordic twins of Stuhn-and-Tsun. After some debate at the Great Moot - then held in the city of Windhelm - an invitation was extended to the city-state to join the Commonwealth, only to be summarily refused. The Jarldom preferred its ties to the west, and the aristocracy feared a loss of power, as the Commonwealth had abolished the nobility within its borders.
Today, the Jarldom of Dawnstar has strong ties to both the east and west. The city is not officially part of the Kingdom of Greater Wrothgar & Karth - the Jarl holds no writ of taxation from the queens - yet the travelling court has been entertained in the city. Representatives from the city's moot, and occasionally the Jarl, will travel to the Great Moot from time to time to debate and press issues - finding unlikely allies in the Counts and Countesses of Bruma. Propositions to join the Commonwealth have been vetoed by the hold of Giants' Gap, formerly the Pale, dominated by giants with long memories of past injustices, and complicated by the refusal of Dawnstar to accept the hold as an independent entity. Nonetheless, covens of Fryse hags watch the coast, and agreements of mutual defense have allied the Jarldom's fyrds with the Commonwealth's militias against sea-giants and Falmer alike.
For traders braving the Sea of Ghosts, Dawnstar is a minor port. Barter and coinage mix in the port, as coins from the east and trade from the west pass through. The port offers safe haven from the icebergs and sea-giants, and less piratical taxes than the fishing villages of the Commonwealth, yet also offers far poorer trading opportunities. Goods from the Kingdom, Snow-Throat, and even Resdayn may be found here, but may be found more safely elsewhere.
Contract goes on a guy, that guy gets killed before assassin can kill him. Assassin reports back, does he get the money from the “kill”?
What's your moral and lore reason to support the people seems to be the big bad of the current era?
eorlund seems to use the motif and whiterun is basically rohan which was an AS burh, but im not sure
I’m trying to give my OC a dremora name and wanted to know if anyone understood the etymology/origins of their names. I know Dunmer have more Y’s in their name and Orcs tend to have more harsh consonants, but I guess there aren’t enough named Dremora in these games for me to pick up on any patterns
Is there an explanation for why the Tribunal shrines added in the Tenth Anniversary Edition work? How can the Tribunal bless people if they are (a) dead and (b) no longer gods?
Hi, I'm doing a presentation in my mythology class and I'm mostly done but I want to talk about the Tribunal and I can't think about any real-world inspirations for them. When I say inspiration I mean literally anything they could be based on, mythological gods or real people.
My biggest guess is the the three aspects of Brahman, which is Brahma, Vishnu, and Shiva but I don't know how well that fits. Can someone help me?
Edit: What I mean by a Breton of High Rock is a Breton who's got a strong Bretonic cultural identity.
I'm asking because Shezarr is a version of Lorkhan, and Sheor seems to be as well, though there is some dispute to the latter's origin. Though according to this, Sheor wasn't always seen as an evil god, but the source in the article seems hazy.
Hey, all - had a question about a subject that might be a bit odd, so I apologize in advance. But I also hope this triggers some interesting discussions!
It's known a Nord is either known by their first name alone, or they have a Clan Name or Title to give as well. However, it seems like there are at least two examples of what could be a family name in the lore - the First Era war chief and Tongue known as Jorg Helmbolg, and the author of "Horker Attacks" Heidmir Starkad.
So this brought up a couple of questions: for one, just how rare exactly would a family name and/or patronymic be for a Nordic line, either native to Skyrim or from outside the province (likely High Rock, or somewhere in the Colovian Estates or Northern Nibenay, imo), if they are, indeed, feasible within or by the lore?
And two, how or why would a Nord line be established with a family name instead of a Clan Name? Could it be, for example, if from outside of Skyrim, they wanted to establish a lineage blending their native tongue and culture with that of their new homeland?
*Edit* Just realized Randagulf of the aptly-named Fists of Randagulf was of a Clan named "Clan Begalin" according to Morrowind dialogue and the book Tamrielic Lore. I guess to add to this now, should a Clan name being basically interchangeable with a family name, then how common or rare would a Clan name that doesn't sound like "Bear-Hammer" or "Oakfist" then be for a Nord - let alone what kind of inspiration could we say there is in these named examples?
i went searching and i cant actually find a source on the origins of the snow elves
Hello everyone.
An idea I keep hearing is that the Aedra and Daedra are a kind of metaphor, and commentary, for how different people interact with a persistent world setting.
Nirn is a kind of persistent world.
The Aedra are game developers and administrators that spend ("sacrifice") their time creating and maintaining the persistent world.
The mortals of the Mundus are like the NPC's of the persistent world.
The Daedra represent players, who occasionally interact with Nirn (play the game) for their own various reasons. Some players want to play a kind of "god game" or "pet simulator" with the NPCs and try to "guide" or "protect" them (like Azura). Others just want to explore the game and learn new things (like Hermaeus Mora). Others just want to indulge in destruction and being a troll (Mehrunes Dagon, Molag Bal).
Some of the more malevolent Daedra represent players who try to insert their own malicious code and hack the game for their own ends (again, Mehrunes Dagon, Molag Bal). Some players are so destructive that they get permabanned (Ithelia)
The various heroes that emerge, like Talos, Nerevar, etc. represent attempts in-game by the game devs, and sympathetic players, to resolve the hacks.
What do you think. Was that an intentional metaphor? Or am I just reading too much into it.
The book which details Lamae Bal’s non-consensual ascension to vampirism is called “Opusculus Lamae Bal ta Mezzamortie” - but this is not a real language.
Opusculus is a real, obscure term for a short piece of writing, but the term “ta mezzamortie” seems to mean nothing in any real languages.
Mezza Morte would be Italian for half-death, which would make sense for an undead creation, but mezzamortie means nothing.
The second line of the book gives us the name in English, “A brief account of Lamae Bal and the Restless Death”, so we can deduce “ta” is a term meaning “of the” in whatever language it was translated from .
The book is a translation by the University of Gwylim , but it doesn’t say what language it is being translated from. My guess is it’s an older version of Cyrodilic - but I’d be interested to know if anybody has any other ideas
I've always assumed that bandits were legally outlaws (as in, outside the protection of the laws; they basically lose all rights and protections unless they surrender and even then they're at the mercy of the imperial justice system), but it occurred to me that I've just made that assumption based on how they're used.
Is there dialogue or a book which specifically lays down either that they've had all their legal rights and protections stripped away from them due to their crimes (so its legally not a crime to kill them) or that they're just assumed lethally hostile giving legal justification for lethal action (so its technically a crime, but its automatically justified so no charges are laid)? Because the clarification on that would genuinely make a difference in the legal system and what exactly you can do to bandits.
Among the possessions of the dark cult known as the Tendrils of Zhek is a book of an unusual children's tale...
Happy Halloween! Please enjoy my Witches Festival fanfiction. It was written for a ttrpg I ran and can be read at my user space on the UESP:
Ok so. In Elder Scrolls there’s the common DnD-Like-Setting thing where your afterlife depends on your culture and your particular religion. Will you end up in an Oblivion plane? In a specific pocket of Aetherius? Depends on where you’re from and what you believe. However what ISNT a thing in TES is the weird Gun-To-Your-Head punishment that something like Forgotten Realms has to not believing in anything, at least not that I know of.
And just to clarify, what I mean by “atheists” isn’t straight up not believing the divine exists, because in the context of TES that’d be insane, but I mean people like how the Dwarves were or how Telvanni Wizards are. People who see the divine as another aspect of magic and don’t care for worship or reverence of the Gods, generally preferring more pragmatic study of its phenomena and history rather than “believing” in them in the religious way. If someone isn’t affiliated with any Daedra and isn’t attached to any particular God or culture in the topic…Where do they go? Does it default to a persons specific acts in life? Do they just become random spirits in Aetherius or Oblivion?
On the same topic, if a God or God-like being dies, in particular I’m thinking of the Tribunal here, who all are most certainly dead by the Fourth Era, where do those guys go? Where does their spirits reside?
So i've always had this head canon as to why the Oghma Infinium was in a Dwemer cube in the middle of nowhere.
What if its the relic that the CoC used as the daedric relic to give to Martin for the 'Blood of the Daedra' quest. I don't believe we are ever told where it goes but assume it was merely sent back to oblivion. I have two theorys.
It was sent to the same place as the Dwemer and since they hate the Daedra it was sent back. While many might wonder why they haven't returned themselves, maybe they just don't want too. Maybe the Dwemer spirts in Morrowind are the result of some trying to return. They already have a means to transport themselves to different planes and return as seen in Morrowind.
It was sent to oblivion but when Mora went to send it back, he wanted to place it near the college because 'knowledge' but the cube acts as a Daedric trap and trapped the book inside the cube.
I've seen afew posts from years ago with people wondering how it ended up like that. But what are some of your ideas as to why. Since it was actively in Oblivion theory two could have happened even if it wasn't sacrificed.
I am playing a pilgrim in Skyrim and usually modded with heavy roleplay now i want to know wich deity, Monks, or people in General would use quarter staves or staff.. fuck.. anyways..
I heard Something about the Western Imperial Bluntweapon Style as Martial Arts
If you have ideas or Info pls feel free to share i love to deepen my knowledge in my favorite universe
In a UESP Text i found an entry for the healer class. It goes something like this: I am a healer Something Something about healing and not killing without reason.. and then i studied the unarmed and unarmored fighting Style of the khajiit and the Imperial Western Style of the Blunt / Mace weapons to decapitate my foes.
Wtf is Imperial Western Style? I want to know because i like the khajiit Martial arts and dunmeri ones
You know when everything got messed up? When Imperials came with their big words and their attitude. 'All gods are our gods, you just worship them wrong'. Well, I know some big words myself, and one of them is miffo-poeya. Or as my grams used to say - 'walk like them'. When I say my neighbor Hjar is a wolf, I mean he's cunning, and fast, and fierce, not that he gets hairy and runs around at night. Not my neighbor Sven though, him I pretty sure is a werewolf, but you get my meaning.
You need to be a southerner to think all the gods are the same. So smart that you become stupid and don't see the things right under your nose. They would say Orkey is the same as Arkay. But we know that one is some orcish god of age and sickness. And as for the another, I gather we just disliked how the Dragon priests made our gramps walk around even after death and work for them, all dried-up-like. So after we killed 'em all - the priests, not our gramps - we switched to Breton ways. They seem neater and cleaner, somehow. I know that I for one would not like my grams to clean her tomb after death. Shor knows she worked enough in life, let her lie down a bit now. So maybe one of those gods is like the other a bit, but that's just like Hjar and wolf. Not like Sven.
But I'm not about the Breton death god, nice as he is. Another dumb thing you will hear the southerners say is that Shor is the same as Lorkhan. But I will show you that just can't be. If you don't remember the story of Lorkhan, I'll tell you now, as I heard it in the Temple in Solitude.
So, how the story goes, this elven god Lorkhan, he tricked his elven fellow gods to make the world. Why do the Imperials worship the elven gods when we have perfectly good human ones is beyond me, but less about that. So those elven gods made the world after one of the times the Dragon et it, and then decided to punish Lorkhan for his tricks, killed him and cut out his heart. All good, I say, one less elf.
When did that happen? The southerners say, before the beginning of time. But we all know the time has no beginning, and it goes in circles as the Dragon eats the world again and again. So Shor, we all know, he can't be the same fella. He led the humans against the elves, and they fought a big-all war, and Tsun and Shor gotta themselves killed.
How would he lead the humans if the world was just created? You see now? You need to be a stupid southerner to believe it was the same guy, and even the same world. The Dragon eats the world again and again, so some stories got mixed. And my neighbor Mulham says there's Satakal who is the whole world, who wakes up sometimes and eats himself. He is a crazy smart fellow, so I gonna believe him. So maybe it was one of those times after Satakal et everything.
I think my meaning is pretty clear now, even to the stupid southerners. Shor ent Lorkhan, Akatosh ent Alduin ent Auri-El. But they all walked like someone else, just like Hjar is like a wolf sometimes.
This is my first post in this sub. Hopefully it's suitable.
I'm a programmer, author, and recently a Skyrim modder. I'm on the cusp of releasing a new Skyrim mod adding books to the world (23 so far in this first version), and would appreciate some feedback from readers who know TES lore before release. I'm looking for opinions on whether the stories are good, spotting inconsistencies with the lore or within series (some of the books also extend existing series), and of course any proofreading issues that I might have missed. Because it's a Skyrim mod a fair number of the books are set close to 4E 201, but some are older and some are murkier as to their time frame.
If you're interested, please reply or send me a message and I can send you a zip of the stories to check out. And thank you!
Edit: By request, here's a quick summary of the books included:
####By series:
Herbane's Bestiary: Continuation of the series included in the game, which has only three books
Herbane's Bestiary: Spriggans: Herbane goes to fight a werewolf but meets a spriggan instead
Herbane's Bestiary: Chaurus: Fetching meat for a pie, Herbane discovers a better challenge than he expected
Walking the World: Adds to the series which has only one book in game
Walking the World, Volume X: Spatior Munius takes his readers on a tour of Markarth
Saga's of Malacath's Wizard: Tales of an itinerant Orc mage whose unique take on the Code involves helping others develop their strength, as told by his Nord friend
Malacath's Wizard: The Lost Child: The Orc wizard Muraug and his companion Thuleif rescue a girl from wolves
Malacath's Wizard: Secrets at the Port: Muraug and Thuleif help a woman overcome blackmail
Malacath's Wizard: A Stronghold Arises: Muraug and Thuleif help a village rescue the kidnapped family of one of their own
Malacath's Wizard: The Weight of the Code: Muraug and Thuleif disagree on whether to help an Argonian trader with some glorified bandits
Robindric the Sailor: Pulp adventures of a Breton sailor who travels to all parts of the ocean
Robindric the Sailor vs. The Terror-Beast of the Forgotten Isle: Robindric fights a monster after a storm takes them to a strange island
Robindric the Sailor vs. The Spice Pirate: Robindric fights a pirate harassing ships at Esroniet
Robindric the Sailor vs. Forbidden Secrets of Atmora: Robindric visits a lost library where not all of the treasure is free for the taking
Robindric the Sailor vs. The Mighty Sea Serpent: Robindric's becalmed ship encounters a sea serpent
####Standalone books:
Shadows of Rajhin: The star-crossed tale of an Imperial woman and her Khajiit lover
Poisoners' Banquet: A comedy play where two poisoners try to out-gambit each other
The Lost Moons: An Imperial scholar's investigations into the Void Nights of 4E 98-100
The King Who Wasn't: Story of a hated Redguard king supplanted by an impostor
Beacon of Winterhold: History of an inn in Winterhold, written prior to the Great Collapse
Glass for Good Smiths: A smith's detailed instructions for making glass armor and weapons
My Vigil Ends: A Vigilant of Stendarr's resignation manifesto
Happy Nord Kitchen: A cookbook
Two Confessions: A priest of Arkay discovers monsters and friends come in many guises
The Lost Path Found: A reformed Khajiit brigand encounters a mad Nord
Beach of Regrets: A worrisome Dunmer from a Great House fears for his own fate after his father's unexpected death
False Dominion: An Altmeri dissident's screed calling on others to undermine the Thalmor from within
Skavolvad
A Skaldic Verse on the End Times
By Floki Doom-Seer
Gather around the fire, Children of the Sky
Listen to Floki Doom-Seer, the Maddened Man, the Speaker of Ill Ages
Tell the tale of Skavolvad, the End Times
The fiery final days of our world
--
The days before Skavolvad shall be an honorless age
By war and dishonor, Skyrim shall be torn asunder
A dark story to be writ upon Skyrim's final page
One that shall not end without bloodshed and thunder
--
When the Sons and Daughters of Kyne forget the Ways of Old
and the kings prove unworthy of their crowns
When honor is forsaken, traded for gold
and the horn of war unending sounds
--
Begin will Skavolvad
The prophecy of doom
The end of all times
The fated great destruction
--
Angels of doom, heralds of the swift approaching End
A rage of dragons shall descend
To burn, to ravage, to rend
To engulf in flames the realm of men
--
Winged shadows shall dance across the land
Pillars of black smoke shall blanket the sky
Skyrim shall be saved by no hero's hand
Our death knell, the End that is nigh
--
From his throne, Shor shall take flight
Absent shall he be from the coming fight
With sheathed blades the slain of Sovngarde shall look on
As the world of the living takes its last breath drawn
--
By the chanted prayers of southern fools
Stirred, the World-Eater wakes
By the flickering candles burned in his false name
Stirred, the World-Eater wakes
--
By the barrenness of sacrificial altars long unknelt before
Stirred, the World-Eater wakes
By the roar of dragons and the screams of the flame-slain
Stirred, the World-Eater wakes
--
By ravenous hunger and rage untamed
Stirred, the World-Eater wakes
By the call of prophecy and purpose unfulfilled
Stirred, the World-Eater wakes
--
Black-scaled and crimson-eyed
The World-Eater shall arrive
To roost atop Hrothgar as if it were a throne
To call down fire under a blackened, lightless sky
Once roasted and cooked to his delight
Alduin shall consume the world in a single bite
--
In the void of the World-Eater's belly
Our End does await
No matter our struggle, we cannot escape
The prophecy of Skavolvad, our shared, bleak fate
This thread is for asking questions that, for whatever reason, you don’t want to ask in a thread of their own. If you think you have a “stupid question”, ask it here. Any and all questions regarding lore or the community are permitted.
Responses must be friendly, respectful, and nonjudgmental.
Why doesn't the West Weald Legion (or other non-Daedra Worshiping Imperial Legions) join the Daggerfall Covenant if they're aim is the exact same (to restore the Reman Empire/establish a new Human-Based Empire in Cyrodiil).
ESO recently introduced a lore book from an alternative reality where creatures pushed through the void and seemingly unmade Nirn. They were not Daedra nor spawns of Sithis. What could they possibly be? Online:Garden of Sacred Numbers Temporal Tome - The Unofficial Elder Scrolls Pages (UESP)
If Amaranth is the state beyond CHIM where you are also able to create your own reality--couldn't the Godhead also be an entity inside someone else's devised reality; a fifth dimension of sorts?
I always read it as Res-day-knee-ah. However, I was making some AI audiobooks, and the narrator likes Res-die-knee-ah. Anyone know which is correct?