/r/TESVSkyrimSE

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The Skyrim Special Edition Subreddit

RULES: Please use common sense so i don't have to define these. Also please obey community moderators.

The Skyrim SE Network.

/r/TESVSkyrimSE

375 Subscribers

2

Skyrim SE Crashing After few hours

Hey everybody, I followed some tuto to Modding my Skyrim SE it's realy clean and stable(60FPS) but I have a crash after 3 hours of games. I don’t know where it froms . Tell me if I missed modes or if there are any incompatibilities.

I execute my tools in that order. So i Run LOOT, after Generate FNIS, AFTER DUAL SH REDUX, and Finaly Rebuit Patch With Wrye Batch. I that the correct order ? don't know xd.

My ModWatch : https://modwat.ch/u/xluxcaen/plugins

Mod order it’s not the same as ModWatch, I don't understand because I blocked the position.

https://preview.redd.it/fop9x5lacfe21.png?width=460&format=png&auto=webp&s=3622845cd9c727ccf6e826878b058eb4cfabe70b

My spcs :

Windows Pro 64 Bits

Intel Core i5-4460 (3.2 GHz)

MSI Z97 gaming

GTX 970 4GO OC

12 GB DDR3 RAM

PS : Sorry for my bad english, not my primary language...

1 Comment
2019/02/03
22:06 UTC

1

(Cinematic) Let's Play Skyrim Special Edition (600+ Mods) - Part V

0 Comments
2019/01/26
01:29 UTC

2

What enb do you like?

What enb do you like?

me (surreal enb)

0 Comments
2018/10/21
07:58 UTC

1

Totally despaired with Skyrim The CTDest

0 Comments
2018/09/20
18:38 UTC

1

Skyrim Shadows remover in Special Editio

I get weird flickery shadows. They haven't been removed. 

I use no lighting/weather mod.

This is what my skyrim ini and  skyrim prefs look like:

SKYRIM INI

[Actor]

bUseNavMeshForMovement=0

[Animation]

fMaxFrameCounterDifferenceToConsiderVisible=0.06666667

[Archive]

bInvalidateOlderFiles=1

bLoadArchiveInMemory=1

sArchiveToLoadInMemoryList=Skyrim - Animations.bsa

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa

[Audio]

fMenuModeFadeInTime=1.0

fMenuModeFadeOutTime=3.0

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

[Camera]

fMouseWheelZoomSpeed=10.00

[Combat]

f1PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

f3PArrowTiltUpAngle=2.5

fMagnetismLookingMult=0.0

fMagnetismStrafeHeadingMult=0.0

[Controls]

fMouseHeadingSensitivityMax=0.0625

fMouseHeadingXScale=0.0200

fMouseHeadingYScale=0.8500

[Decals]

uMaxSkinDecalPerActor=60

[Display]

bVolumetricLightingDisableInterior=0

fDDOFFocusCenterweightExt=2

fDOFMaxDepthParticipation=10000

fDynamicDOFFarBlur=0.4

fFirstSliceDistance=2000.0000

fLightLODRange=810

fLightLODStartFade=3500.0

fSparklesIntensity=0.3

fSunShadowUpdateTime=0

fSunUpdateThreshold=0.5

fTreesMidLODSwitchDist=9999999.0000

[General]

sIntroSequence=

sLanguage=ENGLISH

sTestFile1=Dawnguard.esm

sTestFile2=HearthFires.esm

sTestFile3=Dragonborn.esm

uExterior Cell Buffer=108

uInterior Cell Buffer=12

iPreloadSizeLimit=524288000

uGridsToLoad=5

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Grass]

bAllowCreateGrass=0

bAllowLoadGrass=0

bDrawShaderGrass=0

fGrassFadeRange=1500

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

iMaxGrassTypesPerTexure=2

iMinGrassSize=20

[HAVOK]

fMaxTime=0.01666667

fMaxTimeComplex=0.03333333

[Imagespace]

iRadialBlurLevel=2

[Interface]

bShowTutorials=0

[Launcher]

bEnableFileSelection=1

[LightingShader]

fDecalLODFadeEnd=0.5

fDecalLODFadeStart=0.45

[LOD]

fDistanceMultiplier=1.00

[MapMenu]

fMapWorldMaxPitch=90

fMapWorldMinPitch=0

fMapWorldYawRange=400

[Papyrus]

bEnableLogging=0

bEnableProfiling=0

bEnableTrace=0

bLoadDebugInformation=0

fPostLoadUpdateTimeMS=2000

[Trees]

fUpdateBudget=0

SKYRIM PREFS INI

[AudioMenu]

fAudioMasterVolume=1.0000

fVal0=1.0000

fVal1=0.8000

fVal2=0.8000

fVal3=0.5000

fVal4=1.0000

fVal5=1.0000

fVal6=1.0000

fVal7=1.0000

uID0=94881

uID1=1007612

uID2=554685

uID3=466532

uID4=0

uID5=0

uID6=0

uID7=0

[Bethesda.net]

uPersistentUuidData0=579624045

uPersistentUuidData1=3019259936

uPersistentUuidData2=2887704012

uPersistentUuidData3=532433232

[Clouds]

fCloudLevel0Distance=16384.0000

fCloudLevel1Distance=32768.0000

fCloudLevel2Distance=262144.0000

fCloudNearFadeDistance=9000.0000

[Controls]

bAlwaysRunByDefault=1

bGamePadRumble=1

bInvertYValues=0

bUseKinect=0

fGamepadHeadingSensitivity=0.6667

fMouseHeadingSensitivity=0.0125

[Decals]

bDecals=0

bSkinnedDecals=0

uMaxDecals=0

uMaxSkinDecals=0

iMaxDecalsPerFrame=0

iMaxSkinDecalsPerFrame=0

[Display]

bBorderless=1

bDrawLandShadows=0

bDeferredShadow=0

bEnableImprovedSnow=0

bEnableProjecteUVDiffuseNormals=0

bForceCreateTarget=0

bFull Screen=0

bFXAAEnabled=0

bIBLFEnable=0

bIndEnable=0

bSAO_CS_Enable=0

bSAOEnable=1

bScreenSpaceReflectionEnabled=0

bToggleSparkles=0

bTreesReceiveShadows=0

bUse64bitsHDRRenderTarget=0

bUsePrecipitationOcclusion=0

bUseTAA=0

bVolumetricLightingEnable=0

fDynamicDOFBlurMultiplier=0.6000

ffocusShadowMapDoubleEveryXUnit=450.0000

fGamma=1.4000

fInteriorShadowDistance=2800.0000

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fLightLODStartFade=90.0000

fMeshLODFadeBoundDefault=256.0000

fMeshLODFadePercentDefault=1.2000

fMeshLODLevel1FadeDist=4000.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=1600.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fProjectedUVDiffuseNormalTilingScale=0.2000

fProjectedUVNormalDetailTilingScale=0.8000

fShadowDistance=0.0000

fTreesMidLODSwitchDist=9999999.0000

iMaxDecalsPerFrame=100

iMaxSkinDecalsPerFrame=25

iNumFocusShadow=1

iNumSplits=2

iReflectionResolutionDivider=2

iSaveGameScreenShotHeight=192

iSaveGameScreenShotHeighWSt=192

iSaveGameScreenShotWidth=256

iSaveGameScreenShotWidthWS=320

iScreenShotIndex=0

iShadowMapResolution=1

iShadowMaskQuarter=3

iBlurDeferredShadowMask=0

iSize H=450

iSize W=800

iVolumetricLightingQuality=0

iVSyncPresentInterval=1

uBookRatio=2

iAdapter=0

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

[General]

bEnableStoryManagerLogging=0

fLightingOutputColourClampPostEnv=1.0000

fLightingOutputColourClampPostLit=1.0000

fLightingOutputColourClampPostSpec=1.0000

iStoryManagerLoggingEvent=-1

uLargeRefLODGridSize=5

[Grass]

fGrassMaxStartFadeDistance=4500.0000

fGrassMinStartFadeDistance=0.0000

fGrassStartFadeDistance=500.0000

[Imagespace]

bDoDepthOfField=0

bLensFlare=0

[Interface]

bDialogueSubtitles=1

bGeneralSubtitles=1

bShowCompass=1

fMouseCursorSpeed=1.0000

[Launcher]

sD3DDevice="Intel(R) HD Graphics 4600"

uLastAspectRatio=1

[LOD]

fLODFadeOutMultActors=5.0000

fLODFadeOutMultItems=1.5000

fLODFadeOutMultObjects=5.0000

fLODFadeOutMultSkyCell=1.0000

[MAIN]

bCrosshairEnabled=1

bGamepadEnable=1

bSaveOnPause=1

bSaveOnRest=1

bSaveOnTravel=1

bSaveOnWait=1

fHUDOpacity=1.0000

fSkyCellRefFadeDistance=150000.0000

[NavMesh]

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeDistFromVert=10.0000

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fEdgeThickness=10.0000

fLedgeBoxHalfHeight=25.0000

fObstacleAlpha=0.5000

fPointSize=2.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

[Particles]

iMaxDesired=6000

[SaveGame]

fAutosaveEveryXMins=60.0000

[TerrainManager]

bShowLODInEditor=1

fBlockLevel0Distance=15000.0000

fBlockLevel1Distance=25000.0000

fBlockMaximumDistance=100000.0000

fSplitDistanceMult=0.5000

fTreeLoadDistance=12500.0000

[Trees]

bRenderSkinnedTrees=0

uiMaxSkinnedTreesToRender=40

[Water]

bUseWaterDepth=1

bUseWaterDisplacements=1

bUseWaterReflections=1

bUseWaterRefractions=1

I also use Beth INI and clicked the remove shadows function. Nothing worked .

https://preview.redd.it/fx24wcm1rcj11.png?width=800&format=png&auto=webp&s=90ac1263c6d931e28376f1b3d266edaf325b156d

0 Comments
2018/08/31
03:57 UTC

2

Skyrim SE Windows 10 CTD stalemate

Hello, my friends. I never thought I'd be here to ask for help. I always solved proplems myself. But..

My game crashes a couple of minutes after loading the save with 0xC000005 error.

So, what we have:

Windows 10 Redstone 4 v1803 build 17134.228

Skyrim Special Edition v1.5.39.08

Skyrim Script Extender (SKSE64) v2.0.7

SSE Fixes v3.1.5.39

SSE Engine Fixes v2.9.1.5.39

Mod Organizer 2 v2.1.5

Over 700 mods, including all aspects of the game:

Mods Info

Which are 255 esp-files (some of them in bashed patch), and texture mods (1k-4k quality).

I tried to add textures to everything that I can.

I have Rudy Enb preset installed. Enb dll's v0.343.

Here are my specs:

I5 7600k gtx 1070 Ti 8Gb Ram 16Gb 2133Mghz Ssd Sumsung 850 Evo 250Gb

Skyrim eats all of my Vram and 8-15Gb Ram, so crashes don't depend on the memory overflow.

What I use:

  • Trees Lod Textures generated from different trees mods with DynDoLod v2.26 and DynDoLod Resources v2.22
  • XP32 skeleton For SE v4.51 without RaceMenu or Enchanced Character Edit but with NetImmerseOverride Standalone 3.4.4 and FNIS v7.4.5
  • All FNIS file generated by "Generate Fnis For Users v7.4.5" using options:
    • "GENDER Specific Animations"
    • "SKELETON Arm Fix"
  • Some .esp files have been merged into one by "Merge Plugins Standalone" v2.3.1
    • patches from one mod
    • armor and weapon mods
    • fixes mods

What I already done:

  • Reinstalled Skyrim SE
  • Verified Game Cache
  • Cleaned All Master Files (Update.esm Dragonborn.esm, Dawnguard.esm, HearthFires.esm but not Skyrim.esm) according to instructions with SSEEdit v3.2.1
  • Cleaned Manually others mods null Refs, Forms, other stuff that can lead to CTD (If it's not forbidden by the mod creator)
  • Got all patches Provided with all mods, so all of them are compatible with each other
  • Sorted load order with Loot v0.13.1 (build fc664279) with Masterlist v423fd1c (Also made some changes manually as the creator points out on mods page)
  • Created Bashed Patch with WryeBash v307 using auto settings (There is no orange or red indicated mods, only green)
  • Modified game settings with BethIni using medium BethIni preset and the Recomended Tweaks option (All file paths was tuned for MO2, so I'm sure that I'm editing the correct file)
  • Optimized all textures from Oldrim with SSE Nif Optimizer v3.0.6 using "Calculate Bounds", "Clean Skinning" and "Remove Parallax" options
  • Gave administrator rights and full acces to all files in Skyrim main folder and Mod Organizer folders for ModOrganizer.exe, SkyrimSE.exe, skse64_loader.exe
  • Updated Graphic Driver now its Geforce Game Ready Driver v399.07
  • Updated All Other Drivers with Driver Pack Solution
  • Created a homegroup with all libraries shared
  • Added all executables and folders as an exception of my antivirus program
  • Turned off all background apps
  • Changed Windows Update for manually choose, download and install
  • Stopped Touch Keyboard and Handwriting Panel Service and set it to disabled

I always start a new game and wait till mods finish tuning before testing. The problem is permanent crashes which becomes clearlier with EnableDiagnostics=1 of [General] in skse.ini.

I have a lot of crash dumps, but they are all the same and giving us this information:

 FAULTING_IP:  
SkyrimSE+3d8185 
00007ff7`04f98185 448b7d40        mov     r15d,dword ptr [rbp+40h] 
EXCEPTION_RECORD:  ffffffffffffffff -- (.exr 0xffffffffffffffff) 
ExceptionAddress: 00007ff704f98185 (SkyrimSE+0x00000000003d8185)    
ExceptionCode: c0000005 (Access violation)   
ExceptionFlags: 00000000 
NumberParameters: 2    
Parameter[0]: 0000000000000000   
 Parameter[1]: 0000000000000050 
Attempt to read from address 0000000000000050  
DEFAULT_BUCKET_ID:  NULL_CLASS_PTR_READ  
PROCESS_NAME:  SkyrimSE.exe  
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".  
EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".  
EXCEPTION_PARAMETER1:  0000000000000000 
 EXCEPTION_PARAMETER2:  0000000000000050  
READ_ADDRESS:  0000000000000050   
FOLLOWUP_IP:  SkyrimSE+3d8185 
00007ff7`04f98185 448b7d40        mov     r15d,dword ptr [rbp+40h] 
 FAULTING_THREAD:  00000000000008f0  P
RIMARY_PROBLEM_CLASS:  NULL_CLASS_PTR_READ 
 BUGCHECK_STR:  APPLICATION_FAULT_NULL_CLASS_PTR_READ  
IP_ON_HEAP:  000001b4e0ec4aa0 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded. 

What I also tried:

  • Use old skse Oldrim Plugin like Crash Fixes
  • Use skse.ini tweaks for Oldrim

[Memory]
DefaultHeapInitialAllocMB=768
crapHeapSizeMB=256
  • Use enblocal.ini tweaks for Oldrim

[MEMORY]
 ForceVideoMemorySize=false
 VideoMemorySizeMb=19200
 ExpandSystemMemoryX64=false
 ReduceSystemMemoryUsage=true
 EnableUnsafeMemoryHacks=true
  • Use all variety of tweaks from SSE Fixes and SSE Engine Fixes
  • Disable all my texture mods (decreased load time, but still CTD)
  • Enabling mods one by one to detect conflicts (as i've said, my mods have no conflicts at all)

I installed mods gradually, testing after each portions of mods and always have this issue. But only more I installed more often CTD apears.

I googled a lot about this problem and seen different solutions, but no one of them suits me.

My assumptions:

  • I have a lot of heavy scripted mods and despite the power of my PC, Skyrim Engine can't handle so much
  • Another version is a lot of npcs hanging around (NPC Travel, Travellers of Skyrim, Bunch of Wanderers etc) combined with Skybirds, Realistic children pressure on the engine, so it's freaking out and crash
  • Conflicts between Windows System\File Structure\File Access things and the Skyrim itself (DEP is turned off)
  • Bad Ram (I've checked, it's not)
  • The battle of System and Game for Ram space (Any Allocation problems)
  • Some Engine's bug about which I didn't know
  • Wrong Settings in Skyrim.ini\SkyrimPrefs.ini\Skse.ini\Enblocal.ini\Enbseries.ini (All of them are default except Bethini changes)
  • Some Incompatability issues, because Skyrim and Windows are on the same SSD disk

What I DIDN'T do:

  • Manipulated uGridsToLoad, cellBuffer or other such settings, I don't touch .ini files at all (except tweaks, that I wrote above)
  • Deleted any important data with SSEEdit (I know, how to work with it)
  • Made corrupted or modified Vanilla files (Vanilla files in it's own folder, MO2 and Mods files in another)
  • Launched Skyrim without MO2 or SKSE
  • Changed save files any way (Always started new game, remember?)

Eventually, I can't solve this problem by myself, so I asking you to help. If I provided too little information for analysis, your welcome to request more. In case you need my logs from SKSE, MO, full crash dumps, detailed description for mods I am using, Windows updates list, System logs, events, the nickname of my cat or whatever you need to help.

4 Comments
2018/08/28
22:59 UTC

1

Skyrim - Land of Grey, Grimness and Cold

0 Comments
2018/08/02
16:15 UTC

1

The Dance of Death - Skyrim Special Edition Gameplay Series - Part 3

0 Comments
2018/01/21
09:38 UTC

1

Skyrim SE CTD

Guys Hi, I bought a new laptop with enough system specs to run the game: gtx1070 etc. But I am getting CTD constantly when I press new game, I have NO MODS. I only installed the game from steam and thats it. I cannot make it work...

What do I do now? :(

0 Comments
2017/11/04
13:07 UTC

1

MTV Cribs: Skyrim Edition

0 Comments
2017/10/14
06:31 UTC

1

One of my character's saves doesn't work

i don't think its the mods that cause the crash, because i have quite new character and i can play with it just fine, but when i try to load a save from my other character it crashes almost right a way. What can i do? Edit: save number 098 works, but where i really am is save 153 plus the auto-saves. When i try to save the game on save 098 the games crashes.

0 Comments
2017/10/13
19:29 UTC

0

How does the performance compare to default without post processing and stuff on?

Performance comparison setting to setting shot for shot.

0 Comments
2017/10/11
01:37 UTC

0

The Best Shout in Skyrim

0 Comments
2017/09/15
05:41 UTC

1

Skyrim SE Liberate the Reach Glitch

I've completed the main questline in the middle of liberate skyrim sidequest. Unfortunately I was on liberate the reach, which is turned over to the stormcloaks so I have nothing to liberate but the quest won't advance to the next liberation quest.

0 Comments
2017/09/11
09:35 UTC

3

SSE Slow Time issues

I've just noticed now that I'm using slow time, that vertical aiming whilst using it is massively slowed down, especially frustrating when horizontal isn't, making it feel weirdly uncomfortable to aim. I've read that patch 1.3 was going to fix all the issues with slow time but now I'm seeing it was released in January? So either for some reason my game won't fully update (on Steam) or there's still bugs. So I'm wondering if anyone has any ideas on how to fix any problem that might be causing this?

Edit: I should note that I have tested this with no mods enabled, and I still have the issue. I should also note this issue is when using a controller, and it works fine when using mouse controls instead.

0 Comments
2017/06/25
00:21 UTC

1

The Whispering Door Nelkir is missing?

Hello! I am having a problem with Nelkir. I chose to side with the Stormcloaks in the civil war. Therefore the jarl of Whiterun was moved to a prison in Solitude, but his son Nelkir is supposed to still be at Dragonsreach. However, when I started the "The Whispering Door" quest and the jarl told me to talk to Nelkir. Nelkirs questmarker points at the floor in the jail his father is in and I can't find him (Nelkir). I tried teleporting to him with:

player.moveto 0001A67B

and I triend to spawn in a new one with:

player.placeatme 0001434D 1

btw

Prid 0001A67B

doesn't work either. Maybe I'm typing in the commands in the wrong way? I shouldn't even have to use the commands to start with. Is it possible he died somehow during the battle for Whiterun? Thanks for reading, I would be grateful if anyone could help me.

/JS

1 Comment
2017/06/21
19:38 UTC

3

Sometimes followers are more trouble than they are worth

0 Comments
2017/06/11
16:28 UTC

1

Problems with mouse lag/acceleration/smoothing!!!

This is very annoying, I feel the mouse lag in the menus and in game, I have already added the bmouseacceleration=0 and ipresentinterval=0 modifications but it still lags!!!!!!!!!!!

1 Comment
2017/06/08
13:15 UTC

2

Twilight in Whiterun

0 Comments
2017/06/05
08:42 UTC

2

Skyrim SE Frames

Please help someone who sorta knows what he's talking about and is sorta a noob.

I've played Skyrim a lot. A couple thousand hours. When Skyrim SE came out I thought, "this is great!", but when I tried to play it I had frame rates at about 10-15 fps. So I've continued to play the original Skyrim. I mean, I'm on pc, I already had visual mods, so it wasn't a big deal.

So I haven't played in a few months because of school and stuff, but now that it's summer I want to start again. I figured it was the perfect time to see if I could get SE working though, so here I am.

I want to ask why I'm getting worse frames with SE. I play Skyrim at about 30. It's not that good, but it's all my laptop can handle and it's still playable for me. 10-15 is not. I have a Nvidia GeForce 745m graphics card. I know it's a few years old, but because it's a laptop I can't change it. Is Skyrim SE just too much for it to handle? I saw the Gopher video that said that he got BETTER frames with SE than with Skyrim, and that's what I was hoping for, but not what I got. Can anyone let me know if I can ever get better frames with SE.

P.S. oh, and 30 fps with Skyrim is also with about 100 mods, 15 fps with SE is no mods.

3 Comments
2017/05/25
16:45 UTC

1

[Announcement] We're looking for theme designers for the SkyrimSE network.

0 Comments
2017/05/12
05:24 UTC

1

Massive problem with my Skyrim game!

With no mods loaded my game cashes whenever i go into a chest, any ideas?

1 Comment
2017/04/10
15:26 UTC

0

Frying Pans n Farts - Skyrim SE Mods Weekly

0 Comments
2017/04/05
19:32 UTC

1

Invisible rain bug!

For some reason, I can't see any rainfall. The only weather mod I am using is climates of Tamriel, but I don't think that is the reason, because I had it from the start, and it was ok before. Could anyone help me solve this?

0 Comments
2017/04/01
23:36 UTC

1

Masters & FormID Changes

SHORT VERSION: When I change the load order of a master file, do the FormID's of the dependent plugins break?

Details... I created a plugin to add item sorting tags to weapons and armor. I have several armor and weapon mods that I've added as masters. I use the "copy as override into" command to add the armor and weapon records to the new plugin. I then rename them, using the sorting tags.

The problem is that when LOOT changes the load order, SOME of the FormID's stop pointing to the correct master file.

For example, "swords.esp" might be loaded at position 3a. The "Sword of Example" has FormID 3a001234. I copy it as an override into my custom.esp and rename it "(Sword) Sword of Example".

Later, the master file "swords.esp" is moved to position 44. The FormID of the "Sword of Example" is now 44001234. The problem is that the same sword in my custom.esp still has the old FormID 3a001234 so it doesn't override the name anymore.

This doesn't seem to happen with all the master files, so I can't figure out why it only happens with some of them.

Sorry for the long post.

0 Comments
2017/03/07
03:41 UTC

2

Missing mod info on hidden SkyUI SE

First, I'm using NMM (To get rid of confusion).

I pressed the missing to on the SkyUI mod to tide up my mod. Why not? Here's the files i got: Chinese Translation for SkyUI, Complete Widescreen Fix for Vanilla and SkyUI 2.2, SkyUI for SKYRIM SE (no description), SkyUI SE Inventory (not made by the real creator) and the most intresting: SkyUI SE v.5.5.1 by SkyUI Team. The discription says the following:

[img]http://orig02.deviantart.net/af98/f/2015/298/7/3/the_cake_is_a_lie_by_coreofflight-d9eb7do.jpg[/img]

<br />[size=6]>>>>>>>>>>THERE IS NO MCM<<<<<<<<<<[/size] <br />[size=1]also search function doesn't work, and I couldn't get rid of the search box.[/size] <br />[img]http://i1.kym-cdn.com/photos/images/facebook/000/034/053/The_cake_is_a_lie.jpg[/img][size=5][center]I know, it sucks. For now, this is SkyUI 5.5 for Skyrim SE. <br /> <br />[/center][/size][left]Changelog: <br />v5.5.1 <br />-Repacked BSA for skyrim SE <br />-removed SKSE error message <br />-removed MCM assets[/left]

0 Comments
2017/02/24
19:38 UTC

1

Skyrim SE Force closing on item menu

Im going through some problems when running skyrim se. The game runs just fine, all my mods are working quite well. The thing is whenever I go to my item menu or my magic menu the game just straight up dies, no warning nothing. I needz help and I also want to know if anyone is going through this too.

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2017/02/08
03:22 UTC

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