/r/StressLevelZero
A sub for discussing anything related to stresslevelzero including their office streams, hover junkers, and anything else streamed on twitch.
StressLevelZero was founded in the summer of 2014 in downtown LA to create content for emerging
platforms with a heavy emphasis on VR. Their goal is to explore storytelling through the VR medium using techniques we have learned and created to present entertainment for Interactive/Games, VR Animated videos, and live action VR short films.
▬ Part of the Stresslevelzero Network ▬
/r/StressLevelZero
Enjoy this remix I made for the 5 year anniversary for Boneworks!
I tried 🤣
I played every game of there’s so far and was just curious if we know anything about the next game?
I know a while back maybe 2 years ago, a vinyl/record was released with the Boneworks soundtrack Bonetones. I was wondering if anyone knew if they were still available?
Hello, I'm a developer on a small team working with a nonprofit. We've got a younger intern, and part of our program involves connecting our interns with people currently in their industry to talk about the job itself. Our intern is a huge Boneworks fan, and I was wondering if there are any devs on here, or if anyone knows of one, who would be willing to do a quick 15-20 minute call with him. We've gotten him in touch with a few game developers and he's really enjoyed those conversations, I would just love to go the extra mile for this last one as he's been a huge help for our project.
I've had Bonelab before (I for some reason bought it on my brothers account, who's now in the Marines so I'm rebuying on Steam) but have not played Boneworks. I've recently got PCVR working after putting in my better graphics card so I'm wondering if anybody knows when it goes on sale for if it will any time soon.
I am completely stuck in the container yard. After I get past the first void and I go back to the table and put the capsule into the table I can never get the capsule back out. No matter what I try. Enemies keep coming non stop until I completely run out of all ammo. The capsule is stuck on the table. Very frustrating. Playing on a Quest 3.
So i am trying to play some bonelab but when i loaded in my hands where stuck in my body i dont know if this will help but i am on a quest 2 using just the normal version of steam vr and bonelab is modded
Does anybody know what‘s happening with these two titles?
Apologies if this has been asked countless times on this subreddit, but surely I’m justified in my question. 98.6 DeadFM and Hall of the Machine King were teased as early as - what - the PC version of Duck Season? I presume Stress Level Zero has been busy with Boneworks, Bonelab and the also-teased B-Side, but surely they could’ve - at least - given us some form of update on the other games by now?
So when i look at the minium specs for bonelab on steam it said gtx 1070. And oculus link app said gtx 1080. So i tried it out with a gtx 1050 ti and it works very well.
I can run the game on medium setting without any problem. I feel like it can work as well with a even worst gpu. So why is the minium specs so high?
Ive been playing through bonelab’s campaign recently and everything was fine until I got to level 6 (street puncher). I got to the last room and unlocked the first avatar but then when I pressed the big red button that says “go” nothing happened. I know it’s supposed to take me to level 7 but it just isn’t working so I can’t progress. Does anyone know how to fix this?
Bought Duck Season a while back and messed around in it a little bit but now I have a Quest 3 and would like to experience it in VR. Is there a way to do it without a repurchase?
my oculus quest 2 reseted by itself and all my games are still there except for bonelab even tough i paid for it .how can i get it back?
what happened to Ford after the end of Boneworks?
When!?!???
every since the new update came out recently I cannot download any mods at all, my mod list is empty and when ever i attempt to get either the verified mods or the external mods page for mod.io connection it just doesn't show up, as in i will enter the page but no option to download anything is visible at all.
So the game would be an optional multiplayer game so you can choose between either single player or multiplayer and you would work as a worker for monogon in myth os in its prime so you could work in fantasy land and dress up as the peasants like how the workers did in the clipboards in bonelab or you could do stuff like at the beginning of boneworks in which you throw objects in incineration or you archive them and you could do levels where you have to find and kill a large group of enemies that would be some of the and the story could be how you have a corrupt boss working in monogon and he deploys a bunch of nullmen early exit zombies crablets and the saberlake crew and you have to kill them and make your way to your bosses office to kill him in myth os by detaching his mind from the the void while he is still in the boneworks engine (I don't know if that is something that is possible so please let me know in the comments.) And after you beat that campaign you can go back to work but monogon promotes you so you can now test out different sandbox maps and arenas after you beat the game. So let me know what you think of it in the comments
In boneworks they only one bosses in the game but in bonelab they have nothing they have no bosses but why
Hey im making a custom level for bonelab and im wondering how i turn of the fog my custom level it kinda ruining the immersion.
Problem: In Map03: LongRun, after taking out the first Turret and progressing to the next room with the large balls that you need to redirect onto a launch pad to take out another Turret, the button to trigger the launch pad is broken as no amount of bullets will click this button. My aim is decent enough to take down the enemies and to actually hit the button.
Possible Reason: Since Patch 6 introduces many map making tools such as better projectile to button interactions, and a whole circuits system, this may have broken the one button needed to progress in LongRun