/r/StarfleetBattles
Star Trek Combat Simulator Board Games
Discus and share Star Trek Combat Simulator Board Games
Sfbonline.com Starfeet Battles Fedcom F&E etc..
http://sfbonline.com/index.jsp
http://starfleetgames.com/sfb/sfin/index.shtml#SFB
http://www.starfleetgames.com/taclinks.shtml
http://www.starfleetgames.com/documents/Rules_Cross_Index.pdf
http://www.starfleetgames.com/sfb/tournament/tourn_down.shtml#SSD
http://www.reddit.com/r/StarfleetBattles/comments/1jbjbk/rules_that_kill/
http://www.reddit.com/r/StarfleetBattles/comments/1jbj0y/3_ship_tournament/
http://e23.sjgames.com/search.html?gsys=Star%20Fleet%20Battles
http://www.facebook.com/pages/Amarillo-Design-Bureau-Inc/231728653279?ref=mf
/r/StarfleetBattles
Today's artwork isn't a starship, but a map of the Alpha Octant. This dates to Y168; the opening days of the General War. Note the Borak and Peladine empire, added to the far west
Here's a sneak peek, hoping to share more this weekend
I was going to add more artwork to the original "SFB Artwork" thread, but I can't. So here's your daily dose of SFB art!
I'm starting to get back into the 3D raytracing, after taking a decade-long hiatus. In this reddit, I'll be posting several of the models I created back in the day. The scenes will be pretty standard; I'm not trying to do any fancy composition.
Anyways. Enjoy the ships!
I've recently returned to SFB after a near 40 year absence, and working my way through a mix of old and new rule books and play aids.
For fun, I've been tinkering with a bespoke slide rule as an alternative to the 32 impulse move chart, and noticed that newer versions of the chart don't include a speed of 1 (the columns run from 32 to 2), whereas the oldest version I have does include speed 1.
Is there any reason for this? Any supplementary rules since 1979 that mean a ship can't have a speed of 1? Or is it just that every ship moves on impulse 32, so there's no reason to include speed 1 in the chart?
Grateful if anyone can shed light on this!
Just my small attempt to drum up more interest in the game, SFB is criminally underrepresented on YouTube!
I know this might be slightly off-topic, but has anyone here tried Babylon 5 Wars? Is it worth getting into? The movement system really caught my attention, and I'd love to hear your thoughts. Thanks in advance!
I have copy of the Captains Edition Basic Set Task Force Games addition and
Advanced Missions.
I haven't read the entire rule book but I have played Advanced Squad Leader for a couple of years now so I would like to think I would enjoy giving this a play.
I replayed the convoy raid with the Romulan Warbird...and discovered for myself how bad it is with multiple targets. 😬
I know SFB is pretty quiet these days, but I recently dug up a copy of the original Cadet Training Manual and waded in. It's been fun reintroducing myself to the game.
I’ve been learning though osmosis what rules are and are not included in tournament play through my limited time on SFBOL. The pick up games I’ve played (with very patient opponents) using the tournament ships has me wondering if there is a document out there that lays out the rules for tournament play. Does everyone just use Module T (I haven’t picked that up yet) or is there a more basic document I could use as a reference for pick up games and for future tournaments?
Thanks in advance!
Greetings!
I have been trying to find an SSD for the Ares Class (from Axanar) but am striking out. Anyone know if one has been made? Either official or fan made? I know they used to sell the Ares in SFB scale. I just recently got an STL file to print one.
I worked on this years ago. Thought someone would like to try it out.
_____
A BIG BANG
As your ship makes it's way back to base, your sensors pick up a strange energy reading from a nearby moon. Before you can react, the moon explodes!
Your ship rocks from the impact!
Fragments hammer the hull!
Energy discharges throughout your ship!
Eventually, the explosion dissipates. As Damage Control reports come in, you realize your ship is in pretty bad shape, and Communications are down. Your crew begins Repair Operations as you try to limp back to base, and Enemy ships could show up at any time.
NUMBER OF PLAYERS
One: This is a solitaire scenario for one ship.
INITIAL SETUP
Map: Any fixed
Player: Player's ship is placed at one end of the map.
OBJECTIVE
Mission: To repair the damaged and disabled ship (section 5G in the rulebook) and reach the opposite side of the map. See SPECIAL RULES
Time Limit: The scenario continues until the Player's ship reaches the opposite side of the map.
Victory: The Player's ship must reach the opposite side of the map with the following repairs: All Control systems must be repaired. All Shields must have at least one box regenerated (section 3C7 in the rulebook). At least 1 Phaser or Disruptor must be repaired. The ship must be able to produce at least 8 Energy Points per turn without using a Battery.
SPECIAL RULES
The ship is damaged as follows: The ship's Shields are down. Every system is hit, but no frame damage. Select one box in every system on your Ship Card and mark it off. If the system only has 1 box, it is disabled. Mark off all Warp Power boxes. Leave at least 1 Impulse box to generate power (presumably for life-support) and 1 Battery.
I worked ojn this years ago. Thought someone would like to try it out.
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RESCUE CALL
A Freighter is stranded near the Neutral Zone after it's engines failed, and has sent out a rescue call. Your ship has been dispatched for a Rescue Operation to tow the disabled Freighter back to the nearest base, and your ship has just reached the Freighter.
NUMBER OF PLAYERS
One: This is a solitaire scenario for one ship. The freighter does not move on it's own. Circumstances concerning the freighter are in the text below.
INITIAL SETUP
Map: Any fixed
Player: Player's ship is placed at one end of the map.
Freighter: Freighter is placed adjacent to the Player's ship.
OBJECTIVE
Mission: To tow a disabled Freighter with a Tractor Beam (section 5D6 in the rulebook) to the opposite side of the map.
Time Limit: The scenario continues until the Player's ship reaches the opposite side of the map.
Victory: The Player's ship must reach the opposite side of the map with the Freighter Crew evacuated before the Freighter explodes.
SPECIAL RULES
When the ships have gotten half way to the opposite side of the map, the Freighter's engines begin to fail and overload. An explosion is immanent.
Roll one six-sided die and add 1 to the result. This is how many Turns before the Freighter explodes.
The Crew must be Transported off of the Freighter using Emergency Evacuation (section 5E7 in the rulebook).
The Player must 'drop' shields, evacuate the Crew, then 'reactivate' the shields (section 3C2 in the rulebook).
Looking to get back into SFB after many years away, and trying to figure out what to (re)buy. I have the Cadet Handbook for kicks, but next step seems to be the Basic Set to actually get a map, real counters, etc. and the main purchasing site starfleetstore.com doesn’t seem to sell it, despite lots of FAQ and intro links at starfleetgames.com pointing to a Basic set.
What am I missing?
Anyone play Early Years ships? I think it's kind of interesting playing with the less powerful ships, but the scenarios seem focused on "historical" events and don't seem balanced. Anyone have suggestions for good early years scenarios? Point based fights are good, but I like scenarios that have more unique victory conditions.