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    /r/starfinder_rpg

    44,819 Subscribers

    3

    Any big updates in the past year?

    Me an my groups took a year of an old campaign to play something new. Any big books since then? Especially in the feat department?

    2 Comments
    2024/10/31
    16:52 UTC

    5

    Take the Organized Play Community Survey!

    0 Comments
    2024/10/31
    16:24 UTC

    13

    First time playing starfinder

    I am going to be playing starfinder for the first time here in a month or so. I had an idea for a precog that sounded fun but race wise I was hoping to play like a medium humanoid mouse/rat and not like a small rat. Are there any premade fan/official for something like this. Otherwise my GM was gonna use ysoki and let me change how I look. Any help would be great.

    11 Comments
    2024/10/30
    16:33 UTC

    2

    Plataformas para jogar starfinder

    Sempre joguei starfinder pessoalmente, quero aprimorar minha mestragem no sistema e começarei uma mesa online.
    Além do roll20 quais outras plataformas tem suporte e vocês recomendam para jogar starfinder?

    1 Comment
    2024/10/30
    13:24 UTC

    3

    Weekly Starfinder Question Thread

    -- Begin Transmission --

    Transmitter: The Pact Council Directorate

    Recipient: All

    Citizens of the Pact Worlds and those beyond the Golarion System,

    I understand that you are in need need of assistance. Please submit your request for help, and any questions you may have, below.

    Sort by new to see unanswered questions. View previous question threads here.

    For more immediate communication visit our System-Wide Infosphere Chat.

    -- End Transmission --

    0 Comments
    2024/10/28
    20:00 UTC

    0

    LFG - Paid PbP (play by post) game

    https://startplaying.games/gm/listings/campaigns/cm2rt9iuo000hidy4x277264q/players
    I am running Junker's Delight in Starfinder as a play-by post game

    The cost per week is $14, and posting frequency is approximately 1/day.

    2 Comments
    2024/10/28
    17:02 UTC

    35

    Hephaistos - Online Character Creator v113

    Website: https://hephaistos.online/
    Patreon | Ko-fi | Redbubble | Twitter

    Hey Everyone,
    The website has been updated to version 113 with the following improvements and fixes:

    Improvements

    • Updated the Starship builder's Creator section to be mobile-friendly and bring its design in line with the rest of the website.
    • Added a Power Points sidebar to the Quick section of Mech Sheet that includes details on the power core and template installed.
    • Sidebars for Hardness, Shield and Health on the Mech sheet now include rules on how Mechs take damage.

    Bug Fixes

    • Fixed typo in the description of the Mech Weapon Swordwhip.
    • Fixed Scaling Weapons from Starfinder Enhanced not counting towards Drone and Vehicle weapon mounts.

    Hephaistos 2E

    https://sf2e.hephaistos.online/

    • Implemented the third wave of errata.
    • Actions that have effects when activated (e.g. Shirren's Unfurl Wings, the Deadlift feat and so on) now provide the ability to activate those effects.
    • Ancestry feats and class features now grant armor and critical specializations as described.
    • Weapon and armor sidebar show specialization status and provide the ability to override it.
    • Resistances from armor specialization effects are now automatically added.
    • Climbing Suckers augmentation now provides a Climb speed as described.
    • Envoy Leadership Style From The Front now updates Medium armor proficiency as described.
    • Added feat Impressive Performance, the absence of which was causing issues when selecting the In The Spotlight Envoy Leadership Style.
    3 Comments
    2024/10/28
    12:34 UTC

    11

    Devourer creatures

    (non english speaker) i was building a campaign Where the characters have to find out who or what is attacking thier world and maybe stop it. the masterminds behind the attack are some Devourer solarians and cultists, but i wanted to use some less humanois/inteligent creatures during the starting sequence.
    the question is: there are in the archives some Devourer related creatures or sometingh that might be a "lore accurate" minion for such cult?

    1 Comment
    2024/10/27
    10:30 UTC

    5

    Playtest solar manifestations

    Hello. I'm creating a Kasatha Solarian and I'm trying to figure out my action economy. It's unclear to me from the playtest if manifestations are free actions or if I need to spend an action to manifest my solar flare, solar weapon or nimbus. Do they automatically manifest when I attune, or do I need to take an action to manifest each of them before using them? Thanks

    2 Comments
    2024/10/26
    19:30 UTC

    81

    I realized how bad Non-Fantasy RPGs have it

    I never realized it till I started doing Star Finder. I planned on doing Call of Cthulhu but realized that it as well had very little in the way of maps made online. It basically a 90% chance you'll find a fantasy D&D map over Anything modern, or even something in the 40's. Like seriously, to even find a battlemap that isn't set 400yrs ago seems impossible. The only saving grace is that with Cyber Punk doing good enough, a lot of newer maps came out in a Cyber Punk setting. But even then, Modern folk got screwed

    Anyone got ideas on where to go? I have a DungeonFog account, but that program just chugs at points and I can only sit around for 10min waiting for it to do as I ask for so long

    32 Comments
    2024/10/26
    04:42 UTC

    9

    Need some lore info

    I'm very new to Starfinder and its lore, a friend of mine is starting up a Starfinder campaign and I'm thinking of playing essentially a sci-fi version of a samurai or cultivator sort of character. Obviously I'm sure there's gonna need to be some reflavoring and such, but is there any existing lore within Starfinder that fits the vibe of my character?

    10 Comments
    2024/10/25
    18:39 UTC

    18

    GM tools

    Good people of the reddit I am seeking help in my all-in approach to my first campaign. Would love to know if there are things to help with:

    1. Creature/npc guides on upscaling or downscaling CR. Or online programs to create them in a drop down menu type thing.

    2. Are monsters from PF 1E easily portable into the game, if so is there a resource to help with this? I have all bestiaries and there are some great monsters in them.

    Any help in either pointing me to which book these are in or if anything exists would be greatly appreciated. I am going all-in on 3d printing terrain, ships, minis and really want a no limits approach to what the party faces

    6 Comments
    2024/10/25
    18:14 UTC

    28

    Starfinder 2e's Fabricator skill feat completely blows away all other Earn Income mechanics

    It has been brought to my attention that Starfinder 2e's Fabricator skill feat completely blows away all other Earn Income mechanics. You can use Computers instead of Crafting to Craft tech items, each of your checks to make progress is performed in 1 hour instead of in days (the feat erroneously refers to pre-remaster legacy text of "4 days"), and you receive an additional multiplier based on the quality of your creator capsule. For example, a 75-credit tactical creator capsule doubles your efficiency, allowing you to compress 2 days of work into 1 hour, and higher-quality capsules things get only faster from there.

    With several hours of free time, you can free up a non-negligible amount of funds. With days or even weeks of free time, you can effectively halve equipment costs.

    2 Comments
    2024/10/24
    18:33 UTC

    14

    Who your favorite Media content curators?

    5e player here how has fallen hook line and sinker for this world. Im Looking for your favorite Podcasts, streams, live plays to start getting immersed in this world. I get alot of window time with work so something I can pop in and hear a campaign in action to learn the flow and feel of this game.

    Also who do like in terms of class, race, station info, lore and rule discussion videos? I've watched pretty much all of The Maple Tables videos and loved them, but sadly he hasn't put anything out in a year.

    Thank you all for any input! Sincerely, Future Starfinder

    15 Comments
    2024/10/24
    13:08 UTC

    9

    Any ready to go characters?

    Hi guys, i have a one shot in december for someones birthday and wanted to know any sources where i could pick premade characters? Preferably also some leeway to set the level they are in.
    Thanks in advance!

    7 Comments
    2024/10/24
    11:55 UTC

    19

    Is engineering the only way to effectively get through locked doors?

    I'm playing a strength-based soldier, and I would love to have a quick way to break through doors. Unfortunately, all the doors we have encountered so far are metal, meaning my strength is basically useless. Are there any items or feats that could help with this?

    10 Comments
    2024/10/23
    22:39 UTC

    4

    Does anyone know of a good Quickhack system for Starfinder?

    As title says, I'm writting a homebrew for my friends and I want it so that only species that are Psychics (in terms of Stellaris species that are at least latent psychics) can use magic. But I don't want non-psychic races to be left out so I was wondering if anyone knows of a system where I can implement some sort of Quickhacking mechanic (just like in Cyberpunk) so that non psychics still have access to a magic-adjacent system.

    4 Comments
    2024/10/23
    16:23 UTC

    8

    Alucideamon & Alorbideamon

    0 Comments
    2024/10/22
    23:23 UTC

    14

    Advice on problem player

    Hey all, so I've been in a campaign for about 2 years now and the whole time we've been playing we've had this player that, in my opinion, is way too overpowered. He's playing an operative who uses long arms. The GM let's him trick attack with the long arm so he's out damaging everyone in the party to a ridiculous amount. Most of us would do around 20ish damage a hit and he'd do at least 60. Combat isn't fun when I know that I just to sit and wait for the guy from 10 miles away to kill everything in one turn. The other thing is he claims he has at least a +25 on ALL of his skills, barring a couple, because of his operatives edge. So the majority of his skills checks are on par with, or higher than most other people's in the party who are speced specifically into that skill. For example, I'm playing a mechanic who has dumped all of his points into his intelligence, a skill point each level into engineering, and got the +6 INT personal mod too. All that and I get a +24 to my engineering checks. He claims he has a +26. He out preforms everyone in everything and it's making me feel like a side character in his story. Also, he has way more gear than any of us, yet always has money to buy whatever he needs, while the rest of us are scraping by.

    Here's the problem, the GM and all of us are really good friends and have been for a long time. Ive talked to the GM and he agreed that it is fishy but he refuses to do anything about it. I've tried hinting to the player that it's an issue and when that didn't work, I out right told him that I didn't think his character was built right. He just said that the GM checked it when we started and said it was ok. I really love this game and love how the GM runs things, but ever single time we get into combat or there's a skill check I go straight to my phone because Mr main character can do everything.

    Tl;Dr: problem player makes a busted character that makes the game boring for everyone, GM agrees that character is OP but doesn't want to confront the problem player.

    What should I do here? Am I crazy or are operatives just actually that good? I'd like to ask some more experienced players about these inconsistencies. Thanks for your help and reading my rant.

    17 Comments
    2024/10/22
    05:40 UTC

    16

    Mech Advice needed. The starfinder mech system feels a bit...dull.

    Sorry for the troll-ish title, I do love this system and I'm enjoying it. But that's kind of the situation I've found myself in as a GM running a mech focused game. And if I'm missing something, a rule or a mechanic I didn't mention, please correct me.

    Right now I'm running Mechageddon. And it's a fantastic AP. I'm loving it and my players are enjoying it. BUT, the point where it turns into a bit of a slog is, oddly, mech combat (a little) and mech building (a lot).

    These are issues I can work around with some writing, and make my own fixes for. However it'd be nice to see if there are any solutions other folks have found for these if they were bothered by them. Also venting is nice.

    Part 1: Mech Construction

    On the building side, the issue is that there's really nothing exciting going on in the mech system. All the parts are just available. There's no rarity system, no UBP or Credit costs to hold back powerful parts, etc. Everything is just available to build the moment players have enough mech points.

    There are bits where the system tries to put in some limits. The teleporter Aux System for example. It requires a "phase frame". Ok cool. What's to stop them from getting a phase frame? Oh...nothing. It just costs slightly more than a skirmisher frame.

    To me this is like handing the players the entire weapons list from the game and saying "ok, you can have anything. no cost, no level limits. the only caveat is that damage scales to your level so that lvl 20 gun will be really weak."

    So there's no saving up your credits be be able to buy a cool weapon. No coming across an ancient mech with a powerful weapon that you can salvage off of it (ie finding a magic item to power up your character with). I get that this comes from the starship construction rule system that Starfinder uses, but that was it's own problem.

    Part 2: Mech Combat

    Ok. This one is going to get a bit more contentious. Mech combat is kinda boring as setup in the AP. Many of the kaiju battles are setup as "use any flat desert terrain map and slug it out". Which can get a bit dull after a bit. Especially if the random encounter tables in Act1 part 2 are used. The character combat sections are really well done though. The non-combat sections are EXTREMELY well done. But while the initial training section includes a lot of examples of using non-combat skills in combat to liven things up, they don't really make a return outside of a few key encounters.

    I'm looking at bringing in environmental challenges to create more dynamic combat encounters in mechs. Though I feel like this is something that should really be here by default.

    What have you done in your own games to liven up mech combat?

    23 Comments
    2024/10/21
    23:31 UTC

    6

    Weekly Starfinder Question Thread

    -- Begin Transmission --

    Transmitter: The Pact Council Directorate

    Recipient: All

    Citizens of the Pact Worlds and those beyond the Golarion System,

    I understand that you are in need need of assistance. Please submit your request for help, and any questions you may have, below.

    Sort by new to see unanswered questions. View previous question threads here.

    For more immediate communication visit our System-Wide Infosphere Chat.

    -- End Transmission --

    2 Comments
    2024/10/21
    20:00 UTC

    7

    Should I run a Ghost Operative or a Hacker? I'd like to see some Pros and Cons.

    Hello there. I'm currently at odds with myself with choosing between the Ghost or Hacker specialization. I've seen a few discussions here and there about the classes in their own, dedicated posts, but I'd like to see some comparisons and opinions from those who frequently play the two. Pros and Cons to them, really. I'd appreciate it quite a lot.

    6 Comments
    2024/10/21
    15:22 UTC

    23

    First time

    Long story short I’m more accustomed to dnd but last week my group got together and had a session -1 to determine what we were going to play next once our current dnd campaign wraps up in a few sessions.

    We decided after hours of voting and deliberation we wanted to play a space western type campaign and I volunteered to be the GM for it, luckily one of my friends had the 1e starfinder core rule book on standby from when he tried to run it a while ago(didn’t work out) so now I’m just here skimming through it and feeling kinda overwhelmed.

    Basically I just want to know any GM tips/advice for this game you guys can give me for running starfinder for the first time especially as someone who’s only real experience with a tabletop RPG is with DnD (and a little cyberpunk red). Thank you in advance.

    7 Comments
    2024/10/20
    06:51 UTC

    7

    Nanocyte, Gear Array, Space Suit/Spacesuit

    I have a question about power.

    If your use your gear array to create a space suit/spacesuit, do you need to get it power?

    If a charter had a regular space suit, given the rules on environment protections and armor, I'd have to have it charged at a functioning starship or an environment recharging station. As a level 1 item, it would take a minute to recharge it's one full day supply of environmental protection.

    Quoth the source material, "Equipment that requires a battery or ammunition to function must be loaded to function." On the one hand, this makes me think you'd then have to stand there recharging your system at an appropriate station. However, this isn't just a battery you can replace/install as part manifesting the space suit, is it?

    Does a space suit, then, not need your nanocyte character to charge it in some way as/while you manifest it? As I looked into it, it seems like it doesn't/shouldn't RAW. Given how some of the knacks work, this is a personal item and not armor (which I think you can't create, feel free to correct me if I'm wrong), and would be taking up your gear array manifestation, that would make sense.

    2 Comments
    2024/10/19
    19:24 UTC

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