/r/startrekadventures

Photograph via snooOG

The primary subreddit dedicated to the "Star Trek Adventures" Tabletop Role Playing Game by Modiphius Entertainment.

The primary subreddit for the Star Trek Role Playing Game, Star Trek Adventures, by Modiphius Entertainment.

Rules

  1. No Piracy
  2. Must be related to Star Trek Adventures
  3. No bigotry
  4. Streams may only be posted once a week
  5. Discord Servers/LFG/LFP may only be posted once a week
  6. Don't be an asshole
  7. No AI Imagery

Star Trek Adventures Resources

Star Trek Related Subreddits

  • Star Trek: Primary Star Trek and all Trek-related things subreddit.

  • Daystrom Research Institute: In-depth discussion of everything and anything related to the Star Trek franchise.

  • Treknobabble: A Star Trek multi-reddit, with discussion and images, and a hub to other Star Trek related subreddits.

  • StarTrekGifs: Subreddit dedicated to the creation and collection of Trek-related Gifs.

  • TrekFic: Star Trek Fan Fiction subreddit.

  • Star Trek Online: Official Subreddit for the Star Trek MMO

/r/startrekadventures

8,186 Subscribers

2

STA Lower Decks characters updated for 2e?

I purchased the PDF pack online but do not see an option for the characters with second edition rules.

I may be running a game today. Before I go through the process of updating the sheets myself, I was wondering if someone had already done the good work? 🙂

5 Comments
2025/02/01
13:11 UTC

17

2E Talents Spreadsheet

Someone on this subreddit made a spreadsheet many years ago for all of the STA1E talents (both core and supplement), and I have always preferred that format to the list of talents in the book(s). In anticipation of an upcoming campaign and seeing as there isn't one for 2E yet, I made one myself!

Here is a google sheet (view only) of all the talents in the 2E rulebook. I hope this can be helpful to others as well!

0 Comments
2025/01/30
18:06 UTC

19

Star Trek Watch List

Want to play Star Trek Adventures but have never watched Star Trek? 🖖 Jim gives us his Star Trek must watch list to get you started! Comment below to give us your list! https://modiphius.net/en-us/blogs/news/recommended-viewing

3 Comments
2025/01/29
21:57 UTC

5

Advice for running a game set in the 2400s

Hey, I’m new to the game and I’m currently in the process of planning my first campaign. I’m sort of taking the approach of what I would like to see from like a new Star Trek TV show.

I’d like to set my game in the 25th century, maybe around 2409 Ish. Post Dominion war and shortly after the Picard series.

I was wondering if anyone could give me advice for running game set in this era, are there any officially published stuff or handmade stuff that helps adjusts things to this area? How easy would it be to adapt the modules set closer in the next gen era to this era? What should I do aside from the obvious stuff of accounting for the major geopolitical? For example: between the Federation and the dominion, the continual decline of the claim on empire and the Romulan star empire being replaced with the Romulan free state, etc. how should I count for the advancements and technology in the 40 years?

Also, if anyone has any good write ups of what exactly the political relationship between the Federation and the new Romulan government is that would be helpful in framing the Romulan adventures, like could I still run neutral zone type conflicts?

If there’s not published materials, homebrew is acceptable. Any advice would be appreciated thanks.

5 Comments
2025/01/29
15:04 UTC

5

Star tRek: Stavanger S1E50 "Private Line"

MORE CHAOS FROM MY CHAOS GAME Mostly setting up some back story and exposition before we get a really interesting troll asking for fare

0 Comments
2025/01/29
02:09 UTC

4

Focus deception help

I'm going over the supplemental books and found some deceptions of the focuses used in game, Hand to Hand Combat and Transporters & Replications from the Ops division book, specifically. These really helped me narrow down on what they focuses could be applicable for and, more importantly, shape my character for RP purposes.

I was wondering if such deceptions exist for:

Animal Handling (from the Rural/Agricultural Upbringing)

Athletics (from the Serious Injury Career event)

Chain of Command (from the Enlisted track)

and Shipboard Tactical Systems (also from the Enlisted track)

any info regarding the location to the focuses descriptions or original deceptions of your own would be greatly appreciated.

6 Comments
2025/01/29
00:00 UTC

8

Looking for Potential Player(s) for Sunday Evening Gaming Sessions!

Greetings everyone!

Captain Davis Wolf here. My crew and I are looking for 1 (possibly 2) players for our Sunday evening games. We currently meet up online around 7pm EST and usually play until 9:30pm - 10pm EST weekly. We use Discord for our audio and Roll20 for our VTT.

So, when I say we're looking for people, overall we're looking for good role-players. We love players who truly love to embrace their characters and focus more on the role aspect versus the roll aspect.

Now don't misconstrued; everyone loves to do skill rolls and combat checks. It's part of the game and also part of the excitement the Star Trek Universe has to offer us! However, we are all in belief that the characters and their actions are what brings the story to life and makes a memorable session.

A little background about our group. We are a fun and welcoming bunch that's been playing together for almost 4 years now and still going strong! Currently we are planning on running Star Trek Adventures for the majority of the month but we do like to switch it up and play other gaming systems at least once a weekly session.

This gives us a chance to keep the desire going for Star Trek and hopefully prevent any burnout our GM's may have but it also gives our GM's a chance to play as an actual player and let someone else run the game.

NOTE: Don't worry, you will not have to run any games or make any preparations ahead of time. We have dedicated people who will do that :)

As is stands right now, we have the following player roles filled for Star Trek:

Captain
Commander/XO (Specializing in Science)
Chief of Engineering
Chief of Security
Helm
Sometimes a Chief Medical Officer depending on the episode. But we consider this position open if someone really has a desire to play it.

As you can see, we have PLENTY of positions that are available and a lot of room for people to get creative with character creation.

Our GM's are also firm believers in making Supporting Characters as well. In much of the Star Trek fashion, we try to run episodes/sessions in a A Plot/B Plot manner. This means that there may be times to where your main character might be busy or not available, so it's always good to have a back up character that you would find yourself enjoying.

For example, I have a backup doctor that I have played on away missions when I know the Captain is going to be busy elsewhere and it's actually given me an opportunity to play something I normally wouldn't be able to. Again, don't be afraid to test the waters out. If you end up not liking a secondary character, we can keep them in reserves and you can try your hand at another one.

If this sounds like something you'd be interested in trying or you're just generally curious, please feel free to send me a response and I'll get back with you as soon as I can.

Thank you for your time and I hope you have a great day!

7 Comments
2025/01/28
17:59 UTC

5

So I did a thing... Custom STA d20's

So I did a thing... And made custom STA d20's. https://www.thingiverse.com/limeydragon/designsTaking request to upload other STA d20 Dice... Attach a black and white logo with your request below...

5 Comments
2025/01/28
17:23 UTC

14

Shackleton Campaign Adventures - OK to skip the first two?

I'm really struggling with the different eras as I'm reading through and I'm thinking of skipping the first two adventures. GMs who have run it, would I miss anything critical if I did that?

8 Comments
2025/01/28
02:00 UTC

7

Ideas for Slower Paced Sessions

I've been running a Shakelton Expanse campaign for nearly a year now and the game has had a lot of fast-paced high-intensity missions back-to-back. Theyve been character backstory missions or campaign specific with planet destruction level and player character death levels of intensity.

I'm looking for suggestions on ways to lighten the tone, whether it's short mysteries that take 1 2-hour session or on-board characters and their quirks that give lighthearted fun. The crew is on a galaxy class vessel in the TNG era just before the brief klingon war.

Thanks in advance! LLAP

19 Comments
2025/01/27
05:27 UTC

102

Excited for 2e

Been playing first edition for years have the physical starter set and the PDFs of all the books. Excited to give this a whirl and eventually pick up the physical core books. Really hoping that the licensing can be worked out and STA can be added to Demiplane!

6 Comments
2025/01/27
01:45 UTC

52

2e play aids; free to use

I posted before about creating play aids for 2e for our game. There’s one for ship combat, a general attribute/discipline guide, and position specific guides that detail all the major and minor actions a player can do.

Feel free to use them if they will help!

https://drive.google.com/drive/folders/1NBc846MKKCvBy5MGswTPkt29_lMlLJGf?usp=sharing

12 Comments
2025/01/24
15:25 UTC

4

Anyone in the Phoenix area?

Hey there! If there’s anyone in the Phoenix AZ area who would be interested in an in person weekly group, let me know!

0 Comments
2025/01/24
01:44 UTC

29

2e play aids update

So here’s a quick screen shot of part of one of the play aids I built. I’m not a graphic designer so they’re not exactly professional grade.

I’m also not a computer whiz. Where’s the best place to put these where people could get them?

5 Comments
2025/01/23
23:41 UTC

40

I made a walkthrough showing how character advancement works

7 Comments
2025/01/23
18:01 UTC

6

Anybody run the Stolen Liberty pre-made adventure? *SPOILERS*

Hi folks,
I'm looking at the Stolen Liberty pre-written episode and I have a problem with it. Namely it seems a little rail-roady. The plot states that after rescuing a space capsule containing people from a pre-warp civilisation, that either a PC or one of the Supporting Characters will help the rescued aliens sort out their class-based societal woes by stealing a shuttle and threatening to use it on the oppressors.
This doesn't seem very Starfleet to me. Even a Supporting Character shouldn't be this reckless with the Prime Directive, irrespective of whether or not a people are being oppressed.
Now I like the moral quandry of the Prime Directive making the players potentially turn their backs on an oppressed culture, but I can't see how any Starfleet officer worth their salt would go through with it.
Now my player group as it turns out have a ship with a cloaking device, which means they could save the pre-warp space pod without ever showing their faces, which means they solve the episode in 5 minutes flat. I'm curious to see how other folks who have run this got around it, or their general experiences of running this particular adventure.

As always, any and all assistance given is greatly appreciated,
~M@

4 Comments
2025/01/23
12:21 UTC

9

S1 E2.0 Return to Tomorrow | Star Trek Adventures 2e | TTRPG Actual Play

"Bon Voyage" We take a step forward to meet the crew of the Jemison.

https://youtube.com/live/ncFqc6Eeh9Q

0 Comments
2025/01/23
02:43 UTC

22

Star Trek Adventures Second Edition Starter Set 🖖

🖖 The Star Trek Adventures Second Edition Starter Set is here and Jim is ready to tell us all about how to use it!

https://modiphius.net/en-us/blogs/news/getting-started-with-the-starter-set #startrek

0 Comments
2025/01/22
17:22 UTC

2

Actual Play- The Omicron Saga EP 07 Plato's Cave Part 3

The crew continue their investigation of this ancient apocalypse bunker and find that the last survivors may be trapped in a computer.

youtube

https://youtu.be/Fl9cnHcymvk

Spotify Audio Only
https://creators.spotify.com/pod/show/omegaomtv/episodes/Star-Trek-Adventures-2E-The-Omicron-Saga-EP-07-Platos-Cave-Part-3-e2tpog1

0 Comments
2025/01/21
16:28 UTC

12

32nd century ships

I had a question regarding a potential 32c. Campaign.

I want to potentially run a campaign set in the 32nd century but am struggling to figure out the mechanics for custom space frames.

Any help would be appreciated, of anyone who already has some designs

Cheers!!

5 Comments
2025/01/21
12:32 UTC

44

Play aids for my players. Making life easier and the game more immersive.

Been running a late TOS era game for my players. We started 2e and there’s not much out there in the way of easy play aids. So, I’ve been making them to help my players.

I made a master ship combat cheat sheet, with all the steps, every single weapon system with its type, range, damage, qualities, etc. Also an energy weapon delivery system chart, location damage chart, all the qualities defined, rules for shaken and breaches, etc. Super helpful.

I also made bridge role cheat sheets for all the positions, and each includes role specific minor and major actions, and the generic minor and major actions. All defined, with the roll requirements, difficulty, momentum cost if any, etc.

And last, I added backgrounds to all my character tokens to make them pop a bit (example attached).

But my favorite thing I made to speed up gameplay during combat is a ship combat action “cycle” chart. Basically it’s the preferred order of actions taken, and what the most common options are for each position in the most advantageous order. It’s been a huge timesaver. Everyone knows what they’re going to do and how to “stack” actions. For example:

CO rallies.

XO assists science and tactical.

Science scans for weakness.

Helm initiates an attack pattern

Tactical calibrates weapons as a minor action, then fires a weapon using the bonuses provided by science and helm.

Engineering regenerates shields.

That’s just an example; they can do lots of things. But it’s so helpful to have a basic course of action they can take that includes minor and major actions that support each other. So much faster than it used to be.

9 Comments
2025/01/21
01:59 UTC

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