/r/SpellswordCards
Discussion and feedback of the Spellsword Cards games
Discussion and feedback of the Spellsword Cards games
/r/SpellswordCards
Why is your app (that I paid for) locking everything behind a paywall now?
Recently discovered Dungeontop and I am having a blast! Is the game still being developed further? What can we expect for the future? Thanks
Hey there.
I'm looking for a mobile deckbuilder that is a more light-weight version of Slay the Spire. By that I mainly mean shorter run times. As I like to finish a run in one session on mobile, I'm looking for a game with 20-40 mins to complete a run.
Would Spellsword Cards: Origins fit these criteria?
Also: Is the game still in active development? What would you say are the Pros and Cons compared to similar games on mobile?
Thanks :)
Basically invoke adds +1 damage to Spells.
However, we have to mentally calculate the extra/added damage on other spells. I think that should be automatically adjusted, maybe with green numbers.
For example: 2 Invokes played. I want to play the Card that deals 1 damage five times. It should say the following. Deal 3 (in green) damage five times.
This way we can directly tell how the Invoke (or any other modifier) is affecting a particular spell.
Some spells have direct damage and adjacent damage, are both increased or just the direct damage?
I love this game. I don't have the attention span anymore to play games. I typically rarely finish a game and have over a 1000 games with only 20 min to 4 hours on them, with a few handfuls that were actually completed. But I'm addicted to this and it's a really fun time-waster as well. It actually pisses me off because I play a bit and next minute I check the clock and it has been 3 hours! I hope the progress continues and looking forward to it.
Questions:
With that said I had some input about the game.
I hope this doesn't offend the team. I absolutely love the game and I was hesitant to buy it so it was a great surprise. Consider a demo for people to try it out because I am a huge rogue fan, but something about this one really made me hesitant and I'm sure there are many more who feel the same way who didn't take a chance on this gem. Looking forward to more updates! Keep them coming! FASTER 🤐😉
Thanks
Could you please add in your next update the following:
Instead of holding/dragging a card to place it on the board or to activate it, make it that you should click on it first then click on the board.
I've placed soo many cards in wrong places because while dragging the mouse i released the mouse button by mistake...
This problem is very annoying and can be very easily sorted.
Same mechanic Slay the Spire uses, which is amazing.
It seems relatively small strong decks win. By the time I got in middle of stage 2, was strong enough to beat boss stage 3.
What is your favourite Class/Faction combination?
How did you win against the bosses?
Ok we're in alpha test mode for Dungeontop! Thank you for volunteering to help shape the future of the game, your feedback is super important at such an early stage, so please do play, enjoy and give your feedback openly! https://www.dropbox.com/s/qfdpw1pzckk0q6e/Dungeontop.zip?dl=0 You'll need a windows PC and about 500mb of space, unzip to a folder on your hard disk and enjoy.
Jammy the designer is keen to also collect some formal feedback after you've played a while via this webform https://forms.gle/A5RPPHrdv15dS3ec6 and of course you are welcome to drop all your bugs, feedback and suggestions right here!
Regular weekly updates will be posted to the same link, so do update often!
It is somewhat contentious as to whether the Council of Mages was established prior to or after the foundation of Porthaven. There are documents tendered in the very first foundational laws of the state that indicate they intend to form an alliance with the Council for mutual protection and civilisation of the surrounds.
The Council has a strict entry policy, those who wish to study and learn form it’s archives must first tender an artifact or study piece to further the long history of the area. This rule was applied consistently by the highest councillors who govern their affairs with relative impunity. Many great mages donated to the council, some stayed and others left for adventure or peril on their own desire.
One aspiring young scribe known only as Caleb was the only non arcane master admitted to join its ranks. Years of dedication and hard work documenting the various affairs of state in Porthaven’s court and its liaisons with the council, earned him a place where none before had been admitted.
Over time Caleb went on to learn the basics of magic to aid his scribe duties. He also had a calling to nurture children although he was not wedded himself. Such was his fondness for a particular boy he found left in a basket at the great gates of the Council. After a short deliberation the councilors allowed him to raise the lad, seeing there was no other identifying marks or divination possible. “One day you will do great things!” he always reminded the boy, especially after repeated scoldings for tardiness or other misdemeanours.
Next week be sure to check out the Origins deck size strategy guide.
Until then, happy deckbuilding!
Part of the frozen wastelands to the north are actually inhabited, to many a traveller’s surprise. Not necessarily just by human folk however. Many forms of pack animals, beasts and frost creatures call the tundra their home.
The sparse tribes of the northern folk more than make up for lack of numbers by their sheer strength and individual feats. It is documented in the Council Archives that young barbarians initiate their way into adulthood by performing a solo two week quest to slay a tundra werewolf. Should they return empty handed they have no choice but to leave the tribe, so only the strong survive.
The barbarians are so adept in battle that if two or more show up they soon compete with one another to slay their foes before the others do as a matter of personal pride. Never backing down from a fight has not always worked in their favour. It was said several entire tribes perished when a disagreement drew them into battle with one another.
The largest tribe is led by Horman the Elk a fearsome warrior who wears the pelts of more than a dozen werewolves he’s slain. The tribesmen are fearsome, yet they won't attack unless provoked. The Council of Mages once forged an alliance when facing a threat from a common enemy, the Demon Lich. It is believed that Horman although somewhat aging now, still honours that allegiance.
Next week be sure to check out the history of the Council of Mages.
Until then, happy deckbuilding!
The earliest archives in the Council of Mages describe Karim as a monarchy, established by a sea faring prince long before the creation of neighbouring states. It was said a kraken forced his ship and crew destined for the far eastern coast to shore, dashing his ship and forcing them to seek shelter above the wave ravaged cliff face.
With nowhere else to go, the prince and his surviving crew established a settlement and placed a warning spell there to ward off other ships from entering the kraken territory. Over the years the kraken aged and was defeated, or so it was told. The settlement opened as a port, and then eventually great artisans were invited to build the original palace walls.
The two generals of the new king, eventually had a falling out. One followed Corin, a paladin of the light, whilst the other worshipped Garos, a denizen of the 4th hell. A duel ensued and the winner was granted ultimate control of the king’s army. It was suggested the demon worshiper cheated, but nevertheless warlocks soon became employed in the service of the king thereafter.
In recent times the king has aged, and some reports say he lies ill on his deathbed. Meanwhile his generals transpire to raise even more recruits for their army. To what end is yet unknown.
The story of Demontide can be discovered throughout the game. Next week be sure to check out the history of the Northern barbarians.
Until then, happy deck building!