/r/snapmap

Photograph via snooOG

DOOM SnapMap is a built in editor to create single player, co-op and multiplayer experiences. If you find/need/want/know any information or want to show off your creations, share it here.

This Sub will completely focus on the DOOM SnapMap. If you find/need/want/know any information or want to show off your creations, share it here. DOOM SnapMap is a built in editor to create single player, co-op and multiplayer experiences.

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/r/snapmap

1,817 Subscribers

1

Access Code on a Door

Hello all,

Im making a single player campaign and have gotten stuck. I want the player to have to solve a small puzzle whereby there are three interactable panels that they must press in the right order in order to unlock the door.

Ive tried it with integers and strings and am getting nowhere. My logic is:

Each interactable <on use> sets an integer value to an integer variable assigned to it.

So:
interactable1 sets int_1 to 1.

interactable2 sets int_2 to 2.

interactable3 sets int_3 to 3.

The problems I am having is then making sure the right code is input and then comparing the results and triggering stuff off of that. The desired code is 132. I also want the game to reset the sequence and display a message saying "Incorrect Passcode" in World Text. Any help would be greatly appreciated. Please be basic in your explanation i am so terribly awful at coding.

8 Comments
2024/05/01
22:28 UTC

2

SnapMap Issue on PlayStation Reportedly Fixed

I've been told that a new patch has rolled out as of yesterday that fixed the problem on PlayStation where maps could not be loaded, caused by the patch released earlier this month.

Let me know if this is not the case.

0 Comments
2024/04/25
21:56 UTC

1

Logic problems

Hello

Im making a single player map. There is a room where there are two power core receptacles and they start with power cores removed. The player must get the power cores (2) and insert them into the receptacles in order to start a reactor. However, if the player removes any of the power cores, or both, from the receptacles, I want the door to the room to lock and stay locked until both power cores are restored.

My current logic is this:

Receptacle A) On given --> change counter add 1 --> counter.

Receptacle B) On given --> change counter add 1--> counter.

When counter reaches 2 --> send signal --> Unlock door to room.

Receptacle A) On remove --> subtract from count --> counter.

Receptacle B) On remove --> subtract from count --> counter.

When one core is removed and replaced, the door stays locked. It should, in theory, open after the core has been replaced again, but it does not. Halp. Any help appreciated. If there is a better way, please let me know :)

3 Comments
2024/04/24
22:11 UTC

9

Issues caused by latest patch to DOOM 2016

##EDIT 2: Another patch has rolled out that seems to have fixed the Playstation bug!

EDIT: They are aware of the Playstation issue. Thanks to everyone who submitted a support ticket!
A support article related to that issue has been posted here: https://help.bethesda.net/#en/answer/55355

...

First of all, SnapMap on PlayStation 4 & 5 is reported to no longer be working at this time due to the patch that was released yesterday. Specifically, attempting to load most maps will fail, with a message saying "requested content is unavailable". This includes the starting map templates. Anyone affected by this should submit a support ticket to Bethesda Support:

PS4:
https://help.bethesda.net/#en/home/product/704/DoomCat/8/question/No/DOOMPlat/4/DOOMSubCats/700

PS5:
https://help.bethesda.net/#en/home/product/704/DoomCat/8/question/No/DOOMPlat/19/DOOMSubCats/700

Submitting tickets have worked before, and there should already be some attention to this game from staff right now given that they had bothered to release this patch in the first place. You may also have some luck communicating with the Bethesda Support Twitter/X account: https://x.com/BethesdaSupport . A major issue with SnapMap on PlayStation had been resolved in the past from doing this, so it's worth a shot.

Second, the SnapHak tool is incompatible with the patched version of DOOM 2016. You will need to revert your game files to the unpatched version to continue using SnapHak. Steps on how to do this has been added to the setup instructions in the Guide To SnapHak. No issues with SnapMap's online services have been encountered so far from using the reverted version of the game.

7 Comments
2024/04/13
02:10 UTC

1

Next map node will not load map data

Trying to link my maps as a campaign. 1st 2 maps work fine, then the third map wont load the map data into the next map node. Says map data not found, even though ive chosen a published map from my maps. Any ideas why this would happen?

2 Comments
2024/03/20
20:08 UTC

1

Moving blocking volume

Hello, i am trying to make new abilities for future maps, and i was thinking that it would be nice to do a shield ability, i know that in snapmap there's already a shield equipment, but i wanted to do one myself, the thing is i need the blocking volume to move infront the player ¿is it possible without snaphack? Any help would be good, i will post the same question in spanish in case someone doesn't understand english

If the other volumes can be moved i would really apreciate if you tell me

Have a nice day

Hola, estoy tratando de hacer nuevas habilidades para mis futuros mapas y me puse a pensar que estaria bueno hacer una habilidad de escudo, ya se que ya hay un escudo como item pero aun asi quiero hacer esa habilidad, la cosa es que tengo una duda ¿los volumenes de bloqueo se pueden mover o eso solo se puede en snaphack? Cualquier ayuda se agradece

Si los otros volumenes se puden mover tambien agradeceria si me lo dicen

Ten un buen dia

1 Comment
2024/03/13
02:59 UTC

3

Is it possible to change a power cores color while it’s in a power station?

I’ve been trying to make a “Argent refining system”. Basically I’m just turning a red power core into a blue one. However I can’t get it to actually change color. The setup I’ve tried go’s like this. Put red core into power station, press a switch which will change the stations color to blue and respawn the core. However it doesn’t work I’ve tried delaying the core respawn to see if that helps but it doesn’t work. The respawn works if there’s no core already in the station but that’s not what I’m trying to achieve. Is there any way I can change the cores color while it’s in the station? Any help would be appreciated.

2 Comments
2024/02/17
00:17 UTC

2

Do players prefer linear design?

Been trying to make a 4(?) part campaign for years, but I've never been happy with it. And I realized I don't really know what kind of maps people like in the first place.

So, do you enjoy "streamlined" linear levels with a clear path? Or do you like having to find your way around, hunting keycards, etc...?

6 Comments
2024/02/12
04:54 UTC

1

Which songs are each of the ones in the music thingamajonk? I know UAC1 is BFGd and HELL2 is RaT, but what are they all in order?

I'm specifically looking for the panic chord one that goes boo-boo Wana boom boom bawana boom.

7 Comments
2024/02/07
20:01 UTC

1

How do I make airlocks work more than twice?

I've got it set up with a sequencer, and it works fine, but only if you use as intended. Like you hit the button, airlock opens, you make your way to the other side, hit the button, that airlock closes. You do some things, have to make your way back, etc. But if you mess with it like I do, hitting the button more than once just because, it only works twice. Is there a way to get it to work infinitely? I'm relatively new and learning as I go. Thanks in advance!

6 Comments
2024/02/01
15:24 UTC

0

Resurrection of SnapMap?

There are no rumors for this yet, but I'm still hoping for SnapMap to come to Doom Eternal. Now that I think about it, ID Software updated their old Doom and Quake games, so I hope the same will apply to Doom 2016 and Eternal, and also improve Doom 2016's SnapMap. According to DANIELRONCA716's SnapMap Improvements video, he's hoping for these 10 things to happen.

  1. The removal of Snappoints
  2. Matchmaking Playlists
  3. More DLC Content
  4. Bots (Also should be included in Doom 2016's Multiplayer, I mean they're already on there but offline Multiplayer should be free.)
  5. Bigger grid and bigger limits
  6. In-game saving
  7. More easy gameplay tiles
  8. Mega Bosses (Not quite sure if this is possible, could be too big for a small map.)
  9. Single Player Content (He's mean ALL OF IT. Even the Mega Bosses shown above.)
  10. Faster Load Times (I actually agree with him there.)

So, what do you think? Are you hopeful that SnapMap makes a comeback? If so, let me know. Also, don't say that you doubt it. I'm sorry to say that but I actually mean it.

2 Comments
2024/01/27
03:27 UTC

1

Help with group teleportation

Hello, i was wondering how can i teleport 2 players to the same space when they get an yello w core?

Hola, alguien sabe como teleportar a 2 jugadores al mismo espacio cuando agarren un nucleo amarillo?

1 Comment
2024/01/05
02:22 UTC

3

Help with SnapHak

Hi, so I installed the snaphak mod, mainly wanting to use more models. But, I have no idea where to find the staticmodels.txt file, along with md6files.txt file. It says in a guide to the entire tool that I will link here: https://docs.google.com/document/d/1DIkIbsdI3ON7zXFtYQZx5xaVp0NNi3Db3zDHmLUN4_k/edit?usp=sharing
In that guide, it just says to look in those 2 files I've mentioned before, but I have no idea where they are. I need help from anyone who knows where said files are.

2 Comments
2023/12/28
15:16 UTC

6

Placeable Doors for Everyone! | DOOM SnapMap

2 Comments
2023/11/29
00:43 UTC

1

Recommendations?

Specifically heavy story based snap maps or creepy story snap maps. I really like how creative and the narratives some of them I’ve played have.

So if anyone has anything like this, I’d love to play them

10 Comments
2023/11/21
07:52 UTC

2

DOOM SnapMap - EXIT Bloodfire

0 Comments
2023/11/19
09:31 UTC

5

DOOM SnapMap - ENTER Bloodfire

0 Comments
2023/11/18
12:12 UTC

2

DOOM SnapMap: BIOWAR - Die Heushrecke

0 Comments
2023/11/16
18:29 UTC

2

Custom demon on Doom 2016

Want to make a custom demon of demon girl of helltaker, could you help me?

1 Comment
2023/11/14
15:07 UTC

2

Help with map creation

This is probably a really dumb question but I can’t figure out how to start creating a map. I read that you should go to ‘my snapnaps’ and then click create, but whenever I click on the snapmaps option on the game’s main menu, it just takes me to a list of featured snapmaps and I can’t find a creation or ‘my snapmaps’ option

3 Comments
2023/10/18
19:27 UTC

1

I made a short map with checkpoints like the ones in the campaign. I don't know if someone has done this before, but it's possible to do, though it's complicated in a way where it's obvious they didn't intend for you to be able to do it.

2 Comments
2023/10/14
21:53 UTC

2

My favorite thing...

My favorite thing to do on snapmap is make a simple module map with as many modules as i can. Then i put a "finish line" at the end that teleports you back to the start in a loop. Then i put a switch to start to gameplay, and make it run the classic style spawns and play a loop of songs. Never ending doom loops. Try it yourself. Youll like it!

0 Comments
2023/10/14
02:00 UTC

3

DOOM SnapMap - BAD's Toxic Jump

0 Comments
2023/09/29
08:08 UTC

1

DOOM SnapMap - Abdemonal Penetration

0 Comments
2023/09/29
08:02 UTC

2

DOOM SnapMap - BAD's UAC 2

0 Comments
2023/09/29
07:55 UTC

1

DOOM SnapMap - BAD's Welcome to the Dungeon (Part 2)

0 Comments
2023/09/29
07:47 UTC

2

DOOM SnapMap - BAD's Old Factory 2

0 Comments
2023/09/29
07:34 UTC

1

SnapFlash Challenge 4 Results

SnapFlash Challenge 4 has come to an end. Here's a quick map showcase and most importantly.. the WINNERS of SnapFlash Challenge 4!

Thanks u/Professional_Can7287 for the hard work on recording and editing this video.

Stay Tuned for SnapFlash Challenge 5.

0 Comments
2023/09/13
04:10 UTC

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