/r/Slycooper
This is the official Sly Cooper Subreddit. This is for everything Sly Cooper ranging from just your opinion on your favorite sly game or all the way to showing your cool fan art!
For fans of everything related to Sly Cooper. News, gameplay, photos, videos, self posts etc.
Sly Cooper Discord server: https://discord.gg/ZSjCVt2DNQ
Spoiler Formating
Please be considerate of your postings and use spoiler guards, when appropriate. Spoiler guards are not required so browse carefully.
To add a spoiler guard, just use any of these formats:
[Insert spoiler content here](#spoiler)
[Insert spoiler content here](#s)
/r/Slycooper
I feel stupid but even tho I got platinum several times in the whole franchise I just lost 10 times the rc mission on the 2nd jean bison map and I tell ya else ring bosses felt like babies when it came to these controls! PS: I found out that to fully control the tank you gotta tilt the analog stick in the direction that your tank is facing.
Never had Sly 1 as a kid. Tried it on the streamable version on PS4 and again on PS5 but never could get past Mizz Ruby cuz the rhythm was always off. Finally got past her the other day and beat Sly 1 this morning. I know I’m behind the times but it was interesting to see how the first one ended for myself. Clockwork was tough and I’m so thankful now they put checkpoints in games!
With the upcoming re-releases of some of the best games on PS2, I just wanted to share some observations and assumptions so people know what we're likely to get. Note that despite the likelihood of these issues, I am still very excited for the games to come, and for new fans to be able to play them for the first time (and those new trophy lists are likely gonna be great if Sly 1 is any indication).
Firstly, resolution and aspect ratio. The games never had widescreen (16:9) support on PS2, so they are almost certain to run in 4:3 (technically a skewed 4:3, as Implicit Conversions seems to have their PS2 emulator set up to expect a 16:10 display, rather than 16:9). From the way Sly 1 was handled, resolution is likely to be low as well; it was de-interlaced so it technically runs at higher resolution than on PS2, but we're not gonna get 1080p or 4K resolutions (though it's not impossible, some of the other PS2 ports by IC have bumped the internal resolution much higher, just not Sly 1).
As far as I'm aware, IC does not have access to the games' source code, so they are unlikely to fix any bugs with the PS2 release (the infamous Laser Redirection bug, as well as a similar progress resetting bug in India 2). I did bring this bug to their attention in their Discord server, but again, it's unlikely they can fix bugs inherent to the games themselves, just bugs related to emulation.
And finally, licensing. This is not on IC at all, but Sony/PlayStation; we're almost certainly not going to get the bonus videos in Sly 2. They were pulled from the PS3 release, and it's unlikely any licensing concerns will have been handled in a way that we are going to like. They had to remove the Commercials and Outtakes video from Sly 1, so the commercials and behind the scenes videos from Sly 2 are also very likely to have been removed. Similarly, while the card counting/gambling cutscene that was removed from the Sly Collection will likely be in the game, it will only be in the NTSC version, so people in the PAL regions may want to opt for that version instead.
There are more potential issues, but I think these are the 3 most important ones people are likely to be surprised by. I hope I'm incorrect in all 3 cases, but we shall see come December 10th.
What I mean by this is which version of the PS2 Sly 2 are we getting? Small thing, but in the American version (I believe. Can’t remember fully because I just got the info second hand) has a cutscene at the end of Paris that shows the gang gambling, and the version chosen for the Sly Collection does not because of international laws. Small thing, I know, but it got me curious
I searched the store and only sly 1 is available. I haven't played sly since the ps2 was popular and I would love to replay my favorite childhood game
hello fellow thives and thievettes as you may know sly 2 and 3 are coming to ps store soon. very exciting news. now bear with me and let me xplain why this basically confrims sly 5
Funny how I always wanted to have Sly on my PS4 and now I get to have it on both my PS4 and PS5. Sony is funny with these releases.
Fellow thieves,
I made a comment earlier on a post about Sly 2 & 3 coming to PS5 for download. When I made this comment I was not thinking about the different factors that prevent people from having access to these two favorites of ours. I got downvoted into oblivion for my naivety and I just wanted to come here and publicly apologize to those I may have offended. I love this sub and the people in it. I love seeing how everyone got so excited for this upcoming exciting event. I love seeing all the hope that we’ll eventually see a 5th game and all the lore and Easter eggs that people find. So, please accept my apology for being so naive and shortsighted. I love you all. Keep thieving.
So something I've always wondered, the locations that interpol sends Carmelita to do they have jurisdiction to operate there or do they work with the local government/authorities to capture said criminals?
I'm a content creator who specializes in game guides due to a heavy passion for physical media. I recently picked up the Prima guide for Sly Cooper and the Thievius Raccoonus as well as the BradyGames guide for Sly 2 in preparation for the games coming to PS4 and 5.
As I was looking into Sly Cooper 3, I couldn't find a guide for the PS2 version. I did find the official guide for The Sly Collection on PS3 which does include a guide for Sly Cooper 3.
Does anyone know if there was ever an official guide for Sly Cooper 3 for the PS2 released in North America?
The 10 sprint trophy is all I have left for platinum but I have never been able to finish one in the 2 decades I’ve been playing and replaying this game. I know the electric roll is useful but I always end up getting stuck on something.
I've replayed this game like a hundred times and i've never used this, i've always just jumped to the left from the edge.
Hello, my beautiful people of the Fandom of our beloved favorite raccoon.
I come here with a question I wanted to ask because I'm curious, and I'm also a fan of reading too much Fanfiction, especially AU's and Reader or Oc inserts.
I have been in the world of Fanfiction for years, in any Fandom I enter or any medium that interests me, I always look for or read stories made by fans, especially on Wattpad and AO3, and believe me... I have found stories about EVERYTHING, some very strange but interesting or funny, and others very shady or cursed.
And the Sly Cooper franchise is no exception. When I started to like and become interested in video games, I started to get more involved in the Fandom and as is my custom, I couldn't help but be curious to find Sly Cooper fanfics.
Unlike other franchises where I have also searched for stories, there was not much variety of Sly Cooper Fanfiction, but I have found some things... A bit... Curious and weird... You could say it.
Specifically if we talk about a Fanfics platform like AO3
As I mentioned before, I usually look for "x Reader" type Fanfics. And on that page, there were almost nothing but One Shots. But there was one that... It was kind of WTF.
It was a Sly Cooper x Reader SMUT One Shot. But... The peculiar thing is that here Sly is already older, I guess around 40 years old. And Reader is much younger than him, although not quite a teenager or he was not a minor. Still... It was a little awkward, to be honest. And to make it even more so... "Funny" contained the typical "Teacher-Student Relationship" fetish. The title and description didn't help either, they seemed like something out of a porn movie LOL.
When I came across it, I didn't want to read it at first, since I'm not one to consume NSFW content. But since I'm too curious, and curiosity kills me, I ended up reading it and well... I'll just say WTF, dude XD.
It wasn't the worst thing I've read, because I've seen much worse and more cursed fanfics, and this is the mildest thing I've read.
I went to the account of the person who wrote that and there were more dirty mini stories about Sly Cooper, but they didn't involve Reader. Most of them were of our favorite couple, that is, Sly and Carmelita, but there were others that... They really left me like that O_O One was Sly with Penelope, another with Neyla and the other... With Miss Ruby .___.
I mean... WHAT?!
And I swear to you, I'm not joking...
We all know the context with the last two. With Neyla, although the ship with Sly is horrible since she is the villain and well... It's weird, perhaps. But with Miss Ruby?! I don't know... It's too... Bizarre and sick.
And another one that I found kind of weird, but not AS cursed as the ones I mentioned, was a crossover. And they were with two other Furry ships, Judy Hopps and Nick Wilde from Zootopia, and Fox McCloud and Krystal from Star Fox.
And it was about swapping couples for one night... Carmelita was with Nick and Sly was with Krystal... I'll just summarize that the whole thing was too strong and intense XD.
I'll just say one thing... I'm not against NSFW Fanfiction, especially with +18 content like SMUT. But... There's a lot to say with this, I mean... To each his own fetishes, who am I to judge? But there are some that even border on the line or simply end up being strange and shady.
So this was the weirdest thing I found in the Sly Cooper Fanfiction section and I wanted to comment on it with you. It is possible that I have not gone deep enough to have not yet seen more bizarre and worse stories than what I mentioned. I still have a lot to explore on that side, maybe...
I agreed that I do like the trilogies original comic book aesthetic but I really like the cartoony cutscenes of four. I don't get to hate to be blackboard. I know it's not like what it used to but we had three games of that and I always felt like Sly was catered towards being like a cartoon. Anyway, these cutscenes add to that just started the game and so far kind of like the game as a game though but characters and story. Oh buddy, yeah it is worse
12 hours in and got the platinum on ps5:)))) bit harder than the ps3 and vita version
So... I've been on kind of binge on nearly every game Sucker Punch ever made and I noticed something, Ghost of Tsushima kind of gives me deja vu, mostly in regards to stealth. A good several tactical moves Jin can do are reminiscent of what a certain thieving raccoon from the future can pull off; he still retains some ability to climb rooftops of smaller buildings; he can even dress like him in an armor more fit for The Murray. However, I do want to say the conversion wasn't perfectly handled.
I do consider Sly 1 more of a conceptually prototype overall, if an otherwise still decent platformer. Levels still often tasked you with maneuvering around flashlight guards to hit them once from behind with your cane. The stealth was basic and most enemies were designed to lie waiting for you. It did have an interesting element where your health was reliant on horseshoes, forcing you to be more careful about getting hit in the first place.
While Sly 2 had been reworked from the first game, it made absolutely sure it wanted you to take to the shadows in a serious manner. Enemies acted less like obstacles in a level and more like actual pricks searching or hunting for you. Flashlight guards felt distinctly dangerous, giving you maybe a second after getting spotted before they start blasting your tail. On the plus-side however, you could pickpocket them for better loot compared to weaker guards.
On top of that, you could find unique treasures lying around for even more money or just for collecting, but you had to bring them back into the hideout without getting hit as to further incentivize stealth. Just wandering around the hub often feels like a puzzle you had to consider.
You got many tools like alarm clocks to lure around enemies, tools to put enemies to sleep, and even special ways to enhance your primary attack for an instant kill or making enemies hallucinate to make them sleep. Our sadistic turtle Bentley gets two types of C4s basically with one allowing him to suck enemies into a void to turn into health. It's all managed under a special orange meter, forcing you to pick and choose what tool to use. You can even smash through objects in the environment as a low-key way of making noise and lure a guard somewhere.
I've only played through Sly 3 for abit and I'm currently early on episode 2, but it feels... different. First off, flashlight guards feel more comparable to brutes from Tsushima. They can still instantly shoot you from range, but up-close, they'll try to very slowly flail at you. It does make it very easier to stun one with knockdown dive as Sly or maybe blow one up with a bomb as Bentley. I guess they tried to make the difficulty more forgiving or geared towards combat, though I don't think it quite goes far enough to really be engaging on its own; it just takes some bite out of bigger guards, but that's just me being subjective.
What I can say I dislike is the loss of treasures and adding nothing in return, which so far make the hubs feel... wasted. Venice had traps you could activate to deal with guards, but it's pointless if all you're doing is getting rid of a shiny ring that you desperately need for a new move on thiefnet. I like that all the main trio can now pickpocket at least, but I still feel like some of the actual feeling of being a thief darting around a dark city (it hasn't even been dark anymore for Venice or Australia) has been lost somewhat.
Then we get past Sucker Punch's phase of making games staring a package delivery man who can shoot gangsters and rednecks in the balls with lightning while he decides whether to give food to the homeless or burn down orphanages (Okay, I'm fucking around; I like Infamous 1). Infamous 2 had minor elements of shooting enemies unaware of you and Second Son gives you invisibility, but it's nothing I'd call stealthy.
So after all that, Sucker Punch goes to Japan! Ghost of Tsushima borrows alot from Sly or at least the 2nd game. Sly Cooper got clocks, so Jin tosses wind chimes (though sadly, breaking random objects as an early-game method to create noise is gone). Sly could climb all over anywhere with blue sparkles, so Jin gets to climb on top of houses or buildings. Both characters can make enemies see goofy things that make them beat the living shit out of each other, which is probably the most interesting actual similarity and fitting for a rogue preferring to keep out of the frontlines of combat.
However, I do have my personal gripes. I don't think GoT quite gives enough natural incentive to really use stealth in the first place outside of rare forced missions failures. Jin is just as, if not more capable in combat. Crowds can take some effort (at least on hard), but he gets mythical arts that allow him to crowd control just fine. With the right clothing, charms, and practice, he can practically tear through mongols. Some mongols can blow into a horn, but from what I remember, it doesn't really rally up a whole camp more than it really should.
The only time it can kind of make a difference is in two ways. Generals killed in stealth will grant you a >!full meter for your Ghost meter (which makes you all spooky for three instant kills)!< (act 2 spoilers). There are also a very small handful of outposts that task you with setting fire to a black powder cart (after saving some animals in a cage of course cause like Sly, Jin loves nature... sometimes), which practically nukes the camp. Otherwise, most just task you with killing everyone in a camp and alot of them just don't even have alot of guards to begin with. Stealth is handy, but not in a way that conveys how the story tries to make it as like almost the only real option to stop the Khan. It's just a useful playstyle in practical terms to help thin out numbers alittle.
I'm not expecting Jin to start robbing mongols for gold cause that's just not his character, but they could try a few ways. They could bring back the idea of carrying something back in one piece; imagine finding a box of supplies from a random encounter or mongol outpost to take back to a liberated town. Hostage situations imo should have been less lenient (at least on higher difficulties) before a mook kills a hostage or at least drags them away, making them more strenuous to rescue if you get spotted. Maybe certain mongols with horns would try to run around the camp or even outside, before coming back with reinforcements. I'm just spitballing cause chances are, these ideas could be difficult to program or frustrating in their own right.
Truthfully, we do live in a landscape where triple AAA games work to appeal to as wide of an audience as possible; let players play how they want basically. Yet, GoT was kind of at odds with itself in that regard. It's a narrative about a warrior learning how to fight from the shadows, but any player can just fight the same way the Samurai intended without losing out on anything. It's still a fantastic game that I still sunk a hundred hours into it, but it missed a golden opportunity make stealth really meaningful unlike how Sly 2 made you master it as a master thief with the odds constantly stacked against you. Maybe with a new protagonist whose being hinted as being a more of a wanted outlaw type, Yotei can help give the art of sneakiness some Justice.
i got these coasters from Etsy. probably my favorite thing i've bought in the last few months.
im trying to make a faithful sly character in dreams to give the community something to make their own sly levels with.
model by PSN user Koikarppa, i slightly modified it
dreams makes stuff look like crap tbh but if it works it works
Carmelita got hit by a train then got a little stuck
So, I recently rediscovered that Sanzaru originally planned to release an Egypt DLC for Thieves in Time, and after thinking about it for a while, I’ve come up with a rough idea of how it could have played out, which I now submit for your approval:
Sly wakes up in Ancient Egypt, with no way of communicating his whereabouts to the gang back in present-day Paris. After entering the nearby village in order to get his bearings, he notices a commotion nearby and investigates, running into his ancestor, Slytunkhamen I, and helping him to escape some angry guards. Recognizing each other as Coopers, Sly explains his situation as best he can, and Slytunkhamen agrees to help Sly however he can in exchange for Sly’s help in taking down a corrupt pharaoh who’s been bleeding his subjects dry.
Part of the plan involves cleaning out the pharaoh’s treasury, during which Sly leaves a calling card out of habit, inspiring Slytunkhamen to start taking credit for his thefts, leading to him vowing to write down his tricks and exploits for future generations. This gives Sly the idea to write a coded message in the proto-Thievius Racoonus that will tell Bentley where and when he is.
During all this, Sly also interacts with Slytunkhamen’s wife and son, and realizes he’s been avoiding one of the most important tasks of the Cooper legacy: passing it on. After the two Coopers defeat the pharaoh, the Cooper Gang arrive in the time machine to bring Sly home, where Sly finally mans up and fixes his relationship with Carmelita, proposing with a ring he stole from the pharaoh.
In a final 100% post-credits scene, a mysterious bird in Egyptian garb breaks into the pharaoh’s treasury, only to find it cleaned out with only Sly’s calling card left. The bird then crushes the card in his taloned fist, his eyes burning with jealousy and hatred, as the camera slowly zooms out and the bird fades into an all-too-familiar silhouette…
Your thoughts? Please be constructive with your criticisms, don’t just hurl insults. I’m aware I’m not an expert storywriter, I just like to share.
I just realized something that I wanted to share, especially because Sly 2 and Sly 3 for PS4/PS5 are around the corner. I have been playing Sly Cooper since I was a kid and even today it’s one of my favorite games (favorite one from childhood). I thought about how much this game shaped my idea of true friendship.
Watching Sly, Bentley and Murray always felt like they had a deep connection. They weren’t just friends/partners, they were a family - went on adventures, had many laughs and even downtime in their van. They had each other’s backs, no matter what and it was a real bond.
This thought made me realize that I haven’t found that kind of friendship in real life yet - I thought I got it already but no. It’s a bit sad, but also heartwarming to think my concept of true friendship comes from Sly Cooper. I remember those cutscenes where they’re playing video games, driving around in the van, going onto vacation, talking good about each other and just enjoying each other’s company. It was more than a game for me even back then, it was a true lesson in loyalty and camaraderie.
If am really honest, this game taught me in my early days what it means to have REAL friends and I hope to experience that kind of bond in my own life someday. (Btw I am not sad or sth, it’s just an interesting and beautiful thought I had right now 😁)
Just something I had in mind lol so I was thinking if you were a boss in sly cooper what would your guards be and why?
Boss: Joe (A Jaguar with black markings and scars from a lifetime in lucha libre and a red lucha libre mask)
Operation: Runs a popular lucha libre organisation in Mexico that’s a front for an international smuggling ring
Guards
Flashlight guards: large eagles wearing black lucha libre masks carrying shotguns with spotlights welded on they can either shot their guns or throw jalapeños that burst into flames
Rooftop guards: Chameleons and Spider monkeys
The chameleons have steel chairs on their backs and white lucha libre masks they can call for backup with megaphones and attack with the steel chairs
The spider monkeys: wear yellow Lucha libre masks and carry revolvers which they are extremely accurate with them