/r/STAgame
A subreddit for discussing Star Trek: Ascendancy by Gale Force Nine. ST:A is a strategy board game of exploration, expansion and conflict between the United Federation of Planets, the Klingon Empire and the Romulan Star Empire. And now play as the Cardassian Union, the Ferengi Alliance, BORG and more.
/r/STAgame is a subreddit for discussing Star Trek: Ascendancy. Which is a 4X (eXplore, eXpand, eXploit, eXterminate) strategy board game for 3 players (expansions add Solo, 2 and 4+ player options).
Visit Gale Force Nine for additional in-depth information about Star Trek: Ascendancy.
Strategies
Captain's logs of your Ascendancy (gameplay text post)
Gameplay videos / live streams / photos
Explanation of rules aka "I don't understand Blank..."
Please flair your post.
Always maintain a Picard like composure.
Be like Spock don't downvote because of opinion, only downvote if comments or posts are negative in nature or do not contribute to the discussion.
Do NOT post memes.
Generally nothing is removed unless it is unrelated to Star Trek: Ascendancy The Game or breaks the Reddit Content Policy or Reddiquette rules. Posts complaining about other submissions are considered off topic and subject for removal.
Base Game
United Federation of Planets, Special Rules:
The Prime Directive, The Federation may never Invade Planets or Colonize Pre-Warp Inhabited Systems.
Explore Strange New Worlds, Take 1 Culture when you draw a "Civilization" Exploration Card or discover a new Phenomenon.
Universal Translator (Starting Advancement), When attempting Hegemony, add 1 to your die result.
Klingon Empire, Special Rules:
Death Before Dishonor, Klingons may never Retreat or Surrender a Planet.
Ever Victorious, Take 1 Culture when you defeat 3 or more ships in a Battle.
Disruptor Technology (Starting Advancement), Your Rolls To Hit of 6 always Score a Hit, regardless of the Rival's Shield Modifier.
Romulan Star Empire, Special Rules:
Suspicious, Whenever you receive a Trade Agreement, Exhaust it immediately. Refresh it in the next round’s Upkeep as normal.
Cultural Superiority, Take 1 Culture when you complete an Advancement Picturing a Culture Token.
Romulan Cloaking Device (Starting Advancement), Your Ships have First Strike in Space Battles during your turn.
1st Expansion
Cardassian Union, Special Rules:
Occupation, Cardassian controlled systems only Generate Production if there are Cardassian Ships in orbit.
Annexation, Take 1 Culture each time you Successfully Invade a Planet.
Totalitarian Regime (Starting Advancement), Cardassians Begin with an additional Command, for a starting total of 6 Commands.
2nd Expansion
Ferengi Alliance, Special Rules:
Profit Over Profundity, The Ferengi may never build Culture Nodes, Ferengi never add their Ascendancy level to Hegemony Attempts.
Only Latinum Lasts…, During your Build Phase, the Ferengi may buy Culture for 5 Production each. The Ferengi may build Production Nodes on any available spot regardless of capacity type.
Ferengi Commerce Authority (Starting Advancement), During Resource Generation, gain 1 Production for each rival Controlled System with Ferengi Ships in Orbit.
3rd Expansion
BORG Assimilation, Special Rules (does not add a player. Adds 1&2 player option):
Borg Turn, BUILD PHASE: Place Nodes and New Cubes. COMMAND PHASE: Activate each Borg Cube.
TransWarp Hub, If the Transwarp Hub Phenomenon is in play roll a Die during the Borg Build Phase. If the roll is higher than the number of Cubes currently in play, place a new Cube on the Transwarp Hub.
Weapons & Shields, Borg Weapon Levels depend on how many Systems are under Borg control. At the start of each Combat, Cube's Shield Modifier is at 0. At the end of each Round of Combat, increase borg Shields by 1.
Borg Cube: Combat (Cube Attack and Shield Card), Borg Cubes begin Combat with 9 Attack Dice. Cubes lose 1 Attack die for each Hit Scored against the Cube. When Attacking, Cubes Regenerate 1 Die for each 6 they roll. If a Cube losses all 9 dice, the Cube is destroyed.
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/r/STAgame
Hey all, does anyone play with any house rules for additional fleets aside from the three you're nominally allowed to have?
We've played a couple of games and found the three fleets quite limiting at points. Not unreasonably of course, but curious as to whether anyone has played games where they allowed creation of additional fleets?
W don't know what happens in that case, or in similar cases. All rulebooks I've used fail to answer that quite simple situation.
Let's say red want to leave warp, but it's blocked in this manner. No new space lanes can be added, all exit points are occupied by rival, system itself is occupied by rival.
The situation above is most troublesome, but variations on that were also debatable for us.
For instance, what happens when a. both space lanes are blocked, b. only starting system is blocked (examples below).
With the announcement of the definitive version of the game and the inclusion of a new race to play it only makes me wonder which Star Trek race has enough argumentative weight in the saga to decide that will be the new race of the game.
https://gamefound.com/en/projects/gf9/star-trek-ascendancy?ref=homepage-featured_5
Saw this today, I already have everything so hoping the new race is available separately.
But the idea of an all in one box with custom insert is tempting too...
What do others think about this?
Noticed there were some new releases since I last checked but I can’t seem to find them locally or online:
-Dice Lane pack
-The Breen Confederacy Escalation Pack
-Dominion Escalation Pack
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These I at least found on the Gale Force Nine site (which took me to the www.flamesofwar.com Battlefront Miniatures NZ site, so convoluted 😂):
-K7 Starbases
-Classic Enterprise Upgrade pack
-Defiant Upgrade pack
But I haven’t been able to locate them elsewhere, has anyone seem them out in the wild?
Thanks!
Hey there!
I have the base game, the borg, and the dominion.
With the exception of the borg rules, is there any sort of fan made solo variant that allows me to play as a race while AI cards or something control the other ones?
Does the Borg Civilization Exploration Card move the nearest cube to that system bypassing all ships on the way? Like a transwarp jump?
Hi all,
Just wondering if you had thoughts on who the strongest faction in the game is right now.
Only play in a small group so don’t have much game experience or newer faction releases.
Be interested to hear from veterans.
I have the Ferengi expansion, and normally, when putting the game away, I separate out all the Ferengi exploration/ally cards and system tiles and keep them in the Ferengi expansion box with the other Ferengi stuff. I also do this with the components (nodes, tokens, etc.) just to keep it all completely separate.
However, I wonder if any of you have any opinions on keeping the Ferengi stuff mixed in with the base game and using them in games in which there is no Ferengi player. What would be the implications of this? I don't mind keeping it all separated out, but if there is no harm in keeping it integrated, it would cut down on tear down time.
is there any news for what is next?
Wow. I remember when this sub had 5, years later now 500. So happy so many love this game.
Please comment any suggestions you may have for the sub.
Looking for help here. We've set this up under a house rule for the game we're about to play but wondering what the official rules are since we can't find it... when Borg enter Breen Territory, does the Breen Espionage kill a cube if they roll a 6 like stated, or is there some other way to play it?
While looking at expansions for the base game, I noticed that there are two different images for the Vulcan box, and there are even images of the Vulcan console with different faction abilities and faction symbols (one with the "logical observers" faction ability and one with the "logical" faction ability). I was curious if there is a preferred version of the expansion to get, and if one is stronger or better to purchase?
Thinking of picking up some Klingon dice (these) for a friend who loves all things Klingon...but his hands and eyes aren't great and I know he has trouble with smaller-than-average dice.
Are Gale Force Nine's Ascendency-branded dice standard size, larger, or smaller compared to most dice?
"You may discard any claimed Rival Advancement Cards and claim half of the Research required to finish the project rounded up"
(I was playing as the Cardassians)
Does this only apply to stuff I am researching or does it apply to stuff I have completed research?
The Dark Reflection exploration card was pulled in our game tonight, and caused so much confusion we almost removed it from the game. Help me understand what this thing does!?
It has a potential negative that says "the player across from you may spend three of your commands ON THIS ship or fleet", ignoring your console rules.
The thing that confused us was that by the time you get that card there isn't any command you can spend. All movement stops when you discover a planet, which is the only way you can encounter the exploration. There won't be ships in a new planet, so you can't attack, disbanding a fleet doesn't take a command, you can't create a fleet randomly. What are you options? We all decided next time, we just ignore the 'on this ship or fleet parts, but would love some advice/ understanding before implementing the house rule
Kinda seems like they can just murder the alpha quadrant while the dominion wins by ascendancy
Haven't seen anyone cover the new Enterprise, Defiant or classic starbase pack. As cool as these are, what's the point in making these over something new? At least with the escalation packs, if you get them for all the factions you're playing with you can use them as extra. Since no other faction has these replacement packs, this is purely a cosmetic addition, that requires you to remove components in order to use them! (Although I'm 100% getting the defiant pack. This is your fault DS9 why do you have to be the best star trek show)
Also what's up with the klingon dice pack, why do you get an extra one?
Massive fan of the whole dominion war on deep space nine, so I want to get that along with the base game. Only issue is, as I don't want to introduce to much complexity, I'm worried the dominion will make the game too difficult to learn. Is there rules to play them as a normal faction, or do you have to use the whole wormhole gamma quadrant rules?
Me and a buddy really want to get the 2-player up and running but we keep running into the same problem where the borg hit a homeworld turn 3. Granted for 3 games now the borg have rolled very hot on the warp lane (first game they got 2 4's and were able to swing a plant to hit a homeworld turn 3. On the last game we got lucky with a bunch of 2 lane worlds that we rushed exploration to try and box the Borg in and buy us some time but by turn 5 (with 5 cubes on the board all rushing exploration) a series of hot warp lane rolls let them loop all the way around our carefully constructed spiderweb and slam us from the side.
Problem: A fast borg means game over.
Solution: When exploring, borg reduce their space lanes by 1 (min 2). So a 4->3 and a 3/2->2. Just to keep them from connecting a homeworld in 2 planets if the borg rolls hot.
Thoughts? suggestions?
edit: We are using the updated Borg rules that clarify that if Borg have no connected target they can explore to create connections towards their targets.
edit2: We misread the UCR where it says when they have no connected target, the target information "clears out" and instead they pick a random homeworld to head towards. This should fix some of our issues where every game they seemed to 'beeline' right at a player and "first contact" them turn 3 when they have zero chance of stopping a borg convoy.
I love this game. It's probably my favourite game that I own. But I have a hard time finding people with the time and or patience to play it with me.
I'm hoping that there may be some people on here with the same problem and we can possibly set up a group who want to play it on Tabletop Simulator using Discord.
Let me know interest in the comments then we can set up the details in DMs
I’m thinking of adding a new basic Command to my games, it’s a way to allow some utility out of unspent Commands that couldn’t be used otherwise. It could also be a slim but possible way out for a faction that somehow gets to a dead end like Federation running out of Culture or Cardassians unable to produce because they lost all their ships:
Deep Space Probes: Roll a die, on a result of 6 take one Resource of your choosing.
Me and my group have been playing this game for about two months now. We've been enjoying it and now we are looking at getting the dominion expansion pack. My question is does anyone have ideas for alternative win conditions for this game. For example a win condition for the dominion war?
I recently tweeted at GF9 that unfortunately I am out of room on the core box! I need a bigger box, there just isn’t enough room with all expansions and escalation packs to fit it all in the box! I really wish they would release a big box! If anyone has a friend over there tell them….isn’t it about…..time!
It takes an extra command token to move. So to go into warp and exit warp, it’s normally 2 command tokens. Is it instead 3 command tokens?
Or does it take 2 command tokens to enter warp and 2 command tokens to exit warp, for 4 command tokens total?
If you’re already at warp and want to add a warp token, is that another 2 command tokens?