/r/SAOFD
SAO: Fractured Daydream, an original story and multiplayer-focused video game published by Bandai Namco and developed by Dimps.
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/r/SAOFD
Felt bad that I gave people a scare by not adding a question mark, so I deleted that post and made a new one since I couldn’t fix it! my bad!!
Does anyone have an idea on DLC 2 characters release date?
! Pito uses a gun but not like a ranger and her ultimate attack uses her swords and she’s very fast like LLENN https://x.com/sao_gameinfo/status/1863107451643683096?s=46 !<
Link in spoiler is to her ult
Had to take the penalty because no way in hell Im waiting another ~15 minutes for this match to end.
The mission wouldnt complete even after additional enemies spawned and we killed those so we were just sitting around doing nothing for ~5 minutes at this point.
I'm currently Rank level 27 with some buddies who are around the same rank. The queue takes forever, is there a way to find a match easier?
I'm trying to gear up my Alice as I just hit level 100. I want to make sure I don't waste any materials. Any kinda of builds, imgs, suggestions, or anything would be appreciated.
Oh my God this is probably one of the most fabulous SAO outfits like I LIVE for the vampire/succubus aesthetic! PLEASE let this be a skin!
I've lvl 100 both Kirito and Sinon now im looking to do Asuna and Yuki. Is there an optimal attack button sequence for them or is it just their auto combos?
For example the best way to get damage out of Kirito is to hold triangle spam and use your skills when you get them. (If im wrong please correct me)
Heck whats the best way to get damage out of the character you main?
This was the extreme raid by the way
I finally got an outfit on the SBC Trommel raid but the Boss list refreshed at the same time and I got sent back to the title screen and lost all of my drops...
The descriptions of both "Damage Dealer" and "High Accuracy" say the buff effect ends when the combo ends, sooo I'm not sure if it'll work
Basically Title, just wondering if I do all weekly challenges and the remaining dailies if I can reach rank 16?
Only started this game yesterday, completed story, now just trying to grind out the challenges since I'm guessing once it ends, the rewards won't be sold in store or anything.
i finally got my favourite swords for kirito that are currently in the game, it’ll probably change if they add a night sky blade and blue rose sword skin but i’m still so happy, now i just need his cloak
I purchased a physical copy for switch and had an early purchase bonus code which is a 13-digit code but nintendo eshop has 16-digit required so i have no idea how to claim the demonking set. Anyone having the same problem here?
Has anyone tested if 'Flight Gauge Recovery Speed' increases the amount of flight gauge 'Flying Gust' recovers?
I've been waiting to get a pair of the legendary bracers with recovery speed on them so I could pop into free roam and test in a controlled environment... but still haven't seen them.
I have good matches but usually im barley above 600k damage in co op quests
I'm using Strea but I honestly don't know what stats to look for correctly. Some people recommended that I go for melee damage, critical damage, or ability damage, which made me undecided about what to put on it. If there is someone who has it built well, please help me on what stats to look for.
My games date got deleted on a date sink on Xbox and not sure if I can get it back
EDIT: I can confirm it, as many in the comments said, the 100 uses MUST be in online modes (Free Roam, Co-op, Raid), they stack of course.
According to my records, I've used Fukaziroh a total of 101 times.
But I haven't got her "Master Fukizaroh" badge for, well, using her 100 times.
Anyone knows why?
Help pls.
Let me start by saying, play who you like. All the characters can be awesome. Some take more effort and timing but who cares if it's fun for you then awesome. Being top damage doesn't mean anything. The only real purpose the damage board serves is to show you how you did with your character and let you know how your playing. Who cares if someone is on top, unless it's you then CONGRATS 😁.
So how do you build your character? What's the fighting style? How do you like to play?
These are questions you should ask yourself before committing to building. Some things will take time to farm.
Crit versus element weakness. Both are good. Personally I prefer to start with an element weakness build as it gives consistent damage against bosses.
Things to know about element weakness:
The cap for element weakness is 100% The BASE damage increase for element weakness ( not stats just using a plain elemental weapon or skill) is 20%( usually) so always remember to count a normal 20% before putting your build together.
This is important because EX weapons come with 10% implicit ( the top stat on the weapon before the stats at the bottom) Some that's basically 30% just from having an ex weapon with the proper weakness on a boss/mob
Now add in a flux weapon ( legendary ability that usually converts an elemental locked skill into another element) which adds 20% bonus damage to that element weakness. That's an automatic 50% element weakness
That gives you a 50% boost in damage to that weakness type without adding in mods ( dropped in the run to boost stats) or sub stats ( the stats on the weapon that are random and can be changed on purple or legendary gear)
Crit rate and Crit damage While it's true these are powerful few things to note.
Crit rate is a pain to farm, passives from other characters ( eiji, Asuna, LLEN, Sterben, Administrator) Can help, depending on play style, Maximize your crit to reach almost perfect crit.
You can never actually hit 100% crit rate with normal means
There is however 1 exception to this and that's a legendary RING ability called " Garunteed Critical on Perfect Dodge". Means when you Perfect dodge ( time the dodge to the last moment right before being hit) you get a Garunteed crit rate buff for 6 seconds. Every attack you do during those 6 seconds will always crit.
Crit rate 5% is the highest you can get as a sub stat. You can in theory if you farm or get lucky get a total of 40% from gear and 5% base.
Max of 45% before passives
Add in passives like conquering weakness( eiji= 10% crit rate on named bosses or sub enemies with a top screen health bar) Quietus ( Sterben= 30% crit rate on enemies that are stunned, frozen, or downed , like when you knock a boss down for dps windows) or High Accuracy ( Asuna= 20% crit rate at a hit counter of 30+, meaning your combo counter must STAY at 30 or higher to keep the buff going) at most can give you 50%
Thats not actually 95% because there is diminishing returns ( not counting ring ability)
Crit damage is not really that great to scale unless you have a very specific build in mind. But is totally possible.
Atk%Melee%Ranged%Weak Point%
Each one of these i call "filler" stats. Allow me to explain. These are the stats you add in to round out a character after reaching build point like crit/element and such
Atk% effects the BASE attack of the character( the number in the top right in status details labeled Attack) this is the stats your multipliers scale off of including element weakness and crit. This stat is nice as filler as it counts all attack types from melee to range to magic. Some characters have both range and melee in the kit so if your looking to cover both, this stat does. This stat also caps at 100% and at level 5 is 5% per atat line
Ranged% Melee% These two stats are more specific. For instance A melee character like kirito would get no benefit to ranged attack. While someone like death guns or sinon would get a good increase with ranged. These stats cap at 100% highest level roll is 6%
Weak Point Damage This stat is very restricted but can offer serious damage output IF you mainly attack weak points. This stat only works while hitting weakpoints. The stats cap for this is 100% highest level offers 7%
Advanced skill damage% This stats boosts the damage of your skills only. For characters that like to burst or wait for openings and mainly spam skills Stat cap for this is 100%. Highest level offers 6%
Situational stats and passives These are passives that work in Situations like frozen, poisoned, stunned. These can be ok in co op runs or free roam, not as useful in boss raids because usually bosses are immune. But mob phases do exist and these help. Absolute Zero( Eugeo= fixed chance of inflicting Freeze when hitting with an advanced skill, fixed chance is 8%) Can be used with some legendary abilities and sub stats to give you a nice crowd control skill setup and boosted damage against frozen enemies.
These are the basics for understanding how to build up your characters.
Defenses and survival Resistance is your basic way of surviving attacks as well as dodging and blocking. You have specific resistances and all res. Specific resistance will get a max roll of 13% and all res is 12%. These are bracelet stats. And should not be ignored. Other stats include Max hp, Guard Damage Reduction ( when you block) Halving status duration like stun, Halve poison damage, Halve roar stun duration( boss roar stuns) and Halve stun Duration ( normal stunning mechanics, not tied to boss roar) There are also immunities to status such as blind, poison, stun, boss roar stun. These are Situational and should be considered when prepping for bosses or co ops that you have struggles with.
The Necklace This is an important piece as it can shape alot of things about how you play. Extending buff duration ( up to 30%), Faster skill cooldown(cap 30% I think), instant skill cooldown( cap 10%), Chance to inflict status. EXP gain can also be a stat to consider. As it boosts the exp gain in the co op/boss raids allowing you to start your engagement at a higher level. As you level during the run your stats like atk hp all increase. Having the extra exp can give you a nicer start.
These help shape the build. Some legendary abilities include losing 5% hp but gain 30% skill damage ( lose hp every time you use a skill but boost skill damage by 30%) and Max hp down 25% but get a permanent 20% Attack buff ( still counts towards 100% cap, be mindful)
Passives that can help with damage
Flight master (Leafa= 25% attack increase while flying or attacking in the air) Guts (Klein= increases Atk by 30% for 10 seconds when hit or take damage, stacks with 5% hp lose 30% skill damage Necklace ability for a consistent boost, as using a skill makes you loss HP which triggers guts) Damage Dealer(Kirito= 20% attack buff long as your combo is 30 or higher, lost if combo resets) Full charge(Strea 20% at max charge of a skill, very useful if you have e a skill that doesn't. Normally charge button you have a legendary weapon effects that gives you a charge. Like Argos Acute Vault: Charged Strike legendary weapon ability)
Side note Non element weapons have a res all implicit. That gives 10-15% res all. These are great for better survival or if your looking for best all around weapons. As there is no mob or boss that is resistant to these attacks. Very useful as characters are missing elements or your trying to build your first weapon. Please note while the weapon is non element, some skill have elements naturally.
Hopefully this helps you enjoy your characters more and helps you to improve your playstyles.
Have fun!
I know it depends on playstyle however I'm very curious for most characters go tos.
From reading the threads for a bit I saw great examples like Yuuki using her own passive with guts or Eugeo using Sterben Passive.
I heard good staple go to if you're not sure what to aim for is using Eiji and Sterben Passives. Curious on what passive combinations people create when it comes to the character and your building direction.
If it matters I use Klein and Yuna but also open to try other characters out due to me wanting to level them up to get their passives (and outfits) I'd like to at least learn some of their best kits.
So, i finally reached player lvl100. And now tackling the dark skull boss back to back.
I don't know about you guys, but I sometimes get this bug where the boss's attack doesn't have the red guide as in the electric pillars that the boss want to summon and a few other attacks like it's claw swipe and big crashing jump.
It doesn't have that red guide on the floor so I assumed there's nothing, only to be smacked down in 1 shot😭🤣 Because of this, a few of my runs failed because I somehow died to an attack that I have to self-guess coming.
But yeah part of the reason for this post is I just want to rant and complain i guess hahahah. I want to know if there's anyone out there encounter the same issues like this or it's just my device's problem. Have fun farming folks👋🏻.
ps: Feel free to add me and send invite for boss/quest raid. Here's my uid - 616447681 (KuraziKira)
Link seems to have stopped working to the Sony application form.
https://www.sonymusic.co.jp/event/104162?_ga=2.235724417.1014969185.1727681837-1694470851.1727681837
If this has been answered before I apologize in advance.
During the leveling process to get each character to lvl 30 to unlock their respective passive abilities, when I would use Liz and her L1, sometimes I would get an extra skill that is just activated by hitting L1 again and sometimes I wouldn’t get that extra skill and I have no idea why or what triggers it. When I went into the description all it says is the wander smith skill just temporarily buff a random skill and doesn’t mention the extra uses of L1 after that initial activation
And info would be greatly appreciated :)
I'm on PC, from EU (Spain).
Since black friday sales are getting closer, I though I could get the game (among others), but I've seen a lot of complains about not finding people to play and everyone going to Asia servers.
I'm wondering if the current playerbase is big enough to be worth playing or if the lag on asian servers is too big to be enjoyable.
Appreciate the respones.