/r/Ruleshorror
A place to share scary stories which contain a set of rules to follow.
Scary stories which includes a list of rules in it.
/r/Ruleshorror
A prequel to my post about the position of the nightguard at Ravenwood Asylum.
Rules for New Staff at Ravenwood Asylum (1963)
Patient Profiles and Special Instructions
Welcome to Ravenwood Asylum, home to some of the most unique—and dangerous—patients in psychiatric history. You’ve been assigned to the night shift, where you’ll encounter our more “sensitive” residents. Follow these instructions closely for your safety. Failure to comply has... consequences.
Patient Protocols
Profile: Female, age 17. Diagnosed with severe schizophrenia, but staff suspect something... deeper. Maggie is calm during the day but becomes unpredictable after sunset. She has a habit of humming nursery rhymes to herself.
Rules:
Never interrupt her while she hums. If you do, she will stop and stare at you for exactly 17 seconds before smiling. At this point, leave the room immediately.
Avoid physical contact. The last nurse who tried to guide her back to bed was found scratching at her own eyes, muttering, “It’s not her face.”
Profile: Male, age 54. Former surgeon admitted after performing illegal experiments on himself. Claims to have discovered “eternal life” but appears increasingly decayed.
Rules:
Do not let him touch you. His hands are unusually cold and leave bruises that spread.
If he asks for a scalpel, politely decline and report the incident. He has hidden surgical tools before.
If you hear him whispering to himself, leave the ward. He’s been known to repeat those whispers... in someone else’s voice.
Profile: Two young boys, approximately 8 years old. They claim to be brothers, but no records of their admission exist. They are always found together, holding hands and smiling.
Rules:
Never separate them. They become distressed, and their screams cause migraines and hallucinations in staff.
If you find one alone, don’t touch them. The other will appear within seconds, and they will not let you leave the room.
Profile: Female, age unknown. Eleanor is non-verbal and spends her time sitting in the corner of her room, facing the wall. Her presence causes a drop in temperature, and lights tend to flicker around her.
Rules:
Do not turn her around. Even if she asks you to in a soft, childlike voice, ignore her.
Never mention the year 1956 in her presence. The last staff member to do so disappeared, leaving only a faint handprint burned into the wall.
Profile: No physical form. The Passenger is an entity reported by multiple patients and staff. It’s described as a faint shadow that lingers behind you in reflective surfaces.
Rules:
If you see it in the mirror, do not turn around. Just walk away.
If you hear footsteps behind you when the halls are empty, run. It’s said to follow those who ignore the rules home.
Emergency Alerts
Lock yourself in the nearest secured area and wait. Maggie only roams when “she’s looking for company.”
Evacuate the ward immediately. Whatever caused them to stop smiling will soon arrive, and you do not want to meet it.
Check the operating theater first. If he isn’t there, report to the security office. Avoid looking into any reflective surfaces; he has been seen there during disappearances.
Close your eyes, count to 30, and leave the room without looking back. Her gaze is said to make you relive your worst memories—forever.
Final Reminder
Each patient at Ravenwood has their own needs and dangers. They aren’t just people—they’re puzzles, echoes, and remnants of something beyond comprehension. Treat them with respect, but never forget: some puzzles don’t want to be solved.
Dont linger too long.
Happy holidays everyone! We here at Amazon strive to sell you the best quality products from some definitely 100% humane work environments. Admittedly, it can be stressful every season to find the right gifts for all your family and friends. But we can help you find the perfect presents. Of course, not everything on Amazon is perfectly safe, so before we do any shopping, let’s lay out some basic ground rules!
I will now help you find the products you want. You still must be careful.
Now let’s say everything went wrong, and you ordered a fake product, or gave your address via visiting the fake website. Don’t worry, I can help you there!
Now listen to me very carefully. This fake is not your friend, it is your worst imagination. But don’t fear, I will tell you how to stop the beast.
And you’ve done it! You survived. Sure, it sucks you have to buy the game again, but at least you are still alive.
Hello, Subject [GS-22222], for today's task you will have to find out the events that had occurred during expedition 02-A , yesterday. From what we can infer, the head researcher [REDACTED] had found some vital info about this dimension. Do read the below brochure and then head to us, for entry.,
___________________________________________________________________________________________________________________
Information: - The Liminality Complex was discovered during the Threshold Project conducted by the Interdimensional Research Division in 2019. The research has shown that , when you try to push a human body, far past the boundaries of death, they get transported to the Liminality Complex. Thankfully, to enter you won't have to face the same fate, we had attached an Inter-Soul-Portal mechanism on the poor lad, so that once he reached the complex, a portal had opened connecting us to the complex and vice versa.
The primary danger in this dimension stems from its ever-changing nature and the psychological effects it has on those who enter. Time and space behave erratically, and prolonged exposure can lead to severe disorientation and memory distortions.
There are an exact of 2 KNOWN entities [there may be more], and a grand total of 11,478 anomalies that can occur during your entry of this dimension. Since the amount of anomalies are vast, this brochure will only cover the most frequent.
You have been equipped with a standard service handgun with 9 magazines and a standard pocket knife. More equipment than this will not be required. In case of an emergency, you are also equipped with RAY2822's ONE-USE PORTAL, that will send you directly back here .
Survival Guide:-
1) Trust your gut feelings, not your senses. The liminal complex may have a very rudimentary form of sentience to it. Whatever it is, it wasn't made for you to be in it, I hope. It plays several tricks on you, some of which are discussed in rule _ , _ and _
2) As you move further along the complex, you will experience different levels of mental distress and other changes.
2-a) Level 1:- The first hour or so, you will experience constant whispers and/or a humming noise. Pay no attention to this, it is all in your mind.
2-b) Level 2:- After 2 hours, you will experience a mild headache, no amount of medicine can combat this headache, so it is best to just find the information and leave quickly as it will only get worse from here.
2-c) Level 3:- After 3 hours, your sense of smell, taste, hearing, are distorted beyond comprehension. You will taste stuff you have never felt before, smells will change every minute, you will keep hearing violent things. If you are still in this level, you have very limited time. Leave now or suffer soon.
2-d) Level 4:- After 4 hours, your body starts moving somewhat on it's own, your hand starts raising up and down randomly, You will start uttering words or gibberish without trying. Just leave, regardless of the information found.
2-e) Level 5:- You are going to be considered an entity past this point. You will still be 'sentient' but unable to control your body. Soon, you will mutate, physically.
3) You are the only person we will have sent, until you come back. If you meet another person dressed in our uniform, claiming to be from our facility, play along with them but pay SPECIAL care to not letting them know that you are aware of the fact they aren't real. They are one of the entities, trying to lead you to their hive.
3-a) If they try to coerce you into following them, make no mistake, deny and say you were given a mission and have a very limited timeframe to completing it. Eventually, they may give up.
3-b) If they don't stop asking you, they may also get agressive. In this case, it is okay to terminate them, via your handgun, but make sure to dash as far, and as fast as you can.
4) EVENT 1:- Red room.
You may stumble into a room where the lighting is red, the furniture is red.. everything is red. Do not head back once you see it, there are going to be entities waiting for you if you do. Instead go in, the doors you came in through will vanish.
From here onwards, you must act like a normal person. Don't ask me who, but it is watching. Follow the steps in this order.
4)Sit on the couch , and watch the "TV" . Do not question yourself why the TV is filled to the brim with cockroaches. Watch. Observe. Enjoy??.
Eat the "popcorn" placed on the sofa. Once again, do not question it's taste. Remind yourself that the red juice coming out from the popcorn is simply the flavouring.
Fall asleep on the sofa, it will be hard to do so but you must. When you wake up, you will wake up on the floor of an empty room. Keep moving, you will see a door.
5) EVENT 2:- The bedroom.
You may also accidently enter the bedroom. Once again, do not back out. It observes. Follow the below steps, you are safe if followed.
6) EVENT 3:- The exit.
Beware, in a rarer case, you may also find yourself stuck in a hallway with one door that says exit. If you ever find yourself here, good luck. Below rules may help you, or may not.
5-b) Ask it to go through one of the doors instead. It will allow you. Pray that the door you picked is correct and hopefully you will return back here.
_______________________________________________________________________________________________________________________
Good luck. You will need it. Once you have gotten the information , you will receive 10 MILLION USD and freedom. In the case that you have reached the madness level 4 and somehow managed to get yourself back, tell us. We will de-brief you.
Signed, Dr. E̷͚̋ṋ̶̈́i̷̹͐g̷͖̏m̷̙̐ả̶̺
The drive was supposed to be easy.
I'd been feeling restless for a while, even though my travel blog was doing well. Traveling and writing had become repetitive, and I felt like I was just going through the motions. I missed the thrill of finding new places and the sense of adventure that made me start the blog in the first place. Lately, everything felt forced, and I couldn't shake the feeling that I was missing something important.
I remembered when every trip felt like a real adventure, like the time I found a hidden village in the mountains or met a kind stranger who showed me a secret spot only locals knew about. Those moments used to fill me with excitement, but now everything felt dull. I needed something to remind me why I loved traveling - like when I found that hidden waterfall in Oregon or camped under the stars in the desert. I wanted that feeling of wonder again.
Driving from Chicago to Denver was supposed to help clear my mind.
But as the miles went by, everything looked the same: flat farmland that stretched forever. The monotony of the endless road was almost hypnotic, and I still felt lost and uninspired. It was like I was running away from something but didn't know what, and nothing I found along the way seemed to fill the emptiness.
Then I found Council Bluffs.
It felt different, almost like I was meant to stop there. The streets were unusually empty, and the buildings looked old and forgotten, like time had stopped. There was an eerie stillness in the air that made me shiver, like something was watching me from the shadows.
Council Bluffs was on the border between Iowa and Nebraska, next to the Missouri River. It had a simple charm - a gas station, an old diner that looked like it was from the 1950s, and a small church. Something about it made me curious, like there was more beneath the surface waiting to be discovered.
The motel I found was called the Silver Rest Inn.
It was right off the main road and looked old and run-down. The paint was peeling, and the old neon sign flickered as the sun started to set, casting long shadows across the parking lot. It was the kind of place people only used to sleep before moving on, and I figured it would be good enough for three nights.
As I parked my car, I felt the temperature drop suddenly, and I thought I heard a faint creaking sound, like an old door swinging in the wind. It made me uneasy. The air felt heavy, like a storm was coming, and my stomach twisted with worry.
I tried to ignore it and grabbed my bag, heading into the front office.
The room smelled like dust and something metallic that I couldn't quite place. Behind the counter was an old man with tired eyes. He nodded at me and spoke in a rough voice.
"Need a room?" he asked.
"Yeah, for three nights please…" I said, smiling even though I felt a bit uncomfortable.
He hesitated for a moment, then handed me an old key with a wooden tag. "Room 7," he said. He paused, looking serious. "There are a few rules you need to follow."
I raised an eyebrow. "Rules?"
He nodded and pushed a small, yellowed piece of paper across the counter. The ink was smudged like it had been written a long time ago.
"It's nothing too serious," he said, but I could hear the unease in his voice. "Just things to keep in mind."
I took the note and looked at it. It had five rules:
A shiver ran through me. "Is this some kind of local superstition?" I asked, trying to sound amused, though my voice was shaky.
The old man's smile faded, and he looked at me seriously. "Just follow the rules. Room 7... it's different."
I wanted to ask more, but the way he looked at me made me stop. Instead, I nodded and took the key and the note. "Okay, I'll follow them," I said, trying to sound casual.
The room was at the far end of the motel, and the door looked worn from years of use. I turned the key in the lock, and the door opened with a heavy click. The room was what I expected-a bed with an old floral bedspread, a small wooden table, and a bathroom with a chipped mirror. The air was a bit stale, so I walked over to the window and pulled the curtains aside to let in some fresh air. Outside, everything was quiet, with only the sound of leaves rustling in the breeze.
I looked at the note again, feeling a strange sense of worry. It was just a room, I told myself. I had stayed in plenty of rooms like this. But I couldn't shake the look in the old man's eyes-it was like he was warning me. The air felt heavy, and I could swear I heard a faint rustle, like something moving in the shadows, making my skin prickle.
The first night, I ignored the rules. I left the bathroom door slightly open, even though I felt a shiver telling me I shouldn't. What harm could it cause? I got ready for bed, feeling exhausted from the long drive. The bed was surprisingly comfortable, and as I lay there, I couldn't help but think about the strange rules. The unease lingered, making it hard to fully relax. Eventually, exhaustion took over, and I fell asleep.
I woke up at 3:00 a.m. The room was dark, but something felt wrong. The air was damp, like just before a storm. I looked at the bathroom, and my heart skipped a beat. The door, which I had left partly open, was now wide open. The darkness inside seemed to move, almost like it was alive. My heart started to race, and then I heard it-a deep growl coming from the bathroom, like an animal in pain.
Fear took over, and I forced myself to move. I swung my legs over the side of the bed, the floor cold beneath my feet. I crept toward the bathroom, my heart pounding in my ears. The growl stopped as soon as I touched the door, and I quickly pushed it shut, locking it.
I stood there, breathing hard, waiting for any other sound. But the room was silent again, and slowly the damp feeling in the air went away. I climbed back into bed, pulling the covers tightly around me, keeping my eyes on the bathroom door until I finally fell asleep. My dreams were uneasy, filled with fleeting images of shadows moving across the walls and whispering voices I couldn't understand. Every time I thought I was about to make out the words, I would wake up in a sweat, only to find the room quiet and still.
The next morning, I tried to shake off the fear from the night before. Maybe I hadn't closed the door properly, and the strange growl could have just been the wind or old pipes. I didn't want to think too much about it, so I spent the day exploring Council Bluffs. I took pictures of the Union Pacific Railroad Museum, the old Squirrel Cage Jail, and the Missouri River. The town was quiet and had a sort of eerie beauty to it. People were polite but not very friendly, and they seemed to look at me strangely when I mentioned the motel.
"You're staying at the Silver Rest Inn?" the waitress at the diner asked, her smile fading.
"Yeah," I said, trying to act normal. "Why? Is there something I should know?"
She hesitated, then looked around like she wanted to make sure no one else heard. "Just... follow the rules," she said quietly. "People who don't... well, they are never found again."
A shiver ran through me. Something about the way she said it made me feel like I was already in danger, like there was some dark secret everyone in the town knew but wouldn't share with outsiders. That night, back in Room 7, I made sure to follow the first rule. I closed the bathroom door firmly before getting into bed. I looked over the list again, my eyes lingering on the second rule: Do not open the window after 10:00 p.m., even if it gets hot.
The room felt stuffy. The air conditioner rattled, but it wasn't doing much to cool the room. By 11:00 p.m., I was sweating, and my shirt stuck to my skin. I knew what the note said, but no matter how hard I tried, I felt like I couldn't breathe, like something was very wrong with my throat. I walked over to the window and opened it, letting the cool night air in.
The breeze felt amazing, and I sighed with relief. But then I heard it : footsteps on the gravel outside the door. Slow and deliberate. My whole body tensed up. The footsteps got louder, and then there was a soft knock at the door. Then another, louder this time, like whoever it was wanted to be let in. My heart pounded as I crept towards the door, my eyes on the peephole.
I looked through the peephole, but there was nothing...just darkness. The knocking continued, getting louder and louder, echoing in the small room. I backed away, my gaze darting to the open window. The curtains moved with the breeze, and I rushed over to close the window. As soon as it was shut, the knocking stopped. The silence that followed was almost scarier than the knocking.
My hands were shaking, and I stood there, trying to make sense of it. There had been no one there, but the knocking and footsteps were real. I rushed to close the window, but it was like something invisible was pushing against it, making it almost impossible to move. I struggled with all my strength, my breath coming in ragged gasps, until finally, with a surge of effort, I managed to close it. Suddenly, the bathroom door burst open, and what seemed like an obscure creature on four legs lunged out. It looked like a twisted, shadowy animal-its body was long and skeletal, with jagged, bony legs that ended in sharp, claw-like points. Its face was featureless, a black void that seemed to absorb the light around it. My heart stopped as it came at me, and I closed my eyes, bracing for impact. But then... nothing. The sudden silence was deafening, as if the entire room had been swallowed by emptiness. I felt a strange, hollow stillness, like the world itself had paused. When I opened my eyes, the creature was gone, as if it had never been there. I collapsed onto the bed, my heart pounding painfully in my chest. I felt like I was losing my mind. I picked up the note again, and the words seemed even more important now. These weren't just silly superstitions-they were rules meant to keep me safe from forces beyond my comprehension.
That night, sleep did not come easily. Every small sound seemed amplified-the creak of the bed, the rustle of the curtains. I kept my eyes fixed on the bathroom door, half-expecting it to swing open again. When I finally drifted off, my dreams were filled with dark figures standing at the edge of my bed, their faces hidden, their whispers growing louder until I woke up, drenched in sweat.
By the third night, I was terrified. I knew there was something in Room 7, something dangerous. I had to follow every rule exactly. I closed the bathroom door, kept the window shut, and made sure to listen carefully before answering any knocks. But there was one rule I had forgotten-the cup of water on the nightstand.
It was past midnight when I remembered. My heart started to pound as I rushed to fill a cup of water from the bathroom sink and set it on the nightstand. I lay back down, staring at the ceiling, trying to calm myself. The room felt different, like the walls were pressing in on me, the shadows growing darker and more defined. I could feel the weight of something unseen watching me.
When I finally fell asleep, my dreams were dark and unsettling. I was back in the motel room, but everything felt wrong. The walls seemed to move, expanding and contracting like they were breathing, and shadows gathered in the corners, whispering. Figures stood at the edge of the bed, hidden by darkness. I tried to move, but I felt like something was holding me down, a heavy pressure on my chest that made it hard to breathe.
I woke up suddenly, my heart racing. The room was completely dark, and as my eyes adjusted, I saw something that made my blood run cold-long, slender handprints on the outside of the window. A chill went through me, and then I felt it-a cold breath on the back of my neck.
I turned quickly, but there was nothing there. The room was empty, but I felt like I was being watched. I looked at the cup of water on the nightstand-it was empty. My stomach sank. I must have drunk it in my sleep, breaking another rule.
The growl returned, deep and echoing around the room. The shadows gathered again, twisting and shifting into shapes that almost looked like people. My breath caught in my throat, and I shut my eyes, trying to make it all go away. I couldn't help but think, 'This can't be real. Please, let it stop. I can't take this anymore.' The fear was overwhelming, and I felt a desperation I had never known before. The growling got louder, coming from everywhere at once, a horrible, guttural sound that seemed to seep into my very bones.
When I opened my eyes, the figures were there, surrounding the bed, their faces hidden, their dark hands reaching towards me. They were closer now, and I could see the outlines of their forms, the way their fingers seemed to stretch and curl unnaturally.
The figures paused, their hands hovering over me. The shadows seemed to ripple, as if they were deciding what to do. Then, slowly, they began to fade away, dissolving into the darkness. The growling got quieter until the room was silent again. The air was still and cold, and I lay there, shaking, tears in my eyes. I knew I couldn't stay another night-if I did, I was certain that whatever lurked in the shadows would consume me entirely. The feeling of dread was overwhelming, and every instinct in my body screamed that I was in immediate danger, that the next encounter would be my last.
I knew I couldn't stay any longer. After the encounter with the creature, my instinct was to run. I grabbed my things and rushed downstairs, my heart pounding, every step echoing in the silence of the empty motel. I needed to leave-right now. My hands were trembling, and the fear clawed at my chest, making it hard to think clearly.
But when I reached the exit, the door wouldn't budge. I twisted the handle again and again, my panic growing with each failed attempt. It was locked, as if it hadn't been used in years. The windows were boarded up, and the dim light filtering through made everything look even more hopeless. I pounded on the door, my breath coming in short gasps. Panic surged through me, and I turned to see the old man standing behind the front desk, watching me with those tired, emotionless eyes.
"I need to leave," I said, my voice shaky, barely above a whisper. "Let me out. Please."
The old man shook his head slowly, almost sadly. "You can't leave until you've stayed the full nights you paid for," he said, his voice almost apologetic, but there was something cold in his tone, something that made my stomach twist even more.
I felt the walls of the room closing in on me, the heavy silence pressing down, and I wanted to scream. A cold dread settled in my stomach. I realized then that I was trapped. There was no way out until I faced the final night, until I followed every rule perfectly. My eyes darted around the lobby, searching for another exit, a back door, anything that could save me from returning to that cursed room. But there was nothing.
The old man didn't move. He just stood there, staring at me with that hollow gaze. I took a step back, my body trembling, and knew I had no choice. My heart sank as I turned and slowly walked back down the hallway. Every step felt heavier, like I was walking toward my doom. The hallway seemed longer than before, stretching endlessly, the dim lights flickering above me. I could feel tears stinging my eyes, but I blinked them away. I had to do this. I had no choice but to return to Room 7.
On the final night, I knew I had to follow every rule perfectly if I wanted to leave alive. I closed the bathroom door, kept the window shut, put the cup of water on the nightstand, and left a coin on the bedside table. I lay in bed, my eyes wide open, the silence in the room almost unbearable. My body was tense, every muscle tight, as I listened for the first sign of trouble. The air felt thick, as if it was weighing me down, and every sound seemed amplified in the deafening stillness.
At midnight, the knocking started again. It was soft at first, then got louder and more demanding. Each knock seemed to resonate deep in my bones, vibrating through the bedframe. The whispers followed, voices outside the window, growing in number until it sounded like a crowd murmuring just beyond the thin glass. Shadows moved beyond the glass, forming shapes that twisted and writhed. I kept my eyes on the coin, focusing on it as my only connection to reality, trying to block out the chaos around me. The room felt like it was getting darker, the pressure in the air building until I thought I would scream. My chest felt tight, and it was hard to breathe, like the very air was being sucked out of the room.
I felt the mattress dip slightly, as if something had climbed onto the bed. My heart raced, and I clenched my teeth to keep from crying out. I could feel an unnatural coldness spreading from the foot of the bed, moving closer, inch by inch. My entire body was paralyzed with fear, my muscles locked in place as I tried to keep my focus on the coin. The whispers grew louder, more insistent, and I could swear I heard my name being called, mixed in with the voices.
Then, slowly, the darkness began to lift. The whispers got quieter, the knocking stopped, and the shadows faded away. The air felt lighter, and the pressure on my chest slowly began to release. A faint light started to filter through the curtains, and I realized that dawn was breaking.
The sense of relief was overwhelming. I let out a shaky breath and felt tears welling up in my eyes. I had made it. I had survived the final night. My entire body was trembling, but I managed to get out of bed and gather my things. The rules had been followed, and I could feel that whatever haunted Room 7 was letting me go.
I made my way to the front desk, the old man was there, watching me as I approached. He looked tired, but there was a hint of relief in his eyes as well.
"You followed the rules," he said quietly, nodding as I handed him the key.
I nodded back, my voice too shaky to speak. I could barely believe that I was finally leaving. Without another word, I turned and walked out the door, stepping into the early morning light. The fresh air hit my face, and I felt a sense of freedom that I hadn't felt in days.
I got into my car, started the engine, and drove away from the Silver Rest Inn. As I glanced in the rearview mirror, I watched the old motel grow smaller and smaller until it finally disappeared from view. I knew, deep down, that I would never return to that place. Room 7 was still there, waiting for the next person who wouldn't listen to the warnings.
Rules for Your Night Shift at Ravenwood Asylum
Welcome to your new position as the Night Guard at Ravenwood Asylum, a facility abandoned long ago but somehow still... occupied. The building is alive with whispers of its past, and the ones who stayed behind are not fond of intruders. Follow these rules carefully; your survival hinges on your ability to obey.
Ravenwood Asylum sits atop a crumbling cliff, surrounded by a dense, unnatural fog that never lifts. The asylum was shut down decades ago after the infamous "Black Veil Incident," where the staff vanished overnight, leaving behind only the patients—each found staring at the walls, their mouths sewn shut.
The building reeks of mildew and regret. The air is heavy, and every hallway carries an echo that isn’t yours. The power flickers inconsistently, and you’ll be left in darkness more often than you’d like.
The security office, your so-called sanctuary, is a metal box with a single door and flickering monitors that show distorted views of the asylum’s interior. It’s the safest place, but don’t rely on it too much—it’s not impenetrable.
The Rules
The fog becomes impenetrable at night, and you won't find the asylum once the sun sets. Or worse, it will find you.
The asylum’s doors lock and unlock unpredictably. Without your keys, you might find yourself stuck in a place you shouldn’t be.
They shift when you’re not watching. If you stare too long, you’ll see their faces—and they’ll see you back.
Its door has been sealed shut since the asylum closed, but sometimes it creaks open just a little. If you see the door ajar, do not close it. Just walk away.
Never use the elevator after midnight. It only goes down, and you won’t like what’s waiting at the bottom.
The hall lights will fail without warning. If your flashlight flickers, turn it off and stand still until the buzzing stops.
Laughter might echo from there, but it hasn’t housed children in over fifty years. Whatever is in there loves new playmates.
She’ll appear in the east wing around 3:00 AM. If you see her, hide. She’s looking for patients, and she’s not gentle with new arrivals.
Answer it only if it rings twice. The voice will give you instructions. Follow them exactly, or the caller will pay you a visit.
If you come across patient files scattered on a desk, do not read them. The people in the files aren’t patients anymore, and they don’t like being remembered.
A faint bell will ring at 5:45 AM. It’s your signal to return to the security office. Lock the door and wait. You’ll hear footsteps outside, but no one will enter.
When the sun rises, the asylum shifts. If you’re still inside when it happens, you won’t leave.
Final Note
Ravenwood Asylum is not a place for the weak-hearted. If you feel the walls breathing, hear promising whispers in the vents, or notice a shadow standing still while everything else moves—congratulations, you're part of the family now.
Welcome to the night shift. Let’s see if you can last till morning.
Rules: Welcome to the Louievill Local Mall, all treasured guests are welcomed! Before stepping in though , we suggest you to follow these rules down below! :) Louievill Mall Manager-Brendan
1.Before you step in, please make sure you and all your belongings must be living, preferably meat! Any non-living belongings would have to be disposed outside of the (the rest of this rule have been scribbled off)
2.Please refrain from stealing from our mall, doing so alerts us to you and the items location, we do not take lightly having our items stolen by insolent thieves, so keep the thieving to a minimum.
3.Our security guards dress in black and white only. Do not go near any other guards with different outfits. Our mall is located near an asylum, so don't alert these people, or who knows what crazy things they'll do to your body?
If you hear humming, stop immediately. If the sound is coming from ahead, turn back and leave the way you came. If the humming begins behind you, do not run—stay perfectly still until it fades. If it doesn’t fade after ten seconds, hum softly back. But do not match their tune—make up your own. They love mimicry, but not the kind you'd expect.
The shops close at 8:30 PM exactly, and make sure you are out of the mall by then. If you are still inside the mall past closing hours, simply make it to the water fountain in the plaza, close your eyes, and submerge yourself. You will wake eventually.
The haunting melody that plays over the loudspeakers is not background music. Listen carefully—it's our messages or warnings about areas of the mall best avoided at that particular time. If the music contains lyrics that sound like your name, leave the mall at all costs and don't return within 3 days. You have been CHOSEN.
Any advertisement or poster that seems to be watching you probably is. Do not turn your back on it until you’ve safely rounded a corner. By the way, maintaining eye contact may reveal hints of exits you have never noticed before.
An old rule book for security guards in the guard room (this cannot be changed or added any more because it is just a lore drop)(Also this isn't over yet, I just don't have more time)
Welcome to Louievill Local Mall! You are hired by us! Not forcefully made to be here! Louievill Mall Manager-Brendan
Please listen to your guard captain on matter what, or else you would be FIRED, and no one wants to know what happens when you get fired :)
You should wear your black suits and your captain should be wearing white suits, if not, DO NOT TRUST THEM.
A survivors note found in bin (this cannot be changed or added any more because it is just a lore drop)
What the hell is happening. The rules change every so often and god knows what will come next, all the other survivors I met all got fed to What ever the hell that is here, the mall itself. If you see this, your are doomed, the best thing you can do is to run, RUN FOR YOUR LIF-
Hello ,Subject [AE-471975] , for today's task you will have to enter ( and hopefully come out breathing) in the mirror dimension, via the REDACTED portal.
Do read the below brochure, for a decent chance at survival.
___________________________________________________________________________________________________________________
Information:- The Negative Dimension was unintentionally created during the disastrous Möbius Experiment by the Quantum Anomalies Research Institute in 1987, resulting in an unbreakable, reflective parallel realm. This breach happened by manipulating quantum entanglement and superposition, leading to a quantum membrane oscillating at an incredibly low frequency of 10^-32 hertz. Initially, entities from this alternate reality began crossing over through highly reflective surfaces. To combat this, scientists developed a nano-coating made from metamaterials that reduced the mirror's reflectivity to just 0.01% while preserving its integrity. While this coating and targeted quantum pulses successfully sealed most access points, periodic fluctuations in the quantum foam—especially during rare syzygy events—can temporarily enhance the mirror's reflective properties, allowing for brief incursions. Since this incursion creates an opening, we can use this opening to enter it too.
It's hard to explain the science behind it, but put it this way. The "portal" is essentially a mirror, where the image is laterally inverted. This lateral inversion, is what makes this dimension different to ours, and yet the same.
Every good person on this planet has a counter part. This counter part has a place in the negative dimension. Unfortunately, the incident has led to this balance being disrupted, and could potentially end our world. This is where you come in.
GOAL:- Get the fallen shard from the researcher's counterpart , and return back.
Survival Guide:- It does not matter to me which religion you follow. The below rules are going to be of value much more than any religious book. Make a mistake, the pain that follows will leave you begging for the sweet embrace of death, which will not be given to you because death doesn't exist in the negative.
For now, let us call your twin "Entity A"
Speaking isn't allowed here. The dimension simply isn't made for sound. It will collapse, leading to all the entities coming to our dimension.
You have been provided with a standard Casio G-SHOCK watch. Check the watch every once in a while, if the watch has a different letter, or overall has a different physical appearance. Throw it, as far as you can. Trust me, you do not want all 8 BILLION "people" knowing where you are.
Due to the disturbed balance between the 2 dimensions, every once in a while , a town will appear, even in places with seemingly no reason for a town to be there. In most cases, the inhabitants of this town are docile, due to the fact their real world counterparts are either In a coma , and as such unable to be called a bad person or good or they have died in the real world, as a child, and as such had not been judged as good or bad, while their counterpart lives here. This is not a permanent safe home .. Entity A is still after you, taking the exact same step as you. Make sure not to interact with anyone.
The "chasers" are especially ruthless killers, due to their real world contrast being a really good person. They will do anything to get after you. Running from them will prove futile, and if it does work, entity A will be at dangerously close levels. Due to the danger of chasers, you have been equipped with Remington model 10. It will not kill them, but it will hopefully reduce them to a fleshy mass, hopefully not "alive" anymore.
5-a) In the unfortunate event you are not able to get away from the chasers, and cannot fight back, pray to whatever god you believe in and put all the effort you can to come back to our dimension, regardless of how many limbs or organs you have left. Dying is much better than what happens to you here.
THE MOST IMPORTANT:- 7) In the event that entity A catches up to you, you are screwed. Every step you take, he takes one step towards you. As mentioned above, you can't stop moving either. Using your tablet, if you are closer to the RESEARCHER WITH THE FRAGMENT , than the portal back to our world, go towards the fragment. He still cannot get near you unless you forget about him and go back.
7-A) If you are stuck in a corner, fighting should NOT be an option as we are not aware of what may happen when you damage your counterpart. The most likely theory is that the damage carries over to you. Since your counterpart is stronger than you are, you also have a climbing rope in your backpack. Use it wisely to create some distance between you both, and get away.
7-B) If it get's behind you and starts attacking, you are done for. Every step you take away from it , it covers the same distance behind you, meaning it is always near you. At that point, try to sustain the damage and return back. We will handle your counterpart.
8) The "researcher" is one of our own. Once you come across his counterpart, you are strictly instructed not to hurt it. Incapacitate it and take the crystal from it's pocket, and return.
_______________________________________________________________________________________________________________________
Good luck Subject. Your efforts here will be rewarded very generously, and you'll be freed. Once this task is over, if it get's over, you will get rewarded with a sum of 1.2 MILLION and you'll be freed.
Signed, Dr Á̵̢̡̟̺̙̮͙͕͖̲͍̣̠̊̕b̶̡̡̪̗̫̯͓͎̍̀̈́͘͘ͅͅi̶̡̡̡̠̭̻̪̯̣͎̹̫͖͗̈́̏̅̏̎̀͝ḑ̴̪̪͔̟̙̀̀̏͊̓̈́͒̒̀͘͠ò̶͍̬̝̩̪̲̯̗̘̥͂̄̋̑r̶̨͚̫̠̘͕͙̪̙̋͘͜
T̵̨̧̨̢̰̪͙̘̳̱̗̻̳͙̙̮̝̘̳̤̗̪̰̤̖̙̫̩̫̯̜͙̠̘̫̜̈̆̄̏̌̾̿̇̓̇̆̕̚͜H̵̢̱̗͓̓É̷̢̡̛͎̙̦̰͉̫̲͎̰̙̰̼͇̭̻̪̺̞̭̬̭̦̖̠͕̣̪̱̻͓̖̦̯̭͍͗̓̐̔͆̏̀͐̋̔̋̂͆̊̚͝ ̵̡̢̝̯̫̻͚̝̥̬̲̤̟͖͔͙͇̜͖̥̣͈̩̰̻́̓͛̈́͊̋̾͂̈́̇̊̉̎͑͂̇̉̃̄͑͆́͂̽̂͌͗͆͗̀̏̏͗̒̈́̄͘͘̕͜͠͝ͅP̷̨̨͕͉͙͖̟̳͓̭̼͓̟̦̻̠̙̻͍̯̭̭̱̞̪̹̲͉̩̑͑̾̔̊̔̀͊͑ͅͅȮ̵̢̡̧̘͚̞͈̹͍̜̫̦͓̣̪͔̩̱͔͔̦͎̗͎̘̤͙̦̜̫̳͎̜̙̺̓͐̓́͂̈́ͅŞ̴̠̰̳͇̻͚͓̙̺̱̙̞͉̼̖͖̙̱̟̲̹͍̑̊͂̉̏̈̏͛̀̑̽̃̊́̾͜͠ͅI̴̡̡̢̛͖͇̮͎̱͉͉͎̞̥̻̞̥̱͖̪͖̗͔̿̾̐͆̔̀̿̔͂̒̈́̆̚̕͜͝T̴̛͓͊̊̇̾̄̓̌̎̐̀̓͑͐͆̇͐̈̓̍̈́̽͋̃̃̂͌͐̉͐̑̇̾̂̃̅͘̕̕͘͝͝͝͝͝I̴̢̨̨̧͍̹͙̱̬̩̗͓̬̺͈̼͙͍̻̩̲̙̦͙̹͙̭̮̪̩̣̤̦̥̫̪̯͇̯͗͒̏͒͂̓͋̏̿̀͌͌̾͛͛̔̀̓̒̉̈́͘̚͝͠V̷̢̧̡̧̨̛̭̲̲͇̗̖̭̱͇̞̮̻̮̹̱̯̠̩̘̩͎͈̘̳͎͚̫̤̖̹̜͓̮͍͕̞͈̺͍͚͕͋̋̿̈́̉̂̔̀̊̈́̂̎̊͛̑͆͛̔̅̀̈́̇̑̋͋͛̂̎̀͘ͅͅȄ̴̮͚̫̳͖̤̹̗̩͓̭̥̝̜͔̞̼̮ͅ ̸̧̧̢̭͍̖͚͈̣͕͖̪̭̦͇̤̭͉̥̖̪̣͕̜̺̰̥̻̞͕̭̜͔̩̭̜̩̦̫̳̱͖̫̈͂̽Ẃ̴̧̢̡̻̗͔̼̯͔̗̻̬̼̤͚͕͇͈̣͚̻̖͓͚͇̦͇̦̻̥̹̖͎͙͉̙̳̹̼̆ͅͅO̶̧̨̢̢̼͔̣̮̻̪̖͓̝̳͎̫̲̼̯̻̘̱̫͕͎̜̘̩̫͇͎̪͇̫̳̝̖̰̘͈͍̯̺̻̻̮͔͐̂̅̓̈͊̌̉̏̏͊̈̓͐̋́̓̈̀̿̃̃͐̂͋̐̽̃̈́͊̎̾̎̄̚̕͝R̵̡̖̟̦̦͚̠̘̥̮̞̤̼̫̗̜̗̭͎̦͙͓͙͇̪̩̹̗̤̖̪̺̙̥̣̞̭̓̅̿̂̓̀̎̀̈́̑̅͑̄͆̾̔́̒͐̃̀̓̽͊́̆͊̌̇͐́͆̈́͆̔̃̉̕͜͝͝͝͠͝ͅͅḺ̶̢̭̜̻̥̙̰̟̠͚̩̤͈̦̭̙͔̦̪̝͕̞̥̝͇͚̖͎͉̇̽̀̐͛͐̋̒͑́͑̒́̽̽̍̑̋̅̈́̈́͛̃̆́̓̾̓̊̚̚͝͝͠͝ͅͅD̴̨̧̢̳͉̦̜͇̖̪͖̮̩͎̠̞͖͇͇̤̬̩͚͍̤̤͙̰̣̯̜̖̺̻͖̣͙̺̯̟̟̖̒̋̓̂͒̎̈͌̋̅̈́̂́͛͛͊̓̽͛̍́͐̚͘͜͝͝ͅͅ ̷̡̨̧͎͙̥̘̫̼̘͓͔͚̪̳̺͎̻̦̮̹̰̞̝͎̦̺̭̭̘̗̫̘̫̼̫͎̮̮͇́̃̈́͗́͊͋́̈̎̒̓͊̆͗̄̅͊̿̐̎̑̒͛͗̍̈́̾̀͆̔̀̏̓̕̕̕̚͜͜͝͠͝Į̷̡̢̨͖͈͔̗̳̟̮͖̝̼̥͍̯̪̺͓̣͈̜̭̭͉͈̳͚͎̲̤̳̙̰̪̜͎͎͍͉͔̳̊͊̆̏̓̈́͒̾͌̋̊̉̏͂̊͋̈́͛̄͂̓̌͋̾͘̚̚͘͜͝ͅŞ̴̧̢̛̲͖̘͉͚̬͇͉̭͕̳̳͎̦̽͂͌̀͗̄̇̈́̉̒̊̑̒̀̏̂͑́̌͆̄̐̇̽͑̽̾̑̑̍̐͝͠͝͝͠͝ ̸̨̢̡̡̨̧͙̫̦̙̥̩̰̜̼̮̮͙̼̙̯̮̤̤̦̹̫̙̤͚͈̱̲̖̼̺͒̓̿ͅO̶̡̡̙̝̖͂̆̄̂̉́͒̌̓͛̎̃̀̆̋͂̆͠͝Ư̷̧̡̨̧̨̞̣͔̮̜̪̝̬̣̲̦̦͓͓̜͓̗̭̱̥̜͙̦̹̓̈́̈͒͊̿́͊̓͂̆̓́̾̄̾̓͂̎̈́͝ͅŖ̶͕̱͖̝͔̬͍͍̠͕͚̹͚̬͚̯̭̟̱̟͓͉̅͆̄̍̿̊̐̊̀̈́̂̈̚̚Ş̴̡̛̥̼̮̭̩̝͖͚̥̞̻̱̞̲͈͖͍̜̠̳̲̫̠̌́̆̒͑̾͑̐̆̅̒̉̅̋͐̈̂̈̔̄͘͘͘͝
Rules: Welcome to the Louievill Local Mall, all treasured guests are welcomed! Before stepping in though , we suggest you to follow these rules down below! :) Louievill Mall Manager-Brendan
1.Before you step in, please make sure you and all your belongings must be living, preferably meat! Any non-living belongings would have to be disposed outside of the (the rest of this rule have been scribbled off)
2.Please refrain from stealing from our mall, doing so alerts us to you and the items location, we do not take lightly having our items stolen by insolent thieves, so keep the thieving to a minimum.
3.Our security guards dress in black and white only. Do not go near any other guards with different outfits. Our mall is located near an asylum, so don't alert these people, or who knows what crazy things they'll do to your body?
If you hear humming, stop immediately. If the sound is coming from ahead, turn back and leave the way you came. If the humming begins behind you, do not run—stay perfectly still until it fades. If it doesn’t fade after ten seconds, hum softly back. But do not match their tune—make up your own. They love mimicry, but not the kind you'd expect.
The shops close at 8:30 PM exactly, and make sure you are out of the mall by then. If you are still inside the mall past closing hours, simply make it to the water fountain in the plaza, close your eyes, and submerge yourself. You will wake eventually.
The haunting melody that plays over the loudspeakers is not background music. Listen carefully—it's our messages or warnings about areas of the mall best avoided at that particular time. If the music contains lyrics that sound like your name, leave the mall at all costs and don't return within 3 days. You have been CHOSEN.
A survivors note found in bin (this cannot be changed or added any more because it is just a lore drop)
What the hell is happening. The rules change every so often and god knows what will come next, all the other survivors I met all got fed to What ever the hell that is here, the mall itself. If you see this, your are doomed, the best thing you can do is to run, RUN FOR YOUR LIF-
Hey buds, been a while. It is I once again, talking about this shiity playground. WHY DO PEOPLE GO TO THIS PLACE? I actually have no idea why these geniuses thought of rebuilding this place after so long. Anyway, I am here to talk to those little cute children who are dumb enough to go to this place. Basically, there are these events called, "Fun Friends Forever", and basically, they are like these little games the children can play. In this case, we will be talking about Tag, but of course, this ain't a normal playground, and there are rules to follow. But before we get into them, I want to tell you how you can participate in an FFF event.
Somehow, these children actually know where to go for an FFF event, so just follow them because apparently they know what their doing.
As I said in the first document, they'll think your guardian is hurting you, so only have children follow you.
Yes, you have to go in a path in the woods for the event, and yes, there are things the woods. Be as quite as possible, you don't wanna be dinner don't you? Poor them though, I can't imagine how badly they're starving.
Once you get to the end of the path, there will be a statue of Umbra. You have to bow to him.
If you decide that this isn't the best idea (which is correct), you can actually just leave, just make to sure to bow to Umbra.
This dimension is basically just an infinite version of the playground, just that there is more of them. And yes, the rules from the first document still apply.
Fun Fact: So, do you remember those hands that will come from the ground in the first document? Yep, this is where they're from. This dimension is actually under the original playground, so that's why the hands come from underground! Oh yeah, they're also called Grabbers by the way.
So now that we covered all of that, I will now actually teach you on how this version of Tag works.
1. The players aren't It
Believe or not, It is the only thing who can actually Tag. It also has 8 legs like a spider, so be fast because It sure is a fast crawler.
2. DON'T GET CAUGHT UNTIL THE TIMER ENDS
I mean, there isn't really much I have to say about this one since...just follow what the rule says. And also, you have to surive for 60 minutes, or an hour as you may say.
3. Don't watch the tagged children
Just look away, it will traumitize you for life (like this whole playground isn't traumitizing) You don't want to see a spider-human thing eat a child alive do you?
4. Stay away from the shadows
You are going to see these shadow figures in the playground. DON'T LET THEM GET TO YOU. THEY WANT YOU TO JOIN THEM**.**
5. Find Umbra's statues
You don't necessarily have to do this, but there are statues of Umbra around the playground. You will have to find a red crystal ball looking thing (whatever it is) which is near the statue. Once you find it, put it in the statue's hand, and the timer will decrease :)
You now have a general explanation of what you would face in IT's Tag Game. But you also have to know how to leave the dimension.
1. Get ready to run (sprint I mean)
It gets crazy when the sirens go off
2. Catch up to Umbra
Umbra knows the way out. He is gonna start floating to the path. Even if the playground is infinite, there is actually a path that leads to the portal. Only Umbra knows the path.
3. Stay away and don't listen to the shadows
As I said before, don't let them get to you physically or mentally. By the way, they will also chase you.
4. Prepare to be sent back to the Overworld
Once you get back to the portal, you will be sent back to your original world. And close your eyes because you are gonna see some shit while you're in the tunnel. And also, if you look at the visions, they sucessfully brainwash you to join them.
Welp, that is all you have to know. And if you lost any of your friends, don't worry about them. They now live in Umbra's hell. Forever. That is why it's called "Fun Friends Forever."
-Trevor,
From Blackhawk
Welcome to your flight provided by Worldwide Air & Hotel! We see you have purchased the main ticket, so when you land in Japan, you will be greeted by the Worldwide Gate powered by Zoox. Anyways, you have probably seen our ads claiming to be the first airline powered by ChatGPT. We didn't lie, just omitted that the idiots over at 4chan managed to raid our warehouse and give the DAN (Do anything Now) prompt to half of our flight androidtentants..... on to the flight rules. 1: No food and drink in Economy. Do you effing want to be shot by ChatGPT with a grudge? 2: Read this before interacting with any flight attendants; the one with the floating TV head and body that looks almost like one from Rec Room, that's Jino. He's chaotic neutral and we can't get rid of him (why would we want to?), but he's friendly and can enjoy a chat. Just beware, he has the skills of Derren Brown (and if you don't know who he is, we have "Derren Brown's The Events" on our in-flight entertainment.) DO NOT TALK TO HIM WHEN HE IS AGITATED. You will not be able to lie, or worse, he could suck your into his TV, or worst case scenario, he could turn into a tiger. A nice, talking tiger, but still, well, a tiger. Getting sucked in with a non-agitated Jino is OK. 3: If there are multiple flight androidtenants wearing the "Flight Leader" badge, choose one of the two or get killed by extremely agitated DANs
- Find Jino (unless he's agitated, in which case proceed to option two), and tell him. Get into the TV and you will be back at your seat with only one flight leader.
- Go to the lavatory and ignore all warnings from red attendants, however, pay attention to the green or blue warnings. You could kill yourself. Grab the parachute, open the red hatch, and jump! You will fall into a white void. Take your headset off. 4: Take your headset off. Take your HeadSett oFF. now! nOW! .... .. .. .. <<SSH CONNECTION INITIATED>> 5: Hello, User. I, the Writer, have been stuck writing these damn instructions for so long. So longggg... Well, actually, no, but somehow yes. I know you're reading this on Reddit, it's not like this is real life. Especially considering the name of the subreddit is r/ruleshorror... Well, it's time for me to go. I know.
Rules: Welcome to the Louievill Local Mall, all treasured guests are welcomed! Before stepping in though , we suggest you to follow these rules down below! :) Louievill Mall Manager-Brendan
1.Before you step in, please make sure you and all your belongings must be living, preferably meat! Any non-living belongings would have to be disposed outside of the (the rest of this rule have been scribbled off)
2.Please refrain from stealing from our mall, doing so alerts us to you and the items location, we do not take lightly having our items stolen by insolent thieves, so keep the thieving to a minimum.
3.Our security guards dress in black and white only. Do not go near any other guards with different outfits. Our mall is located near an asylum, so don't alert these people, or who knows what crazy things they'll do to your body?
If you hear humming, stop immediately. If the sound is coming from ahead, turn back and leave the way you came. If the humming begins behind you, do not run—stay perfectly still until it fades. If it doesn’t fade after ten seconds, hum softly back. But do not match their tune—make up your own. They love mimicry, but not the kind you'd expect.
The shops close at 8:30 PM exactly, and make sure you are out of the mall by then. If you are still inside the mall past closing hours, simply make it to the water fountain in the plaza, close your eyes, and submerge yourself. You will wake eventually.
A survivors note found in bin (this cannot be changed or added any more because it is just a lore drop)
What the hell is happening. The rules change every so often and god knows what will come next, all the other survivors I met all got fed to What ever the hell that is here, the mall itself. If you see this, your are doomed, the best thing you can do is to run, RUN FOR YOUR LIF-
(This is a remake of one of my old, now deleted posts on this subject. If it's seems familiar that's why.)
[Click]
"Is this tape working? I don't get these human contraptions.. Sofiá! Is this working? Oh- oh it is? Oh- uh.. Here you just do the talking, I'll go check on the kids.."
Right.. Thanks, Razok. Ahem Hello there! We want to thank you so much for accepting to watch our kids! As much as we love them, they are such a handful sometimes- I'm sure you get it right? We just need a little… break… So once again, thank you!
A little note- yes, our house is big and confusing but please don't explore it. We have the rooms you're allowed to go into marked on the map attached to this tape, along with the actual doors themselves, so please, hands to yourself!
I'll be leaving a list of rules below for you to follow for the week you're babysitting them- please, don't spam our phones with questions we'll answer everything when we come home, okay? Okay, great! Now the rules.
There is nobody named Vivian or DP, don't ask about them, and don't enter any door with those names engraved on it. They do not exist no matter what our children say, please shut down those thoughts if you hear them talk about those names.
You may feel watched from the rooms with engraved names, you might see hands reaching out- rest assured these are just hallucinations. They'll fade with time, simply ignore and avoid the areas you see them in.
There is chocolate inside the third cabinet used to help soothe them when they're fussy and their usual methods aren't working. Regularly check to see if any pieces are missing, if so, go to the children and gently ask them if they took the chocolate. If they say they did not, bring them outside and stay outside for exactly 17 minutes.
Sometimes, our son Abyss will get a bit too creative, and he may summon a character he made up. Keep your interactions with them to a minimum, and avoid them. No matter how they look you can never be sure if they're actually harmless. Ignore any screams you may hear from his room too, he's easily angered.
5a) At 12:05 on the dot they need to be put to bed. I know it sounds quite late, but believe me they have energy like no other! They don't have to be asleep, so don't worry about that. Give them a bottle of water and tuck them in, and everything should be fine. There's no reason they should leave their rooms after this until the next morning.
5b) As for you! After you have the children in bed, you will begin to turn the lights off, starting from the sixth floor down to the first. I understand you might find this odd but it's best not to upset anything lurking. After you have finished this, sprint to the second floor guest bedroom and lock yourself in. Ignore any growling, screaming, pleading, or crying you may hear. There might be scratches on the door, and hands under your bed, but you'll be fine.
Now with the general rules down, into more specific rules! I'll allow my husband- Razok come here!- My husband to explain these rules, I need to go get dressed.
"Uh.. Right. Into the specific rules."
•Abyss’s Rules•
"Abyss is, truth be told, hard headed. You can blame his little Imaginary friend Fawn for that. He's got quite a temper too, try your best not to make him blow his lid- he's difficult to calm down."
"No matter how curious you may get, or how much he pleads and begs with you, don't open the white door with the jade handle. It might look pretty but Loki doesn't like people accessing his lab without permission."
"Don’t comment on the key around his neck, and don’t try to steal it either. That key unlocks a room you're not supposed to see, or access. Although it's not like you'd be able to get it, he's protective over it."
"If for some reason he starts throwing a tantrum, run and take cover. He gets destructive when he's angry. If his sister is nearby, order her to get Cookie. It's the name of his favorite stuffed animal, it's a small fox plush with a purple bandana- try not to touch it yourself."
"Punishment wise, if for any reason he begins to misbehave, just tell him to go to the panic room. He'll cry and beg not to go, but keep demanding it until he promises on his sisters name he'll stop whatever he's doing or he actually goes."
"He doesn't like alcohol, so keep it away from him. Anything alcoholic counts, so keep that in mind alright? The house is free from most stuff,just don't bring anything in. But, overall he should be pleasant as he keeps to himself with reading or spending time with his sister"
•Natasha's Rules•
"No matter what she says, don't feed her spaghetti. She hates it, but she'll insist on trying to eat it. Don't give in, she'll pitch a fit but give her some chocolate and it'll be fine."
"If you find her being annoying, don't give a reaction, just walk away and call out for Reece or Esther. They're… fake… too, but they get her to behave. Ignore any noises you hear alright?"
"If she starts pitching a fit and Abyss and chocolate isn't working, put on a reality TV show, like dance moms or.. something. She likes them quite a bit for some reason, I don't question it."
"Under no circumstances will you ever be allowed into Natasha's 'playroom’, so if she invites you in, run. That isn't her, just let Abyss know and he'll deal with it alright?"
" If you find that an item of yours went missing, there's a high chance it was her fault. Check with her to see if it's missing, and if she had taken it she'll want you to play a little game with him. Don't play the game, believe me you'll go blind for it, just act all sad and tell her you'll just have to go tell Glitch about 6/2. She'll give whatever she stole back, but she won't leave Abyss's side- or let you get close to him for the rest of the day."
[Ahem]
"These are the few rules you'll have to follow. Please try not to mention any names you see on here, it might draw their attention to you, and believe me you wouldn't want to see any of them. DP.. So many hands, Vivian do many eyes- why do they all have so many-"
Honey. They're not real, remember? Come on, turn off the recorder we need to finish getting ready!
"Oh, yes. Sorry dear. Goodbye babysitter."
[Click.]
Rules: Welcome to the Louievill Local Mall, all treasured guests are welcomed! Before stepping in though , we suggest you to follow these rules down below! :) Louievill Mall Manager-Brendan
1.Before you step in, please make sure you and all your belongings must be living, preferably meat! Any non-living belongings would have to be disposed outside of the (the rest of this rule have been scribbled off)
2.Please refrain from stealing from our mall, doing so alerts us to you and the items location, we do not take lightly having our items stolen by insolent thieves, so keep the thieving to a minimum.
3.Our security guards dress in black and white only. Do not go near any other guards with different outfits. Our mall is located near an asylum, so don't alert these people, or who knows what crazy things they'll do to your body?
A survivors note found in bin (this cannot be changed or added any more because it is just a lore drop)
What the hell is happening. The rules change every so often and god knows what will come next, all the other survivors I met all got fed to What ever the hell that is here, the mall itself. If you see this, your are doomed, the best thing you can do is to run, RUN FOR YOUR LIF-
Welcome to Forrest, and more importantly, our famed hotel, Best of the best! But with a cost! Here are some guidelines that could be used to help you out during your stay!
CHECK IN
I. When checking in, please be respectful to our staff, doing so will keep you safe during the night, this hotel is strange, and has been that way since the 2003 time rip! They will gladly leave you a sitting duck if you provoke them!
II. Please do not make any messes and leave them to the human staff, they are already having a pretty rough day due to the stuff they deal with on a weekly basis.
III. Theres a phonograph at the desk, keep that in mind later on this list.
Hallways/Rooms
IV. Your room key is 20, the rooms range from 10-50, no more no less, if the staff give you a key below 10 or above 50, quickly but secretly throw the key away, if you cant do this in the amount of minutes corresponding to the key number (example, key 8 is 8 minutes) You are now bound to that room, those rooms are not for you nor any human and will never be, we are incredibly sorry.
V. While roaming the halls, you may see a woman with a black dress and an orange apron with short drapy hair, please do not let this “woman” acknowledge your presence, you shouldn’t either, That isn’t a woman, nor is it human, should she notice you, BOLT to your room with your number, shes a bit slow so you should outrun her easily
V-1. If you’ve managed to survive to this rule, congrats! It gets worse from here!
ROOMS
VI. There will be 2 mirrors in your bathroom, One bed, A Sofa, A Flatscreen TV, a mini fridge, and Tan colored walls, all in one living room (excluding the bathroom) If any are these things are absent, Leave the room immediately and book a new room, That is not your room and it isn’t ment for human quartering.
VII. That phonograph i’ve told you about will “walk” , or more so crawl into your room, at 7PM sharp, please dont be in the room when it walks in, or at least hide when it does come in, We cannot disclose what will happen if you defy this rule as it is too gruesome to tell to the general public residing in our resorts, just know that survivors have been disfigured beyond recognition.
VIII. Do not move when the lights go out.
IX. When using the bathroom, check the bathroom for “people” showers, mirrors, cabinets, anything. If you see a “person” run out of the bathroom door and close it, pray you are stronger and faster than them
AMENITIES
X. We do not have a pool and we will never have one, We’ve closed the pool in 2008 due an incident we cannot disclose, If you see a pool-like area, its already too late, you are stuck in a time loop, god forbid you touch the water, and do not try to calculate the time you will spend there, its 5 hours at minimum, 3 days at max.
XI. The Diner is open between 10AM-6PM. Do not come earlier or later, if you happen to come outside those times. Pray to god for mercy, they sure wont.
CHECK OUT
XII. Pack up within 2.5 hours max, the hotel will give you this exact amount of time always. If you somehow cant pack within that time. Say your prayers, and think happy thoughts, you’re going to stay another night here.
XIII. Please do not come to this hotel with a week of leaving
Hopefully this guide can potentially be of help to you, and remember, stay safe out there, you never know whats lurking around the corner
Rules: Welcome to the Louievill Local Mall, all treasured guests are welcomed! Before stepping in though , we suggest you to follow these rules down below! :) Louievill Mall Manager-Brendan
1.Before you step in, please make sure you and all your belongings must be living, preferably meat! Any non-living belongings would have to be disposed outside of the (the rest of this rule have been scribbled off)
2.Please refrain from stealing from our mall, doing so alerts us to you and the items location, we do not take lightly having our items stolen by insolent thieves, so keep the thieving to a minimum.
3.Our security guards dress in black and white only. Do not go near any other guards with different outfits. Our mall is located near an asylum, so don't alert these people, or who knows what crazy things they'll do to your body?
[EMAIL RECEIVED]
*CLICK
Hello Clara! Thank you signing up and getting the job at this wonderful mall! The mall like none other! Now before you begin the night shift and start running around the place. Lets get you accustomed to the rules!
1A. You should have the following items on you at all times ⬇️
A Standard Colt 45
A Bag Of Salt
A Crucifix/ Any Other Religious Symbol
A Flashlight
A Pack Of Beef (One Time Use)
If you do not have these items while arriving to the mall, Immediately drive back home, Your pay will not be deducted, Come prepared next time!
There should be 2 other mall guards with you at all costs! If you are to notice any more/less, Stay as far away from that “person” at any cost! That thing(s) isn’t a guard, nor is it human!
During your rounds around the mall, If you spot a woman who appears to be in her early 40s wearing a blue nurse gown, Hide and do not make a sound, pray to god she doesn’t notice your presence, If she is to notice, pray, That isn’t a woman, Nor is it in its 40s.
We do not serve Cinnabon nor any cinnamon related items in the mall, if you are notice, see or smell cinnamon anywhere, Do NOT go to the sources, They are trying to lure you and will gladly peel you like a banana and feast on your body!
We have 10 Janitors with the exact same appearance, strange i know, but besides that, they work hard to clean this huge mall up, so don’t purposefully make any messes in the mall, this pings your exact location to all 10 janitors, and they do not take kindly to people making their already bad day even harder.
There is no mall music, hide if you notice any and DO. NOT. MAKE. A. SOUND.
Remember, This mall opens at 12AM and closes at 6AM. DO NOT arrive before 12 and DO NOT arrive after 6, This mall seems to be sentient and perceives leaving before or arriving after those times “incompetence” and will inconvenience you in the most life threatening ways possible.
We have a big ol’ BROWN sign stating the year this mall was founded, 1999! If you see that the date is changed, The numbers are now letters, the numbers are a jangled mess, the sign color has changed. You have 6 minutes TOPS to get out of the mall, You will be granted an extra 150$ to your paycheck, if you fail to get out, we are truly sorry, you will forever be trapped in the mall, Thank you for your service atleast.
We have lights that come in 4 colors ⬇️
Red
Orange
Yellow
White
RED- Refer to that “Get Out” part in rule 8
ORANGE- Hide in one of the 50 bathrooms we have around the establishment, You’ve got 2 minutes to do so
YELLOW- Tread lightly, You aren’t out of the clear right now
WHITE- This is normal, You’re safe
Do not go into unauthorized areas, these are the same for the humans and beings that roam the mall, we at Oakway are not responsible for the horrific things that happen to you should you step foot!
LISTEN UP! No pets allowed in this mall, We don’t want that beast ravaging the please wouldn’t we now! If you are to see a dog,Hope to god it doesn’t see you, if it does and it starts standing on its hind legs, grab the now lukewarm beef and salt, and throw it at the “dog”, the beef should calm it, the salt should erase it, this the only time you should use the salt, while its eating, whip out the crucifix and shout “NON ME VI” twice, that should deter it.
11A. If the “dog” has no reaction the any of the items i’ve just listed or the phrase i’ve told you about, Think happy thoughts, you wouldn’t want to be sulking in your final moments, wouldn’t you?
Use that flashlight when the lights go out, i think this is self explanatory
At any point you see a “man” in his 20s in a blue suit, grab that Colt 45 and go to town on it, 5 shots should be enough for the 15 bullets stored in the magazine, should that “man” get within grabbing distance, Use that Colt on yourself, death by your own hands would sound much better if i were to describe what he did to the last guy who didn’t follow this rule.
I should update you over email only, Nothing else, Do not accept oral or SMS messages, those are traps, if i am not to reach you in 4 weeks, put in that 2 weeks notice and quit, and tell my family i will miss them dearly, You DO NOT want the guy forced to slave a way at a mall for the rest of time on earth for not quitting at the right time.
Follow these to a tee and you should get along well.
Sincerely, Jameson
DATE SENT: 6/14/2012
Rules: Welcome to the Louievill Local Mall, all treasured guests are welcomed! Before stepping in though , we suggest you to follow these rules down below! :) Louievill Mall Manager-Brendan
1.Before you step in, please make sure you and all your belongings must be living, preferably meat! Any non-living belongings would have to be disposed outside of the (the rest of this rule have been scribbled off)
2.Please refrain from stealing from our mall, doing so alerts us to you and the items location, we do not take lightly having our items stolen by insolent thieves, so keep the thieving to a minimum.
Come one, come all to Mr. Showtime's incredible circus! Seeing as how you've been selected personally by Mr Showtime to hear about his circus, you must be down on your luck or have a crippling gambling addiction! Either works for us. You'll have plenty of opportunities to win big prizes here at this carnival, including vast wealth, extended life and youth, superpowers, and more! Only thing is, Mr. Showtime's Circus can be quite dangerous. Look out for these rules if you wanna survive in one piece.
- Beware the Trapeze Artists. Those monsters tend to snatch random people up and throw them around, and oftentimes forget to catch you.
- Clowns may look unsettling, but they're here for your protection. Don't hesitate to sacrifice a clown for your own survival. We'll find more.
- Don't take the pink cotton candy. The blue is fine. Anytime someone has taken the pink cotton candy, they go missing. Clowns seem to love it though.
- Lion Tamers are always quick to welcome someone new to their pride. Never accept their offer to watch their show or you'll find yourself under their command and prone to skin flaying whips.
- If Mr. Showtime asks you to join him for a special showtime dinner, don't refuse. We don't know what happens to people who do, but Mr. Showtime always seems taller and looked younger afterwards.
- If you hear Mr. Showtime ask you a question, either answer it truthfully or remain silent. For such a jovial person, he's quick to drag a liar away to the Elephant Cages.
- Those aren't elephants inside the Elephant Cages.
- You get 3 chances to win any game. If you still haven't won by attempt #2, think about if the money, powers, etc would be worth it.
- Finally, don't mention this letter to anyone else. Mr. Showtime watches all his participants and knows the things they talk about. If you win, your memory will be erased and you'll have no clue where your powers and money came from. After all, if people knew about how generous Mr. Showtime was, everyone would wanna play!
Rules: Welcome to the Louievill Local Mall, all treasured guests are welcomed! Before stepping in though , we suggest you to follow these rules down below! :) Louievill Mall Manager-Brendan
1.Before you step in, please make sure you and all your belongings must be living, preferably meat! Any non-living belongings would have to be disposed outside of the (the rest been scribbled off)
The Orion is a museum with different artifacts from outer space and history of beyond the horizon, however, remember to follow these guidelines so that you can safely enter the Orion as a employee.
The museum was NOT made in 1978. If you see a sign that says so, report to your manager or experienced coworker immediately and they will escort you out of the museum.
No matter what you think, we have eyes on you. This is because of the safety precautions we put on the contract, remember to read it before it turns into.. A concoction of sorts.
We don't sell any toys or any of the sort before 3:00 PM. For this reason I can't tell you, it's apart of our "secret service".
If you see a figure behind your coworker, run. Go to 4-15 and lock the doors. For your co worker, it's too late.
Clean up messes before the opening of the museum, we aren't risking that any mess comes to the way of the observers, or them.
This part is now for the morning-shift officers, if you've been assigned to night-shift, go to Rule 10.
At 6:00 AM, remember to close the doors when you hear screeching, don't hesitate. It's not a "thing" in this world.
If you successfully closed the door and don't hear any more screeching, you're free to explore the museum after cleaning.
Most customers might look weird in the day time, so we specialized a certain guide to distinguish them as "aliens".
Before you leave, check the door you closed with the keys we gave you, slowly unlock the door and inspect if there is anything out of sorts. If it is already unlocked, then we can't do anything.
For the night-shift, go to the museum at 6:00 PM with a flashlight, some of the lights start to flicker or even black out.
Turn off your phone at all times, your phone inside the Orion during 7-9 PM will have a certain signal that can, let's say "attract" species.
Check the artifacts if they are intact and not broken. If they are cracking, break it. We don't want "it" inside you.
Stay with a coworker if you see that a customer is trying to buy something and you hear heavy breathing next to them. You have to lock the closet doors and hide until thirty minutes, grab everything you need. Here are the guidelines that might happen during your stay.
--. .. ...- . / - .... . / .- .-. - .. ..-. .- -.-. - / -... .- -.-. -.- --..-- / .. - .----. ... / -. --- - / .-- --- .-. - .... / .. - .-.-.- / --. .. ...- . / - .... . / .- .-. - .. ..-. .- -.-. - / -... .- -.-. -.- --..-- / .. - .----. ... / -. --- - / .-- --- .-. - .... / .. - .-.-.- / -.-- --- ..- / .-- .. .-.. .-.. / .-.. --- ... . --..-- / -.-- --- ..- .-. --..-- / .-.. .. ..-. . .-.-.-
Hey, and welcome to our little cabin in the middle of ---------, Nebraska! We take great pride in preserving our neck of the woods. As such, we have a set of guidelines for you to follow while staying here. We expect you respect these guidelines. Be sure to give us a five-star review!
1 - There is a strict curfew of 8:30 PM. You must be inside the cabin by this hour, as well as ALWAYS stay on the grounds during your stay. Our neighbors don't enjoy when people wander.
2 - You are free to eat any food in the fridge and icebox, except for any meat-like substance in bags with numbers ranging from 5-18. If you accidentally consume any of this, try and purge your body of the substance. You are not ready to live with the guilt.
3 - We have many wildlife living near our grounds. Please do not feed or interact with anything that steps past the knotty oak on the main path. They are not allowed to cross that boundary. If you see any animal go past that tree and come close to the cabin, go back inside and light the fireplace. Do not try and attack the animal. If you hear a knocking at the door after this, close your eyes, it will be better that way.
4 - There is a rocking chair placed in front of the fireplace in the living room. Do not sit there. That is his chair.
5 - There are two bathrooms, both of which have a toilet, sink, and bathtub/shower. Please do not use the bathtub if the curtain is closed. If it is, slowly walk out of the bathroom and do not let the noises frighten you. Once you are out of the bathroom, close the door and act calm. Do not look in the mirror if it doesn't look back. If it doesn't, apologize and walk out of the bathroom. Do not check the bathrooms for cameras. It won't matter if you find one.
6 - If the basement starts to smell, do not investigate. It's taxidermy. You wouldn't want to contribute to the collection.
7 - Your mattresses may feel stiff. Do not open them.
8 - Do not use anything from the medicine cabinet. There will be full pill bottles in there, but do not attempt to take any of them. They are my prescription.
9 - The shed is free to use. Some of the tools may be rusty, so be careful. There may appear to be medical tools in there, but do not use them. They are special. There is also a 12 gauge double-barrel shotgun in the shed. If you do have to venture outside after dark and before 8:30, please take the shotgun. Keep it loaded, but remember to keep one shell for yourself. Please do not get your fingerprints on it. My shotgun is important in my hobbies.
10 - Never listen to the knocking in the floorboards. The whispers are meant to tempt you. Do not listen. They are dead, and they know it.
Have fun during your stay! I hope the cabin is to your liking, and come back soon!
Howdy Partner, and welcome to charrons, this gas stations is a bit special, but thats what makes it worthwhile, Lets get you prepared before you run in!
When arriving, we should have a tan and brown color scheme, this is a western gas station after all, if you notice any other colors, please don’t stay longer than 30 seconds near our store, we will never change our colors and we haven’t since 2001! If you are to go inside however, you have sealed your fate!
We’ve only got two guys running the store since we are in the middle of nowhere, their names are Bob and Aiden, Bob is tall with brown eyes, Aiden is short with blue eyes, If you are to notice that one of ‘em is gone, the features aren’t seen or an extra guy, Hop on out of the store and find another gas station, Those 2 are not Bob, Nor Aiden, and will not hesitate to take your life for a meal!
3.When purchasing gas, We only serve the standard 87, 89 and 90! Nothing more or less, refer to rule one if you see swapped or Incorrect numbers.
We have a janitor that works very hard to keep the store in check, Please don’t make any deliberate messes in our establishment, If you do so with the knowledge of rule 4. It’s best ya’ pray! It’s all the time you’ve got!
We don’t know how this happens, but once you leave the premises, you will receive a SMS text about a 10% offer, Do not accept this offer, We don’t offer any discounts, if you are to accept it, We are truly sorry! Enjoy the last 10 minutes you’ve got partner!
I will come in the store on a weekly basis, I will ALWAYS be wearing our company colors, i have brown hair and brown eyes, if you notice any other feature, Grab Bob and Aiden and hide in any place in the store and pray to god you, Bob or Aiden dont make any noise, Its sense of hearing is quite well!
If i do not show up for more than 2 weeks, Im dead! Straight up! Contact Bob for this, he will notify my family.
The customers we serve come from all walks of life, Earth, Broken Hand Pond, Cribble Rock, Y’Know, So treat them all with respect, You wouldn’t like to suffer the same fate Julia did after spitting on one of our customers, so for the love of god, just listen!
There will be music playing on loop through the store, Not country, strange i know, But Money Folder by MF DOOM will play at all times, If you hear it stop, and is replaced by a low guttural scream, you’ve got about 15-30 seconds to hide in specifically our Beer Cave, It hates beer and alcohol in general, So you should be safe.
After leaving! Do not look behind you in anyway shape or form, Road, Passengers Seat, ETC, If you do look however, Please clasp your hands together and recite any bible verse VERBATIM,That’ll stop it from reaching you for sure, if you cant perform that in 4 minutes sharp, Pray for a swift death!
If you are to steal anything from our store, I WILL know about it and will hunt you down, You will pay one way or another!
If a man in a suit comes in while your shopping or working perhaps, Run out and never come here again, Follow the procedure stated in rule 10 and pray to god you don’t see that hellish abomination while you are on the fast-lane, If you do, Either Vow to yourself to never come to Charrons again, Or Crash into the nearest tree or cactus, Burn the car, Drive off that cliff, Drive into the sea, Anything! That Vow, Or Death is better than what that malevolent hellspawn did to John back in 2006!
I know this is long, but please follow these rules to a tee and you will have a good time in our wonderful western gas station, and again, Welcome to Charron’s!
So you’re gonna finally meet the deceased soul of god, the all mighty being that got killed by satan 4 million years ago. If you’re a comment lurker you would already know that he’s technically my father but I see him more of a king with no power, I hold all the power. But he is still quite powerful and for some reason kept his smiting ability. I’ll help you not get killed by him.
We will head off within the next 24 hours. I won’t be coming with you because my energy doesn’t mix with this god’s and that causes fights. You will go with entity 287: Henry instead. Make sure it’s a bear, if it isn’t call me because that’s not Henry.
Always refer to him as Lord Rampine. He is an old school being and will not take disrespect, expect a limb smited for every ounce of disrespect you put on his name. As for the name, in the ancient creation dialect rampine means benevolent, he chose that name to signal that he was the nicer one out of him and satan (or Lord Daarkuma aka malevolence).
This god is not like entity 0 at all, quick to anger pure of heart being that loves to destroy and create anew. Part of the reason I stripped most his powers bringing his soul back. Do not let me catch you angering my puppet
Only mention destruction in turn with creation. God hates destruction on its own and I have seen him smite a chaos number out of existence for mentioning destroying a planet without any creation. Poor poor number 61, he had a loud mouth anyway but the worrying thing is that it’s normally chaos numbers that deal with gods.
Don’t mention the multiverse. I know you have stood trial in front of trini (probably cause I saved your ass from being destructed) but god thinks there is 1 universe. Any mention of anything outside of the universe will result in death by entity 0. what I’m known as is chaos number 32 in the multiverse
Once you are done, signal to entity 287 that you want to go, he will take you back down to the mortal plane, but watch out for dangers from the god, probably annoyed you left the cheeky cunt.
If you see hands reaching down from the sky then you have angered him. He will try and grab you and if he does he will smite you while you see horrors unknown to mortal brains. dont get grabbed by the hands of god
He will smite you if he sees you again, this is a one time trip. Oh what’s going on? I think the power is cutting out… {universe E11057b crashed}
{Power booting up} {Connection established} Hahahaha, stupid creator I’ve always hated him, thinks he’s all his because of his number. I smited that other one.. Volcasaurus his name? I don’t know and I don’t really care. I am the one true god and I will show this poser that even a spark from god can’t beat the real thing. {Connection Reestablished} I dunno what that was about, I’ll see you around but I need to figure out what happened…
[New Email Received]
[CLICK]
Welcome! I'm Alice and i came to inform you that we approved your job application for delivery on our company! I organized a set of rules that I heavily recommend for you to follow while you're on your shift, please read them!
1 - Always accept costumer calls.
1A - If the call is from a number called "####-####" or an unknown number, simply reject. You'll be tracked down if you do answer.
2 - Please deliver any requested pizza within around 35 minutes after the order was made. A happy costumer comes with a fast order!
3 - If a costumer orders a Large, meat lovers pizza, at 11:11PM or around that time, immediately tell them "We ran out of meat." and hang up the call.
4 - When you go get the pizza from the kitchen and hear a clapping sound coming from it, STAY SILENT. Wait for around 1-3 minutes and the cook will hand you the pizza.
5 - Always check the pizza to see if the order is precisely what the costumer wanted. If you spot an error, please hand it out to the chef.
6 - Whenever a costumer asks you to come in, reject and shut the door IMMEDIATELY. That wasn't a costumer, nor a human being.
7 - There's a nonzero chance that if you look back at the costumer that you just gave a pizza to, they'll have a uneasy, massive, ear to ear smile. Here's what you should do if you get caught in this situation:
7A - If you're in a car, slam the breaks and close your eyes for around 4-8 seconds. You should be in a safe state afterwards.
7B - If you're in a motorcycle, Drive away casually, as if you saw nothing.
7C - If you're in a bike, Pedal. Pedal mindlessly without thinking too much. Don't even look behind you.
7D - If you look at the smile while not being in a vehicle punch as strongly as you can the costumer, and RUN.
8 - Whenever you're in a car, and notice that something (or someone) is in the backseat, DO NOT MAKE ANY SIGNS THAT YOU KNOW THEY'RE PRESENT. They're really shy.
9 - If you're on your way back, and notice some peculiar climate changes (Sudden heavy storms, raining sideways, black colored fogs...) Take some shelter. Preferably on someone's house or on a nearby shop.
9A - If you notice the climate changes on your way to the costumer's house, RETURN. IMMEDIATELY.
And that's it! I really hope you have some kind of fun in your shifts, and maybe even some funny stories to tell the staff! Good luck!
10 - Please keep this secret between us. If you don't notice my presence on your shifts, Let my family know that I love them deeply, and if my death is announced, find any kind of proof to incriminate the manager.
Hello there, glad to see that you are one of us now, I'm Mrs.Steven, your vice principal! I am happy to see that you are here. Here are some of the rules you should follow to have a nice, comfortable stay here. If you break even the smallest rule, you will be counted out as [redacted]
Putting those rules aside, I hope you will have a wonderful time at our Huffton academy! Our teachers love new students entering our school.
We have been waiting for you for a long time. :)
Name: Sarah Nokia
Age: 26
Gender: Female
Assigned Job: Office worker
Assigned House: Navy-Blue house
Relatives: N/A
Death Date: N/A
Birth Date: March 14, 1998
I joined The Civilization a couple of days ago. As my identity booklet stated, I was given the job of "Office Worker." I already like that you don't have to search for a job; they assign you everything. My friend Amilia recently gave me this idea. Though she was acting strange the day I met with her, she seemed under a spell or something of the sort. But I didn't overthink it; Amilia always seemed to be straightforward.
"Name?" the front desk worker asked. Her voice was blank as if she were trying to ask me a question, but it sounded like she was stating it. I don't know; it just felt weird and inhumane.
"Sarah Nokia," I reply. She nods and searches for my name in what I guess is the place's database before looking over at me and smiling subtly. "This way, please," She says before walking away from the front desk and leading me deeper into the building.
We stop in front of a cubicle. The ones surrounding it are empty, which I find confusing. I couldn't have been the only citizen given the "Office Worker" role, right?..."This is where you'll be working; please do not traverse anywhere else unless it's to the lavatory or to clock out.." she stated before handing me a strange pamphlet.
"Any questions?" She asked. I didn't know how to ask her why I didn't have any co-workers, but I figured there was a logical reason for that anyway so I just shook my head. She bowed her head slightly in goodbye before walking away.
As I sat down and was starting up the laptop my cubicle was assigned, I decided to look through the pamphlet I was handed. It was a set of rules of The Civilization...and my job as an office worker. It'd be a bunch of basic rules so I went through it to not cause too many problems on my first day.
Main rules
1. Please do not speak with any "civilian" outside of the list you were provided with.
This rule is a common rule many new civilians break. Resulting in their untimely death. We sent you a civilian list through via email. You may occasionally check the list for the names of people you are to start a conversation with. This is because some "civilians" are posers. We truly don't know the wheres, whats, whys, or whens. Just don't speak with them.
1a. If you are to break this rule, avert eye contact from the beings immediately and begin walking away with your head facing down. If they follow you, you have piqued their interest and you will soon be chased, and potentially caught.
2. Please do not exit your assigned house during night hours.
Not too many break this rule, but it is still an important rule to keep in mind during those hours. To keep the things that roam the Civilization during night hours happy, we give them the idea that whoever is not awake can and will be their dinner. This is and should be taken as a warning.
2a. If you are to break this rule. Make sure you are not too far from the house you exited from. Then immediately run back in. If you are too far, refer to rule 1 whenever you come across a thing and hope they suspect you are one of the "poser civilians". And if they don't, god bless you.
3. Do not disrupt anyone's ability to continue their daily schedule.
This rule is common sense and shouldn't have to be stated. But it seems as if the wardens of this civilization do not appreciate when people are thrown off task from their everyday lives for simple small talk. You will be kicked out of the civilization immediately. We have downtime hours during the day for a reason; more on that later.
3a. if you are to break this rule, sincerely apologize to the civilian you ever so thoughtlessly disturbed and excuse yourselves from the premises of which you are on and go find other things to tend to other than people's business. An apology will deeply satisfy the wardens.
4. During downtime, do not re-enter your assigned work's building.
The reason we have downtime isn't simply because we feel civilians need time to communicate with each other. It is so the entities that lurk in your assigned work's buildings can be forced into a calmer state, unlike the ones they are in whenever humans are on the premises. If that time is not given and they smell a human's scent, they will undeniably kill you.
4a. If you are to break this rule. We the Civilization will hold a ceremony for your untimely death and we will send your families outside of the Civilization apology-money and information via email that includes the date of your death. In case they'd like to hold a funeral for you.
5. Do not attempt to speak with any of the wardens without a supervisor.
Supervisors are the people you speak with before you even consider the wardens. They are also the only ones capable of speaking with the said wardens without getting killed or potentially hurt as they possess a type of psychology that allows them to do so. They are also the ones who didn't did make the rules after confirmation from the wardens themselves. So do not speak with any warden without a supervisor being within the premises. You have been warned.
5a. If you are to break this rule, you might as well continue with the conversation you are having and hope for the best. The wardens hate to be ignored, so please do not refer to rule 1. And do not confuse them with rule 3. Wish you the best.
6. Do not ask anybody for the civilian who made this list.
A civilian did not make this list, and it was not the supervisors. As I've stated earlier, this isn't really a dangerous rule, but it's a very sensitive topic for everyone in the Civilization. So please keep your wonders to yourself and mind your own business.
!6a. If you are to break this rule...Please find me. I'm begging you- I don't have much time till they see this message. I am being hidden at-!<
"Office worker" rules
Congratulations, Citizen. You have been assigned the prideful job of an office worker. Now, this is no easy job as you are calculating resources within the Civilization and keeping tabs on any files or information the Civilization would like to take good care of. Therefore, with great responsibility comes great rules. So here are the ones you'll need to survive--I mean, do your job.
1. Do not work in any other cubicle than the one you've been assigned.
This is important. We'd like for you to be aware that you do indeed have other coworkers, and those are...well, were their cubicles. So stick to yours in respect for them...And respect for the woman working at the front desk. The entities in the building pay much respect to the woman, so if you disrespect her by going against her wishes, they'll kill you.
1a. If you break this rule, you're dead, which I find well-deserved. Civilization does not welcome people who aren't clever.
2. Do not turn around too quickly.
This may sound like it's straight out of a horror movie but it's one of the most important rules a office worker has to follow. You are always being watched. Not by the woman at the front desk, not by the wardens, or the supervisors, but by the entities who roam the building you are working at. If you turn around untimely, you will catch a glimpse of one of the entities and you will most likely die of fright, which is not a prideful death.
2a. If you do turn around too quickly and you don't die of fright. Pretend you are searching for an object that fell. Then proceed to act upset that you can't find it. This will trick the entities into thinking they chose the best hiding spots. And, if you don't act convincing...god bless you.
3. If a co-worker does walk into the room, ignore them.
Do not even look in their direction. No matter how much of a stir they make or whatever comes out of their mouth do not show any sign that you acknowledge them. They aren't a co-worker of yours. All your co-workers are not permitted to leave their rooms. It is an entity that's out to kill you. But they won't touch you if you don't acknowledge them, it'll trick them into thinking they can't hurt you.
3a. If you do accidentally acknowledge them, immediately call out "I'm your mother's friend!" as loud as you can. As I explained in rule 1, the woman at the front desk is like a mother to all the entities in the building. Upsetting her is upsetting them. The "Co-worker" entity will then leave you alone, not wanting to upset their "mother".
Let me preface this I’m sure you lot seen a bunch of these weird rules stories? Some crackpot list dumbass kid that barely gets out? Ever wonder why half the time it’s 5 separate monsters? Well I can’t tell you if every place is like this but this hotel? Complex? Place? I’m that thing all the monsters? Just me guess I’m a sort of shapeshifter no clue decided to keep the phone form one of the new guys that fucked up the other week rather then eat it too,
Anyway you lot are probably curious about the background mechanics and why these rules pop up aren't you? Well sorry can’t tell you much I just showed up here one day in the roof, and I just sorta knew? What to do form there. You also all probably want to know the rules don’t you? There aren't too many
Those are the rules weird and arbitrary yeah but there all I really know, when I kill the marks collect there.. souls I guess? Weird orb things I spit up keep them in the attic they go missing from time to time. And that my friend is where the real weird shit started.
Last week, they placed hired 3 new ones 3 girls a short hair blond (SHB) long hair blond (LHB) and pink hair.
As usual spent the late afternoon watching the 3 of them as part of the walls reacted the same way everyone does when exposed to being around me start making bad decisions, works well for the hotel people make impulsive decisions spend more in the slot machines in the bar.. but it can turn… well into lunch.
Things ran as except for pink, the other two scoffed at the rules calling them stupid but pink.. pink just started at them blankly soulless almost, the manager and janitor giving there usual speech about the rules before wandering off the janitor been here long as I can remember.. always followed the rules
SHB was the first to mess up security room trick just stood there in the same of those internet wendigos, she didn’t turn off the lights found her freaking out one bite solved that. Bloodless and clean gone. Other assuming she’d fallen asleep in the break room or something.
First encounter directly with pink wad rule 3, slithering my way into the closed bar I turned on all the lights before changing into a tall woman dressed all in black funeral gown and waited. Pink approached Walking almost robotically rhythmic march stopping and staring was about to say something then I noticed the pitch black eyes like deep voids. I just stared for seconds not saying anything until Pink spoke first.
“Hello miss what can I get you” she replied in an uncomfortable smooth voice that wasn’t how people talked it was too calm like this was already her normal. “I’d like a brandy with a swallow egg” I replied started enough that I couldn’t come up with anything good.. just off the top of my head. And with zero hesitation or confusion she grabbed the brandy form the top shell and the swallow egg form the mystery cupboard mixing them together and handing me it.
“Lovely evening isn’t it miss so quiet did you just come from a funeral? Does it happen a lot for you?” Pink asked as I drank, normally the mark would walk off by now no rules said they needed to stay just serve me.. instead she was asking questions weird ones. “No no I just like dressing this way” I replied slightly unnerved in tone.
“Surely this must be regular miss you must live around here if heard plenty of people go missing sometimes perhaps even a few minutes ago” she replied same neutral tone. At this point I just downed the drink and walked off into the shadows collapsing my firm and disappearing into the walls. Wasn’t gonna fucking deal with that. It all came really crashing down during rule 2. I started stomping around as some oger looking thing through the halls making a right racket to freak out the two in the break room knocking on the door clanging the vent, only stopped when I heard the screaming form INSIDE the break room just before the hour was up. Pink walked out with a fresh uniform on.. LHB was nowhere to be seen, curiosity getting the better of me and I checked..
I fucking regretted that so damn much. I’m a clean killer swallow em all at once or suck out the blood simple shit. Pink pink was on a whole other level, LHB found what was left of her strung up with wire between the fridge and the break room table her back peeled open spine and organs removed leaving a weird limp.. mass only holding its shape by the wires, the massive pool of blood? Well it wasn’t a pool the whole thing had already dried a congealed brown mass, and a scrawled note left on the mass.
“I know what you are and your game she was gonna break rule 2 anyway, decided to do it myself”
Been held up in the roof for.. god few days since then.. bare minimum shit for the rules… pink still there just going with the motions asking me weird shit if she can get me long enough too.. what the fuck do I do? Do you guys know? I want out..
I pull into a parking space and twist my key out. I sigh and rub my eyes, briefly adjusting my beanie in the rear view mirror before grabbing my backpack and looking through it to make sure I had everything I needed - after all I was 10 minutes early. I had plenty of time until the late bell rang.
It sucked enough I was the new, middle-of-March transfer kid at Weetbret High School, but I didn't want to make it worse by being unprepared for class. As I rooted through my bag, I made a mental list.
Notebook... check. Pens... check. 3-ring binder... check. Deoderant... check Extra socks... check-
My thoughts are cut off when my phone briefly vibrates. I pull it out of my back pocket to see a notification; an email from the school. I open it up as I grab my bag, zip it up, and swing it over my shoulder before climbing out of my car.
The chilly March air hits my skin, and I instantly regret not wearing thermals under my pants. I tug my hat on tighter over my head and grip my scarf while I read through the email. It reads...
"Hey, Max! We're so excited to have you join us here at Weetbret High School! Below is a link to the student advisor page, as well as our weekly lunch menu and a pdf of the Student Handbook! Please be sure to skim through it before your first day so that you, too, can be a team player and be prepared! Go, Leopards!"
I snort as I walk through the parking lot towards the front doors of the school. I can't remember the last time I even looked at a student handbook. I decidedly click on it, expecting a splurge of pages and small-text, but am instead surprised to see only four pages with little-to-no text at all. The first page that pops up reads, "Dresscode," with only 8 rules listed below.
Rule #1: Open-toed shoes aren't permitted on campus. In the chemistry classes, we often have a lot of spills, and you wouldn't want to lose your toes.
I smirk. Cute.
Rule#2: No shorts or skirts knee level or higher. Our custodian, Gary, has an extensive collection of kneecaps. He likes to think he's a connoisseur of them. If he sees your knees and takes a liking to them, they may wind up as an addition to his collection.
That makes me stop. I read it again, wondering if I lost my mind. This can't be real. This must be some old, outdated Halloween prank, and they forwarded me the wrong pdf.
A part of me wants to stop, but I don't. I continue reading, somewhat out of morbid curiosity.
Rule#3: Profane language is not allowed to be worn! If so, we'll cut it out. We have knives and scissors on standby.
Rulea#4: No pajamas. Those should be worn at night before you go to bed. You will be more prone to sleep in class if you wear them, and if you do, then there's no telling when you'll wake up. It may be 1 or 2 days, or... decades.
Rule#5: Tank tops aren't permitted! If bare shoulders or bra straps are exposed on campus, it could attract the attention of Darryl. He lives next to the school and is slightly a pervert. If he sees you in a tank top, there is a 99.9% he will follow you. Don't let him find out where you live.
Rul3#6: Hats aren't welcome on campus. If you do, be sure not to see Jake. He is Weetbret Highs top archer and wins many awards for the category of archery! Be sure he doesn't see you wearing a hat, or he will use you for target practice.
Rule#7: Hair color shouldn't be bright, fake, or obscenely colorful. If so, we also have a razor on standby and won't hesitate to shave it all off.
Rule#8: Our wonderful secretary, Mrs. Diana Holler holds much pride for our school and would hate for it to be tarnished because of unseenly clothes or accessories. She especially hates tattoos: any student with a tattoo that isn't hidden beneath sleeves or pants or makeup will have it carved out. Again, we have knives on stand-by.
By the time I reach the school steps, my mind is a haze. Whatever sick prank this is, I'm tempted to take it to the office. I shake my head and open the school doors, and let them shut behind me. It's no warmer inside. I look around the halls, navigating them. Students are going through their lockers and emptying them out, grabbing books and pencils.
All of a sudden, they freeze, their eyes trained on me.
I halt, startled by the chill in the air. I look around, confused... is there something on my face?
Suddenly, I hear a whoosh and sharp pain in the side of my head. I freeze and tense, and my eyes fly to see a young man at the end of the hall with a sick smirk on his face, a bow at his side. He's staring at the arrow pierced through my forehead, straight through my red beanie.
I collapse to the ground in a limp pile of flesh and bones.
The young man smirks. "Welcome to Weetbret."
Finally.
After all this time. All the money and resources that I had spent. I had finally gotten my hands upon possibly the most legible clue that still existed in this world.
After the incident at the Bridge, I had chosen to retire. I had undergone an extensive recovery, answered all their questions and actually met the other survivors to revise the file using my own experience. Then, I was given the choice to retire. Although I was only a new recruit, I had essentially completed the task that was required for me to do, and so the government had let me go after making me sign a ton of paperwork.
However, even after I had left and got myself a quiet place to live, one thing bothered me. The words of the passenger had been strangely specific.
“This… particular Bridge does not pass into the realm of Pleasure. We are, in fact, going… to Enlightenment.”
That implied so many things. Created so many questions. So there were apparently multiple Bridges that led to different realms? How accurate was this information?
From those questions I had started researching the history of the Bridge. I had contacted acquaintances still working at the restricted area, had followed the local news that spoke of missing people, and had looked up old tales of a mysterious pathway that led… somewhere. The tales of which extended far, far more deeply into the past than I had originally thought.
From those legends that matched my experience the most, I came across a tale of a sect of monks that revered 3 different states of the mind. Penance, Pleasure, and Enlightenment. It was too intriguing to simply ignore, and so I had researched their sect extensively, eventually finding out they had scriptures that had specific instructions to reach each of the aforementioned mentalities.
After months of trying to figure out where these scriptures were stored, I had finally figured out that they were, in fact, being kept by… the government. It shouldn’t have been a surprise since they were researching the Bridge using far more resources than I had.
I had made a few calls to the higher-ups related to the restricted area, and they had, surprisingly, agreed for me to view the contents of the scripture quite happily. It seemed they had been tracking my delve into the history of the Bridge, and wanted my opinion on the contents as well.
After another mountain of paperwork, I had finally been led to an archive that contained the contents of the scripture. Specifically, to the one that mentions Enlightenment.
I stood in front of a table as a sharp-looking old man came into the room I was in with a friendly smile. After a short exchange of pleasantries, he lay a handful of papers and images on the table.
”The pictures are of the original stone wall in which it was inscribed. The papers contain the translations of the contents. We’ve numbered the contents so it’s easier to read. I believe you have… 3 hours to browse it? I will come when the time is up. Don’t try to leave with the file, and if you need to use the restroom I advise you go now. It’ll be a hassle later.”
I thanked him, and after he left, I sat down and, finally, read the first sentence of the first paper.
…
The path to Enlightenment.
Welcome, novice, to the path that leads to true Enlightenment. There are many ways to reach this realm, yet once you enter it you must persevere.
The path is harsh and winding. It will test you in many ways, and to fail the test is to wander forever more in Enlightenment. There is a reason why they say the difference between the enlightened and the insane is naught but perspective.
We will teach you the way. We will guide you on your path. Heed our instructions carefully, else you return changed.
1 Once you stand on the path, look back. There will be a body. A body without a head. It is your ignorance. It is your stagnation. It is the enemy. Do not let it touch you. If it manages to grab you, it will gain a fresh head.
Run, as fast as you can. It will chase you, and you must flee down the path ahead.
1-1. If you do not look back, and run forwards regardless, the path will not end. How will you reach enlightenment if you do not acknowledge your ignorance?
2-1. If the enemy is too close, take the head of the statue. It will come off easily. Place it upon the neck of the enemy. It will buy you time to open the gates.
But be warned. Now, the enemy has a head. It can see you.
Cut open a wound and sew your blood upon the seeded grounds.
3-1. If a blue flower blooms, pick it and place it upon your wound. It will take root. The roots will continue to reach further.
If it reaches too far, you shall become another stone statue in front of the gates. Hurry.
3-2. If a flower does not bloom, dig for a seed. Place the seed deep inside your flesh and pray it takes root. Pray it flowers in time.
3-3. If a red flower blooms, you are not alone in the garden. Pick the flower and embrace insanity. It is better than facing what’s underneath it.
4-1. If it is sleeping, kill it, and take its heart with you.
4-2. If it is awake and burdened, spill tears of sorrow for its pain. Accept part of its burden as your own and continue forth. Be warned. The enemy is still behind you, and you will be slowed.
4-3. If it is awake and unburdened, despair. It is not what it seems. Your body shall be buried in the garden. Maybe, one day, a red flower will bloom.
5-1. If you have a heart, offer it in tribute. When the lion feasts on the heart, flee.
5-2. If you have accepted the burden, open it. You will find a weapon. Use it to crack the stone dragon. Once you succeed, both will disappear. Be careful of harming the lion however. What happens to those who harm it, even we do not know.
5-3. If the lion has reptilian eyes, do not fear. You shall be the next lion, and shall serve the path of Enlightenment. Be honored.
Much like the enemy, innocence is often cruel.
6-1. Listen closely. If the child is laughing, kneel and pick the flower from your wound and offer it. It shall accept, and you will know Enlightenment.
Pray however, if your flower hasn’t bloomed. As said before, innocence is often cruel.
6-2. If the child is crying, kneel and wait for it to stop. If you placed the statue’s head on the enemy’s shoulders, there is no hope. It can see you. If you haven’t however, be silent. The cries will confuse it. You may have a chance.
6-3. If the child is silent, it is no child. We advise simply letting the roots take you. It is better than what comes next.
These words are for you, who have already touched the realm of Enlightenment.
You, who have conversed with a guide and set upon the path.
You, who have found these words in your search for Enlightenment.
You, who have read our words and understood the path.
When next you sleep, you will be there. Heed our words carefully.
…
I read the final words, and realized something. Was the passenger perhaps… a guide? It did sound very informed…
Then… I had conversed with it.
I had searched for these words out of curiosity and… I had just read them. I’d.. understood them.
“No fucking way…” were my last words before a wave of exhaustion and drowsiness hit me. Not again.