/r/Retrodev
Software development on/for retro systems
Making DOS games?
NES games? Spreadsheets for the C64?
Retro software, but focused on the development side. IE, links to newly developed retro stuff, or articles about how to write software for/on retro systems.
FYI: Self promotion (IE, linking to your own blog/video/game/etc) is perfectly fine here.
See also:
/r/Retrodev
im using cc65 compiler with -t nes . im using cc65 nes.cfg . i modified it so it load a dmc segment in C000 so far no success . heeeeelp !
I am finishing the edits to my book "Classic Game Programming on the NES" and have included both a list of suppliers of PCBs and shells for those who want to self-publish and a list of publishers.
And of course, any suppliers of PCBs and cartridge shells would be welcome.
The publishers I have so far (in alphabetical order):
Who am I missing?, I am sure I don't have them all.
And of course, any suppliers of PCBs and cartridge shells would be welcome.
sub dead but pleas
Does this sub Reddit have a discord?
Hi I'm thinking about doing some retro C development for 95-XP and wanted to some tips. Wether that be Win32 or Opengl in particular
https://www.kickstarter.com/projects/panzer/the-adventures-of-panzer
Legendary retired raid leader Panzer and his trusty sidekick Blarghe attempt to reunite with their former comrades to undertake a momentous mission. Unfortunately, after 10 long years apart, the old crew may not be happy to see them! Join Panzer and Blarghe for five unique levels of incredible platforming action! Journey through Mecha-Grokk's Bandit Cave, Vespeto’s Dinosaur Jungle and even Pugna's Warlock Castle. Use both physical melee and magic projectile attacks to crush your enemies! Fight monsters and mini-bosses, avoid bats and spiders, and dodge arrows and magic spells to rescue… or possibly kidnap... Panzer's former raid members!
Hi there,
Can't find anywhere a reliable source for Sega Saturn programming. Anyone has any clue on where to look and what to look for?
Thanks!
Hi all, i'm currently trying to make a simple SNES game using libSFX and struggling to get more than 2 sprites on-screen.
Can someone take a look at my code and tell me where i'm going wrong?
When I add a third sprite, or if I just use sprite IDs 1 and 2 instead of 0 and 1 for my mario and luigi sprites, I get weird flipped sprites etc which suggests to me OAM is corrupted somehow - any thoughts?
Hello! I'm looking to port GeckOS to the Famicom as a student project. Most of it works (using the FC keyboard and a flashed cartidge), I just need a way to properly write data. To my understanding, there is not a way to rewrite the ROM (hence the name) live on the cartridge. I'd rather not use a flashcart, I would much prefer it to be something that can be run from a "real" cartridge. I also don't want to use the FDS, as it's not compatible with the NES or Famiclones. This leaves me with pretty limited options. Is the Famicom Data Recorder my best bet? Is there some kind of hardware clone? From what I understand it's just a tape recorder with a 3.5mm in and out to write data from the jacks on the FC keyboard. Thanks everyone, cheers.