/r/Retrodev

Photograph via snooOG

Software development on/for retro systems

Making DOS games?

NES games? Spreadsheets for the C64?

Retro software, but focused on the development side. IE, links to newly developed retro stuff, or articles about how to write software for/on retro systems.

FYI: Self promotion (IE, linking to your own blog/video/game/etc) is perfectly fine here.

See also:

/r/Retrodev

279 Subscribers

3

Who are the best publishers for homebrew NES Games?

I am finishing the edits to my book "Classic Game Programming on the NES" and have included both a list of suppliers of PCBs and shells for those who want to self-publish and a list of publishers.

And of course, any suppliers of PCBs and cartridge shells would be welcome.

The publishers I have so far (in alphabetical order):

  • Collectorvision
  • Limited Run Games
  • Retro-Bit Publishing

Who am I missing?, I am sure I don't have them all.

And of course, any suppliers of PCBs and cartridge shells would be welcome.

0 Comments
2023/10/31
01:19 UTC

2

Atari - Lunar Lander: Beyond - Official Gameplay Trailer (playable demo starts today on PC)

0 Comments
2023/10/09
12:19 UTC

1

Shacknews Interview- Atari 2600+, New Games & Lessons Learned From The VCS

0 Comments
2023/10/06
12:29 UTC

4

Classic Game Programming on the NES

0 Comments
2023/10/06
06:25 UTC

0

someone make minecraft but optimized for windows xp pleas

sub dead but pleas

2 Comments
2023/04/13
11:55 UTC

1

NSFs of personal arrangements

0 Comments
2022/07/04
02:36 UTC

2

We’ve shown some development platforms before, including BASIC. But now we’re going to do some BASIC programming on a console that doesn’t have a keyboard

0 Comments
2022/03/26
17:37 UTC

1

Discord?

Does this sub Reddit have a discord?

2 Comments
2021/11/25
00:28 UTC

5

What are some most have resources for Retro C Windows Development?

Hi I'm thinking about doing some retro C development for 95-XP and wanted to some tips. Wether that be Win32 or Opengl in particular

1 Comment
2021/11/19
21:21 UTC

2

I Made a Retro Gambling RPG in a Week

0 Comments
2021/09/06
07:18 UTC

2

More Sega Wondermega MIDI work - Timing is mostly fixed, but not *quite* there yet...

0 Comments
2021/08/28
13:52 UTC

2

The Adventures of Panzer — action adventure NES homebrew game [crowdfunding]

https://www.kickstarter.com/projects/panzer/the-adventures-of-panzer

Legendary retired raid leader Panzer and his trusty sidekick Blarghe attempt to reunite with their former comrades to undertake a momentous mission. Unfortunately, after 10 long years apart, the old crew may not be happy to see them! Join Panzer and Blarghe for five unique levels of incredible platforming action! Journey through Mecha-Grokk's Bandit Cave, Vespeto’s Dinosaur Jungle and even Pugna's Warlock Castle. Use both physical melee and magic projectile attacks to crush your enemies! Fight monsters and mini-bosses, avoid bats and spiders, and dodge arrows and magic spells to rescue… or possibly kidnap... Panzer's former raid members!

https://reddit.com/link/opuby7/video/cesi2inbyvc71/player

0 Comments
2021/07/23
03:56 UTC

14

This is how our Amiga game project started, a year ago...

0 Comments
2020/01/26
18:30 UTC

3

Does anybody have some sample C code for programming the soundblaster 16?

0 Comments
2020/01/06
20:59 UTC

4

David Murray [The 8-Bit Guy] is creating a brand-new 8-bit computer, the Commander X16

3 Comments
2019/09/13
17:09 UTC

1

I keep getting this error while trying to make a meta sprite

2 Comments
2019/04/21
01:24 UTC

12

8-bit Mountains and Waterfalls!

3 Comments
2019/03/15
18:31 UTC

2

Sega Saturn Programming

Hi there,

Can't find anywhere a reliable source for Sega Saturn programming. Anyone has any clue on where to look and what to look for?

Thanks!

2 Comments
2018/10/11
12:13 UTC

2

Advice requested

Hi all, i'm currently trying to make a simple SNES game using libSFX and struggling to get more than 2 sprites on-screen.

Can someone take a look at my code and tell me where i'm going wrong?

When I add a third sprite, or if I just use sprite IDs 1 and 2 instead of 0 and 1 for my mario and luigi sprites, I get weird flipped sprites etc which suggests to me OAM is corrupted somehow - any thoughts?

https://github.com/GarethNelson/MarioPong/tree/master/src

1 Comment
2018/05/26
23:48 UTC

1

Alternatives to the Famicom Data Recorder?

Hello! I'm looking to port GeckOS to the Famicom as a student project. Most of it works (using the FC keyboard and a flashed cartidge), I just need a way to properly write data. To my understanding, there is not a way to rewrite the ROM (hence the name) live on the cartridge. I'd rather not use a flashcart, I would much prefer it to be something that can be run from a "real" cartridge. I also don't want to use the FDS, as it's not compatible with the NES or Famiclones. This leaves me with pretty limited options. Is the Famicom Data Recorder my best bet? Is there some kind of hardware clone? From what I understand it's just a tape recorder with a 3.5mm in and out to write data from the jacks on the FC keyboard. Thanks everyone, cheers.

0 Comments
2017/11/27
00:23 UTC

4

Congratulations, /r/Retrodev! You are Tiny Subreddit of the Day!

1 Comment
2017/11/16
14:06 UTC

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