/r/renderman
Discussion of anything related to the RenderMan specification and the many rendering tools that implement and support it.
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/r/renderman
I'm paying anyone who can create a transparent shader to simulate transparent and opaque renderman shaders.
I will attach an image showing the three shaders I want.
Warning: file: C:/Users/icedp/OneDrive/Documents/maya/2024/prefs/shelves/shelf_RenderMan_26_1.mel line 102: Pixmap file rm_IPR.png not found, using default.
Hello!! How can I modify the exposure on each camera in Renderman? “Shutter speed” and “Fstop” only affect the depth of field and motion blur, but do not modify the lighting. I need to have each camera with its own exposure settings. Typical in any engine like V-Ray, Corona…
Hi! I am using an educational license for Maya and have been using Renderman at school. I wanted to use it at home but am having trouble loading it in. Renderman says the download is successful and has been installed but I do not see it in my Plugin Manager 😔. Any ideas on how to fix that? Also I am using a Mac, I don’t know if that causes any issues.
When I try to render I get this No Qt platform plugin could be intialized
Tried to make a blockbuster with a 2016 computer, had to abort lol
Was a preliminary research for : https://www.youtube.com/watch?v=kB0q4LItmCU
Anyone already feared GPU-induced deafness ?
Hi I want to use AOV motion vector for compositing later, how can I do that ?
Follow a Maya tutorial on RenderMan 22, it is tick check box `2D Motion Blur` under `Allow Motion Blur` feature. Then add AOV `dPdtime`
The AOV, it's black for me, my scene is simple a sphere translate by 1 axis in 30 seconds. What is the solution ?
Hello, I have a problem rendering my displace and bump map texture.
I have 2 udims on my character but I don't know why we can see a line between the 2 udims (the line near the neck).
Moreover, the texture isn't rendering good on my character (no displace on the face) while it's seems to work well on a plane.
Does anyone have a solution to that please ? It's quite urgent 😓
I have viewed tutorials on how to render an animation, but how does one render just a single frame? I am modeling an environment with no camera movement or animation involved.
Hello,
I have an car rigged and simed with proxy and then linked the basic process. I made my shaders all my stuff and add noise and scratch with curvature and dirt but here it is : my noise is « swimming » . I seen on forums and in the docs how to fix it. Create rest attrib, rename it in renderman tab with rename attrib, Add mapping element, rename Rest to Pr : vertex point. Then adding manifold with in the Pref parameter : Pr but still not working. Texture still swimming. I’m about to render and add the dirt layers in comp but would like to achieve to fix it !
Thanks you for your help, I’ll update this post if I figure it out by myself.
Are there any benefits to using Lama over Pixar shading right now? Is it faster in some way?