/r/RedshiftRenderer
Redshift is the world’s first fully GPU-accelerated, biased renderer.
Redshift renders scenes many times faster than existing CPU-based renderers. Save time and money, and unleash your creativity!
Redshift is the world’s first fully GPU-accelerated, biased renderer.
Redshift renders scenes many times faster than existing CPU-based renderers.
/r/RedshiftRenderer
Hello guys
I'm using Redshift 3.6.01 in maya
I want an image with gradients in the Diffuse Filter in Redshift. However, it seems to recognize transparency as black.
I tried using a Sprite node but nothing changed. If you have any advice, please let me know. Thank you.
I am having this problem where some objects simply disappear on the render. They show fine in the viewport, and they show fine in the beginning of the animation but after a certain frame a bunch of them just disappear. If I create them all again, different ones disappear, and not on the same frame as before. I tried using copied objects as well as instanced objects with the same result. It's baffling me as to why this is happening.
Windows 10 (and 11)
C4D Latest Version
Redshift latest version
AMD Threadripper
NVidia 4090
128GB ram
They show all fine in the viewport:
But not in the render:
C4D RS. Hope you like it and comments are very welcome 🤗
I intend to use a fast Custom Built PC for rendering and my Mac for the majority of my workflow. If you want to use your GPU to render, you need to buy a Redshift License as far as I understand, as only the CPU version is included in Cinema4D.
Now I'd like to assign only a Redshift License to the PC for rendering the Cinema4D files and keep the Cinema License on the Mac. Is this possible?
Hi Everyone,
I have this simple model I've made in MOI and exported as FBX.
While in redshift, when the model is rotated to some angles, some polygons on it just turns black. Arnold render seems fine however.
I've tried to fix it by adjusting normals but no luck.
I would like to ask what is causing it, and how should I fix it?
Thanks!
Long story short, at job we render on M1 Max 64GB MBP. It's slow and unsustainable for final rendering sequences and the turnaround time we need.
I've been pushing them to look into getting a Windows build with RTX4090's if they want to see a real, tangible difference in render times and get the most out of Redshift, since it's Cuda based and Apple Silicon isn't.
They were open to pricing one out until the new M4's were announced. Now higher ups just want to go with the new M4's because "Mac is what we've always used".
If we get them, we're stuck with them for a while.
Will the M4 be comparable to a typical Windows+NVIDIA RTX build for Redshift when rendering out final image sequences?
The M1 Max's have been awful in terms final frame render time, and ends up taking way too long to render sequences for the turnaround time we need in order to work efficiently.
I'm resistant to continue in the Mac ecosystem for rendering out of Redshift. Apple Silicon is great for AE, Editing, and Photoshop, but GPU rendering is it's kryptonite.
Will the M4's be trash compared to a proper Windows build? Or will they be better? If they are at least equivalent to a proper windows build, great. If not, seems like a waste of money/time.
Hey guys. I'm working on an animation on Maya, and when I rendered it with motion blur it looked great. But now, there's some scenes to which I was to add Slow Mo, so I used a time warp. The problem with this is that it totally messed up my motion blur, not just during the slow mo scene, but everything after is affected as well.
This problem is mostly that it seems like it is changing the position of the camera the moment I apply the motion blur, which doesn't make sense. Here's two sets of images I have to show what I am talking about. Each set is in the same frame, but you'll see how it looks like the camera has a different position.
As I said. Same frame, same camera, but the moment I press the button to turn Motion Blur on, it's as if the whole position of the camera changed. (On the viewport it looks normal, it is only on the render that the camera changes position).
Any ideas on how to fix it?
Hey there, I'm struggling to Render on Blender Cycles because it takes too long to render so I want to use other render engines similiar to Cycles which are free and fast. Let me Know if you know any good render.
It would help a lot!
Hi everyone,
I’ve recently received a large 3D ship model in Cinema 4D format (obj) that’s around 1.38GB in size and contains over 16 million polygons. The model has no animations, lighting, or textures, just pure geometry, but it’s extremely slow to work with—even just navigating the viewport is a struggle. Any advice on making this file more manageable or optimizing the workflow would be greatly appreciated. Thanks!
Can anyone explain this to me?
In my scenario, I'm not using automatic sampling and I have manually set the overrides to the secondary rays and GI.
I would have thought that (all other things being left unchanged) increasing the maximum samples a pixel can fire would only ever increase the render time.
Why does this happen? Is there a bottleneck of some kind when using less Max Samples?
Thanks for any education on this.
ANSWER: Explained in this video: https://www.youtube.com/watch?v=25YZ--F1aAQ
Thanks to u/robmapp for suggesting it.
Hey everyone,
Ive had an issue with redshift for quite sometime and I’m just at a bit of a loss on what to do. I work for a paint company and do a lot of product renders where the can labels have a colour chip on the front which obviously needs to match the original label artwork as closely as possible yet no matter what I do I can’t seem to get it right and always have to fix it in post.
Scene wise I’m using a dome light with an hdri and three area lights to light the can. The label material is a jpeg exported out of Illustrator at 300dpi and RGB (I’ve tried CMYK as well but that didn’t work) with reflection and a slightly higher than default roughness, no metallic. I’ve tried googling the issue, I’ve tried different colour spaces on the texture itself and when saving the render, I’ve tried different lighting, tweaking the gamma settings and while gamma gets it closer it also massively darkens the whole label so that’s not a usable work around.
Is this something I’m doing wrong? Or is it just because of the way it works and that I’ll always have to fix it in post? Any help would be massively appreciated! I should add the darker colour chips always seem to come out of C4D and Redshift a lot closer to what I need them to be compared to lighter colours, not sure if that helps at all!
Thanks in advance!
I'm having an issue where my RS matrix isn't following my rope simulation correctly.
The rope simulation emits particles just fine, but when I add my RS matrix, it stays stationary instead of moving with the simulation.
The only way to "update" the matrix is by manually switching the RS matrix mode from "Object" to "Grid" and then back to "Object," which makes it behave as expected.
I’m not sure why this is happening—do y'all know of a fix?
I’ve also created a video demonstrating the issue for further clarification.
Hey everyone,
This is my first time trying to render motion blur and I can't seem to get it to work. I'm in maya, I have motion blur enabled for the camera and render settings. I have the shutter on default settings. I don't have a motion vector AOV enabled.
The only thing I can think of is that the only motion is a camera pan but the objects aren't actually moving. But in theory that should still render the blur. Unless RS has a glitch exclude camera shake blur.
Anything I can look for to get some motion blur working?
Thank you!