/r/RedshiftRenderer

Photograph via snooOG

Redshift is the world’s first fully GPU-accelerated, biased renderer.

Redshift renders scenes many times faster than existing CPU-based renderers. Save time and money, and unleash your creativity!

Redshift is the world’s first fully GPU-accelerated, biased renderer.

Redshift renders scenes many times faster than existing CPU-based renderers.

Official Website

/r/RedshiftRenderer

11,366 Subscribers

1

How much cpu ram with 32 gb of gpu vram?

I am planning to buy 32gb vram card. How many cpu ram do i need, 128gb or 192gb? I am asking because of slow 7950x boot with 192gb. I will use eco mode without oc. Would that accelerate the boot time?

7 Comments
2025/02/02
15:44 UTC

0

I rendered it for the first time using the Redshift renderer.

https://preview.redd.it/vnp8bqfp6qge1.png?width=1080&format=png&auto=webp&s=bd8a3e5cef064b7745027ac16b4da013e4ad2e23

https://www.behance.net/gallery/218286013/Blue-Lemonade

Hello. Thank you so much for your interest and support in my previous Hyundai Card project.
This time, I created a simple Instagram reel using Redshift and X-Particles Fluid.
Although I couldn’t fully develop the fluid simulation during my short vacation, I’ll try increasing the birthrate for the next render.
I’m curious—do users prefer X-Particles or Cinema 4D’s default particle system?
Which system do you think works better for fluid simulations? I’d love to hear your feedback!
I always get so much inspiration from the work and discussions of Reddit users. Thank you!

0 Comments
2025/02/02
13:12 UTC

3

Geneva Stripes for watch high end renders

Hi there, I'm struggling with a complicated procedural material in Redshift and procedural processes.

I'm trying to achieve a Geneva stripes finish for a watch texture. I'm able to create the stripes using a modulo and a ramp, but I need to add a brushed effect, as you can see in the attached pictures.

I’m able to create a brushed effect and choose its origin, but I can't get it to work with the modulo. Can someone help me with this?

https://preview.redd.it/fthjk93mypge1.png?width=2110&format=png&auto=webp&s=1d24854d3e963a3efbf6240ac0d99814b72108f6

https://preview.redd.it/i1fidornypge1.png?width=1920&format=png&auto=webp&s=2837b0f3c8b902c5d41aef108ddb1b868d2e9f42

https://preview.redd.it/kxd0r97qypge1.jpg?width=1200&format=pjpg&auto=webp&s=e4d1783c3f75e776bae44513bc830090015a6f04

file can be found here

0 Comments
2025/02/02
12:28 UTC

3

Anyone know how to fix/remove that colorful dots while creating caustics in redshift Maya ?

4 Comments
2025/02/01
11:28 UTC

2

How can I prevent Label Text from reflecting on the bottle? (C4D and Redshift)

5 Comments
2025/01/31
22:27 UTC

114

Excited to share latest 3D client work! Project details in the comments.

11 Comments
2025/01/30
16:22 UTC

1

Single frame takes 12minutes to render.. Where do I start?

My scene is somewhat dense and I have no idea where I can start to optimize the scene. Is there a best method? Should I just start with the different render settings or is there a "activity monitor" type of function that tells me which part of the scene takes the longest to render? Using c$d

9 Comments
2025/01/30
01:56 UTC

1

Post FX AOV

Hello all,

I am trying to export the bloom from post fx as its own layer. Is there a way to pull it off?

6 Comments
2025/01/29
23:08 UTC

17

Hi! I would like to share still shots of my work, I will soon finish the project and post it

0 Comments
2025/01/29
20:53 UTC

32

In celebration of Chinese New Year - wishing everyone a vibrant Year of the Snake!! 🐍✨

3 Comments
2025/01/28
07:53 UTC

179

Hidden Ways

10 Comments
2025/01/27
22:51 UTC

2

Strange Redshift Lights behavior

Hi there

I'm using Redshift 3.5.17 and Cinema 4d 2023.2.2

After clean windows installation, I have strange behavior when I'm using lights ( see the below pictures) before the new windows installation everything works fine, but now the casting of lights when rendering seems have cuts or something block it from one side, also I need to raise the exposure beyond 20 to be visible in rendering

https://preview.redd.it/wqjkggxmblfe1.png?width=1025&format=png&auto=webp&s=310abee8917e282f4876d5d07e785c85e800ef45

https://preview.redd.it/gpr7659pblfe1.png?width=857&format=png&auto=webp&s=1fc3246b02553d4833c26afe3b98c5bb6dcc28df

0 Comments
2025/01/27
19:47 UTC

5

How could I approach creating a shader like this? I am having a hard time getting the inner brightness / overall vividness

5 Comments
2025/01/26
02:09 UTC

2

How to move around in Redshift Renderview?

Hello. I have a Redshift Renderview window embedded in my Cinema 4D layout. I’d like to view my render in an “Original Size” scale, but whenever I’m choosing this scale, the renderview is fixed in one position. How to move around, so I can scroll through my whole render in an original size scale?

The same goes for the “Fill window” option.

Thanks!

5 Comments
2025/01/24
13:14 UTC

3

Diffuse Filter AOV help

I am trying to get a pass that looks exactly like the diffuse texture file I am using in the diffuse channel - a flat color without light/shadow/specular information. I believe it should be the Diffuse Filter, but the result I am getting is much darker than the original image I am using as a texture.
In Octane I can use the diffuse filter and it will give me the result I am after. I usually need this pass for labels, so I can match the colors in post, using the pass in color mode. Any help is much appreciated.

5 Comments
2025/01/24
12:11 UTC

2

How do I composite objects that are behind and in front of

So I'm running out of VRAM on a heavy project so I'm thinking about splitting it into two takes where I render out heavy parts separately, but the question is how do I then composite them back. I am applying cryptomatte and zdepth but how can I then composite objects that are in front and behind another objects? I have a creature moving through sand particles and some particles are in front of the creature and some are behind. I'm going to be using after effects for compositing. Please help

EDIT: just needed to turn matte on in the redshift tag! thanks reddit!!

4 Comments
2025/01/24
10:31 UTC

5

Looking to move past 2x GPUs - will I regret going with an old workstation?

I'm just starting down this line of thought - it's fun, after all - but with the 50 series cards from Nvidia releasing soon there will hopefully be cheap(er) 30x and 40x cards available. I have 2x cards in a consumer platform that I currently run, but I'm wondering about adding up to two more GPUs. If I can sort out the power/heat issues, are there performance concerns about going with an older workstation board (3rd gen Threadripper comes to mind, not sure what the Intel alternatives are) for access to more slots and, if relevant, PCIe lanes?

Is anybody running something like this currently who could make suggestions? I do use online render farms but find myself needing the immediacy of in-house rendering more often than not.

15 Comments
2025/01/23
15:10 UTC

2

Create infinity mirror effect in Redshift?

Hi! Looking to create an infinity mirror effect in Redshift, is this possible?

https://www.youtube.com/watch?v=tX3PSdHKJfM

3 Comments
2025/01/22
18:55 UTC

42

Shimmer - a little productive exploration [C4D/Redshift]

A little explorative render, playing with texturing, lighting and animation.

2 Comments
2025/01/22
16:35 UTC

3

Displacement flicker

Hi,

I have the problem that my displacement creates these weird looking problems when I am creating a rs maxon noise and put it on my liquid simulation. When I test in in the renderview it happens that it works but when i stopp the render and hit render again it changes. So it happens randomly. I have no Idea what causes this issue. Does anyone had this before?

2 Comments
2025/01/22
12:05 UTC

2

Maya Redshift batch render freezes when denoising.

0 Comments
2025/01/22
11:19 UTC

2

Additive materials – is it possible?

Hi all, re-opening this question since it's been 6 years without a clear answer.

I would love to be able to have translucent materials that add onto each other, resulting in brighter values where geometries overlap each other in the 2D picture plane.

It's useful for wireframes, particle systems, x-ray vision, etc., and some other renderers support this, like Cycles4D

Is this possible in RS for C4D?

17 Comments
2025/01/22
01:46 UTC

1

Cinema4D and AMD RX6800XT on Windows

Hey,

I just tried to get an RX6800XT card to render in Cinema4D on Windows but I just couldn't get it to work. What I've done:

  • install latest drivers
  • install latest HIP Sdk with Rocm
  • test CPU only render with redshift (it works)

GPU renders end up in RGB noise, no shading and message that RT renderer could not be created.

On the support site it says that the 6800 should work (although they didn't test it) but no mention of the 6800XT.

My question:

What AMD setups are you using on Windows that work with GPU rendering?

I read that the 6800XT works on Macs as eGPU. But Windows?

5 Comments
2025/01/21
22:27 UTC

1

Light not passing through glass?

Hi everyone,

I have a clear glass material (from Maxon library) and an emissive material on an object that is behind the glass object. But no light is passing through.

I want to make headlights shining long beams in fog but nothing is showing up except for a tiny glow.

Any idea what the solution to this is?

12 Comments
2025/01/21
10:25 UTC

17

Reverse Perspective

Hi! I recently stumbled upon this video:

https://www.instagram.com/visual.fodder/reel/DFAzxEzimv2/

Apparently is using OSL Shaders to create a reverse perspective or hipercentric lens. I have been investigating the work by nikolay sungreen on youtube and some forums to try and replicate it without much succes. Anybody has any idea how this could be achieved via redshift?

Here are some links that I found that are very interesting:

https://www.youtube.com/@577937/videos

https://paulbourke.net/miscellaneous/reverseperspective/

https://blenderartists.org/t/reverse-perspective-rendering/1213342

7 Comments
2025/01/20
19:58 UTC

2

Cryptomatte for VDB

I am using a cryptomatte AOV but there is no matte for the VDB volumes that I am rendering. Only for the other objects. What is the proper way to create mattes for volumes? I am using AE for compositing if that matters.

Thank you!

5 Comments
2025/01/20
15:57 UTC

2

red u i a green u i a

1 Comment
2025/01/19
14:50 UTC

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