/r/RedshiftRenderer
Redshift is the world’s first fully GPU-accelerated, biased renderer.
Redshift renders scenes many times faster than existing CPU-based renderers. Save time and money, and unleash your creativity!
Redshift is the world’s first fully GPU-accelerated, biased renderer.
Redshift renders scenes many times faster than existing CPU-based renderers.
/r/RedshiftRenderer
Hey,
I'am trying to install redshift for Houdini Trial but i cant seem to find the installation files after the installation is done. The programdata folder is empty, as far as i understood thats were the files are supposed to be.
Any idea?
I am a beginner trying to change from Octane renderer to Redshift Rs standard. And I am looking for a way to remap textures like diffuse, normal, roughness using just one node like Octane's transform node. Or Is there any easy way to remap textures?
I have a class project that I am doing in which I have to place stickers on a classic travel trunk, for this I must use the color splitter node, import the sticker in RGB with alpha channel, connect the color spliter with the alpha in a material blender so that it appears cropped, I have already placed the first 5 stickers and everything seemed to work correctly, but when placing the sixth layer of the blender material, redshift shows an error in the texture, I have tried placing a different blender material, I've completely redone the texture several times, checked the UVs, mapped everything, checked everything, nothing seems to fix this. the project is not valid unless it has at least 6 stickers so i'm screwed. pls help
video might be useful? idk guys, im desperate, i hace som much more work to do and i can not do anything if i dont finish this stupid thing
I found a lot of stuff how to increase speed for simple scenes but many of the tips seem to don't work well for my complex archviz scene (huge shoping mall with hundreds of lights).
For context, it's for a animation (I'm usually using Corona for stills and Octane for animation but I thought I wanted to give redshift a shot)
Any tips?
C4D and Redshift were really stable until the last update. After that I've been having at least a couple of crashes a day where I used to almost never had crashes before. Anyone experiencing this too?
I can't figure out why. I have one scene in C4D that takes 3 minutes without hardware ray-tracing, and with it enabled it takes 10 minutes. On top of that it even looks worse when using hardware-raytracing. I'm using a RTX 3080ti. Can someone explain this weird behaviour?
Hi I was wondering if anyone had a texture for this kind of jasper stone/ red or green.
or if anyone knows how to do this texture?
Just thinking of completing this Cartier Tank Louis, then do a series in Noir style. How do you feel about this overall?
Hi people!
I have a very peculiar issue on a project in Hondini where we had to change one of the rendered assets and redshift does not want to render the updated asset unless I deactivate the MotionVector AOV.
It just renders a non existing asset in the scene, I checked the objects selected in the ROP but I cannot understand where this comes from. I have no issue when I deactivate the MotionVector aov, and the 3D motion blur seams to work fine, I also tried with a brand new rop and it does the exact same thing.
You can see in the screenshots below the flowers on the bear change depending only on whether the motion vector in on or off.
any ideas why?
Hi, I am having an issue with the redshift render not sure why as my graphics card is good and I have 12GB of Vram.
I keep getting this error, can anyone assist?
Hey guys! How can I properly texture this model when it has been baked into one object? Is there an easier way then set selections?
So on Cinema 4d I setup a little scene to test caustics. When I render in the default Photon mode, the caustics look how they should. When I switch to brute force caustics the scene goes black. Ive pumped up the Brute Force Rays as well as the intensity setting on the light. Any help would be greatly appreciated!
Hey all - I've been wrestling with some colour space problems over the past few hours and maybe I'm just being incredibly dense, but I've double checked the color management profiles on both the viewport and the renderer and they line up. I'm trying to render out a .tif sequence (16 bit) and I swapped to .png just to see if it was a file format issue but the result was the same.
I'm using an HDRI in the Aces colour space for lighting.
Any ideas?
Hello everyone, I am facing a problem with Redshift getting stuck at the first bucket of rendering. I am using a 4080 Super which should be more than capable of finishing the render in a few minutes. I worked well the last few months.. any recommendations how to fix that problem?
Edit: I noticed the problem does only accure with my current file..
RedShift has a whole bunch of built-in LUTs, where can I find them on my machine? I need to use some in post-production as I want to avoid rendering out my image sequence with the LUT already applied.
RenderView and final render not matching. If I disable tone-mapping in RS Camera images do match. I would rather use tone-mapped renders. I am using redshift 2025.1.1.
I am glad for any help.
Hi!
I'm trying to create this setup:
a room full of led strips hanging from ceiling (cloner in grid mode & small sphere)
The base state is off, dark, no emission. Upon scrubbing a human-sized capsule field those leds that were affected would trigger on, and stay on, creating irregular pattern in where the field has passed.
It will be for a purpose of animation, cinema 4D and redshift.
Do you have an idea how to achieve it and if it's possible within those tools?
I wanted to share with you a project I did a few months ago, from start to finish with all the stages (storytelling, storyboard, modelling, texturing, rendering, lighting, etc.) I hope you like it and if you do, leave me a like on Behance.
Calm asked me to direct and produce their CGI Film showing the buying process of their mattresses, and showing details of the product with a focus on advertising and product detail.
Full Project: https://www.behance.net/gallery/197036413/Calm-CGI-Film
Hi guys, this should be the most simple thing but for some reason I'm hitting a wall every time.
1: Basically I made a very basic sim in Houdini : https://imgur.com/a/1-0VzKIzb
2: I export it as Alembic into Cinema 4D with Octane : https://imgur.com/a/2-tRVvr9x
3: But it doesn't work in Redshift : https://imgur.com/a/3-LcEPKbh
What am I doing wrong ? Did anyone ever manage to get alembic colors from a color vertex tag in Redshift ? I tried everything and I'm out of options... And it works fine in Octane ! So it's nothing to do with how I exported it from Houdini.
Any help would be greatly appreciated, thanks a lot
EDIT: SOLVED. Solution: I had to import the .abc as Particle Geometry, and use "Cd(Vector)" (not simply Cd!!) in the Color User Data node.
The following images are from redshift render view in c4d and blender eevee respectively, I UV unwrapped the model in c4d and textured it in substance painter. Upon porting the texture maps into the node editor and assigning them the texture is acting out whereas it works perfectly fine on blender. Any ideas as to why is this happening and how to fix this ???
Hi everyone, I'm having some issues with my laptop and its GPU. I'm currently working on a product visualization project that requires some simple renders. It’s a skincare project featuring glass bottles on plain backgrounds, so nothing too complex.
My laptop has an RTX 3080 (laptop version), but lately, it’s been crashing midway through the renders. I’m considering a last-minute purchase of a Mac Mini with the M4 Pro chip as a temporary solution. While I’d love to have a custom-built PC with a 4080 or 4090, it’s not financially feasible right now. Plus, I don’t use 3D extensively in my work.
Has anyone tried the Mac Mini M4 Pro with Cinema 4D and Redshift, especially with the new macOS Sequoia? How reliable and efficient is it for this kind of task? I’d greatly appreciate your insights.