/r/RWBYdeckbuilder
Let's try this again...A sub where people come and talk about the RWBY Deckbuilding Game. Small sub so come talk strategy, opinions, and who knows? Make friends?
Let's try this again...A sub where people come and talk about the RWBY Deckbuilding Game. Small sub so come talk strategy, opinions, and who knows? Make friends?
/r/RWBYdeckbuilder
I cant seem to get the mission board daily quests to appear?
So I just noticed that the game is no longer available on the Google Play store. Anyone have any idea as to what happened?
I'm just wondering if anyone else has been having problems with the daily quest rewards not appearing in their lockers? I've just had it happen for the third time. The first was fixed but the last two times I've emailed them and nothing.
I'm aware they stopped support for it (hopefully temporarily?) or at least they're not responding to emails about it.
I guess just with vicious circle they dont have time to do help desk support for db
Hello, and welcome to our twenty first Weekly Card Discussion! Last time, we discussed Spider Droid, and came to the conclusion that it is a rather boring boss. Boring enough, in fact, that it only got one response in two weeks. Apologies for that delay, by the way: between the heat wave and my computer suddenly giving up its life, I couldn't quite make it.
This week, we shall be discussing Vast Wealth!
Cost: 7
VP: 2
Power: 0
Number of card instances per game: 1
Effect: Gain up to two cards, each with cost 5 or less.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next week!
Hello, and welcome to our twentieth Weekly Card Discussion! Last time, we discussed Winter, and came to the conclusion that Winter is perhaps one of the easiest to use combo cards, as most decks use Actions/Equipments, and it excels with draw cards.
This week, we shall be discussing Spider Droid!
Cost: 9
VP: 7
Power: 3
Early or late boss: Early
Effect: If you play or have played a non-Basic card with cost 3 or less this turn, +2 Power.
Spider Droid's Retaliatory Strike:
Attack: Discard a card with cost 4 or more in your hand. If you can't, gain a Wound.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next week!
Ive played through Jrs raid many times and I still do not understand what the losing condition is. Putting 4 AI means i should have a 20 card destruction buffer right? Why does the red ticker stop at 11 - 13. What am i missing?
Hello, and welcome to our nineteenth Weekly Card Discussion! Last time, we discussed Scroll, and came to the conclusion that while it doesn't stand out for any strategy in particular, it is a generally pretty useful card.
This week, we shall be discussing Winter!
Cost: 5
VP: 1
Power: 2
Number of card instances per game: 2
Effect: For each Action or Equipment you play or have played this turn, +1 Power.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next week!
I just bought the premium pass and started playing through the Raids with AI. I was unlocking the special Raid cards up until I beat Cinder x3. I got nothing. Then I beat the Wyvern x3 and still nothing. Is there something I'm missing?
Hello, and welcome to our eighteenth Weekly Card Discussion! Last time, we discussed Furious Assault, and... haven't gotten any replies yet. Feel free to pop in there and give your thoughts!
This week, we shall be discussing Scroll!
Cost: 5
VP: 1
Power: 2
Number of card instances per game: 2
Effect: You may destroy a card in the Line-Up and replace it.
Upgrade: Pay 3 to upgrade this.
VP: 2
Power: 3
Effect: You may destroy a card in the Line-Up and replace it. It costs 1 less this turn.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next week!
Hello, and welcome to our seventeenth Weekly Card Discussion! Last time, we discussed Secret Signal, and came to the conclusion that it is a very effective earlygame card, when it is likely to remove Doubts and Courages from your deck, which is a huge long-term boon.
This week, we shall be discussing Furious Assault!
Cost: 5
VP: 1
Power: 2
Number of card instances per game: 2
Effect: For each Villain you play or have played this turn, +2 Power.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next week!
I've played through all the raids once and I am wondering whether the raids are still broken? Some of them are near impossible and I see this game has been out for a bit.
Hello, and welcome to our sixteenth biWeekly Card Discussion! That's right, we're switching to a weekly schedule. We'll have more time to discuss each card, and people who have busy schedules for certain halves of the week will be able to reply more easily. Last time, we discussed Beowolf, and came to the conclusion that it is an incredibly efficient way to interfere with an opponent and keep them from getting out of hand.
This week, we shall be discussing Secret Signal!
Cost: 2
VP: 1
Power: 0
Number of card instances per game: 2
Effect: Look at the top card of your deck. You may destroy it.
Upgrade: Pay 2 to upgrade this.
VP: 2
Power: 0
Effect: Look at the top card of your deck. Destroy it or draw it.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next week!
Hello, and welcome to our fifteenth Biweekly Card Discussion! Last time, we discussed White Fang Goons, and came to the conclusion that its a potentially game-winning card, that you want to stack a lot of, but also want to prevent your opponents from stacking.
For the second half of this week, we shall be discussing Beowolf!
Cost: 2
VP: 1
Power: 1
Number of card instances per game: 2
Effect: Attack: Target foe discards a card.
Upgrade: Pay 1 to upgrade this.
VP: 2
Power: 1
Effect: Attack: Target foe discards a random card with the highest cost in their hand.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next Monday!
Hello, and welcome to our fourteenth Biweekly Card Discussion! Last time, we discussed Airbus, and came to the conclusion that though the effect isn't terrible, it's held back by how weak the upgrade is.
For the first half of this week, we shall be discussing White Fang Goons!
Cost: 4
VP: 1
Power: 2
Number of card instances per game: 6
Effect: For each other White Fang Goons you own, +1 Power.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next Friday!
Hello, and welcome to our thirteenth Biweekly Card Discussion!(apologies for being a bit late) Last time, we discussed the four basic "draw a card" Ongoings, and came to the conclusion that they're amazingly powerful cards, even if you have almost no synergy with them yet.
For the second half of this week, we shall be discussing Airbus!
Cost: 2
VP: 1
Power: 1
Number of card instances per game: 2
Effect: Put the next card you buy or gain from the Line-Up this turn on top of your deck.
Upgrade: Pay 6 to upgrade this.
VP: 3
Power: 3
Effect: Put the next card you buy or gain from the Line-Up this turn on top of your deck.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next Friday!
Hello, and welcome to our twelfth Biweekly Card Discussion! Last time, we discussed Cookies, and came to the conclusion that it is an amazing card, as card draw is one of the best mechanics you can focus on in this game.
For the first half of this week, we shall be discussing four "if you play a card, draw a card" Ongoings!
Cost: 5
VP: 1
Power: 0
Number of card instances per game: 1
Effect: Ongoing: Once during your turn, when you play an Action, draw a card.
Cost: 5
VP: 1
Power: 0
Number of card instances per game: 1
Effect: Ongoing: Once during your turn, when you play a Hero, draw a card.
Cost: 5
VP: 1
Power: 0
Number of card instances per game: 1
Effect: Ongoing: Once during your turn, when you play a Villain, draw a card.
Cost: 5
VP: 1
Power: 0
Number of card instances per game: 1
Effect: Ongoing: Once during your turn, when you play an Equipment, draw a card.
Are these card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? What do you think of discussing all of these at once? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next Friday!
Hello, and welcome to our eleventh Biweekly Card Discussion! Last time, we discussed Torchwick, and came to the conclusion that even though his retaliatory strike is vicious, his actual card is extremely weak: and as such, he's the least valuable boss to get.
For the second half of this week, we shall be discussing Cookies!
Cost: 3
VP: 1
Power: 0
Number of card instances per game: 2
Effect: Draw a card.
Upgrade: Pay 4 to upgrade this.
VP: 2
Power: 0
Effect: Draw 2 cards.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next Monday!
Hello, and welcome to our tenth Biweekly Card Discussion! Apologies for being a little late this time Last time, we discussed Velvet, who seems quite beloved amongst many due to almost always being both good and fun to use.
Because this is the tenth card discussion, for this special occasion we will be discussing a Boss card: Torchwick!
Cost: 11
VP: 8
Power: 0
Early or late boss: Late
Effect: Look at the top 2 cards of the Main Deck. Choose 1 and gain it, destroy the other.
Torchwick's Retaliatory Strike:
Attack: Reveal 2 random cards from your hand. Gain a Wound for each Defense, Boss, or Basic card revealed this way. Destroy the rest.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next Friday!
Hello, and welcome to our ninth Biweekly Card Discussion! Last time, we discussed Creep, and came to the conclusion that while it isn't the most powerful of cards, it can be quite useful in the early-to-midgame especially.
For the second half of this week, we shall be discussing Velvet!
Cost: 4
VP: 1
Power: 2
Number of card instances per game: 2
Effect: Put a Signature card from your discard pile into your hand.
Upgrade: Pay 2 to upgrade this.
VP: 2
Power: 2
Effect: Put all signature cards from your discard pile into your hand.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next Monday!
Hello, and welcome to our eighth Biweekly Card Discussion! Last time, we discussed Taiyang Xiao Long, but there wasn't much activity, perhaps due to a mixture of the card being an unlockable and it being Easter. To make sure everyone can participate, we'll avoid unlockable cards for the time being.
For the first half of this week, we shall be discussing Creep!
Cost: 2
VP: 1
Power: 1
Number of card instances per game: 2
Effect: Attack: Target foe downgrades a Basic card in their discard pile.
Upgrade: Pay 4 to upgrade this.
VP: 2
Power: 2
Effect: Attack: Target foe downgrades a Basic card in their discard pile. If they can't, they gain a Wound.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next Friday!
Hello, and welcome to our seventh Biweekly Card Discussion! Last time, we discussed Ursa, and came to the conclusion that Ursa's capability to give people Wounds is incredible, while it being a 3 cost 2 Power card means it also doesn't slow down your own power generation. However, if you're not careful with your targeting, you could actually wind up helping your opponents instead by taking away their Valors.
For the second half of this week, we shall be discussing Taiyang Xiao Long! This will be the first unlockable card to be featured here. If you don't have him yet, you can still unlock him this month by playing Relic Adventures!
Cost: 3
VP: 1
Power: 0
Number of card instances per game: 1
Effect: Draw a card.
If you Upgrade or have Upgraded a card this turn, you may destroy a card in your hand or discard pile.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next Monday!
Hello, and welcome to our sixth Biweekly Card Discussion! Last time, we discussed Zwei, and came to the conclusion that he's a very situational card, that can easily weaken your deck if you're not careful. However, if you buy him in the right decks, his card destruction can help quite a bit.
For the first half of this week, we shall be discussing Ursa!
Ursa:
Cost: 3
VP: 1
Power: 2
Number of card instances per game: 2
Effect: Attack: Target foe destroys a Valor in their hand or discard pile. If they can't, they gain a Wound.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next Friday!
Hello, and welcome to our fifth Biweekly Card Discussion! Last time, we discussed Harsh Questioning, and came to the conclusion that it's quite a situational card due to the Wound production, though Yang can make use of it far more often.
For the second half of this week, we shall be discussing Zwei!
Zwei:
Cost: 2
VP: 1
Power: 0
Number of card instances per game: 2
Effect: Draw a card, then discard a card.
Upgrade: Pay 5 to upgrade this.
VP: 2
Power: 0
Effect: Draw a card, then discard a card. You may destroy a card in your discard pile.
Is this card good? Bad? What characters is it good/bad on? What tactics can be effective with it? Should it be changed? Discuss below!
Also, feel free to make a suggestion on what card we should discuss next Monday!
Anyone else feel like this card is hot garbage? The only thing he gives you is a choice between two random cards, so you better hope one of them is at least decent! Also, being a boss, half of the time you get him it's already too late to make good use of his ability since it doesn't really take effect until you actually draw the card he gave you.
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Not to mention, his "Attack" phase on you after buying him (or whatever it's called) is, in my opinion, the most dangerous one. The amount of times he's destroyed cards of mine like Ozpin, an upraded Ironwood, or Unlocked Aura, makes me cry.
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Thoughts?