/r/RPGMaker
This is a subreddit focused on discussing RPG Maker. This includes any version from 95 to Unite to any of the console titles.
This is a subreddit focused on discussing RPG Maker. This includes any version from 95 to MV to any of the console titles.
In the sub, you can post:
-Tips and Guides regarding the program.
-Games and projects made by users of RPG Maker.
-Resources for your project
-Discussions about the program and/or games made with it.
-News about RPGMaker games and gamedevs.
Join our Discord server and chat with other makers!
Name: RPG Maker Reddit
Channel ID: 8335491
Screenshot Saturday is a weekly thread dedicated to showing off some latest creations of members of the sub. Posting could be for showing off or asking for feedback.
Check out previous Screenshot Saturdays!
/r/RPGMaker
I'm testing out a lot currently and thought I'll start like the Pokemon-Games with a little introdruction with the professor.
As you can see, I made an horizontal leaning arrow, and i wish it actually was on the lower right corner of the message box. I have no idea how to do that. Do you guys know?
I can't do 2D art / tilesets to save my life, So I'd like to do most of my design in 3D using Blender.
Currently my only issue at the moment is understanding the width and height for the map sizes on RPGMaker MV.
What is a consistent way of having the playable character fit correctly with the 3D isometric environment made in blender? I can only make them fit well in smaller rooms. Here's a screenshot.
Also I do know about the Blender to RPGMaker 3d isometric mapping pipeline tutorial by Amarok on rpgmakerweb, But I feel like it's lacking information such as the right tile sizes I should be using for each png size resolution.
I always play RPG Maker games (especially MV) with 60? FPS. I installed more RAM from 8 to 16 GB, after that I'm messing with Nvidia control panel a bit. Now every time I play the games, it's lagging so much, probably around 15-20 FPS. I don't know what happened but these are only 2 things I've done before playing any MV games
really need help
I tried searching how to fix the problem, but others panel is different from mine, so I don't know what to change
Ok, listen
I tried to make a "Screen animation" to make a skill to appear as an AOE attack
Basically on Side view, it makes a skill to cover all battlers
In Mog when using Front view, it appears covering the screen normally, and I know it because it seems the MV Master Sample Proyect works fine
Now, the thing is that when doing it on any battle hud (Im using the "Six Party" battle hud) it appears on the corner and the mayority is out of the screen
I'm using a higher resolution Yes, B U T
I did testing on a fresh proyect with a recently downloaded Master MV proyect extracted plugin
And it still fails to show it correctly
This is a problem because to me it kindda kills the hud
And I must say, I was in absolute love, now Im on absolute dispair and I found out other person asked on the forums like, last year (I think) and no one had an answer
So I ask, do you have a solution?
Can you pls give it to me?
Please?!
Its important because leaving it unatended will kill this hud for Front View games like the amateur thing I want to try
I copied the animations and music (I think correctly) into the RPG Maker MZ Folder but no visual or audio shows up when I try to preview the animation.
I must of done something wrong but I can't figure out what.
Just sharing a rough draft of a combat UI using VisuStella Frontview and ATB with field gauge. It has 16 equippable skills per character so I just threw some random ones to sample size it. Any thoughts? Should I add some transparency to the field gauge arrows?
does anyone know any plugins that could help me do this? (using omori as reference)
I find plenty that let me zoom in, but that's useless to me. I need something that zooms out and also stays zoomed out until reverted so the player can see more of the map. There's a big image that the player needs to see in full to properly understand what's going on, otherwise it'd be frustrating and most of the image would be out of view.
So I’ve been using switches and erase event command instead of self switches to get rid of parallel events so far. But is self switches generally preferable to erase event commands if you want to make sure the game doesn’t lag/have performance issues? (I currently have minor lag on some scenes) Like, I’m not tech savvy but I can imagine that maybe erase events still gets stored in some sort of cache somewhere? Help is appreciated!
I have a problem with water and leave falling animation in Pokemon Vanguard 3.5.5. The water moves in fast forward, Waterfalls and leaves are completely unanimated. I play on Joliplay for HTC u23.
You see, I want to use a front battle system
And I noticed MogHunter's Hub does not allow casting animations
BUT, I discovered that when you get hit by an attack or get a buff, you get the animation over the player
So I got an idea
I make it so when I cast a skill, it calls another that only casts an animation on the player (like a fake healing that does nothing) to imitate an aura and then do the attack
This is great because Yanfly's casting animation only affects Sideview battles and not front view and this is actually compatible with Yanfly's Battle Status as well so you can with this do the skills to have a casting animation
I just need to know
How can I make a skill use another and then proceed like usual?
Hello! Me and a friend of mine want to try out MZ, would we be able to use the same license on separate computers or do we need to buy each our own?
Hello and good Saturday to all! Thanks for joining us.
Everyone, let's try to give everyone a good feedback. When you post something for feedback, be sure to give someone else feedback. That way, we can have this thread poppin until next Saturday!
Same thing goes! Show us a screenshot / gif / short vid of the latest map / sprite / spritesheet / animation / etc. of the game you are working on!
Posting could be for multiple reasons. It can be for looking for tips, feedbacks, help, or just basically showing off that awesome thing you just made.
<3 <3 <3
Tagged with "Unite" since the converter was made for it, but I'm not actually using Unite. I just picked up 3D Character Converter over the winter sale since I'm also a VRoid custom content creator, and I thought it would be fun to mini-ize some of my models/clothing.
I set a basic model (wearing only simple clothing, simple hairstyle so as few bones/polys to deal with as possible) to import, and ten minutes later, it's still sitting there doing nothing.
At first I thought it was because I had the app on my games HDD so I reinstalled to my OS SSD, and even moved the VRM files to a folder inside my documents in case that helped (which it didn't).
I'm completely at a loss as to how to proceed now. Looking around online, it should just lould just import the model. Instead, it's "locked up" like it's processing the model, but my system manger shows it using almost zero processor/RAM. Any thoughts?
Edit: Just tried closing out and deleting the user folder under /Locallow/ - no change.
Video showcasing the new animations
With this template, you can create your very own A-RPG's! What!? Code that can be edited and user-friendly, plugins from the community that you can just import and then play!?
With the new update, I have added:
- The ability to import plugins with preset parameters
- The ability to plug & play instead of fixing bugs
- The ability to add multi-frame assets to the project (As long as you add the # before the (*) parameters! It'll mess up if you don't!)
Get it on Itch.io!
Get it now with the Winter Blizzard Sale Bundle! https://kubataiga.itch.io/action-battle-system-template
This week has been incredibly hard for me as just a few days ago marked the 3 year anniversary of my attempt/coma. And in a few more weeks it will be the 3 year anniversary of my first ever game One Way Lane. I picked up game dev as a fun way to relearn art during my recovery process. If you had told 19 year old me downloading RPG Maker and playing around with Aseprite would eventually land me here I would have never believed you.
I can't be more thankful for everyone I've met a long this journey. Some even directly from this subreddit! This is my first ever project so it will take awhile, but I hope everyone who's played the demo thus far will keep up with me till the full release. Christmas is always hard for me but I feel like I've been given this milestone as a gift this year. I think if I actually could go back to 19 year old me I'd tell her one things for sure, it does get better.
I'm currently trying to update my building creation skills. What do we think of this?
Edit : Better look with a little fleshing out.
Hi everyone! I currently have MV and I enjoy it, but I noticed that MZ was on sale on Steam right now and I'm wondering if it's worth the investment to switch. Some of the things I'm curious about are:
Me and my friend are new to RPG maker, as we want to get into making maps and games, we are quite stuck though as we want to change the title picture, but we have basically no idea what to do, as it says we need to resize the picture we want to use for the title picture, but it does not give us a defined ratio for the picture size, that is just one of the many instances of how lost we are with game-making on this software and game-making in general, any assistance experienced users of RM2K3 would be very helpful!